# Every string our code shows through Tr, with where it's used; written by tools/lang/extract.py.

# src/core/game_archive.cpp:86
{0} is not a game archive

# src/core/game_archive.cpp:97
{0} could not be unpacked

# src/crash_dialog/main.cpp:17
Would you like to send a crash report?

# src/crash_dialog/main.cpp:18
This is completely optional, and nothing is sent unless you choose Send Report. A report shows the developers what went wrong, so crashes can get fixed even when nobody files a bug report.

# src/crash_dialog/main.cpp:21
It holds the game's log from this session, the crash's call stacks and the game and OS versions. It can show file paths, including your Windows user name if the game is in your user folder. The call stacks hold small pieces of the game's memory, which could rarely include your RexLiveless sign-in.

# src/crash_dialog/main.cpp:42
Kameo has crashed

# src/crash_dialog/main.cpp:66
Don't Send

# src/crash_dialog/main.cpp:72
Send Report

# src/crash_dialog/main.cpp:96
Kameo has crashed.\n\nWould you like to send a crash report? This is completely optional, and nothing is sent unless you choose Yes. A report shows the developers what went wrong, so crashes can get fixed.

# src/engine/dlc/dlc_skin_names.cpp:31
Armored Kameo

# src/engine/dlc/dlc_skin_names.cpp:31
Fright Pack Kameo

# src/engine/dlc/dlc_skin_names.cpp:32
Masquerade Kameo #1

# src/engine/dlc/dlc_skin_names.cpp:32
Masquerade Kameo #2

# src/engine/dlc/dlc_skin_names.cpp:32
Masquerade Kameo #3

# src/engine/dlc/dlc_skin_names.cpp:32
Masquerade Kameo #4

# src/engine/dlc/dlc_skin_names.cpp:32
Masquerade Kameo #5

# src/engine/dlc/dlc_skin_names.cpp:33
Masquerade Kameo #6

# src/engine/dlc/dlc_skin_names.cpp:33
Masquerade Kameo #7

# src/engine/dlc/dlc_skin_names.cpp:33
Masquerade Kameo #8

# src/engine/dlc/dlc_skin_names.cpp:33
Masquerade Kameo #9

# src/engine/dlc/dlc_skin_names.cpp:33
Masquerade Kameo #10

# src/engine/dlc/dlc_skin_names.cpp:34
Winter Warrior Kameo

# src/engine/dlc/dlc_skin_names.cpp:34
Design-A-Skin Kameo

# src/engine/dlc/joiner_skin.cpp:410, src/shader_editor/preview.cpp:223
Standard

# src/input/pad_presets.cpp:53
Face Bottom

# src/input/pad_presets.cpp:54
Face Right

# src/input/pad_presets.cpp:55
Face Left

# src/input/pad_presets.cpp:56
Face Top

# src/input/pad_presets.cpp:57, src/ui/pause_menu/options_table.cpp:160
Left Shoulder

# src/input/pad_presets.cpp:58, src/ui/pause_menu/options_table.cpp:161
Right Shoulder

# src/input/pad_presets.cpp:59, src/launcher/ui/page_bindings.cpp:29, src/ui/pause_menu/options_table.cpp:140, src/ui/pause_menu/options_table.cpp:162
Left Trigger

# src/input/pad_presets.cpp:60, src/launcher/ui/page_bindings.cpp:29, src/ui/pause_menu/options_table.cpp:141, src/ui/pause_menu/options_table.cpp:163
Right Trigger

# src/input/pad_presets.cpp:61, src/ui/pause_menu/options_table.cpp:164
Left Stick Press

# src/input/pad_presets.cpp:62, src/ui/pause_menu/options_table.cpp:165
Right Stick Press

# src/input/pad_presets.cpp:63, src/launcher/ui/page_bindings.cpp:32, src/ui/pause_menu/options_table.cpp:150, src/ui/pause_menu/options_table.cpp:166
D-Pad Up

# src/input/pad_presets.cpp:64, src/launcher/ui/page_bindings.cpp:32, src/ui/pause_menu/options_table.cpp:151, src/ui/pause_menu/options_table.cpp:167
D-Pad Down

# src/input/pad_presets.cpp:65, src/launcher/ui/page_bindings.cpp:32, src/ui/pause_menu/options_table.cpp:152, src/ui/pause_menu/options_table.cpp:168
D-Pad Left

# src/input/pad_presets.cpp:66, src/launcher/ui/page_bindings.cpp:32, src/ui/pause_menu/options_table.cpp:153, src/ui/pause_menu/options_table.cpp:169
D-Pad Right

# src/input/pad_presets.cpp:67, src/launcher/ui/page_bindings.cpp:33, src/ui/pause_menu/level_select.cpp:122, src/ui/pause_menu/level_select.cpp:129, src/ui/pause_menu/options_table.cpp:154, src/ui/pause_menu/options_table.cpp:170
Start

# src/input/pad_presets.cpp:68, src/launcher/ui/page_bindings.cpp:33, src/ui/pause_menu/options_table.cpp:155, src/ui/pause_menu/options_table.cpp:171, src/ui/pause_menu/pause_card.cpp:979, src/ui/pause_menu/pause_card.cpp:991, src/ui/pause_menu/pause_card.cpp:1037, src/ui/pause_menu/quit_prompt.cpp:101
Back

# src/input/pad_presets.cpp:69
Left Stick Up

# src/input/pad_presets.cpp:70
Left Stick Down

# src/input/pad_presets.cpp:71
Left Stick Left

# src/input/pad_presets.cpp:72
Left Stick Right

# src/input/pad_presets.cpp:73
Right Stick Up

# src/input/pad_presets.cpp:74
Right Stick Down

# src/input/pad_presets.cpp:75
Right Stick Left

# src/input/pad_presets.cpp:76
Right Stick Right

# src/input/pad_presets.cpp:174
Unknown

# src/input/pad_presets.cpp:175
Press a control (wait 8s to cancel)

# src/launcher/builds.cpp:232
Checking GitHub for builds...

# src/launcher/builds.cpp:233
Downloading {0}...

# src/launcher/builds.cpp:234, src/launcher/builds.cpp:360
Switching to {0}...

# src/launcher/builds.cpp:235
Removing {0}...

# src/launcher/builds.cpp:240
Could not check for builds: {0}

# src/launcher/builds.cpp:245
GitHub's answer could not be read: {0}

# src/launcher/builds.cpp:245
not a release list

# src/launcher/builds.cpp:283
{0} has no Windows build to download

# src/launcher/builds.cpp:304
Unpacking {0}...

# src/launcher/builds.cpp:315
the download holds no kameorepowered.exe

# src/launcher/builds.cpp:322
could not move the build into place ({0})

# src/launcher/builds.cpp:332
Downloaded {0}.

# src/launcher/builds.cpp:332, src/launcher/builds.cpp:346
Could not download {0}: {1}

# src/launcher/builds.cpp:354
Could not find {0} after downloading it.

# src/launcher/builds.cpp:365
Close Kameo before switching builds.

# src/launcher/builds.cpp:385
Could not keep a copy of the current build before switching, so nothing was changed.

# src/launcher/builds.cpp:405
could not copy {0} ({1})

# src/launcher/builds.cpp:414
could not move the old {0} aside (error {1})

# src/launcher/builds.cpp:420
could not put the new {0} in place (error {1})

# src/launcher/builds.cpp:433
Could not switch to {0}: {1}. The previous build is still in place.

# src/launcher/builds.cpp:443
Switched to {0}.

# src/launcher/builds.cpp:448
The build in use cannot be removed; switch to another first.

# src/launcher/builds.cpp:456, src/launcher/dlc_install.cpp:127, src/launcher/title_update.cpp:177
Could not remove {0}: {1}

# src/launcher/builds.cpp:456
Removed {0}.

# src/launcher/dlc_install.cpp:112
{0} skins, Expert mode, Rune Battle and Time Attack

# src/launcher/dlc_install.cpp:113
{0} skins; its new levels need the title update

# src/launcher/dlc_install.cpp:114
{0} skins; its new text needs the title update

# src/launcher/dlc_install.cpp:115, src/launcher/dlc_install.cpp:116
{0} skins

# src/launcher/dlc_install.cpp:116
Nothing this version can use

# src/launcher/dlc_install.cpp:208
Skipped {0}: not a readable Xbox 360 package.

# src/launcher/dlc_install.cpp:214
Skipped {0}: it belongs to title {1}, not Kameo.

# src/launcher/dlc_install.cpp:221
Skipped {0}: it is not downloadable content.

# src/launcher/dlc_install.cpp:227, src/launcher/title_update.cpp:146
Could not create {0}: {1}

# src/launcher/dlc_install.cpp:230
Skipped {0}: the package has no files.

# src/launcher/dlc_install.cpp:248, src/launcher/iso_install.cpp:238
Could not read {0} from {1}.

# src/launcher/dlc_install.cpp:252, src/launcher/title_update.cpp:165
Could not write {0}.

# src/launcher/dlc_install.cpp:282
Unpacked {0} but could not write its header.

# src/launcher/dlc_install.cpp:285
Installed {0}.

# src/launcher/http.cpp:52
not an https address: {0}

# src/launcher/http.cpp:57
WinHttpOpen failed (error {0})

# src/launcher/http.cpp:62
connecting to the server failed (error {0})

# src/launcher/http.cpp:68
opening the request failed (error {0})

# src/launcher/http.cpp:78
contacting the server failed (error {0})

# src/launcher/http.cpp:85
the server answered {0} (GitHub's hourly limit for unsigned requests may be used up; try again later)

# src/launcher/http.cpp:85
the server answered {0}

# src/launcher/http.cpp:102
downloading failed (error {0})

# src/launcher/http.cpp:107
could not write the download to disk

# src/launcher/http.cpp:112
cancelled

# src/launcher/http.cpp:117
the download ended early ({0} of {1} bytes)

# src/launcher/http.cpp:142
could not create {0}

# src/launcher/http.cpp:153
could not finish writing {0}

# src/launcher/iso_install.cpp:201
The game is already unpacked in {0}.

# src/launcher/iso_install.cpp:202
The assets folder already has files in it. Move them somewhere else, then try again.

# src/launcher/iso_install.cpp:205
{0} could not be read. It may be incomplete, or not an Xbox 360 disc image or Games on Demand package.

