# Traditional Chinese for Kameo: RePowered's own text: the English, the Traditional Chinese under it, then a blank line.
# An entry with nothing under its English shows in English. \n is a line break. Keep {0}, {1}... and
# {font tags} as they are; they're filled in or read by the game.

# src/crash_dialog/main.cpp:17
Would you like to send a crash report?
要傳送當機報告嗎？

# src/crash_dialog/main.cpp:18
This is completely optional, and nothing is sent unless you choose Send Report. A report shows the developers what went wrong, so crashes can get fixed even when nobody files a bug report.
這完全是自願的，除非您選擇「傳送報告」，否則不會傳送任何資料。報告能讓開發者了解哪裡出了問題，即使沒有人回報錯誤，當機問題也能獲得修正。

# src/crash_dialog/main.cpp:21
It holds the game's log from this session, the crash's call stacks and the game and OS versions. It can show file paths, including your Windows user name if the game is in your user folder. The call stacks hold small pieces of the game's memory, which could rarely include your RexLiveless sign-in.
報告包含本次執行的遊戲記錄檔、當機時的呼叫堆疊，以及遊戲和作業系統的版本。其中可能會顯示檔案路徑；若遊戲位於您的使用者資料夾中，也會包含您的 Windows 使用者名稱。呼叫堆疊含有少量遊戲記憶體內容，在極少數情況下可能包含您的 RexLiveless 登入資訊。

# src/crash_dialog/main.cpp:42
Kameo has crashed
Kameo 發生當機

# src/crash_dialog/main.cpp:66
Don't Send
不要傳送

# src/crash_dialog/main.cpp:72
Send Report
傳送報告

# src/crash_dialog/main.cpp:96
Kameo has crashed.\n\nWould you like to send a crash report? This is completely optional, and nothing is sent unless you choose Yes. A report shows the developers what went wrong, so crashes can get fixed.
Kameo 發生當機。\n\n要傳送當機報告嗎？這完全是自願的，除非您選擇「是」，否則不會傳送任何資料。報告能讓開發者了解哪裡出了問題，以便修正當機。

# src/engine/dlc/dlc_skin_names.cpp:30
Armored Kameo
裝甲凱蜜歐

# src/engine/dlc/dlc_skin_names.cpp:30
Fright Pack Kameo
驚魂凱蜜歐

# src/engine/dlc/dlc_skin_names.cpp:31
Masquerade Kameo #1
假面舞會凱蜜歐 (1)

# src/engine/dlc/dlc_skin_names.cpp:31
Masquerade Kameo #2
假面舞會凱蜜歐 (2)

# src/engine/dlc/dlc_skin_names.cpp:31
Masquerade Kameo #3
假面舞會凱蜜歐 (3)

# src/engine/dlc/dlc_skin_names.cpp:31
Masquerade Kameo #4
假面舞會凱蜜歐 (4)

# src/engine/dlc/dlc_skin_names.cpp:31
Masquerade Kameo #5
假面舞會凱蜜歐 (5)

# src/engine/dlc/dlc_skin_names.cpp:32
Masquerade Kameo #6
假面舞會凱蜜歐 (6)

# src/engine/dlc/dlc_skin_names.cpp:32
Masquerade Kameo #7
假面舞會凱蜜歐 (7)

# src/engine/dlc/dlc_skin_names.cpp:32
Masquerade Kameo #8
假面舞會凱蜜歐 (8)

# src/engine/dlc/dlc_skin_names.cpp:32
Masquerade Kameo #9
假面舞會凱蜜歐 (9)

# src/engine/dlc/dlc_skin_names.cpp:32
Masquerade Kameo #10
假面舞會凱蜜歐 (10)

# src/engine/dlc/dlc_skin_names.cpp:33
Winter Warrior Kameo
冬日鬥士凱蜜歐

# src/engine/dlc/dlc_skin_names.cpp:33
Design-A-Skin Kameo
自訂造型凱蜜歐

# src/engine/dlc/joiner_skin.cpp:346 (+1)
Standard
標準

# src/input/pad_presets.cpp:53
Face Bottom
下方按鈕

# src/input/pad_presets.cpp:54
Face Right
右方按鈕

# src/input/pad_presets.cpp:55
Face Left
左方按鈕

# src/input/pad_presets.cpp:56
Face Top
上方按鈕

# src/input/pad_presets.cpp:57 (+1)
Left Shoulder
左肩鍵

# src/input/pad_presets.cpp:58 (+1)
Right Shoulder
右肩鍵

# src/input/pad_presets.cpp:59 (+3)
Left Trigger
左觸發鍵

# src/input/pad_presets.cpp:60 (+3)
Right Trigger
右觸發鍵

# src/input/pad_presets.cpp:61 (+1)
Left Stick Press
按下左搖桿

# src/input/pad_presets.cpp:62 (+1)
Right Stick Press
按下右搖桿

# src/input/pad_presets.cpp:63 (+3)
D-Pad Up
十字鍵上

# src/input/pad_presets.cpp:64 (+3)
D-Pad Down
十字鍵下

# src/input/pad_presets.cpp:65 (+3)
D-Pad Left
十字鍵左

# src/input/pad_presets.cpp:66 (+3)
D-Pad Right
十字鍵右

# src/input/pad_presets.cpp:67 (+4)
Start
開始

# src/input/pad_presets.cpp:68 (+4)
Back
返回

# src/input/pad_presets.cpp:69
Left Stick Up
左搖桿上

# src/input/pad_presets.cpp:70
Left Stick Down
左搖桿下

# src/input/pad_presets.cpp:71
Left Stick Left
左搖桿左

# src/input/pad_presets.cpp:72
Left Stick Right
左搖桿右

# src/input/pad_presets.cpp:73
Right Stick Up
右搖桿上

# src/input/pad_presets.cpp:74
Right Stick Down
右搖桿下

# src/input/pad_presets.cpp:75
Right Stick Left
右搖桿左

# src/input/pad_presets.cpp:76
Right Stick Right
右搖桿右

# src/input/pad_presets.cpp:174
Unknown
未知

# src/input/pad_presets.cpp:175
Press a control (wait 8s to cancel)
請按下按鍵 (等待 8 秒即取消)

# src/launcher/builds.cpp:232
Checking GitHub for builds...
正在從 GitHub 檢查版本...

# src/launcher/builds.cpp:233
Downloading {0}...
正在下載 {0}...

# src/launcher/builds.cpp:234 (+1)
Switching to {0}...
正在切換至 {0}...

# src/launcher/builds.cpp:235
Removing {0}...
正在移除 {0}...

# src/launcher/builds.cpp:240
Could not check for builds: {0}
無法檢查版本：{0}

# src/launcher/builds.cpp:245
GitHub's answer could not be read: {0}
無法讀取 GitHub 的回應：{0}

# src/launcher/builds.cpp:245
not a release list
不是發行版本清單

# src/launcher/builds.cpp:283
{0} has no Windows build to download
{0} 沒有可下載的 Windows 版本

# src/launcher/builds.cpp:304
Unpacking {0}...
正在解壓縮 {0}...

# src/launcher/builds.cpp:315
the download holds no kameorepowered.exe
下載的檔案中沒有 kameorepowered.exe

# src/launcher/builds.cpp:322
could not move the build into place ({0})
無法將版本移至定位（{0}）

# src/launcher/builds.cpp:332
Downloaded {0}.
已下載 {0}。

# src/launcher/builds.cpp:332 (+1)
Could not download {0}: {1}
無法下載 {0}：{1}

# src/launcher/builds.cpp:354
Could not find {0} after downloading it.
下載後找不到 {0}。

# src/launcher/builds.cpp:365
Close Kameo before switching builds.
切換版本前請先關閉 Kameo。

# src/launcher/builds.cpp:385
Could not keep a copy of the current build before switching, so nothing was changed.
切換前無法保留目前版本的副本，因此未做任何變更。

# src/launcher/builds.cpp:405
could not copy {0} ({1})
無法複製 {0}（{1}）

# src/launcher/builds.cpp:414
could not move the old {0} aside (error {1})
無法移開舊的 {0}（錯誤 {1}）

# src/launcher/builds.cpp:420
could not put the new {0} in place (error {1})
無法將新的 {0} 放到定位（錯誤 {1}）

# src/launcher/builds.cpp:433
Could not switch to {0}: {1}. The previous build is still in place.
無法切換至 {0}：{1}。先前的版本仍保留不變。

