LICENSES
========

SpeedBreaker v0.2.1 Windows beta 2026-11-03 (01b7969)

SpeedBreaker is free software under the GNU General Public License, version 3
or (at your option) any later version (SpeedBreaker-COPYING.txt and
SpeedBreaker-NOTICE.txt), provided "as is", without warranty of any kind.
Its complete source code is at https://github.com/SpeedBreakerProject/speedbreaker, commit
01b7969. The complete source code of the LGPL code by others in this
build (FFmpeg, with SpeedBreaker's change to it and the way this build
configures it, and libmspack) is published next to this download on the
project's Releases page, as SpeedBreaker-0.2.1-windows-third-party-source.tar.xz.
If it is ever missing, ask through the project's issue tracker.

This build contains code from the projects below, under the licenses named,
whose texts are in this folder.

- SpeedBreaker, this build: an unofficial native port of Need for Speed: Most
  Wanted (2005, Xbox 360)
    License: GPL-3.0-or-later
    Text:    SpeedBreaker-COPYING.txt, SpeedBreaker-NOTICE.txt

- Unleashed Recompiled (hedge-dev and contributors): parts of the kernel, XAM,
  memory and threading code are adapted from it
    License: GPL-3.0-or-later, the same license
    Text:    SpeedBreaker-COPYING.txt

- XenonRecomp and its XenonUtils (hedge-dev and contributors): the recompiler,
  and the XEX loader in the exe
    License: MIT
    Text:    XenonRecomp-LICENSE.txt

- Xenia (Ben Vanik and the Xenia contributors): GPU register, microcode and
  Xenos headers, and XEX patching
    License: BSD 3-Clause
    Text:    Xenia-LICENSE.txt

- freedreno (Rob Clark): the Xenos shader instruction formats, through Xenia
    License: MIT
    Text:    freedreno-LICENSE.txt

- FFmpeg 7.1.1: its XMA and WMA Pro audio decoders, linked in statically, with
  one change of SpeedBreaker's (FFmpeg-patch.txt): single-stream XMA (one
  stream per decoder, as on the Xbox 360) gives out every decoded sample at
  once instead of holding the last 4096 back
    License: LGPL-2.1-or-later
    Text:    FFmpeg-COPYING.LGPLv2.1.txt, FFmpeg-patch.txt

- libmspack (Stuart Caie): LZX decompression of the XEX
    License: LGPL-2.1
    Text:    libmspack-COPYING.LIB.txt

- SDL 3.4.16: the window, input and audio, with HIDAPI (controllers) and
  yuv2rgb inside it
    License: zlib; HIDAPI used under its BSD-style license; yuv2rgb BSD
             3-Clause
    Text:    SDL3-LICENSE.txt, SDL3-hidapi-LICENSE.txt,
             SDL3-hidapi-LICENSE-bsd.txt, SDL3-yuv2rgb-LICENSE.txt

- glslang 16.6.0 (Khronos Group): compiles the game's shaders at run time
    License: BSD 3-Clause and others, as listed in its LICENSE
    Text:    glslang-LICENSE.txt

- Dear ImGui (Omar Cornut): the installer and settings screens
    License: MIT
    Text:    DearImGui-LICENSE.txt

- ProggyClean and ProggyForever (Tristan Grimmer; ProggyForever also Disco
  Hello): Dear ImGui's built-in fonts, inside it
    License: MIT
    Text:    Proggy-fonts-LICENSE.txt

- stb_truetype, stb_rect_pack and stb_textedit (Sean Barrett), inside Dear
  ImGui
    License: MIT, or public domain
    Text:    stb-LICENSE.txt

- Roboto (Google): the user interface's font
    License: Apache-2.0
    Text:    Roboto-LICENSE-Apache-2.0.txt

- o1heap (Pavel Kirienko): the game's memory allocator
    License: MIT
    Text:    o1heap-LICENSE.txt

- QR Code generator library (Project Nayuki): the download page's QR code in
  Settings > Advanced > Check for Updates
    License: MIT
    Text:    qrcodegen-LICENSE.txt

- AMD FidelityFX Super Resolution 1 (Advanced Micro Devices): Settings >
  Graphics > Upscaling's FSR 1 (its shader code and constant setup,
  unmodified)
    License: MIT
    Text:    FidelityFX-FSR-LICENSE.txt

- Vulkan-Headers and SPIRV-Headers (The Khronos Group): headers the game and
  glslang are built with
    License: Apache-2.0 or MIT (Vulkan-Headers); MIT (SPIRV-Headers)
    Text:    Vulkan-Headers-LICENSE.txt, SPIRV-Headers-LICENSE.txt

- tiny-AES-c: XEX decryption
    License: The Unlicense (public domain)
    Text:    tiny-AES-c-unlicense.txt

- toml++ (Mark Gillard): settings.toml
    License: MIT
    Text:    tomlplusplus-LICENSE.txt

- SIMDe (Evan Nemerson and contributors): SIMD in the recompiled code
    License: MIT
    Text:    SIMDe-COPYING.txt

- TinySHA1 (Saurav Mohapatra): SHA-1 in the XEX loader
    License: ISC-style
    Text:    TinySHA1-LICENSE.txt

Also linked in: Microsoft's C and C++ runtime libraries (statically, from the
Visual Studio Build Tools). The Vulkan driver (vulkan-1.dll) is your graphics
driver's and isn't part of this build. No game files are included.