# src/launcher/iso_install.cpp:208
{0} has no default.xex, so it is not a game disc.

# src/launcher/iso_install.cpp:214
{0} is incomplete or damaged: its game program could not be read.

# src/launcher/iso_install.cpp:214
{0} is a different game (title {1}), not Kameo: Elements of Power.

# src/launcher/iso_install.cpp:219
{0} looks damaged: it holds a file with an invalid name.

# src/launcher/iso_install.cpp:224
Not enough free space: the game needs {0} on this drive, and it has {1}.

# src/launcher/iso_install.cpp:230, src/launcher/iso_install.cpp:253
Unpacking was cancelled.

# src/launcher/iso_install.cpp:254
Could not unpack {0}. The image may be incomplete or damaged, or the drive may be full.

# src/launcher/iso_install.cpp:260
Could not move the game into {0}: {1}

# src/launcher/iso_install.cpp:261
Your game is ready to play.

# src/launcher/kmod.cpp:34
not a CAFF archive

# src/launcher/kmod.cpp:38
a CAFF header out of range

# src/launcher/kmod.cpp:43
a section runs past the end of the file

# src/launcher/kmod.cpp:44
a section does not unpack

# src/launcher/kmod.cpp:45
a section unpacks to the wrong size

# src/launcher/kmod.cpp:115
the archives have different sections

# src/launcher/kmod.cpp:146
{0} is not the file the mod was made from

# src/launcher/kmod.cpp:147
the mod's header is damaged

# src/launcher/kmod.cpp:150
the mod does not match the archive's sections

# src/launcher/kmod.cpp:154
the mod writes past a section

# src/launcher/kmod.cpp:158
the patched archive is not what the mod's author saved

# src/launcher/kmod.cpp:192
not a Kameo mod package

# src/launcher/kmod.cpp:194
a mod package of another version

# src/launcher/kmod.cpp:197, src/launcher/kmod.cpp:219
the mod package is damaged

# src/launcher/kmod.cpp:221
the mod package names a file outside the game folder

# src/launcher/launch.cpp:42
Close the game first.

# src/launcher/launch.cpp:55
kameorepowered.exe was not found next to the launcher.

# src/launcher/launch.cpp:59
The game files are missing. Choose your game on the Play page first.

# src/launcher/launch.cpp:68
The level mods could not be applied: {0}

# src/launcher/launch.cpp:77
The game could not be started (error {0}).

# src/launcher/launch.cpp:82
Kameo is starting...

# src/launcher/level_mods.cpp:70
could not link {0} (error {1})

# src/launcher/level_mods.cpp:74
could not read the game folder: {0}

# src/launcher/level_mods.cpp:137
{0} and {1}

# src/launcher/level_mods.cpp:138
{0} is changed by {1}; only {2} (lowest in the list) is used for it.

# src/launcher/level_mods.cpp:150
the game folder (assets with default.xex) was not found

# src/launcher/level_mods.cpp:167
{0}: {1} isn't one of the game's files (a downloadable costume?), so it was left out.

# src/launcher/level_mods.cpp:183
the game is still running from the mod build; close it first ({0})

# src/launcher/level_mods.cpp:200, src/launcher/zip_extract.cpp:126, src/shader_editor/shader_build.cpp:330, src/shader_editor/shader_graph.cpp:769
could not write {0}

# src/launcher/main.cpp:32
Direct3D 11 could not be started.

# src/launcher/settings_file.cpp:44
kameo_settings.toml could not be read: {0}

# src/launcher/settings_file.cpp:57
Could not write {0}

# src/launcher/settings_file.cpp:65
Could not replace {0}: {1}

# src/launcher/title_update.cpp:131
This version of Kameo: RePowered was released without its title-update build, so the update can't be played with it.

# src/launcher/title_update.cpp:134
The title update's patch could not be read.

# src/launcher/title_update.cpp:136
Install the game first: the title update patches its default.xex.

# src/launcher/title_update.cpp:137
This title update is for a different release of the game (another region's), so it can't patch yours.

# src/launcher/title_update.cpp:141
This isn't the title update Kameo: RePowered was built for (version 0.0.2.1), so it can't be played.

# src/launcher/title_update.cpp:162
Could not read {0} from the title update.

# src/launcher/title_update.cpp:169
Could not copy default.xex into {0}: {1}

# src/launcher/title_update.cpp:170
Installed the title update: Expert mode, Rune Battle and Time Attack are available.

# src/launcher/zip_extract.cpp:45
could not open {0}

# src/launcher/zip_extract.cpp:50, src/launcher/zip_extract.cpp:62
the download is not a zip file

# src/launcher/zip_extract.cpp:71, src/launcher/zip_extract.cpp:82
the zip's directory is damaged

# src/launcher/zip_extract.cpp:88
{0} is stored as ZIP64, which this launcher does not read

# src/launcher/zip_extract.cpp:93
the zip names a file outside its folder ({0})

# src/launcher/zip_extract.cpp:102
the zip entry {0} is damaged

# src/launcher/zip_extract.cpp:107
the zip entry {0} runs past the end of the file

# src/launcher/zip_extract.cpp:115
the zip entry {0} could not be unpacked

# src/launcher/zip_extract.cpp:119
the zip entry {0} uses compression method {1}, which this launcher does not read

# src/launcher/ui/page_audio.cpp:12, src/launcher/ui/shell.cpp:77, src/ui/pause_menu/pages.cpp:27
Audio

# src/launcher/ui/page_audio.cpp:14
Volume

# src/launcher/ui/page_audio.cpp:15, src/ui/pause_menu/options_table.cpp:94
Master Volume

# src/launcher/ui/page_audio.cpp:16, src/ui/pause_menu/options_table.cpp:95
Music

# src/launcher/ui/page_audio.cpp:17, src/ui/pause_menu/options_table.cpp:96
Sound Effects

# src/launcher/ui/page_audio.cpp:18, src/ui/pause_menu/options_table.cpp:97
Ambience

# src/launcher/ui/page_audio.cpp:19, src/ui/pause_menu/options_table.cpp:98
Speech

# src/launcher/ui/page_audio.cpp:20, src/ui/pause_menu/options_table.cpp:99
Cutscenes

# src/launcher/ui/page_audio.cpp:23, src/launcher/ui/page_audio.cpp:25, src/launcher/ui/page_play.cpp:104, src/ui/pause_menu/options_table.cpp:125
Language

# src/launcher/ui/page_audio.cpp:25, src/launcher/ui/page_play.cpp:104
Game Default

# src/launcher/ui/page_audio.cpp:25
Takes effect the next time the game starts.

# src/launcher/ui/page_bindings.cpp:27, src/ui/pause_menu/options_table.cpp:132
Move Forward

# src/launcher/ui/page_bindings.cpp:27, src/ui/pause_menu/options_table.cpp:133
Move Back

# src/launcher/ui/page_bindings.cpp:27, src/ui/pause_menu/options_table.cpp:134, src/ui/pause_menu/options_table.cpp:174
Move Left

# src/launcher/ui/page_bindings.cpp:27, src/ui/pause_menu/options_table.cpp:135, src/ui/pause_menu/options_table.cpp:175
Move Right

# src/launcher/ui/page_bindings.cpp:28
A (Jump)

# src/launcher/ui/page_bindings.cpp:29, src/ui/pause_menu/options_table.cpp:142
Left Bumper

# src/launcher/ui/page_bindings.cpp:29, src/ui/pause_menu/options_table.cpp:143
Right Bumper

# src/launcher/ui/page_bindings.cpp:30, src/ui/pause_menu/options_table.cpp:144, src/ui/pause_menu/options_table.cpp:176
Camera Up

# src/launcher/ui/page_bindings.cpp:30, src/ui/pause_menu/options_table.cpp:145, src/ui/pause_menu/options_table.cpp:177
Camera Down

# src/launcher/ui/page_bindings.cpp:30, src/ui/pause_menu/options_table.cpp:146, src/ui/pause_menu/options_table.cpp:178
Camera Left

# src/launcher/ui/page_bindings.cpp:30, src/ui/pause_menu/options_table.cpp:147, src/ui/pause_menu/options_table.cpp:179
Camera Right

# src/launcher/ui/page_bindings.cpp:31, src/ui/pause_menu/options_table.cpp:148
Left Stick Click

# src/launcher/ui/page_bindings.cpp:31, src/ui/pause_menu/options_table.cpp:149
Right Stick Click

# src/launcher/ui/page_bindings.cpp:124, src/launcher/ui/shell.cpp:79, src/ui/pause_menu/pages.cpp:37
Key Bindings

# src/launcher/ui/page_bindings.cpp:124
Click Change, then press the key or mouse button to use. Binding a key another action has swaps the two.

# src/launcher/ui/page_bindings.cpp:127, src/launcher/ui/widgets.cpp:148, src/ui/pause_menu/pages.cpp:78, src/ui/pause_menu/restore_defaults.cpp:90
Restore Defaults

# src/launcher/ui/page_bindings.cpp:149
Press a key... ({0}s)

# src/launcher/ui/page_bindings.cpp:152, src/ui/pause_menu/option_values.cpp:132
Unbound

# src/launcher/ui/page_bindings.cpp:155
Change

# src/launcher/ui/page_bindings.cpp:160
Reset

# src/launcher/ui/page_builds.cpp:44, src/launcher/ui/shell.cpp:82
Builds

# src/launcher/ui/page_builds.cpp:44
Download new versions of the game and switch between them. Your settings, saves and game files stay as they are.

# src/launcher/ui/page_builds.cpp:52
In Use

# src/launcher/ui/page_builds.cpp:55
The build in the game folder was installed by hand, so its version is not known. Switching to a build below keeps a copy of it first.