# src/launcher/builds.cpp:443
Switched to {0}.
已切換至 {0}。

# src/launcher/builds.cpp:448
The build in use cannot be removed; switch to another first.
無法移除使用中的版本，請先切換至其他版本。

# src/launcher/builds.cpp:456 (+2)
Could not remove {0}: {1}
無法移除 {0}：{1}

# src/launcher/builds.cpp:456
Removed {0}.
已移除 {0}。

# src/launcher/dlc_install.cpp:112
{0} skins, Expert mode, Rune Battle and Time Attack
{0} 個造型、專家模式、盧恩石之戰與限時競賽

# src/launcher/dlc_install.cpp:113
{0} skins; its new levels need the title update
{0} 個造型；新關卡需要遊戲更新檔

# src/launcher/dlc_install.cpp:114
{0} skins; its new text needs the title update
{0} 個造型；新文字需要遊戲更新檔

# src/launcher/dlc_install.cpp:115 (+1)
{0} skins
{0} 個造型

# src/launcher/dlc_install.cpp:116
Nothing this version can use
沒有此版本可用的內容

# src/launcher/dlc_install.cpp:208
Skipped {0}: not a readable Xbox 360 package.
已略過 {0}：不是可讀取的 Xbox 360 套件。

# src/launcher/dlc_install.cpp:214
Skipped {0}: it belongs to title {1}, not Kameo.
已略過 {0}：它屬於遊戲 {1}，而不是 Kameo。

# src/launcher/dlc_install.cpp:221
Skipped {0}: it is not downloadable content.
已略過 {0}：它不是下載內容。

# src/launcher/dlc_install.cpp:227 (+1)
Could not create {0}: {1}
無法建立 {0}：{1}

# src/launcher/dlc_install.cpp:230
Skipped {0}: the package has no files.
已略過 {0}：套件中沒有任何檔案。

# src/launcher/dlc_install.cpp:248 (+1)
Could not read {0} from {1}.
無法從 {1} 讀取 {0}。

# src/launcher/dlc_install.cpp:252 (+1)
Could not write {0}.
無法寫入 {0}。

# src/launcher/dlc_install.cpp:282
Unpacked {0} but could not write its header.
已解壓縮 {0}，但無法寫入其標頭。

# src/launcher/dlc_install.cpp:285
Installed {0}.
已安裝 {0}。

# src/launcher/http.cpp:52
not an https address: {0}
不是 https 位址：{0}

# src/launcher/http.cpp:57
WinHttpOpen failed (error {0})
WinHttpOpen 失敗（錯誤 {0}）

# src/launcher/http.cpp:62
connecting to the server failed (error {0})
連線至伺服器失敗（錯誤 {0}）

# src/launcher/http.cpp:68
opening the request failed (error {0})
開啟要求失敗（錯誤 {0}）

# src/launcher/http.cpp:78
contacting the server failed (error {0})
與伺服器通訊失敗（錯誤 {0}）

# src/launcher/http.cpp:85
the server answered {0} (GitHub's hourly limit for unsigned requests may be used up; try again later)
伺服器回應 {0}（可能已用完 GitHub 對未登入要求的每小時上限，請稍後再試）

# src/launcher/http.cpp:85
the server answered {0}
伺服器回應 {0}

# src/launcher/http.cpp:102
downloading failed (error {0})
下載失敗（錯誤 {0}）

# src/launcher/http.cpp:107
could not write the download to disk
無法將下載內容寫入磁碟

# src/launcher/http.cpp:112
cancelled
已取消

# src/launcher/http.cpp:117
the download ended early ({0} of {1} bytes)
下載提前結束（{0} / {1} 位元組）

# src/launcher/http.cpp:142
could not create {0}
無法建立 {0}

# src/launcher/http.cpp:153
could not finish writing {0}
無法完成寫入 {0}

# src/launcher/iso_install.cpp:201
The game is already unpacked in {0}.
遊戲已解壓縮至 {0}。

# src/launcher/iso_install.cpp:202
The assets folder already has files in it. Move them somewhere else, then try again.
assets 資料夾中已有檔案。請將它們移到其他位置，然後再試一次。

# src/launcher/iso_install.cpp:205
{0} could not be read. It may be incomplete, or not an Xbox 360 disc image or Games on Demand package.
無法讀取 {0}。檔案可能不完整，或不是 Xbox 360 光碟映像檔或 Games on Demand 套件。

# src/launcher/iso_install.cpp:208
{0} has no default.xex, so it is not a game disc.
{0} 中沒有 default.xex，因此不是遊戲光碟。

# src/launcher/iso_install.cpp:214
{0} is incomplete or damaged: its game program could not be read.
{0} 不完整或已損毀：無法讀取其遊戲程式。

# src/launcher/iso_install.cpp:214
{0} is a different game (title {1}), not Kameo: Elements of Power.
{0} 是另一款遊戲（遊戲 ID {1}），不是 Kameo: Elements of Power。

# src/launcher/iso_install.cpp:219
{0} looks damaged: it holds a file with an invalid name.
{0} 似乎已損毀：其中有名稱無效的檔案。

# src/launcher/iso_install.cpp:224
Not enough free space: the game needs {0} on this drive, and it has {1}.
可用空間不足：遊戲在此磁碟機上需要 {0}，但只有 {1}。

# src/launcher/iso_install.cpp:230 (+1)
Unpacking was cancelled.
已取消解壓縮。

# src/launcher/iso_install.cpp:254
Could not unpack {0}. The image may be incomplete or damaged, or the drive may be full.
無法解壓縮 {0}。映像檔可能不完整或已損毀，或是磁碟機空間已滿。

# src/launcher/iso_install.cpp:260
Could not move the game into {0}: {1}
無法將遊戲移至 {0}：{1}

# src/launcher/iso_install.cpp:261
Your game is ready to play.
遊戲已準備就緒，可以開始遊玩。

# src/launcher/kmod.cpp:34
not a CAFF archive
不是 CAFF 封存檔

# src/launcher/kmod.cpp:38
a CAFF header out of range
CAFF 標頭超出範圍

# src/launcher/kmod.cpp:43
a section runs past the end of the file
某個區段超出檔案結尾

# src/launcher/kmod.cpp:44
a section does not unpack
某個區段無法解壓縮

# src/launcher/kmod.cpp:45
a section unpacks to the wrong size
某個區段解壓縮後的大小不正確

# src/launcher/kmod.cpp:115
the archives have different sections
封存檔的區段不同

# src/launcher/kmod.cpp:146
{0} is not the file the mod was made from
{0} 不是製作此模組時所用的檔案

# src/launcher/kmod.cpp:147
the mod's header is damaged
模組的標頭已損毀

# src/launcher/kmod.cpp:150
the mod does not match the archive's sections
模組與封存檔的區段不符

# src/launcher/kmod.cpp:154
the mod writes past a section
模組寫入超出區段範圍

# src/launcher/kmod.cpp:158
the patched archive is not what the mod's author saved
修補後的封存檔與模組作者儲存的內容不同

# src/launcher/kmod.cpp:192
not a Kameo mod package
不是 Kameo 模組套件

# src/launcher/kmod.cpp:194
a mod package of another version
其他版本的模組套件

# src/launcher/kmod.cpp:197 (+1)
the mod package is damaged
模組套件已損毀

# src/launcher/kmod.cpp:221
the mod package names a file outside the game folder
模組套件指向遊戲資料夾以外的檔案

# src/launcher/launch.cpp:42
Close the game first.
請先關閉遊戲。

# src/launcher/launch.cpp:55
kameorepowered.exe was not found next to the launcher.
在啟動器所在的資料夾中找不到 kameorepowered.exe。

# src/launcher/launch.cpp:59
The game files are missing. Choose your game on the Play page first.
找不到遊戲檔案。請先在「遊玩」頁面選擇您的遊戲。

# src/launcher/launch.cpp:68
The level mods could not be applied: {0}
無法套用關卡模組：{0}

# src/launcher/launch.cpp:76
The game could not be started (error {0}).
無法啟動遊戲（錯誤 {0}）。

# src/launcher/launch.cpp:81
Kameo is starting...
Kameo 正在啟動...

# src/launcher/level_mods.cpp:66
could not link {0} (error {1})
無法連結 {0}（錯誤 {1}）

# src/launcher/level_mods.cpp:70
could not read the game folder: {0}
無法讀取遊戲資料夾：{0}

# src/launcher/level_mods.cpp:133
{0} and {1}
{0} 和 {1}

# src/launcher/level_mods.cpp:134
{0} is changed by {1}; only {2} (lowest in the list) is used for it.
{0} 被 {1} 修改；只會套用 {2}（清單中最下方者）。

# src/launcher/level_mods.cpp:145
the game folder (assets with default.xex) was not found
找不到遊戲資料夾（含有 default.xex 的 assets）

# src/launcher/level_mods.cpp:167
the game is still running from the mod build; close it first ({0})
遊戲仍以模組版本執行中，請先關閉（{0}）

# src/launcher/level_mods.cpp:178 (+3)
could not write {0}
無法寫入 {0}

# src/launcher/main.cpp:32
Direct3D 11 could not be started.
無法啟動 Direct3D 11。

# src/launcher/settings_file.cpp:44
kameo_settings.toml could not be read: {0}
無法讀取 kameo_settings.toml：{0}

# src/launcher/settings_file.cpp:57
Could not write {0}
無法寫入 {0}

# src/launcher/settings_file.cpp:65
Could not replace {0}: {1}
無法取代 {0}：{1}

# src/launcher/title_update.cpp:131
This version of Kameo: RePowered was released without its title-update build, so the update can't be played with it.
此版本的 Kameo: RePowered 發行時未附遊戲更新檔專用版本，因此無法搭配更新檔遊玩。

# src/launcher/title_update.cpp:134
The title update's patch could not be read.
無法讀取遊戲更新檔的修補檔。

# src/launcher/title_update.cpp:136
Install the game first: the title update patches its default.xex.
請先安裝遊戲：遊戲更新檔會修補遊戲的 default.xex。

# src/launcher/title_update.cpp:137
This title update is for a different release of the game (another region's), so it can't patch yours.
此遊戲更新檔適用於其他地區版本的遊戲，無法修補您的遊戲。

# src/launcher/title_update.cpp:141
This isn't the title update Kameo: RePowered was built for (version 0.0.2.1), so it can't be played.
這不是 Kameo: RePowered 所對應的遊戲更新檔（版本 0.0.2.1），因此無法遊玩。

# src/launcher/title_update.cpp:162
Could not read {0} from the title update.
無法從遊戲更新檔讀取 {0}。

# src/launcher/title_update.cpp:169
Could not copy default.xex into {0}: {1}
無法將 default.xex 複製到 {0}：{1}

# src/launcher/title_update.cpp:170
Installed the title update: Expert mode, Rune Battle and Time Attack are available.
已安裝遊戲更新檔：可以遊玩專家模式、盧恩石之戰與限時競賽。

# src/launcher/zip_extract.cpp:45
could not open {0}
無法開啟 {0}

# src/launcher/zip_extract.cpp:50 (+1)
the download is not a zip file
下載的檔案不是 zip 檔

# src/launcher/zip_extract.cpp:71 (+1)
the zip's directory is damaged
zip 檔的目錄已損毀

# src/launcher/zip_extract.cpp:88
{0} is stored as ZIP64, which this launcher does not read
{0} 以 ZIP64 格式儲存，此啟動器無法讀取

# src/launcher/zip_extract.cpp:93
the zip names a file outside its folder ({0})
zip 檔指向其資料夾以外的檔案（{0}）

# src/launcher/zip_extract.cpp:102
the zip entry {0} is damaged
zip 項目 {0} 已損毀

# src/launcher/zip_extract.cpp:107
the zip entry {0} runs past the end of the file
zip 項目 {0} 超出檔案結尾

# src/launcher/zip_extract.cpp:115
the zip entry {0} could not be unpacked
無法解壓縮 zip 項目 {0}

# src/launcher/zip_extract.cpp:119
the zip entry {0} uses compression method {1}, which this launcher does not read
zip 項目 {0} 使用壓縮方式 {1}，此啟動器無法讀取

# src/launcher/ui/page_audio.cpp:12 (+2)
Audio
音訊

# src/launcher/ui/page_audio.cpp:14
Volume
音量

# src/launcher/ui/page_audio.cpp:15 (+1)
Master Volume
主音量

# src/launcher/ui/page_audio.cpp:16 (+1)
Music
音樂

# src/launcher/ui/page_audio.cpp:17 (+1)
Sound Effects
音效

# src/launcher/ui/page_audio.cpp:18 (+1)
Ambience
環境音

# src/launcher/ui/page_audio.cpp:19 (+1)
Speech
語音

# src/launcher/ui/page_audio.cpp:20 (+1)
Cutscenes
過場動畫

# src/launcher/ui/page_audio.cpp:23 (+3)
Language
語言

# src/launcher/ui/page_audio.cpp:25 (+1)
Game Default
遊戲預設

# src/launcher/ui/page_audio.cpp:25
Takes effect the next time the game starts.
下次啟動遊戲時生效。

# src/launcher/ui/page_bindings.cpp:27 (+1)
Move Forward
向前移動

# src/launcher/ui/page_bindings.cpp:27 (+1)
Move Back
向後移動

# src/launcher/ui/page_bindings.cpp:27 (+2)
Move Left
向左移動

# src/launcher/ui/page_bindings.cpp:27 (+2)
Move Right
向右移動

# src/launcher/ui/page_bindings.cpp:28
A (Jump)
A (跳躍)

# src/launcher/ui/page_bindings.cpp:29 (+1)
Left Bumper
左肩鍵

# src/launcher/ui/page_bindings.cpp:29 (+1)
Right Bumper
右肩鍵

# src/launcher/ui/page_bindings.cpp:30 (+2)
Camera Up
視角向上

# src/launcher/ui/page_bindings.cpp:30 (+2)
Camera Down
視角向下

# src/launcher/ui/page_bindings.cpp:30 (+2)
Camera Left
視角向左

# src/launcher/ui/page_bindings.cpp:30 (+2)
Camera Right
視角向右

# src/launcher/ui/page_bindings.cpp:31 (+1)
Left Stick Click
按下左搖桿

# src/launcher/ui/page_bindings.cpp:31 (+1)
Right Stick Click
按下右搖桿

# src/launcher/ui/page_bindings.cpp:124 (+2)
Key Bindings
按鍵設定

# src/launcher/ui/page_bindings.cpp:124
Click Change, then press the key or mouse button to use. Binding a key another action has swaps the two.
按一下「變更」，然後按下要使用的按鍵或滑鼠按鈕。若指定的按鍵已用於其他動作，兩者會互換。

# src/launcher/ui/page_bindings.cpp:127 (+3)
Restore Defaults
還原預設值

# src/launcher/ui/page_bindings.cpp:149
Press a key... ({0}s)
請按下按鍵...（{0} 秒）

# src/launcher/ui/page_bindings.cpp:152 (+1)
Unbound
未指定

# src/launcher/ui/page_bindings.cpp:155
Change
變更

# src/launcher/ui/page_bindings.cpp:160
Reset
重設

# src/launcher/ui/page_builds.cpp:44 (+1)
Builds
版本

# src/launcher/ui/page_builds.cpp:44
Download new versions of the game and switch between them. Your settings, saves and game files stay as they are.
下載遊戲的新版本並在各版本之間切換。您的設定、存檔和遊戲檔案都會保持不變。

# src/launcher/ui/page_builds.cpp:52
In Use
使用中

# src/launcher/ui/page_builds.cpp:55
The build in the game folder was installed by hand, so its version is not known. Switching to a build below keeps a copy of it first.
遊戲資料夾中的版本是手動安裝的，因此無法得知其版本。切換至下方的版本時，會先保留它的副本。

# src/launcher/ui/page_builds.cpp:58
{0} is available.
{0} 已推出。

# src/launcher/ui/page_builds.cpp:61 (+2)
Download and Switch
下載並切換

# src/launcher/ui/page_builds.cpp:64
You have the newest build.
您使用的是最新版本。

# src/launcher/ui/page_builds.cpp:64
You have the newest release.
您使用的是最新正式版。

# src/launcher/ui/page_builds.cpp:66
Include pre-releases in update notices
更新通知包含預覽版

# src/launcher/ui/page_builds.cpp:67
Pre-releases are test builds with the newest fixes; releases are the ones considered stable. Both are always listed below.
預覽版是含有最新修正的測試版本；正式版則是被視為穩定的版本。兩者都會列在下方。

# src/launcher/ui/page_builds.cpp:68
Check for new builds when the launcher opens
開啟啟動器時檢查新版本

# src/launcher/ui/page_builds.cpp:79 (+6)
Cancel
取消

# src/launcher/ui/page_builds.cpp:84
Available Builds
可用版本

# src/launcher/ui/page_builds.cpp:85 (+1)
Refresh
重新整理

# src/launcher/ui/page_builds.cpp:92
Looking for builds...
正在尋找版本...

# src/launcher/ui/page_builds.cpp:92
No builds have been published yet.
尚未發佈任何版本。

# src/launcher/ui/page_builds.cpp:92
Press Refresh to see the builds published on GitHub.
按「重新整理」以查看 GitHub 上發佈的版本。

# src/launcher/ui/page_builds.cpp:110
pre-release
預覽版

# src/launcher/ui/page_builds.cpp:112
Notes
版本說明

# src/launcher/ui/page_builds.cpp:116
Open on GitHub
在 GitHub 上開啟

# src/launcher/ui/page_builds.cpp:126
In use
使用中

# src/launcher/ui/page_builds.cpp:127
Downloaded
已下載

# src/launcher/ui/page_builds.cpp:128
No Windows build
無 Windows 版本

# src/launcher/ui/page_builds.cpp:134 (+1)
Switch
切換

# src/launcher/ui/page_builds.cpp:137
Download
下載

# src/launcher/ui/page_builds.cpp:142 (+2)
Delete
刪除

# src/launcher/ui/page_builds.cpp:157
Your Previous Builds
您先前的版本

# src/launcher/ui/page_builds.cpp:159
Copies of the build that was in the game folder before the launcher first switched it.
啟動器第一次切換版本前，遊戲資料夾中原有版本的副本。