# src/launcher/ui/page_builds.cpp:58
{0} is available.

# src/launcher/ui/page_builds.cpp:61, src/launcher/ui/page_builds.cpp:134, src/launcher/ui/page_play.cpp:83
Download and Switch

# src/launcher/ui/page_builds.cpp:64
You have the newest build.

# src/launcher/ui/page_builds.cpp:64
You have the newest release.

# src/launcher/ui/page_builds.cpp:66
Include pre-releases in update notices

# src/launcher/ui/page_builds.cpp:67
Pre-releases are test builds with the newest fixes; releases are the ones considered stable. Both are always listed below.

# src/launcher/ui/page_builds.cpp:68
Check for new builds when the launcher opens

# src/launcher/ui/page_builds.cpp:79, src/launcher/ui/page_dlc.cpp:102, src/launcher/ui/page_dlc.cpp:193, src/launcher/ui/page_mods.cpp:162, src/launcher/ui/page_play.cpp:55, src/ui/pause_menu/level_select.cpp:123, src/ui/pause_menu/level_select.cpp:130, src/ui/pause_menu/restore_defaults.cpp:91
Cancel

# src/launcher/ui/page_builds.cpp:84
Available Builds

# src/launcher/ui/page_builds.cpp:85, src/launcher/ui/page_mods.cpp:28
Refresh

# src/launcher/ui/page_builds.cpp:92
Looking for builds...

# src/launcher/ui/page_builds.cpp:92
No builds have been published yet.

# src/launcher/ui/page_builds.cpp:92
Press Refresh to see the builds published on GitHub.

# src/launcher/ui/page_builds.cpp:110
pre-release

# src/launcher/ui/page_builds.cpp:112
Notes

# src/launcher/ui/page_builds.cpp:116
Open on GitHub

# src/launcher/ui/page_builds.cpp:126
In use

# src/launcher/ui/page_builds.cpp:127
Downloaded

# src/launcher/ui/page_builds.cpp:128
No Windows build

# src/launcher/ui/page_builds.cpp:134, src/launcher/ui/page_builds.cpp:167
Switch

# src/launcher/ui/page_builds.cpp:137
Download

# src/launcher/ui/page_builds.cpp:142, src/launcher/ui/page_builds.cpp:169, src/ui/name_entry/name_entry.cpp:70
Delete

# src/launcher/ui/page_builds.cpp:157
Your Previous Builds

# src/launcher/ui/page_builds.cpp:159
Copies of the build that was in the game folder before the launcher first switched it.

# src/launcher/ui/page_controls.cpp:14, src/launcher/ui/shell.cpp:78, src/ui/pause_menu/pages.cpp:28
Controls

# src/launcher/ui/page_controls.cpp:16
Input

# src/launcher/ui/page_controls.cpp:17
Input Mode

# src/launcher/ui/page_controls.cpp:17, src/launcher/ui/page_play.cpp:95, src/ui/pause_menu/options_table.cpp:100, src/ui/pause_menu/options_table.cpp:114
Keyboard & Mouse

# src/launcher/ui/page_controls.cpp:17, src/launcher/ui/page_play.cpp:97, src/ui/pause_menu/options_table.cpp:100, src/ui/pause_menu/options_table.cpp:114
Gamepad

# src/launcher/ui/page_controls.cpp:18
Mouse Camera

# src/launcher/ui/page_controls.cpp:18
The mouse turns the camera in gameplay. Menus always get a pointer.

# src/launcher/ui/page_controls.cpp:19, src/ui/pause_menu/options_table.cpp:103
Mouse Sensitivity

# src/launcher/ui/page_controls.cpp:25
Keys are changed on the Key Bindings page.

# src/launcher/ui/page_dlc.cpp:62
No Xbox 360 packages were found there. Pick the folder holding the DLC files (for example ...\\4D5307D2\\00000002).

# src/launcher/ui/page_dlc.cpp:76
No Xbox 360 package was found there. The title update is a single file in ...\\4D5307D2\\000B0000.

# src/launcher/ui/page_dlc.cpp:86
Title Update

# src/launcher/ui/page_dlc.cpp:89
Installed. The game starts with the title update: Expert mode, and Rune Battle and Time Attack with the DLC that carries their levels.

# src/launcher/ui/page_dlc.cpp:91
Remove Title Update

# src/launcher/ui/page_dlc.cpp:94
Remove the title update? The game starts without it.

# src/launcher/ui/page_dlc.cpp:95, src/launcher/ui/page_dlc.cpp:184, src/launcher/ui/page_dlc.cpp:188
Remove

# src/launcher/ui/page_dlc.cpp:106
This version was released without its title-update build, so the update can't be installed. Pick a version that has it on the Builds page.

# src/launcher/ui/page_dlc.cpp:108
Not installed. The title update adds Expert mode, and Rune Battle and Time Attack in Multiplayer. Copy it from your console's hard drive (Content\\0000000000000000\\4D5307D2\\000B0000) or from Xenia's content folder (the same 4D5307D2\\000B0000), then install it here.

# src/launcher/ui/page_dlc.cpp:110
Install Title Update...

# src/launcher/ui/page_dlc.cpp:110
Choose the Kameo title update package

# src/launcher/ui/page_dlc.cpp:112
From Folder...

# src/launcher/ui/page_dlc.cpp:112
Choose the folder with the Kameo title update

# src/launcher/ui/page_dlc.cpp:127, src/launcher/ui/page_play.cpp:120
Downloadable Content

# src/launcher/ui/page_dlc.cpp:127
Install Kameo's Xbox 360 DLC packages so the game can use them.

# src/launcher/ui/page_dlc.cpp:130
Install

# src/launcher/ui/page_dlc.cpp:132
Choose the folder you downloaded the DLC into, such as the one ending in 4D5307D2\\00000002, or pick the package files themselves. Every Kameo package found is unpacked, the title update included; anything else is skipped.

# src/launcher/ui/page_dlc.cpp:134
Install from Folder...

# src/launcher/ui/page_dlc.cpp:134
Choose the folder with your Kameo DLC

# src/launcher/ui/page_dlc.cpp:136
Install Files...

# src/launcher/ui/page_dlc.cpp:136
Choose Kameo DLC package files

# src/launcher/ui/page_dlc.cpp:139
Unpacking {0}

# src/launcher/ui/page_dlc.cpp:148
Installed

# src/launcher/ui/page_dlc.cpp:150, src/launcher/ui/page_mods.cpp:29, src/launcher/ui/page_mods.cpp:106
Open Folder

# src/launcher/ui/page_dlc.cpp:161
Nothing installed yet.

# src/launcher/ui/page_dlc.cpp:163
Name

# src/launcher/ui/page_dlc.cpp:164
In this version

# src/launcher/ui/page_dlc.cpp:165, src/shader_editor/editor.cpp:368
Size

# src/launcher/ui/page_dlc.cpp:187
Remove {0}?

# src/launcher/ui/page_mods.cpp:27
Mod Packages

# src/launcher/ui/page_mods.cpp:37
No mods yet. Put .kmod files in the mods folder (Open Folder), or make your own with the Blender add-on in the modkit folder.

# src/launcher/ui/page_mods.cpp:57
by {0}

# src/launcher/ui/page_mods.cpp:65
Changes {0}

# src/launcher/ui/page_mods.cpp:79
Enabled mods are applied when you press Play, into a copy of the game folder made of links; the game files themselves are never changed.

# src/launcher/ui/page_mods.cpp:80
Kameo skins replace her Bonus costumes: pick the costume in the storybook's Bonus pages.

# src/launcher/ui/page_mods.cpp:104
Shader Mods

# src/launcher/ui/page_mods.cpp:105
Shader Editor

# src/launcher/ui/page_mods.cpp:119
No shader mods yet. Put .kshader files in the shader_mods folder, or make your own with the Shader Editor.

# src/launcher/ui/page_mods.cpp:137
Shader mods change how things are drawn, and apply straight away, even with the game running.

# src/launcher/ui/page_mods.cpp:147
Cheats Were Used

# src/launcher/ui/page_mods.cpp:150
Leaderboard scores are off because a cheat was used, and there is no backup of your saves from before it.

# src/launcher/ui/page_mods.cpp:152
Leaderboard scores are off because a cheat was used. Your saves were backed up just before that. Restoring them turns the cheats off and lets you post scores again, but any progress since then goes back too. Your current saves are kept in the save_backups folder.

# src/launcher/ui/page_mods.cpp:154
Restore Saves From Before Cheats

# src/launcher/ui/page_mods.cpp:156
Yes, Restore My Saves

# src/launcher/ui/page_mods.cpp:159
Your saves from before cheats are back.

# src/launcher/ui/page_mods.cpp:173, src/launcher/ui/shell.cpp:80, src/ui/pause_menu/pages.cpp:31
Mods

# src/launcher/ui/page_mods.cpp:178, src/ui/hud/shader_list_overlay.cpp:65
Textures

# src/launcher/ui/page_mods.cpp:179, src/ui/pause_menu/options_table.cpp:128
Texture Replacements

# src/launcher/ui/page_mods.cpp:179
Load replacement textures from the textures folder.

# src/launcher/ui/page_mods.cpp:180, src/ui/pause_menu/options_table.cpp:129
Texture Dumping

# src/launcher/ui/page_mods.cpp:180
Save the game's textures as they load, for making replacements.

# src/launcher/ui/page_mods.cpp:181, src/ui/pause_menu/options_table.cpp:130
Movie Replacements

# src/launcher/ui/page_mods.cpp:181
Play movies/<name>.mp4 instead of fmv/<name>.bik, e.g. movies/kameoIntro.mp4. With a soundtrack it plays its own sound for its own length; without one only the picture is replaced.