# src/launcher/ui/page_controls.cpp:14 (+2)
Controls
控制

# src/launcher/ui/page_controls.cpp:16
Input
輸入

# src/launcher/ui/page_controls.cpp:17
Input Mode
輸入模式

# src/launcher/ui/page_controls.cpp:17 (+3)
Keyboard & Mouse
鍵盤與 Mouse

# src/launcher/ui/page_controls.cpp:17 (+3)
Gamepad
控制器

# src/launcher/ui/page_controls.cpp:18
Mouse Camera
滑鼠控制鏡頭

# src/launcher/ui/page_controls.cpp:18
The mouse turns the camera in gameplay. Menus always get a pointer.
遊戲中以滑鼠轉動鏡頭。選單中一律會顯示游標。

# src/launcher/ui/page_controls.cpp:19 (+1)
Mouse Sensitivity
Mouse 靈敏度

# src/launcher/ui/page_controls.cpp:25
Keys are changed on the Key Bindings page.
按鍵可在「按鍵設定」頁面中變更。

# src/launcher/ui/page_dlc.cpp:62
No Xbox 360 packages were found there. Pick the folder holding the DLC files (for example ...\\4D5307D2\\00000002).
該處找不到任何 Xbox 360 套件。請選擇存放 DLC 檔案的資料夾（例如 ...\\4D5307D2\\00000002）。

# src/launcher/ui/page_dlc.cpp:76
No Xbox 360 package was found there. The title update is a single file in ...\\4D5307D2\\000B0000.
該處找不到任何 Xbox 360 套件。遊戲更新檔是位於 ...\\4D5307D2\\000B0000 的單一檔案。

# src/launcher/ui/page_dlc.cpp:86
Title Update
遊戲更新檔

# src/launcher/ui/page_dlc.cpp:89
Installed. The game starts with the title update: Expert mode, and Rune Battle and Time Attack with the DLC that carries their levels.
已安裝。遊戲會搭配遊戲更新檔啟動：專家模式，以及搭配收錄關卡的 DLC 遊玩盧恩石之戰與限時競賽。

# src/launcher/ui/page_dlc.cpp:91
Remove Title Update
移除遊戲更新檔

# src/launcher/ui/page_dlc.cpp:94
Remove the title update? The game starts without it.
要移除遊戲更新檔嗎？遊戲將不搭配更新檔啟動。

# src/launcher/ui/page_dlc.cpp:95 (+2)
Remove
移除

# src/launcher/ui/page_dlc.cpp:106
This version was released without its title-update build, so the update can't be installed. Pick a version that has it on the Builds page.
此版本發行時未附遊戲更新檔專用版本，因此無法安裝更新檔。請在「版本」頁面選擇包含它的版本。

# src/launcher/ui/page_dlc.cpp:108
Not installed. The title update adds Expert mode, and Rune Battle and Time Attack in Multiplayer. Copy it from your console's hard drive (Content\\0000000000000000\\4D5307D2\\000B0000) or from Xenia's content folder (the same 4D5307D2\\000B0000), then install it here.
尚未安裝。遊戲更新檔會加入專家模式，以及多人遊戲的盧恩石之戰與限時競賽。請從主機硬碟 (Content\\0000000000000000\\4D5307D2\\000B0000) 或 Xenia 的 content 資料夾（同樣是 4D5307D2\\000B0000）複製，再於此處安裝。

# src/launcher/ui/page_dlc.cpp:110
Install Title Update...
安裝遊戲更新檔...

# src/launcher/ui/page_dlc.cpp:110
Choose the Kameo title update package
選擇 Kameo 遊戲更新檔套件

# src/launcher/ui/page_dlc.cpp:112
From Folder...
從資料夾...

# src/launcher/ui/page_dlc.cpp:112
Choose the folder with the Kameo title update
選擇存放 Kameo 遊戲更新檔的資料夾

# src/launcher/ui/page_dlc.cpp:127 (+1)
Downloadable Content
下載內容

# src/launcher/ui/page_dlc.cpp:127
Install Kameo's Xbox 360 DLC packages so the game can use them.
安裝 Kameo 的 Xbox 360 DLC 套件，讓遊戲可以使用。

# src/launcher/ui/page_dlc.cpp:130
Install
安裝

# src/launcher/ui/page_dlc.cpp:132
Choose the folder you downloaded the DLC into, such as the one ending in 4D5307D2\\00000002, or pick the package files themselves. Every Kameo package found is unpacked, the title update included; anything else is skipped.
選擇您下載 DLC 的資料夾（例如結尾為 4D5307D2\\00000002 的資料夾），或直接選擇套件檔案。找到的每個 Kameo 套件（包括遊戲更新檔）都會解壓縮，其他檔案則會略過。

# src/launcher/ui/page_dlc.cpp:134
Install from Folder...
從資料夾安裝...

# src/launcher/ui/page_dlc.cpp:134
Choose the folder with your Kameo DLC
選擇存放 Kameo DLC 的資料夾

# src/launcher/ui/page_dlc.cpp:136
Install Files...
安裝檔案...

# src/launcher/ui/page_dlc.cpp:136
Choose Kameo DLC package files
選擇 Kameo DLC 套件檔案

# src/launcher/ui/page_dlc.cpp:139
Unpacking {0}
正在解壓縮 {0}

# src/launcher/ui/page_dlc.cpp:148
Installed
已安裝

# src/launcher/ui/page_dlc.cpp:150 (+2)
Open Folder
開啟資料夾

# src/launcher/ui/page_dlc.cpp:161
Nothing installed yet.
尚未安裝任何內容。

# src/launcher/ui/page_dlc.cpp:163
Name
名稱

# src/launcher/ui/page_dlc.cpp:164
In this version
此版本可用

# src/launcher/ui/page_dlc.cpp:165 (+1)
Size
大小

# src/launcher/ui/page_dlc.cpp:187
Remove {0}?
要移除 {0} 嗎？

# src/launcher/ui/page_mods.cpp:27
Mod Packages
模組套件

# src/launcher/ui/page_mods.cpp:37
No mods yet. Put .kmod files in the mods folder (Open Folder), or make your own with the Blender add-on in the modkit folder.
尚無任何模組。請將 .kmod 檔案放入 mods 資料夾（開啟資料夾），或使用 modkit 資料夾中的 Blender 附加元件自行製作。

# src/launcher/ui/page_mods.cpp:57
by {0}
作者：{0}

# src/launcher/ui/page_mods.cpp:65
Changes {0}
修改 {0}

# src/launcher/ui/page_mods.cpp:78
Enabled mods are applied when you press Play, into a copy of the game folder made of links; the game files themselves are never changed.
啟用的模組會在您按下「遊玩」時，套用至以連結建立的遊戲資料夾副本；遊戲檔案本身永遠不會被修改。

# src/launcher/ui/page_mods.cpp:79
Kameo skins replace her Bonus costumes: pick the costume in the storybook's Bonus pages.
凱蜜歐的造型模組會取代她的獎勵造型：請在故事書的「獎勵」頁面中選擇造型。

# src/launcher/ui/page_mods.cpp:103
Shader Mods
著色器模組

# src/launcher/ui/page_mods.cpp:104
Shader Editor
著色器編輯器

# src/launcher/ui/page_mods.cpp:118
No shader mods yet. Put .kshader files in the shader_mods folder, or make your own with the Shader Editor.
尚無任何著色器模組。請將 .kshader 檔案放入 shader_mods 資料夾，或使用著色器編輯器自行製作。

# src/launcher/ui/page_mods.cpp:136
Shader mods change how things are drawn, and apply straight away, even with the game running.
著色器模組會改變物件的繪製方式，並會立即套用，即使遊戲正在執行也一樣。

# src/launcher/ui/page_mods.cpp:146
Cheats Were Used
已使用密技

# src/launcher/ui/page_mods.cpp:149
Leaderboard scores are off because a cheat was used, and there is no backup of your saves from before it.
由於使用了密技，排行榜分數已停用，而且沒有使用密技前的存檔備份。

# src/launcher/ui/page_mods.cpp:151
Leaderboard scores are off because a cheat was used. Your saves were backed up just before that. Restoring them turns the cheats off and lets you post scores again, but any progress since then goes back too. Your current saves are kept in the save_backups folder.
由於使用了密技，排行榜分數已停用。您的存檔已在使用密技前備份。還原備份會關閉密技，讓您可以再次上傳分數，但之後的所有進度也會一併回復。您目前的存檔會保留在 save_backups 資料夾中。

# src/launcher/ui/page_mods.cpp:153
Restore Saves From Before Cheats
還原使用密技前的存檔

# src/launcher/ui/page_mods.cpp:155
Yes, Restore My Saves
是，還原我的存檔

# src/launcher/ui/page_mods.cpp:158
Your saves from before cheats are back.
已還原使用密技前的存檔。

# src/launcher/ui/page_mods.cpp:172 (+2)
Mods
模組

# src/launcher/ui/page_mods.cpp:177 (+1)
Textures
材質

# src/launcher/ui/page_mods.cpp:178 (+1)
Texture Replacements
材質替換

# src/launcher/ui/page_mods.cpp:178
Load replacement textures from the textures folder.
從 textures 資料夾載入替換材質。

# src/launcher/ui/page_mods.cpp:179 (+1)
Texture Dumping
材質傾印

# src/launcher/ui/page_mods.cpp:179
Save the game's textures as they load, for making replacements.
在遊戲載入材質時將其儲存下來，以便製作替換材質。

# src/launcher/ui/page_mods.cpp:180 (+1)
Movie Replacements
影片替換

# src/launcher/ui/page_mods.cpp:180
Play movies/<name>.mp4 instead of fmv/<name>.bik, e.g. movies/kameoIntro.mp4. With a soundtrack it plays its own sound for its own length; without one only the picture is replaced.
以 movies/<name>.mp4 取代 fmv/<name>.bik 播放，例如 movies/kameoIntro.mp4。若影片含有音軌，會依其自身長度播放其聲音；若沒有音軌，則只替換畫面。

# src/launcher/ui/page_mods.cpp:183 (+1)
Gameplay
遊戲玩法

# src/launcher/ui/page_mods.cpp:184 (+1)
Story Split-screen
故事模式分割畫面

# src/launcher/ui/page_mods.cpp:185 (+1)
Unlock All Extras
解除鎖定所有額外內容

# src/launcher/ui/page_mods.cpp:186 (+1)
Skippable Cutscenes
可跳過過場動畫

# src/launcher/ui/page_mods.cpp:186
Start skips in-engine cutscenes and every FMV.
按 Start 可跳過即時運算的過場動畫及所有 FMV。

# src/launcher/ui/page_play.cpp:28
Choose your copy of Kameo: Elements of Power
選擇您的 Kameo: Elements of Power 遊戲

# src/launcher/ui/page_play.cpp:30
Xbox 360 disc image (*.iso)
Xbox 360 光碟映像檔 (*.iso)

# src/launcher/ui/page_play.cpp:30
All files, for a Games on Demand package
所有檔案（適用於 Games on Demand 套件）

# src/launcher/ui/page_play.cpp:50
Set Up Your Game
設定您的遊戲

# src/launcher/ui/page_play.cpp:53
Unpacking your game. This can take a few minutes, and Play will be ready as soon as it finishes.
正在解壓縮您的遊戲。這可能需要幾分鐘，完成後即可按「遊玩」。

# src/launcher/ui/page_play.cpp:57
Kameo: RePowered runs from your own copy of the game. Choose your Xbox 360 disc image (.iso) or Games on Demand package, and the launcher will unpack it for you.
Kameo: RePowered 需使用您自己擁有的遊戲執行。請選擇您的 Xbox 360 光碟映像檔 (.iso) 或 Games on Demand 套件，啟動器會為您解壓縮。

# src/launcher/ui/page_play.cpp:58
Choose Your Game...
選擇您的遊戲...

# src/launcher/ui/page_play.cpp:73
Welcome back
歡迎回來

# src/launcher/ui/page_play.cpp:73
Choose how you want to play, then press Play.
選擇遊玩方式，然後按「遊玩」。

# src/launcher/ui/page_play.cpp:79
Pre-release {0} is available.
預覽版 {0} 已推出。

# src/launcher/ui/page_play.cpp:79
Kameo RePowered {0} is available.
Kameo RePowered {0} 已推出。

# src/launcher/ui/page_play.cpp:86
See Builds
查看版本

# src/launcher/ui/page_play.cpp:95
WASD to move, the mouse turns the camera and points in menus. Controllers still work.
以 WASD 移動，滑鼠可轉動鏡頭並在選單中點選。控制器仍可使用。

# src/launcher/ui/page_play.cpp:97
Play with a controller; the keyboard and mouse leave the game alone.
使用控制器遊玩；鍵盤和滑鼠不會影響遊戲。

# src/launcher/ui/page_play.cpp:99 (+2)
Display
顯示

# src/launcher/ui/page_play.cpp:102 (+2)
Widescreen
廣角畫面

# src/launcher/ui/page_play.cpp:102 (+1)
A wider view that fills the screen instead of the original 16:9 picture.
以更寬廣的視野填滿螢幕，而非原本的 16:9 畫面。

# src/launcher/ui/page_play.cpp:110
Crash Reports
當機報告

# src/launcher/ui/page_play.cpp:112
Completely optional. If the game crashes, it asks whether to send a report so the problem can be fixed, and nothing is sent unless you choose Send Report. Turn this off and it will never ask.
完全自願。遊戲當機時會詢問是否傳送報告以協助修正問題；除非您選擇「傳送報告」，否則不會傳送任何資料。關閉此選項後將不再詢問。

# src/launcher/ui/page_play.cpp:114
Offer to Send Crash Reports
詢問是否傳送當機報告

# src/launcher/ui/page_play.cpp:123
No DLC installed yet.
尚未安裝任何 DLC。

# src/launcher/ui/page_play.cpp:123
{0} package(s) installed.
已安裝 {0} 個套件。

# src/launcher/ui/page_play.cpp:126
Manage DLC
管理 DLC

# src/launcher/ui/page_video.cpp:12 (+1)
Video
影像

# src/launcher/ui/page_video.cpp:20 (+2)
Gamma
Gamma 值

# src/launcher/ui/page_video.cpp:20
100% leaves the picture as the game draws it; higher brightens the midtones.
100% 會維持遊戲原本的畫面；數值越高，中間色調越亮。

# src/launcher/ui/page_video.cpp:21 (+1)
HUD Layout
HUD 配置

# src/launcher/ui/page_video.cpp:21 (+1)
Stretched
延展

# src/launcher/ui/page_video.cpp:21 (+1)
Centred 16:9
置中 16:9

# src/launcher/ui/page_video.cpp:21 (+1)
Screen Edges
螢幕邊緣

# src/launcher/ui/page_video.cpp:22 (+1)
HUD Scale
HUD 縮放

# src/launcher/ui/page_video.cpp:22
Each HUD element grows or shrinks toward its own corner or edge.
每個 HUD 元素會朝其所在的角落或邊緣放大或縮小。

# src/launcher/ui/page_video.cpp:25 (+1)
Graphics
圖形

# src/launcher/ui/page_video.cpp:26 (+1)
Renderer
圖形 API

# src/launcher/ui/page_video.cpp:26
Automatic
自動

# src/launcher/ui/page_video.cpp:26
Takes effect the next time the game starts. Automatic uses Direct3D 12 on Windows.
下次啟動遊戲時生效。「自動」在 Windows 上會使用 Direct3D 12。

# src/launcher/ui/page_video.cpp:27 (+1)
Anti-aliasing
邊緣平滑

# src/launcher/ui/page_video.cpp:27 (+5)
Off
關閉

# src/launcher/ui/page_video.cpp:28 (+1)
Anisotropic Filtering
各向異性取樣

# src/launcher/ui/page_video.cpp:28 (+1)
Game
遊戲預設

# src/launcher/ui/page_video.cpp:29 (+1)
Shadows
陰影

# src/launcher/ui/page_video.cpp:30 (+1)
Shadow Edges
陰影邊緣

# src/launcher/ui/page_video.cpp:30 (+1)
Pixelated
像素化

# src/launcher/ui/page_video.cpp:30 (+1)
Smooth
平滑

# src/launcher/ui/page_video.cpp:31 (+1)
Shadow Quality
陰影品質

# src/launcher/ui/page_video.cpp:31 (+1)
Original
原始

# src/launcher/ui/page_video.cpp:31 (+1)
High
高

# src/launcher/ui/page_video.cpp:31 (+1)
Ultra
極高

# src/launcher/ui/page_video.cpp:34 (+1)
Effects
效果

# src/launcher/ui/page_video.cpp:35 (+1)
Particles
火花煙塵

# src/launcher/ui/page_video.cpp:36 (+1)
Grass
草叢

# src/launcher/ui/page_video.cpp:37 (+1)
Fur
皮草

# src/launcher/ui/page_video.cpp:37
The layered fur on furry characters and costume trim.
毛茸茸角色身上與造型飾邊的多層毛皮效果。

# src/launcher/ui/page_video.cpp:38 (+1)
Dust Motes
空中浮塵

# src/launcher/ui/page_video.cpp:38
The floating dust and sparkles that hang in the air.
飄浮在空中的灰塵與閃光。

# src/launcher/ui/page_video.cpp:39 (+1)
Bloom
光暈

# src/launcher/ui/page_video.cpp:40 (+1)
Depth of Field
景深

# src/launcher/ui/page_video.cpp:41 (+1)
Heat Haze
熱波紋

# src/launcher/ui/page_video.cpp:44
Performance
效能

# src/launcher/ui/page_video.cpp:45 (+1)
VSync
垂直同步

# src/launcher/ui/page_video.cpp:45
Wait for the display's refresh. Off uncaps the frame rate but may tear.
等待顯示器更新畫面。關閉後可解除影格率上限，但畫面可能會撕裂。