# src/launcher/ui/page_mods.cpp:184, src/ui/pause_menu/pages.cpp:30
Gameplay

# src/launcher/ui/page_mods.cpp:185, src/ui/pause_menu/options_table.cpp:113
Story Split-screen

# src/launcher/ui/page_mods.cpp:186, src/ui/pause_menu/options_table.cpp:126
Unlock All Extras

# src/launcher/ui/page_mods.cpp:187, src/ui/pause_menu/options_table.cpp:122
Skippable Cutscenes

# src/launcher/ui/page_mods.cpp:187
Start skips in-engine cutscenes and every FMV.

# src/launcher/ui/page_play.cpp:28
Choose your copy of Kameo: Elements of Power

# src/launcher/ui/page_play.cpp:30
Xbox 360 disc image (*.iso)

# src/launcher/ui/page_play.cpp:30
All files, for a Games on Demand package

# src/launcher/ui/page_play.cpp:50
Set Up Your Game

# src/launcher/ui/page_play.cpp:53
Unpacking your game. This can take a few minutes, and Play will be ready as soon as it finishes.

# src/launcher/ui/page_play.cpp:57
Kameo: RePowered runs from your own copy of the game. Choose your Xbox 360 disc image (.iso) or Games on Demand package, and the launcher will unpack it for you.

# src/launcher/ui/page_play.cpp:58
Choose Your Game...

# src/launcher/ui/page_play.cpp:73
Welcome back

# src/launcher/ui/page_play.cpp:73
Choose how you want to play, then press Play.

# src/launcher/ui/page_play.cpp:79
Pre-release {0} is available.

# src/launcher/ui/page_play.cpp:79
Kameo RePowered {0} is available.

# src/launcher/ui/page_play.cpp:86
See Builds

# src/launcher/ui/page_play.cpp:95
WASD to move, the mouse turns the camera and points in menus. Controllers still work.

# src/launcher/ui/page_play.cpp:97
Play with a controller; the keyboard and mouse leave the game alone.

# src/launcher/ui/page_play.cpp:99, src/launcher/ui/page_video.cpp:16, src/ui/pause_menu/pages.cpp:25
Display

# src/launcher/ui/page_play.cpp:102, src/launcher/ui/page_video.cpp:19, src/ui/pause_menu/options_table.cpp:64
Widescreen

# src/launcher/ui/page_play.cpp:102, src/launcher/ui/page_video.cpp:19
A wider view that fills the screen instead of the original 16:9 picture.

# src/launcher/ui/page_play.cpp:110
Crash Reports

# src/launcher/ui/page_play.cpp:112
Completely optional. If the game crashes, it asks whether to send a report so the problem can be fixed, and nothing is sent unless you choose Send Report. Turn this off and it will never ask.

# src/launcher/ui/page_play.cpp:114
Offer to Send Crash Reports

# src/launcher/ui/page_play.cpp:123
No DLC installed yet.

# src/launcher/ui/page_play.cpp:123
{0} package(s) installed.

# src/launcher/ui/page_play.cpp:126
Manage DLC

# src/launcher/ui/page_video.cpp:12, src/launcher/ui/shell.cpp:76
Video

# src/launcher/ui/page_video.cpp:20, src/ui/pause_menu/line_injection.cpp:166, src/ui/pause_menu/options_table.cpp:131
Gamma

# src/launcher/ui/page_video.cpp:20
100% leaves the picture as the game draws it; higher brightens the midtones.

# src/launcher/ui/page_video.cpp:21, src/ui/pause_menu/options_table.cpp:68
HUD Layout

# src/launcher/ui/page_video.cpp:21, src/ui/pause_menu/options_table.cpp:68
Stretched

# src/launcher/ui/page_video.cpp:21, src/ui/pause_menu/options_table.cpp:68
Centred 16:9

# src/launcher/ui/page_video.cpp:21, src/ui/pause_menu/options_table.cpp:68
Screen Edges

# src/launcher/ui/page_video.cpp:22, src/ui/pause_menu/options_table.cpp:69
HUD Scale

# src/launcher/ui/page_video.cpp:22
Each HUD element grows or shrinks toward its own corner or edge.

# src/launcher/ui/page_video.cpp:25, src/ui/pause_menu/pages.cpp:26
Graphics

# src/launcher/ui/page_video.cpp:26, src/ui/pause_menu/options_table.cpp:73
Renderer

# src/launcher/ui/page_video.cpp:26
Automatic

# src/launcher/ui/page_video.cpp:26
Takes effect the next time the game starts. Automatic uses Direct3D 12 on Windows.

# src/launcher/ui/page_video.cpp:27, src/ui/pause_menu/options_table.cpp:74
Anti-aliasing

# src/launcher/ui/page_video.cpp:27, src/launcher/ui/page_video.cpp:47, src/ui/pause_menu/option_values.cpp:63, src/ui/pause_menu/options_table.cpp:66, src/ui/pause_menu/options_table.cpp:74, src/ui/pause_menu/options_table.cpp:80
Off

# src/launcher/ui/page_video.cpp:28, src/ui/pause_menu/options_table.cpp:75
Anisotropic Filtering

# src/launcher/ui/page_video.cpp:28, src/ui/pause_menu/options_table.cpp:75
Game

# src/launcher/ui/page_video.cpp:29, src/ui/pause_menu/options_table.cpp:76
Shadows

# src/launcher/ui/page_video.cpp:30, src/ui/pause_menu/options_table.cpp:78
Shadow Edges

# src/launcher/ui/page_video.cpp:30, src/ui/pause_menu/options_table.cpp:78
Pixelated

# src/launcher/ui/page_video.cpp:30, src/ui/pause_menu/options_table.cpp:78
Smooth

# src/launcher/ui/page_video.cpp:31, src/ui/pause_menu/options_table.cpp:77
Shadow Quality

# src/launcher/ui/page_video.cpp:31, src/ui/pause_menu/options_table.cpp:77
Original

# src/launcher/ui/page_video.cpp:31, src/ui/pause_menu/options_table.cpp:77
High

# src/launcher/ui/page_video.cpp:31, src/ui/pause_menu/options_table.cpp:77
Ultra

# src/launcher/ui/page_video.cpp:34, src/ui/pause_menu/pages.cpp:34
Effects

# src/launcher/ui/page_video.cpp:35, src/ui/pause_menu/options_table.cpp:84
Particles

# src/launcher/ui/page_video.cpp:36, src/ui/pause_menu/options_table.cpp:85
Grass

# src/launcher/ui/page_video.cpp:37, src/ui/pause_menu/options_table.cpp:86
Fur

# src/launcher/ui/page_video.cpp:37
The layered fur on furry characters and costume trim.

# src/launcher/ui/page_video.cpp:38, src/ui/pause_menu/options_table.cpp:87
Dust Motes

# src/launcher/ui/page_video.cpp:38
The floating dust and sparkles that hang in the air.

# src/launcher/ui/page_video.cpp:39, src/ui/pause_menu/options_table.cpp:88
Bloom

# src/launcher/ui/page_video.cpp:40, src/ui/pause_menu/options_table.cpp:89
Depth of Field

# src/launcher/ui/page_video.cpp:41, src/ui/pause_menu/options_table.cpp:90
Heat Haze

# src/launcher/ui/page_video.cpp:44
Performance

# src/launcher/ui/page_video.cpp:45, src/ui/pause_menu/options_table.cpp:65
VSync

# src/launcher/ui/page_video.cpp:45
Wait for the display's refresh. Off uncaps the frame rate but may tear.

# src/launcher/ui/page_video.cpp:46, src/ui/pause_menu/options_table.cpp:67
FPS Counter

# src/launcher/ui/page_video.cpp:47, src/ui/pause_menu/options_table.cpp:66
FPS Limit

# src/launcher/ui/page_video.cpp:50, src/ui/pause_menu/pages.cpp:36
Camera

# src/launcher/ui/page_video.cpp:51, src/ui/pause_menu/options_table.cpp:108
Camera Follow

# src/launcher/ui/page_video.cpp:51, src/ui/pause_menu/options_table.cpp:108
Fixed Distance

# src/launcher/ui/page_video.cpp:51, src/ui/pause_menu/options_table.cpp:108
Original (drifts)

# src/launcher/ui/page_video.cpp:51
The original camera falls further behind and higher the longer you run.

# src/launcher/ui/page_video.cpp:52, src/ui/pause_menu/options_table.cpp:109
Auto-Level

# src/launcher/ui/page_video.cpp:52
Tilt the camera back to its default angle while you move, as the original game did.

# src/launcher/ui/page_video.cpp:53, src/ui/pause_menu/options_table.cpp:110
Field of View

# src/launcher/ui/page_video.cpp:53
Degrees added to the gameplay camera's field of view. Cutscenes keep their own.

# src/launcher/ui/page_video.cpp:56
Experimental

# src/launcher/ui/page_video.cpp:57, src/ui/pause_menu/options_table.cpp:91
Normal Maps

# src/launcher/ui/page_video.cpp:58, src/ui/pause_menu/options_table.cpp:92
Bump Maps

# src/launcher/ui/page_video.cpp:59, src/ui/pause_menu/options_table.cpp:93
Specular

# src/launcher/ui/shell.cpp:75
Play

# src/launcher/ui/shell.cpp:81
DLC

# src/launcher/ui/shell.cpp:101
PLAY

# src/launcher/ui/shell.cpp:106
Close launcher on Play

# src/launcher/ui/shell.cpp:123
Settings are saved as you change them to {0}.

# src/launcher/ui/widgets.cpp:153
Restored the defaults on this page.

# src/launcher/ui/widgets.cpp:158, src/ui/pause_menu/options_table.cpp:62
Display Mode

# src/launcher/ui/widgets.cpp:159, src/ui/pause_menu/options_table.cpp:62
Windowed

# src/launcher/ui/widgets.cpp:159, src/ui/pause_menu/options_table.cpp:62
Borderless

# src/launcher/ui/widgets.cpp:159, src/ui/pause_menu/options_table.cpp:62
Fullscreen

# src/launcher/ui/widgets.cpp:170, src/ui/pause_menu/options_table.cpp:63
Resolution

# src/launcher/ui/widgets.cpp:170
The size the game renders at. A size of another shape than your window is shown with black bars.