# src/launcher/ui/page_video.cpp:46 (+1)
FPS Counter
FPS 計數器

# src/launcher/ui/page_video.cpp:47 (+1)
FPS Limit
FPS 上限

# src/launcher/ui/page_video.cpp:50 (+1)
Camera
鏡頭

# src/launcher/ui/page_video.cpp:51 (+1)
Camera Follow
鏡頭跟隨

# src/launcher/ui/page_video.cpp:51 (+1)
Fixed Distance
固定距離

# src/launcher/ui/page_video.cpp:51 (+1)
Original (drifts)
原始 (會漂移)

# src/launcher/ui/page_video.cpp:51
The original camera falls further behind and higher the longer you run.
原始鏡頭會隨著奔跑時間越久，落後得越遠、位置也越高。

# src/launcher/ui/page_video.cpp:52 (+1)
Auto-Level
自動水平

# src/launcher/ui/page_video.cpp:52
Tilt the camera back to its default angle while you move, as the original game did.
移動時將鏡頭傾斜回預設角度，與原版遊戲相同。

# src/launcher/ui/page_video.cpp:53 (+1)
Field of View
視野

# src/launcher/ui/page_video.cpp:53
Degrees added to the gameplay camera's field of view. Cutscenes keep their own.
遊戲鏡頭視野所增加的度數。過場動畫維持原本的視野。

# src/launcher/ui/page_video.cpp:56
Experimental
實驗性

# src/launcher/ui/page_video.cpp:57 (+1)
Normal Maps
法線紋理

# src/launcher/ui/page_video.cpp:58 (+1)
Bump Maps
浮雕紋理

# src/launcher/ui/page_video.cpp:59 (+1)
Specular
鏡面反光

# src/launcher/ui/shell.cpp:75
Play
遊玩

# src/launcher/ui/shell.cpp:81
DLC


# src/launcher/ui/shell.cpp:101
PLAY
開始遊戲

# src/launcher/ui/shell.cpp:106
Close launcher on Play
開始遊戲時關閉啟動器

# src/launcher/ui/shell.cpp:123
Settings are saved as you change them to {0}.
設定變更時會自動儲存至 {0}。

# src/launcher/ui/widgets.cpp:152
Restored the defaults on this page.
已還原此頁面的預設值。

# src/launcher/ui/widgets.cpp:157 (+1)
Display Mode
顯示模式

# src/launcher/ui/widgets.cpp:158 (+1)
Windowed
視窗

# src/launcher/ui/widgets.cpp:158 (+1)
Borderless
無邊視窗

# src/launcher/ui/widgets.cpp:158 (+1)
Fullscreen
全螢幕

# src/launcher/ui/widgets.cpp:169 (+1)
Resolution
解析度

# src/launcher/ui/widgets.cpp:169
The size the game renders at. A size of another shape than your window is shown with black bars.
遊戲的算圖尺寸。若比例與視窗不同，會以黑邊顯示。

# src/launcher/ui/widgets.cpp:173
Match Window
符合視窗

# src/launcher/ui/widgets.cpp:174
{0} x {1}  (Ultrawide)
{0} x {1}  （超寬螢幕）

# src/shader_editor/editor.cpp:122
{0} opened
已開啟 {0}

# src/shader_editor/editor.cpp:195
{0} in {1} s, and saved
{0}，耗時 {1} 秒，已儲存

# src/shader_editor/editor.cpp:195
{0} in {1} s, for this renderer only: Save before sharing it
{0}，耗時 {1} 秒，僅適用於此圖形 API：分享前請先儲存

# src/shader_editor/editor.cpp:210
The mod's name, which is also its file's
模組名稱，同時也是其檔案名稱

# src/shader_editor/editor.cpp:212
New
新增

# src/shader_editor/editor.cpp:214
Open...
開啟...

# src/shader_editor/editor.cpp:223
No saved mods yet.
尚無已儲存的模組。

# src/shader_editor/editor.cpp:229
Mods Folder
模組資料夾

# src/shader_editor/editor.cpp:236
Start from...
從範本開始...

# src/shader_editor/editor.cpp:243
Undo
復原

# src/shader_editor/editor.cpp:245
Ctrl+Z


# src/shader_editor/editor.cpp:248
Redo
重做

# src/shader_editor/editor.cpp:250
Ctrl+Y


# src/shader_editor/editor.cpp:254
Frame All
顯示全部

# src/shader_editor/editor.cpp:255
Home, or F with nothing selected
Home，或在未選取任何項目時按 F

# src/shader_editor/editor.cpp:257 (+3)
Comment
註解

# src/shader_editor/editor.cpp:264
C on the canvas wraps the selection in a comment
在畫布上按 C 可將選取的項目包進註解

# src/shader_editor/editor.cpp:268
Raw HLSL
原始 HLSL

# src/shader_editor/editor.cpp:276
Live Update
即時更新

# src/shader_editor/editor.cpp:277
Compiles and applies to the running game a moment after each edit
每次編輯後稍待片刻，即會編譯並套用至執行中的遊戲

# src/shader_editor/editor.cpp:281
Save
儲存

# src/shader_editor/editor.cpp:283
Compiles for both renderers and saves the mod; a running game picks it up
為兩種圖形 API 編譯並儲存模組；執行中的遊戲會自動載入

# src/shader_editor/editor.cpp:285
Replace graph
取代節點圖

# src/shader_editor/editor.cpp:288
Replace the graph with {0}?
要以「{0}」取代節點圖嗎？

# src/shader_editor/editor.cpp:289
Undo brings yours back.
按「復原」可找回您原本的節點圖。

# src/shader_editor/editor.cpp:290
Replace
取代

# src/shader_editor/editor.cpp:297
Keep Mine
保留我的

# src/shader_editor/editor.cpp:311
Search nodes
搜尋節點

# src/shader_editor/editor.cpp:345
Hold {0} and click the graph to place one.
按住 {0} 並在節點圖上按一下即可放置。

# src/shader_editor/editor.cpp:363 (+8)
Colour
顏色

# src/shader_editor/editor.cpp:369
Details
詳細資料

# src/shader_editor/editor.cpp:370
Select a node to edit it.
選取節點即可編輯。

# src/shader_editor/editor.cpp:371
{0} nodes selected.
已選取 {0} 個節點。

# src/shader_editor/editor.cpp:384
Parameter
參數

# src/shader_editor/editor.cpp:385
Named constants are listed under Parameters, to tune without finding them in the graph
已命名的常數會列在「參數」下，無須在節點圖中尋找即可調整

# src/shader_editor/editor.cpp:391
Channel
通道

# src/shader_editor/editor.cpp:398
Unwired inputs
未連接的輸入

# src/shader_editor/editor.cpp:401
{0}: the surface's UV
{0}：表面的 UV

# src/shader_editor/editor.cpp:418
Parameters
參數

# src/shader_editor/editor.cpp:431
Name a Number or Colour node to list it here.
為「數值」或「顏色」節點命名，即可列在這裡。

# src/shader_editor/editor.cpp:445
Applies to
套用至

# src/shader_editor/editor.cpp:447
Preparing the game's shaders...
正在準備遊戲的著色器...

# src/shader_editor/editor.cpp:452
Characters
角色

# src/shader_editor/editor.cpp:456
Surfaces
表面

# src/shader_editor/editor.cpp:460
Levels
關卡

# src/shader_editor/editor.cpp:468 (+1)
Also surfaces the game doesn't light
也包含遊戲未打光的表面

# src/shader_editor/editor.cpp:473
Glows, effects and surfaces lit from within, such as lava. Their Game colour already has fog in it, and Base texture, Light and Normal aren't known.
發光體、特效及自體發光的表面，例如熔岩。它們的「遊戲顏色」已包含霧氣，且無法取得「基礎材質」、「光照」和法線 (Normal)。