# src/launcher/ui/widgets.cpp:174
Match Window

# src/launcher/ui/widgets.cpp:175
{0} x {1}  (Ultrawide)

# src/launcher/ui/widgets.cpp:186
Custom ({0} x {1})

# src/launcher/ui/widgets.cpp:195
Custom...

# src/launcher/ui/widgets.cpp:212
width x height

# src/shader_editor/editor.cpp:123
{0} opened

# src/shader_editor/editor.cpp:197
{0} in {1} s, and saved

# src/shader_editor/editor.cpp:197
{0} in {1} s, for this renderer only: Save before sharing it

# src/shader_editor/editor.cpp:212
The mod's name, which is also its file's

# src/shader_editor/editor.cpp:214
New

# src/shader_editor/editor.cpp:216
Open...

# src/shader_editor/editor.cpp:225
No saved mods yet.

# src/shader_editor/editor.cpp:231
Mods Folder

# src/shader_editor/editor.cpp:238
Start from...

# src/shader_editor/editor.cpp:245
Undo

# src/shader_editor/editor.cpp:247
Ctrl+Z

# src/shader_editor/editor.cpp:250
Redo

# src/shader_editor/editor.cpp:252
Ctrl+Y

# src/shader_editor/editor.cpp:256
Frame All

# src/shader_editor/editor.cpp:257
Home, or F with nothing selected

# src/shader_editor/editor.cpp:259, src/shader_editor/editor.cpp:262, src/shader_editor/editor.cpp:364, src/shader_editor/node_canvas.cpp:636
Comment

# src/shader_editor/editor.cpp:266
C on the canvas wraps the selection in a comment

# src/shader_editor/editor.cpp:270
Raw HLSL

# src/shader_editor/editor.cpp:278
Live Update

# src/shader_editor/editor.cpp:279
Compiles and applies to the running game a moment after each edit

# src/shader_editor/editor.cpp:283
Save

# src/shader_editor/editor.cpp:285
Compiles for both renderers and saves the mod; a running game picks it up

# src/shader_editor/editor.cpp:287
Replace graph

# src/shader_editor/editor.cpp:290
Replace the graph with {0}?

# src/shader_editor/editor.cpp:291
Undo brings yours back.

# src/shader_editor/editor.cpp:292
Replace

# src/shader_editor/editor.cpp:301
Keep Mine

# src/shader_editor/editor.cpp:315
Search nodes

# src/shader_editor/editor.cpp:349
Hold {0} and click the graph to place one.

# src/shader_editor/editor.cpp:367, src/shader_editor/editor.cpp:392, src/shader_editor/shader_graph.cpp:29, src/shader_editor/shader_graph.cpp:40, src/shader_editor/shader_graph.cpp:54, src/shader_editor/shader_graph.cpp:54, src/shader_editor/shader_graph.cpp:55, src/shader_editor/shader_graph.cpp:55, src/shader_editor/shader_graph.cpp:76
Colour

# src/shader_editor/editor.cpp:373
Details

# src/shader_editor/editor.cpp:374
Select a node to edit it.

# src/shader_editor/editor.cpp:375
{0} nodes selected.

# src/shader_editor/editor.cpp:388
Parameter

# src/shader_editor/editor.cpp:389
Named constants are listed under Parameters, to tune without finding them in the graph

# src/shader_editor/editor.cpp:395
Channel

# src/shader_editor/editor.cpp:407
{0}, {1} x {2}

# src/shader_editor/editor.cpp:410
A mod can draw with four of the game's textures; this fifth one reads nothing.

# src/shader_editor/editor.cpp:412
No texture chosen yet.

# src/shader_editor/editor.cpp:414
Choose a texture...

# src/shader_editor/editor.cpp:416, src/shader_editor/node_canvas.cpp:63
Its colour

# src/shader_editor/editor.cpp:416, src/shader_editor/node_canvas.cpp:63
Its alpha

# src/shader_editor/editor.cpp:417
Reads

# src/shader_editor/editor.cpp:424
Unwired inputs

# src/shader_editor/editor.cpp:427
{0}: the surface's UV

# src/shader_editor/editor.cpp:454
Choose a game texture

# src/shader_editor/editor.cpp:456
Find what wears it: an enemy, a character, a prop. The mod names the texture, and the game reads it from your own files, so the mod holds none of the game's pictures.

# src/shader_editor/editor.cpp:459
Search, such as ShadowTroll

# src/shader_editor/editor.cpp:460
Reading the game's levels... {0} of {1} (once only)

# src/shader_editor/editor.cpp:471
Choose something on the left.

# src/shader_editor/editor.cpp:473
Reading...

# src/shader_editor/editor.cpp:475
It has no textures a mod can draw with.

# src/shader_editor/editor.cpp:487
{0} x {1}, entry {2} of {3}

# src/shader_editor/editor.cpp:503
Parameters

# src/shader_editor/editor.cpp:516
Name a Number or Colour node to list it here.

# src/shader_editor/editor.cpp:530
Applies to

# src/shader_editor/editor.cpp:532
Preparing the game's shaders...

# src/shader_editor/editor.cpp:537
Characters

# src/shader_editor/editor.cpp:541
Surfaces

# src/shader_editor/editor.cpp:545
Levels

# src/shader_editor/editor.cpp:553, src/shader_editor/editor.cpp:556
Also surfaces the game doesn't light

# src/shader_editor/editor.cpp:558
Glows, effects and surfaces lit from within, such as lava. Their Game colour already has fog in it, and Base texture, Light and Normal aren't known.

# src/shader_editor/editor.cpp:561
{0} shaders. These choose the game's shaders, not objects, so anything else drawn with the same ones changes too.

# src/shader_editor/editor.cpp:562
{0} shaders, on this model alone: anything else drawn with them keeps the game's look.

# src/shader_editor/editor.cpp:567
Compile log

# src/shader_editor/editor.cpp:569
Compiling... {0} of {1}

# src/shader_editor/editor.cpp:570
Save, or Live Update, compiles the shaders. Run the game to see them.

# src/shader_editor/editor.cpp:613
float3 Shade(ShadeInputs s) {  ... the body below ...  }   Helpers: ModKeyLight, ModStep, ModBands, ModFresnel, ModOutline, ModHalftone, ModLuminance, ModNoise (docs/modding.md).

# src/shader_editor/model.cpp:277
{0} could not be read

# src/shader_editor/model.cpp:300
{0} has no model in it

# src/shader_editor/node_canvas.cpp:59
Channel {0}

# src/shader_editor/node_canvas.cpp:60
HLSL (Details panel)

# src/shader_editor/node_canvas.cpp:63
Choose in Details

# src/shader_editor/node_canvas.cpp:236
Search nodes...

# src/shader_editor/node_canvas.cpp:252
[{0} + click]

# src/shader_editor/node_canvas.cpp:424
(surface UV)

# src/shader_editor/node_canvas.cpp:475
right-click to add a node

# src/shader_editor/preview.cpp:39
Classic

# src/shader_editor/preview.cpp:39
Gothic

# src/shader_editor/preview.cpp:39
Coyote

# src/shader_editor/preview.cpp:39, src/shader_editor/preview.cpp:225
Armored

# src/shader_editor/preview.cpp:39, src/shader_editor/preview.cpp:226
Fright Pack

# src/shader_editor/preview.cpp:40
Masquerade #1

# src/shader_editor/preview.cpp:40
Masquerade #2

# src/shader_editor/preview.cpp:40
Masquerade #3

# src/shader_editor/preview.cpp:40
Masquerade #4

# src/shader_editor/preview.cpp:40
Masquerade #5

# src/shader_editor/preview.cpp:41
Masquerade #6

# src/shader_editor/preview.cpp:41
Masquerade #7

# src/shader_editor/preview.cpp:41
Masquerade #8

# src/shader_editor/preview.cpp:41
Masquerade #9

# src/shader_editor/preview.cpp:41
Masquerade #10

# src/shader_editor/preview.cpp:42, src/shader_editor/preview.cpp:227
Winter Warrior

# src/shader_editor/preview.cpp:42, src/shader_editor/preview.cpp:228
Design-A-Skin

# src/shader_editor/preview.cpp:57, src/shader_editor/shader_build.cpp:41
Pummel Weed

# src/shader_editor/preview.cpp:57, src/shader_editor/shader_build.cpp:42
Snare

# src/shader_editor/preview.cpp:57, src/shader_editor/shader_build.cpp:41
Rubble

# src/shader_editor/preview.cpp:58, src/shader_editor/shader_build.cpp:41
Major Ruin

# src/shader_editor/preview.cpp:58, src/shader_editor/shader_build.cpp:43
Deep Blue

# src/shader_editor/preview.cpp:58, src/shader_editor/shader_build.cpp:42
Flex

# src/shader_editor/preview.cpp:59, src/shader_editor/shader_build.cpp:43
40 Below

# src/shader_editor/preview.cpp:59, src/shader_editor/shader_build.cpp:43
Chilla

# src/shader_editor/preview.cpp:59, src/shader_editor/shader_build.cpp:42
Thermite

# src/shader_editor/preview.cpp:60, src/shader_editor/shader_build.cpp:42
Ash

# src/shader_editor/preview.cpp:155
The preview's shader compiler failed.

# src/shader_editor/preview.cpp:217, src/shader_editor/shader_build.cpp:41
Kameo

# src/shader_editor/preview.cpp:218
Everyday

# src/shader_editor/preview.cpp:224
Alternate

# src/shader_editor/preview.cpp:336
Install the game to preview its characters.

# src/shader_editor/preview.cpp:537
Spin

# src/shader_editor/preview.cpp:562
Loading...

# src/shader_editor/preview.cpp:565
Drag to turn, right drag to move, wheel to zoom, double-click to frame.\nThe lighting stands in for a level's.

# src/shader_editor/shader_build.cpp:46
Lava

# src/shader_editor/shader_build.cpp:46
Fire off the lava

# src/shader_editor/shader_build.cpp:46
Grass and plants

# src/shader_editor/shader_build.cpp:100
The game's shaders are missing from {0}; reinstall the game.

# src/shader_editor/shader_build.cpp:115
The game's shader list could not be read.

# src/shader_editor/shader_build.cpp:157
{0}: new costume (everyday outfit)

# src/shader_editor/shader_build.cpp:157
{0}: new costume (standard look)

# src/shader_editor/shader_build.cpp:163
Shared objects

# src/shader_editor/shader_build.cpp:164
All characters

# src/shader_editor/shader_build.cpp:165
Everything in the game

# src/shader_editor/shader_build.cpp:215
The shader compiler is missing from {0}; reinstall the game.

# src/shader_editor/shader_build.cpp:219
Choose something for the mod to apply to.

# src/shader_editor/shader_build.cpp:266
The shader compiler did not start.

# src/shader_editor/shader_build.cpp:288
The shader compiler failed.

# src/shader_editor/shader_build.cpp:336
could not replace {0}: {1}

# src/shader_editor/shader_build.cpp:339
{0} shaders written to {1}

# src/shader_editor/shader_graph.cpp:29, src/shader_editor/shader_graph.cpp:29
Output

# src/shader_editor/shader_graph.cpp:29, src/shader_editor/shader_graph.cpp:345, src/shader_editor/shader_graph.cpp:423
Opacity

# src/shader_editor/shader_graph.cpp:29
The colour drawn. Fog and fades still follow where the game has them. Opacity below 1 lets the scene show through in a fine dither (a hologram, a ghost).

# src/shader_editor/shader_graph.cpp:30
Game colour

# src/shader_editor/shader_graph.cpp:30, src/shader_editor/shader_graph.cpp:31, src/shader_editor/shader_graph.cpp:32, src/shader_editor/shader_graph.cpp:33, src/shader_editor/shader_graph.cpp:34, src/shader_editor/shader_graph.cpp:59, src/shader_editor/shader_graph.cpp:78, src/shader_editor/shader_graph.cpp:79, src/shader_editor/shader_graph.cpp:80, src/shader_editor/shader_graph.cpp:85
Inputs

# src/shader_editor/shader_graph.cpp:30
The pixel as the game lit it: its textures, lights and shadows. Wire this to Output to change nothing.

# src/shader_editor/shader_graph.cpp:31
Base texture

# src/shader_editor/shader_graph.cpp:31
The surface's colour before lighting, with all its layers. Often paler than it looks in game: multiply in Light's colour to keep a level's mood. Using it makes the surface twice the work to draw.

# src/shader_editor/shader_graph.cpp:32
Light

# src/shader_editor/shader_graph.cpp:32
The light on this pixel, with its shadows and shine: Game colour over Base texture. Using it makes the surface twice the work to draw.

# src/shader_editor/shader_graph.cpp:33, src/shader_editor/shader_graph.cpp:60, src/shader_editor/shader_graph.cpp:61, src/shader_editor/shader_graph.cpp:85
UV

# src/shader_editor/shader_graph.cpp:33
The surface's first texture coordinate, (u, v, 0).

# src/shader_editor/shader_graph.cpp:34
Screen position

# src/shader_editor/shader_graph.cpp:34
The pixel's position on screen, (x, y, 0) in pixels.

# src/shader_editor/shader_graph.cpp:35
Key light

# src/shader_editor/shader_graph.cpp:35, src/shader_editor/shader_graph.cpp:36, src/shader_editor/shader_graph.cpp:37, src/shader_editor/shader_graph.cpp:38, src/shader_editor/shader_graph.cpp:81, src/shader_editor/shader_graph.cpp:82, src/shader_editor/shader_graph.cpp:83
Lighting

# src/shader_editor/shader_graph.cpp:35, src/shader_editor/shader_graph.cpp:81
Towards camera

# src/shader_editor/shader_graph.cpp:35, src/shader_editor/shader_graph.cpp:81
Up

# src/shader_editor/shader_graph.cpp:35, src/shader_editor/shader_graph.cpp:81
Side

# src/shader_editor/shader_graph.cpp:35
N.L for one light placed from the camera: 1 facing it, -1 facing away. It looks the same in every scene.

# src/shader_editor/shader_graph.cpp:36
Sun light

# src/shader_editor/shader_graph.cpp:36
N.L for the level's own sun or main light: 1 facing it, -1 facing away.

# src/shader_editor/shader_graph.cpp:37
Rim

# src/shader_editor/shader_graph.cpp:37
1 - N.V: 0 facing the camera, 1 at the silhouette (fresnel).

# src/shader_editor/shader_graph.cpp:38
Facing up

# src/shader_editor/shader_graph.cpp:38
N.up: 1 facing the sky, -1 the ground.

# src/shader_editor/shader_graph.cpp:39
Number

# src/shader_editor/shader_graph.cpp:39, src/shader_editor/shader_graph.cpp:40, src/shader_editor/shader_graph.cpp:77
Constants

# src/shader_editor/shader_graph.cpp:39
Value

# src/shader_editor/shader_graph.cpp:39
A constant. Name it to list it on the Parameters panel.

# src/shader_editor/shader_graph.cpp:40
A constant colour. Name it to list it on the Parameters panel.

# src/shader_editor/shader_graph.cpp:41
Add

# src/shader_editor/shader_graph.cpp:41, src/shader_editor/shader_graph.cpp:42, src/shader_editor/shader_graph.cpp:43, src/shader_editor/shader_graph.cpp:44, src/shader_editor/shader_graph.cpp:45, src/shader_editor/shader_graph.cpp:46, src/shader_editor/shader_graph.cpp:47, src/shader_editor/shader_graph.cpp:48, src/shader_editor/shader_graph.cpp:49, src/shader_editor/shader_graph.cpp:50, src/shader_editor/shader_graph.cpp:62, src/shader_editor/shader_graph.cpp:63, src/shader_editor/shader_graph.cpp:64, src/shader_editor/shader_graph.cpp:65, src/shader_editor/shader_graph.cpp:66, src/shader_editor/shader_graph.cpp:67, src/shader_editor/shader_graph.cpp:68, src/shader_editor/shader_graph.cpp:69, src/shader_editor/shader_graph.cpp:70, src/shader_editor/shader_graph.cpp:71, src/shader_editor/shader_graph.cpp:72, src/shader_editor/shader_graph.cpp:73, src/shader_editor/shader_graph.cpp:74, src/shader_editor/shader_graph.cpp:75
Math

# src/shader_editor/shader_graph.cpp:42
Subtract

# src/shader_editor/shader_graph.cpp:43
Multiply

# src/shader_editor/shader_graph.cpp:44
Divide

# src/shader_editor/shader_graph.cpp:45
Mix

# src/shader_editor/shader_graph.cpp:45, src/shader_editor/shader_graph.cpp:54, src/shader_editor/shader_graph.cpp:56
Amount

# src/shader_editor/shader_graph.cpp:45
A at amount 0, B at 1 (lerp).

# src/shader_editor/shader_graph.cpp:46
One minus

# src/shader_editor/shader_graph.cpp:47
Clamp 0..1

# src/shader_editor/shader_graph.cpp:47
X kept between 0 and 1 (saturate).

# src/shader_editor/shader_graph.cpp:48
Power

# src/shader_editor/shader_graph.cpp:48
Exponent

# src/shader_editor/shader_graph.cpp:48
X to the power of Exponent.

# src/shader_editor/shader_graph.cpp:49, src/shader_editor/shader_graph.cpp:68
Min

# src/shader_editor/shader_graph.cpp:49
The smaller of A and B.

# src/shader_editor/shader_graph.cpp:50, src/shader_editor/shader_graph.cpp:68
Max

# src/shader_editor/shader_graph.cpp:50
The larger of A and B.

# src/shader_editor/shader_graph.cpp:51
Step

# src/shader_editor/shader_graph.cpp:51, src/shader_editor/shader_graph.cpp:52, src/shader_editor/shader_graph.cpp:53, src/shader_editor/shader_graph.cpp:56, src/shader_editor/shader_graph.cpp:61, src/shader_editor/shader_graph.cpp:84
Cel

# src/shader_editor/shader_graph.cpp:51
Edge

# src/shader_editor/shader_graph.cpp:51
0 below Edge and 1 above, with a hard, antialiased edge.

# src/shader_editor/shader_graph.cpp:52
Smooth step

# src/shader_editor/shader_graph.cpp:52
Edge 0

# src/shader_editor/shader_graph.cpp:52
Edge 1

# src/shader_editor/shader_graph.cpp:52
0 below Edge 0, 1 above Edge 1, smooth between.

# src/shader_editor/shader_graph.cpp:53
Bands

# src/shader_editor/shader_graph.cpp:53
Count

# src/shader_editor/shader_graph.cpp:53
X (0..1) cut into Count flat steps (posterize).

# src/shader_editor/shader_graph.cpp:54
Desaturate

# src/shader_editor/shader_graph.cpp:54
Colour turned towards grey by Amount.

# src/shader_editor/shader_graph.cpp:55
Luminance

# src/shader_editor/shader_graph.cpp:55
The colour's brightness.

# src/shader_editor/shader_graph.cpp:56
Halftone

# src/shader_editor/shader_graph.cpp:56
Cell size

# src/shader_editor/shader_graph.cpp:56
1 inside comic dots that grow with Amount (0..1), Cell size pixels apart.

# src/shader_editor/shader_graph.cpp:57
Custom HLSL

# src/shader_editor/shader_graph.cpp:57
Advanced

# src/shader_editor/shader_graph.cpp:57
Your own HLSL: a function body over ShadeInputs s and float3 a, b, c, d that returns a float3.