# src/shader_editor/editor.cpp:476
{0} shaders. These choose the game's shaders, not objects, so anything else drawn with the same ones changes too.
{0}的著色器。這裡選擇的是遊戲的著色器而非物件，因此使用相同著色器繪製的其他東西也會跟著改變。

# src/shader_editor/editor.cpp:477
{0} shaders, on this model alone: anything else drawn with them keeps the game's look.
{0}的著色器，僅限此模型：其他使用這些著色器繪製的東西會維持遊戲原本的外觀。

# src/shader_editor/editor.cpp:482
Compile log
編譯記錄

# src/shader_editor/editor.cpp:484
Compiling... {0} of {1}
正在編譯... {0} / {1}

# src/shader_editor/editor.cpp:485
Save, or Live Update, compiles the shaders. Run the game to see them.
「儲存」或「即時更新」會編譯著色器。執行遊戲即可看到效果。

# src/shader_editor/editor.cpp:527
float3 Shade(ShadeInputs s) {  ... the body below ...  }   Helpers: ModKeyLight, ModStep, ModBands, ModFresnel, ModOutline, ModHalftone, ModLuminance, ModNoise (docs/modding.md).
float3 Shade(ShadeInputs s) {  ... 下方的函式主體 ...  }   輔助函式：ModKeyLight, ModStep, ModBands, ModFresnel, ModOutline, ModHalftone, ModLuminance, ModNoise (docs/modding.md)。

# src/shader_editor/model.cpp:58
{0} is not a game archive
{0} 不是遊戲封存檔

# src/shader_editor/model.cpp:69
{0} could not be unpacked
無法解壓縮 {0}

# src/shader_editor/model.cpp:522
{0} could not be read
無法讀取 {0}

# src/shader_editor/model.cpp:546
{0} has no model in it
{0} 中沒有模型

# src/shader_editor/node_canvas.cpp:59
Channel {0}
通道 {0}

# src/shader_editor/node_canvas.cpp:60
HLSL (Details panel)
HLSL（詳細資料面板）

# src/shader_editor/node_canvas.cpp:242
Search nodes...
搜尋節點...

# src/shader_editor/node_canvas.cpp:258
[{0} + click]
[{0} + 按一下]

# src/shader_editor/node_canvas.cpp:430
(surface UV)
（表面 UV）

# src/shader_editor/node_canvas.cpp:481
right-click to add a node
按右鍵新增節點

# src/shader_editor/preview.cpp:39
Classic
典型

# src/shader_editor/preview.cpp:39
Gothic
歌德

# src/shader_editor/preview.cpp:39
Coyote
土狼

# src/shader_editor/preview.cpp:39 (+1)
Armored
裝甲

# src/shader_editor/preview.cpp:39 (+1)
Fright Pack
驚魂

# src/shader_editor/preview.cpp:40
Masquerade #1
假面舞會 (1)

# src/shader_editor/preview.cpp:40
Masquerade #2
假面舞會 (2)

# src/shader_editor/preview.cpp:40
Masquerade #3
假面舞會 (3)

# src/shader_editor/preview.cpp:40
Masquerade #4
假面舞會 (4)

# src/shader_editor/preview.cpp:40
Masquerade #5
假面舞會 (5)

# src/shader_editor/preview.cpp:41
Masquerade #6
假面舞會 (6)

# src/shader_editor/preview.cpp:41
Masquerade #7
假面舞會 (7)

# src/shader_editor/preview.cpp:41
Masquerade #8
假面舞會 (8)

# src/shader_editor/preview.cpp:41
Masquerade #9
假面舞會 (9)

# src/shader_editor/preview.cpp:41
Masquerade #10
假面舞會 (10)

# src/shader_editor/preview.cpp:42 (+1)
Winter Warrior
冬日鬥士

# src/shader_editor/preview.cpp:42 (+1)
Design-A-Skin
自訂造型

# src/shader_editor/preview.cpp:57 (+1)
Pummel Weed
拳擊草人

# src/shader_editor/preview.cpp:57 (+1)
Snare
巨顎人

# src/shader_editor/preview.cpp:57 (+1)
Rubble
岩石人

# src/shader_editor/preview.cpp:58 (+1)
Major Ruin
破壞王

# src/shader_editor/preview.cpp:58 (+1)
Deep Blue
深海怪

# src/shader_editor/preview.cpp:58 (+1)
Flex
鬼靈精

# src/shader_editor/preview.cpp:59 (+1)
40 Below
急凍人

# src/shader_editor/preview.cpp:59 (+1)
Chilla
冰人

# src/shader_editor/preview.cpp:59 (+1)
Thermite
火砲浪蟻

# src/shader_editor/preview.cpp:60 (+1)
Ash
火龍

# src/shader_editor/preview.cpp:143
The preview's shader compiler failed.
預覽的著色器編譯器執行失敗。

# src/shader_editor/preview.cpp:205 (+1)
Kameo
凱蜜歐

# src/shader_editor/preview.cpp:206
Everyday
日常

# src/shader_editor/preview.cpp:212
Alternate
另選

# src/shader_editor/preview.cpp:324
Install the game to preview its characters.
請先安裝遊戲才能預覽角色。

# src/shader_editor/preview.cpp:524
Spin
旋轉

# src/shader_editor/preview.cpp:549
Loading...
載入中...

# src/shader_editor/preview.cpp:552
Drag to turn, right drag to move, wheel to zoom, double-click to frame.\nThe lighting stands in for a level's.
拖曳以旋轉，按右鍵拖曳以移動，滾輪可縮放，按兩下可置中顯示。\n此處光照僅用來模擬關卡的光照。

# src/shader_editor/shader_build.cpp:45
Lava
熔岩

# src/shader_editor/shader_build.cpp:45
Fire off the lava
熔岩以外的火焰

# src/shader_editor/shader_build.cpp:98
The game's shaders are missing from {0}; reinstall the game.
{0} 中缺少遊戲的著色器，請重新安裝遊戲。

# src/shader_editor/shader_build.cpp:113
The game's shader list could not be read.
無法讀取遊戲的著色器清單。

# src/shader_editor/shader_build.cpp:155
{0}: new costume (everyday outfit)
{0}：新造型（日常服裝）

# src/shader_editor/shader_build.cpp:155
{0}: new costume (standard look)
{0}：新造型（標準外觀）

# src/shader_editor/shader_build.cpp:161
Shared objects
共用物件

# src/shader_editor/shader_build.cpp:162
All characters
所有角色

# src/shader_editor/shader_build.cpp:163
Everything in the game
遊戲中的一切

# src/shader_editor/shader_build.cpp:200
The shader compiler is missing from {0}; reinstall the game.
{0} 中缺少著色器編譯器，請重新安裝遊戲。

# src/shader_editor/shader_build.cpp:204
Choose something for the mod to apply to.
請選擇模組要套用的對象。

# src/shader_editor/shader_build.cpp:251
The shader compiler did not start.
著色器編譯器無法啟動。

# src/shader_editor/shader_build.cpp:273
The shader compiler failed.
著色器編譯器執行失敗。

# src/shader_editor/shader_build.cpp:316
could not replace {0}: {1}
無法取代 {0}：{1}

# src/shader_editor/shader_build.cpp:319
{0} shaders written to {1}
已將 {0} 個著色器寫入 {1}

# src/shader_editor/shader_graph.cpp:29 (+1)
Output
輸出

# src/shader_editor/shader_graph.cpp:29
The colour drawn. Fog and fades still follow where the game has them.
繪製出的顏色。遊戲原有的霧氣與淡入淡出仍會照常套用。

# src/shader_editor/shader_graph.cpp:30
Game colour
遊戲顏色

# src/shader_editor/shader_graph.cpp:30 (+8)
Inputs
輸入

# src/shader_editor/shader_graph.cpp:30
The pixel as the game lit it: its textures, lights and shadows. Wire this to Output to change nothing.
遊戲打光後的像素，包含其材質、光線和陰影。將此連接至「輸出」即維持原樣。

# src/shader_editor/shader_graph.cpp:31
Base texture
基礎材質

# src/shader_editor/shader_graph.cpp:31
The surface's colour before lighting, with all its layers. Often paler than it looks in game: multiply in Light's colour to keep a level's mood. Using it makes the surface twice the work to draw.
表面在打光前的顏色，包含所有圖層。通常比遊戲中看起來更淡：乘上「光照」的顏色即可保留關卡的氛圍。使用它會讓該表面的繪製工作量加倍。

# src/shader_editor/shader_graph.cpp:32
Light
光照

# src/shader_editor/shader_graph.cpp:32
The light on this pixel, with its shadows and shine: Game colour over Base texture. Using it makes the surface twice the work to draw.
此像素上的光線，包含其陰影與光澤：即「遊戲顏色」除以「基礎材質」。使用它會讓該表面的繪製工作量加倍。