# src/shader_editor/shader_graph.cpp:58
Reroute

# src/shader_editor/shader_graph.cpp:58, src/shader_editor/shader_graph.cpp:60
Utility

# src/shader_editor/shader_graph.cpp:58
Passes its input on, to tidy wires. Double-click a wire to add one.

# src/shader_editor/shader_graph.cpp:59
Time

# src/shader_editor/shader_graph.cpp:59, src/shader_editor/shader_graph.cpp:60
Speed

# src/shader_editor/shader_graph.cpp:59
Seconds since the game started, times Speed; wraps every hour.

# src/shader_editor/shader_graph.cpp:60
Panner

# src/shader_editor/shader_graph.cpp:60
UV moving at Speed (u, v per second). Unwired, UV is the surface's.

# src/shader_editor/shader_graph.cpp:61
Noise

# src/shader_editor/shader_graph.cpp:61
Scale

# src/shader_editor/shader_graph.cpp:61
Smooth value noise, 0..1, Scale cells across UV. Unwired, UV is the surface's.

# src/shader_editor/shader_graph.cpp:62
Sine

# src/shader_editor/shader_graph.cpp:62, src/shader_editor/shader_graph.cpp:63
Period

# src/shader_editor/shader_graph.cpp:62
sin(X), one wave every Period.

# src/shader_editor/shader_graph.cpp:63
Cosine

# src/shader_editor/shader_graph.cpp:63
cos(X), one wave every Period.

# src/shader_editor/shader_graph.cpp:64
Frac

# src/shader_editor/shader_graph.cpp:64
The part of X after the decimal point.

# src/shader_editor/shader_graph.cpp:65
Floor

# src/shader_editor/shader_graph.cpp:65
X rounded down.

# src/shader_editor/shader_graph.cpp:66
Ceil

# src/shader_editor/shader_graph.cpp:66
X rounded up.

# src/shader_editor/shader_graph.cpp:67
Abs

# src/shader_editor/shader_graph.cpp:67
X without its sign.

# src/shader_editor/shader_graph.cpp:68
Clamp

# src/shader_editor/shader_graph.cpp:68
X kept between Min and Max.

# src/shader_editor/shader_graph.cpp:69
Dot

# src/shader_editor/shader_graph.cpp:69
The dot product of A and B.

# src/shader_editor/shader_graph.cpp:70
Cross

# src/shader_editor/shader_graph.cpp:70
The cross product of A and B.

# src/shader_editor/shader_graph.cpp:71
Normalize

# src/shader_editor/shader_graph.cpp:71
X scaled to length 1.

# src/shader_editor/shader_graph.cpp:72
Length

# src/shader_editor/shader_graph.cpp:72
How long X is.

# src/shader_editor/shader_graph.cpp:73
Distance

# src/shader_editor/shader_graph.cpp:73
How far A is from B.

# src/shader_editor/shader_graph.cpp:74
Remap

# src/shader_editor/shader_graph.cpp:74
In min

# src/shader_editor/shader_graph.cpp:74
In max

# src/shader_editor/shader_graph.cpp:74
Out min

# src/shader_editor/shader_graph.cpp:74
Out max

# src/shader_editor/shader_graph.cpp:74
X from In min..In max to Out min..Out max.

# src/shader_editor/shader_graph.cpp:75
If

# src/shader_editor/shader_graph.cpp:75
Picks by comparing A and B (their first channels).

# src/shader_editor/shader_graph.cpp:76
Component mask

# src/shader_editor/shader_graph.cpp:76
Channel (0 R, 1 G, 2 B)

# src/shader_editor/shader_graph.cpp:76
One channel of X, in all three.

# src/shader_editor/shader_graph.cpp:77
Make colour

# src/shader_editor/shader_graph.cpp:77
A colour from three numbers (append).

# src/shader_editor/shader_graph.cpp:78
Surface normal

# src/shader_editor/shader_graph.cpp:78
The direction the surface faces, in camera space, with normal maps where the game's shader uses them.

# src/shader_editor/shader_graph.cpp:79
Camera vector

# src/shader_editor/shader_graph.cpp:79
The direction to the camera, camera space.

# src/shader_editor/shader_graph.cpp:80
Up vector

# src/shader_editor/shader_graph.cpp:80
The direction to the sky, camera space.

# src/shader_editor/shader_graph.cpp:81
Key vector

# src/shader_editor/shader_graph.cpp:81
The direction to the light Key light uses, camera space.

# src/shader_editor/shader_graph.cpp:82
Sun vector

# src/shader_editor/shader_graph.cpp:82
The direction to the level's sun or main light, camera space.

# src/shader_editor/shader_graph.cpp:83
Sun colour

# src/shader_editor/shader_graph.cpp:83
The colour of the level's sun or main light.

# src/shader_editor/shader_graph.cpp:84
Outline

# src/shader_editor/shader_graph.cpp:84
Width

# src/shader_editor/shader_graph.cpp:84
1 on an inked line Width pixels wide just inside the silhouette, and round any part seen in front of another; 0 elsewhere. It keeps its width at any distance.

# src/shader_editor/shader_graph.cpp:85
Game texture

# src/shader_editor/shader_graph.cpp:85
Read alpha

# src/shader_editor/shader_graph.cpp:85
One of the game's own textures, such as an enemy's or another character's, read at UV (the surface's while unwired) and repeating. Choose it in the Details panel. A mod names the texture rather than carrying it, so it holds none of the game's pictures; up to four in a mod.

# src/shader_editor/shader_graph.cpp:300
Hologram colour

# src/shader_editor/shader_graph.cpp:301, src/ui/pause_menu/line_injection.cpp:34
Brightness

# src/shader_editor/shader_graph.cpp:306
Own colours

# src/shader_editor/shader_graph.cpp:315
Edge glow

# src/shader_editor/shader_graph.cpp:327
Line spacing

# src/shader_editor/shader_graph.cpp:330
Line speed

# src/shader_editor/shader_graph.cpp:351
Flicker speed

# src/shader_editor/shader_graph.cpp:391
Swirl strength

# src/shader_editor/shader_graph.cpp:397
Face tiling

# src/shader_editor/shader_graph.cpp:401
Scroll speed

# src/shader_editor/shader_graph.cpp:418
Shadow colour

# src/shader_editor/shader_graph.cpp:455
Grass detection

# src/shader_editor/shader_graph.cpp:462
Sunny grass

# src/shader_editor/shader_graph.cpp:463, src/shader_editor/shader_graph.cpp:596
Lush grass

# src/shader_editor/shader_graph.cpp:472
Richness

# src/shader_editor/shader_graph.cpp:485
Wind sheen

# src/shader_editor/shader_graph.cpp:505
Backlight

# src/shader_editor/shader_graph.cpp:515
Blade depth

# src/shader_editor/shader_graph.cpp:516
Relief

# src/shader_editor/shader_graph.cpp:517
Cavities

# src/shader_editor/shader_graph.cpp:539
Strength

# src/shader_editor/shader_graph.cpp:546
Root fade

# src/shader_editor/shader_graph.cpp:596
The game's own look

# src/shader_editor/shader_graph.cpp:596
Cel shade

# src/shader_editor/shader_graph.cpp:596
Toon bands

# src/shader_editor/shader_graph.cpp:596
Flat colour

# src/shader_editor/shader_graph.cpp:596
Rim lit

# src/shader_editor/shader_graph.cpp:596
Comic halftone

# src/shader_editor/shader_graph.cpp:596
Hologram

# src/shader_editor/shader_graph.cpp:596
Shadow troll

# src/shader_editor/shader_graph.cpp:624
Shadow tint

# src/shader_editor/shader_graph.cpp:654
Rim colour

# src/shader_editor/shader_graph.cpp:687
Ink width

# src/shader_editor/shader_graph.cpp:693
Ink colour

# src/shader_editor/shader_graph.cpp:776
could not read {0}

# src/shader_editor/shader_graph.cpp:781
{0} is not valid JSON

# src/ui/string_overrides.cpp:46
Rename

# src/ui/tribe_shop.cpp:56
Missed Elemental Fruit ({0}): {1} points

# src/ui/tribe_shop.cpp:57
Missed Elixir of Life ({0}): {1} points

# src/ui/tribe_shop.cpp:58
Missed Crystal Eye ({0}): {1} points

# src/ui/tribe_shop.cpp:59
Missed Costume ({0}): {1} points

# src/ui/tribe_shop.cpp:170
You'll need a higher score than that.

# src/ui/tribe_shop.cpp:173
Buy this item for {0} points?

# src/ui/hud/achievement_toast.cpp:148
Achievement Unlocked\n{0}   {1}G

# src/ui/hud/button_prompts.cpp:39
Arrows

# src/ui/hud/button_prompts.cpp:40
Wheel Down

# src/ui/hud/button_prompts.cpp:45
Wheel Up

# src/ui/hud/fps_counter.cpp:113
{0} FPS

# src/ui/hud/loading_overlay.cpp:200
Gathering the elements: preparing shaders

# src/ui/hud/loading_overlay.cpp:200
Awakening the kingdom: loading the game

# src/ui/hud/shader_list_overlay.cpp:35
Shaders (F7)

# src/ui/hud/shader_list_overlay.cpp:46
Switch a shader off to see what it draws vanish. Only this switches off everything else listed. A shader's hash is what a shader mod targets.

# src/ui/hud/shader_list_overlay.cpp:48
Filter by shader or texture hash

# src/ui/hud/shader_list_overlay.cpp:50
On screen only

# src/ui/hud/shader_list_overlay.cpp:51
Show all

# src/ui/hud/shader_list_overlay.cpp:53
Switch off all listed

# src/ui/hud/shader_list_overlay.cpp:57
{0} shaders

# src/ui/hud/shader_list_overlay.cpp:62, src/ui/pause_menu/option_values.cpp:63
On

# src/ui/hud/shader_list_overlay.cpp:63
Pixel shader

# src/ui/hud/shader_list_overlay.cpp:64
Draws

# src/ui/hud/shader_list_overlay.cpp:77
off

# src/ui/hud/shader_list_overlay.cpp:81
none seen

# src/ui/hud/shader_list_overlay.cpp:93
Only this

# src/ui/hud/shader_list_overlay.cpp:97
Copy

# src/ui/name_entry/name_entry.cpp:70
Space

# src/ui/name_entry/name_entry.cpp:70
Done

# src/ui/name_entry/name_entry.cpp:221
Type a name   Bksp Delete   Enter Done   Esc Cancel

# src/ui/name_entry/name_entry.cpp:221
{0} Type   {1} Delete   {2} Case   {3} Done

# src/ui/name_entry/name_entry.cpp:273
Rename Saved Game

# src/ui/pause_menu/achievements_page.cpp:63, src/ui/pause_menu/pages.cpp:32, src/ui/pause_menu/pause_card.cpp:207, src/ui/pause_menu/pause_card.cpp:995
Achievements

# src/ui/pause_menu/achievements_page.cpp:67, src/ui/pause_menu/pause_card.cpp:240
No achievement data was found in the game's files.

# src/ui/pause_menu/achievements_page.cpp:80, src/ui/pause_menu/pause_card.cpp:254
{0} of {1} unlocked   {2}G of {3}G

# src/ui/pause_menu/collectible_tracker.cpp:22
Fruit in This Area

# src/ui/pause_menu/collectible_tracker.cpp:22
All Elemental Fruit

# src/ui/pause_menu/collectible_tracker.cpp:23
Elixirs in This Area

# src/ui/pause_menu/collectible_tracker.cpp:23
All Elixirs of Life

# src/ui/pause_menu/collectible_tracker.cpp:24
Crystal Eye in This Area

# src/ui/pause_menu/collectible_tracker.cpp:24
All Crystal Eyes

# src/ui/pause_menu/collectible_tracker.cpp:25
Costumes in This Area

# src/ui/pause_menu/collectible_tracker.cpp:25
All Costumes

# src/ui/pause_menu/collectible_tracker.cpp:57, src/ui/pause_menu/pages.cpp:74, src/ui/pause_menu/pause_card.cpp:206
Collectibles

# src/ui/pause_menu/collectible_tracker.cpp:65
This Area

# src/ui/pause_menu/collectible_tracker.cpp:65
Nothing to find

# src/ui/pause_menu/collectible_tracker.cpp:67
Missed, Sold in Tribe Shops

# src/ui/pause_menu/level_select.cpp:40
Thorn's Castle

# src/ui/pause_menu/level_select.cpp:40
Enchanted Kingdom

# src/ui/pause_menu/level_select.cpp:40
The Badlands

# src/ui/pause_menu/level_select.cpp:40
Forgotten Forest

# src/ui/pause_menu/level_select.cpp:41
Forest Temple

# src/ui/pause_menu/level_select.cpp:41
Mountain Falls

# src/ui/pause_menu/level_select.cpp:41
Mountain Rise

# src/ui/pause_menu/level_select.cpp:41
Water Temple

# src/ui/pause_menu/level_select.cpp:42
Snow Top Village

# src/ui/pause_menu/level_select.cpp:42
Snow Temple

# src/ui/pause_menu/level_select.cpp:42
Ogre's Swamp

# src/ui/pause_menu/level_select.cpp:42
Thorn's Pass

# src/ui/pause_menu/level_select.cpp:43
Thorn's Airship

# src/ui/pause_menu/level_select.cpp:99, src/ui/pause_menu/pages.cpp:73, src/ui/pause_menu/pause_card.cpp:205
Level Select

# src/ui/pause_menu/level_select.cpp:101, src/ui/pause_menu/level_select.cpp:105
Custom Levels

# src/ui/pause_menu/level_select.cpp:120
Start "{0}"?

# src/ui/pause_menu/level_select.cpp:121
A custom level;\nthe story stays where it is.

# src/ui/pause_menu/level_select.cpp:127
Start from "{0}"?

# src/ui/pause_menu/level_select.cpp:128
The story is set to this point;\ncollectibles are kept.

# src/ui/pause_menu/line_injection.cpp:54, src/ui/pause_menu/pause_card.cpp:203, src/ui/pause_menu/pause_card.cpp:884
Resume

# src/ui/pause_menu/line_injection.cpp:62, src/ui/pause_menu/pages.cpp:49, src/ui/pause_menu/pause_card.cpp:204, src/ui/pause_menu/pause_card.cpp:894
Options

# src/ui/pause_menu/option_values.cpp:105, src/ui/pause_menu/option_values.cpp:105
English

# src/ui/pause_menu/option_values.cpp:105
Japanese

# src/ui/pause_menu/option_values.cpp:105
German

# src/ui/pause_menu/option_values.cpp:105
French

# src/ui/pause_menu/option_values.cpp:105
Spanish

# src/ui/pause_menu/option_values.cpp:105
Italian

# src/ui/pause_menu/option_values.cpp:105
Korean

# src/ui/pause_menu/option_values.cpp:105
Chinese

# src/ui/pause_menu/option_values.cpp:130
Press a key (wait 5s to cancel)

# src/ui/pause_menu/option_values.cpp:151
Window

# src/ui/pause_menu/option_values.cpp:152
Window ({0}x{1})

# src/ui/pause_menu/options_table.cpp:70
Control Display

# src/ui/pause_menu/options_table.cpp:71
Score Display

# src/ui/pause_menu/options_table.cpp:72
Map Display

# src/ui/pause_menu/options_table.cpp:73, src/ui/pause_menu/options_table.cpp:125
{0} (restart)

# src/ui/pause_menu/options_table.cpp:80
3D Display

# src/ui/pause_menu/options_table.cpp:80
Side by Side

# src/ui/pause_menu/options_table.cpp:80
Top and Bottom

# src/ui/pause_menu/options_table.cpp:80
Red/Cyan Glasses

# src/ui/pause_menu/options_table.cpp:81
3D Depth

# src/ui/pause_menu/options_table.cpp:82
3D Focus

# src/ui/pause_menu/options_table.cpp:82
On Kameo

# src/ui/pause_menu/options_table.cpp:83
3D Swap Eyes

# src/ui/pause_menu/options_table.cpp:100
Player 1 Input

# src/ui/pause_menu/options_table.cpp:101
Controller Preset

# src/ui/pause_menu/options_table.cpp:101
Button Position

# src/ui/pause_menu/options_table.cpp:101
Button Labels

# src/ui/pause_menu/options_table.cpp:101
Custom

# src/ui/pause_menu/options_table.cpp:102
Mouse Look

# src/ui/pause_menu/options_table.cpp:104
Player 1 Keyboard

# src/ui/pause_menu/options_table.cpp:104, src/ui/pause_menu/options_table.cpp:116
Keyboard 2

# src/ui/pause_menu/options_table.cpp:104, src/ui/pause_menu/options_table.cpp:116
Keyboard 1

# src/ui/pause_menu/options_table.cpp:105
Player 1 Mouse

# src/ui/pause_menu/options_table.cpp:105, src/ui/pause_menu/options_table.cpp:117
Mouse 2

# src/ui/pause_menu/options_table.cpp:105, src/ui/pause_menu/options_table.cpp:117
Mouse 1

# src/ui/pause_menu/options_table.cpp:106
Look Left/Right

# src/ui/pause_menu/options_table.cpp:107
Look Up/Down

# src/ui/pause_menu/options_table.cpp:110
Default

# src/ui/pause_menu/options_table.cpp:112
Costume

# src/ui/pause_menu/options_table.cpp:114
Player 2 Input

# src/ui/pause_menu/options_table.cpp:115
Split-Screen Layout

# src/ui/pause_menu/options_table.cpp:116
Player 2 Keyboard

# src/ui/pause_menu/options_table.cpp:117
Player 2 Mouse

# src/ui/pause_menu/options_table.cpp:118
Player 2 Aim X

# src/ui/pause_menu/options_table.cpp:118, src/ui/pause_menu/options_table.cpp:119
Inverted

# src/ui/pause_menu/options_table.cpp:118, src/ui/pause_menu/options_table.cpp:119
Normal

# src/ui/pause_menu/options_table.cpp:119
Player 2 Aim Y

# src/ui/pause_menu/options_table.cpp:120
Player Pushing

# src/ui/pause_menu/options_table.cpp:121
Friendly Fire

# src/ui/pause_menu/options_table.cpp:123
Pause Menu

# src/ui/pause_menu/options_table.cpp:123
Parchment Card

# src/ui/pause_menu/options_table.cpp:123
Storybook

# src/ui/pause_menu/options_table.cpp:124
Hints

# src/ui/pause_menu/options_table.cpp:127
All Warriors & Upgrades

# src/ui/pause_menu/options_table.cpp:136
 Button

# src/ui/pause_menu/options_table.cpp:137
 Button

# src/ui/pause_menu/options_table.cpp:138
 Button

# src/ui/pause_menu/options_table.cpp:139
 Button

# src/ui/pause_menu/options_table.cpp:156
 Action

# src/ui/pause_menu/options_table.cpp:157
 Action

# src/ui/pause_menu/options_table.cpp:158
 Action

# src/ui/pause_menu/options_table.cpp:159
 Action

# src/ui/pause_menu/options_table.cpp:172
Move Up

# src/ui/pause_menu/options_table.cpp:173
Move Down

# src/ui/pause_menu/pages.cpp:29
Split-screen

# src/ui/pause_menu/pages.cpp:33
HUD

# src/ui/pause_menu/pages.cpp:35
Materials

# src/ui/pause_menu/pages.cpp:38
Controller Bindings

# src/ui/pause_menu/pages.cpp:51
Credits

# src/ui/pause_menu/pages.cpp:52
Restore All Defaults

# src/ui/pause_menu/pages.cpp:72
Brightness & Gamma

# src/ui/pause_menu/pause_card.cpp:208, src/ui/pause_menu/pause_card.cpp:982
Quit

# src/ui/pause_menu/pause_card.cpp:209, src/ui/pause_menu/quit_prompt.cpp:98
Quit to Menu

# src/ui/pause_menu/pause_card.cpp:209, src/ui/pause_menu/quit_prompt.cpp:99
Quit Application

# src/ui/pause_menu/pause_card.cpp:209, src/ui/pause_menu/quit_prompt.cpp:100
Restart Game

# src/ui/pause_menu/pause_card.cpp:209
Back to Game

# src/ui/pause_menu/pause_card.cpp:884, src/ui/pause_menu/pause_card.cpp:979, src/ui/pause_menu/pause_card.cpp:991
Select

# src/ui/pause_menu/pause_card.cpp:979
Category

# src/ui/pause_menu/pause_card.cpp:984
Any progress since you last saved will be lost.

# src/ui/pause_menu/quit_prompt.cpp:110
Press  to restart the game\n\nPress  to quit the application

# src/ui/pause_menu/restore_defaults.cpp:75
Restore all settings to their defaults?

# src/ui/pause_menu/restore_defaults.cpp:76
Restore {0} to defaults?