# src/shader_editor/shader_graph.cpp:33 (+2)
UV


# src/shader_editor/shader_graph.cpp:33
The surface's first texture coordinate, (u, v, 0).
表面的第一組材質座標 (u, v, 0)。

# src/shader_editor/shader_graph.cpp:34
Screen position
螢幕位置

# src/shader_editor/shader_graph.cpp:34
The pixel's position on screen, (x, y, 0) in pixels.
像素在螢幕上的位置 (x, y, 0)，以像素為單位。

# src/shader_editor/shader_graph.cpp:35
Key light
主光源

# src/shader_editor/shader_graph.cpp:35 (+6)
Lighting
照明

# src/shader_editor/shader_graph.cpp:35 (+1)
Towards camera
朝向鏡頭

# src/shader_editor/shader_graph.cpp:35 (+1)
Up
上方

# src/shader_editor/shader_graph.cpp:35 (+1)
Side
側面

# src/shader_editor/shader_graph.cpp:35
N.L for one light placed from the camera: 1 facing it, -1 facing away. It looks the same in every scene.
從鏡頭方向照射的單一光源的 N.L：面向光源為 1，背向為 -1。在每個場景中看起來都相同。

# src/shader_editor/shader_graph.cpp:36
Sun light
太陽光

# src/shader_editor/shader_graph.cpp:36
N.L for the level's own sun or main light: 1 facing it, -1 facing away.
關卡本身的太陽或主光源的 N.L：面向光源為 1，背向為 -1。

# src/shader_editor/shader_graph.cpp:37
Rim
邊緣光

# src/shader_editor/shader_graph.cpp:37
1 - N.V: 0 facing the camera, 1 at the silhouette (fresnel).
1 - N.V：面向鏡頭為 0，輪廓處為 1 (菲涅耳)。

# src/shader_editor/shader_graph.cpp:38
Facing up
朝上

# src/shader_editor/shader_graph.cpp:38
N.up: 1 facing the sky, -1 the ground.
N.up：朝向天空為 1，朝向地面為 -1。

# src/shader_editor/shader_graph.cpp:39
Number
數值

# src/shader_editor/shader_graph.cpp:39 (+2)
Constants
常數

# src/shader_editor/shader_graph.cpp:39
Value
值

# src/shader_editor/shader_graph.cpp:39
A constant. Name it to list it on the Parameters panel.
常數。為其命名即可列在「參數」面板中。

# src/shader_editor/shader_graph.cpp:40
A constant colour. Name it to list it on the Parameters panel.
固定的顏色。為其命名即可列在「參數」面板中。

# src/shader_editor/shader_graph.cpp:41
Add
加

# src/shader_editor/shader_graph.cpp:41 (+23)
Math
數學

# src/shader_editor/shader_graph.cpp:42
Subtract
減

# src/shader_editor/shader_graph.cpp:43
Multiply
乘

# src/shader_editor/shader_graph.cpp:44
Divide
除

# src/shader_editor/shader_graph.cpp:45
Mix
混合

# src/shader_editor/shader_graph.cpp:45 (+2)
Amount
程度

# src/shader_editor/shader_graph.cpp:45
A at amount 0, B at 1 (lerp).
「程度」為 0 時為 A，為 1 時為 B (lerp)。

# src/shader_editor/shader_graph.cpp:46
One minus
1 減

# src/shader_editor/shader_graph.cpp:47
Clamp 0..1
限制於 0..1

# src/shader_editor/shader_graph.cpp:47
X kept between 0 and 1 (saturate).
將 X 限制在 0 到 1 之間 (saturate)。

# src/shader_editor/shader_graph.cpp:48
Power
次方

# src/shader_editor/shader_graph.cpp:48
Exponent
指數

# src/shader_editor/shader_graph.cpp:48
X to the power of Exponent.
X 的「指數」次方。

# src/shader_editor/shader_graph.cpp:49 (+1)
Min
最小值

# src/shader_editor/shader_graph.cpp:49
The smaller of A and B.
A 與 B 中較小者。

# src/shader_editor/shader_graph.cpp:50 (+1)
Max
最大值

# src/shader_editor/shader_graph.cpp:50
The larger of A and B.
A 與 B 中較大者。

# src/shader_editor/shader_graph.cpp:51
Step
階梯

# src/shader_editor/shader_graph.cpp:51 (+5)
Cel
卡通

# src/shader_editor/shader_graph.cpp:51
Edge
邊界

# src/shader_editor/shader_graph.cpp:51
0 below Edge and 1 above, with a hard, antialiased edge.
低於「邊界」為 0，高於則為 1，邊緣銳利且經過反鋸齒處理。

# src/shader_editor/shader_graph.cpp:52
Smooth step
平滑階梯

# src/shader_editor/shader_graph.cpp:52
Edge 0
邊界 0

# src/shader_editor/shader_graph.cpp:52
Edge 1
邊界 1

# src/shader_editor/shader_graph.cpp:52
0 below Edge 0, 1 above Edge 1, smooth between.
低於「邊界 0」為 0，高於「邊界 1」為 1，兩者之間平滑過渡。

# src/shader_editor/shader_graph.cpp:53
Bands
色階

# src/shader_editor/shader_graph.cpp:53
Count
數量

# src/shader_editor/shader_graph.cpp:53
X (0..1) cut into Count flat steps (posterize).
將 X (0..1) 切分為「數量」個平坦色階 (posterize)。

# src/shader_editor/shader_graph.cpp:54
Desaturate
去飽和

# src/shader_editor/shader_graph.cpp:54
Colour turned towards grey by Amount.
依「程度」讓顏色趨向灰色。

# src/shader_editor/shader_graph.cpp:55
Luminance
明度

# src/shader_editor/shader_graph.cpp:55
The colour's brightness.
顏色的明亮程度。

# src/shader_editor/shader_graph.cpp:56
Halftone
網點

# src/shader_editor/shader_graph.cpp:56
Cell size
網格大小

# src/shader_editor/shader_graph.cpp:56
1 inside comic dots that grow with Amount (0..1), Cell size pixels apart.
在漫畫網點內為 1；網點隨「程度」(0..1) 變大，間距為「網格大小」像素。

# src/shader_editor/shader_graph.cpp:57
Custom HLSL
自訂 HLSL

# src/shader_editor/shader_graph.cpp:57
Advanced
進階

# src/shader_editor/shader_graph.cpp:57
Your own HLSL: a function body over ShadeInputs s and float3 a, b, c, d that returns a float3.
您自己的 HLSL：以 ShadeInputs s 及 float3 a, b, c, d 為輸入、傳回 float3 的函式主體。

# src/shader_editor/shader_graph.cpp:58
Reroute
轉接點

# src/shader_editor/shader_graph.cpp:58 (+1)
Utility
工具

# src/shader_editor/shader_graph.cpp:58
Passes its input on, to tidy wires. Double-click a wire to add one.
原樣傳遞輸入，用來整理連線。在連線上按兩下即可新增。

# src/shader_editor/shader_graph.cpp:59
Time
時間

# src/shader_editor/shader_graph.cpp:59 (+1)
Speed
速度

# src/shader_editor/shader_graph.cpp:59
Seconds since the game started, times Speed; wraps every hour.
遊戲啟動後經過的秒數乘以「速度」；每小時重新循環。

# src/shader_editor/shader_graph.cpp:60
Panner
平移器

# src/shader_editor/shader_graph.cpp:60
UV moving at Speed (u, v per second). Unwired, UV is the surface's.
以「速度」移動的 UV（每秒 u, v）。未連接時，UV 為表面的 UV。

# src/shader_editor/shader_graph.cpp:61
Noise
雜訊

# src/shader_editor/shader_graph.cpp:61
Scale
縮放

# src/shader_editor/shader_graph.cpp:61
Smooth value noise, 0..1, Scale cells across UV. Unwired, UV is the surface's.
平滑的值雜訊，0..1，在 UV 範圍內有「縮放」個格子。未連接時，UV 為表面的 UV。

# src/shader_editor/shader_graph.cpp:62
Sine
正弦

# src/shader_editor/shader_graph.cpp:62 (+1)
Period
週期

# src/shader_editor/shader_graph.cpp:62
sin(X), one wave every Period.
sin(X)，每個「週期」一個波。

# src/shader_editor/shader_graph.cpp:63
Cosine
餘弦

# src/shader_editor/shader_graph.cpp:63
cos(X), one wave every Period.
cos(X)，每個「週期」一個波。

# src/shader_editor/shader_graph.cpp:64
Frac
小數部分

# src/shader_editor/shader_graph.cpp:64
The part of X after the decimal point.
X 小數點後的部分。

# src/shader_editor/shader_graph.cpp:65
Floor
向下取整

# src/shader_editor/shader_graph.cpp:65
X rounded down.
將 X 無條件捨去。

# src/shader_editor/shader_graph.cpp:66
Ceil
向上取整

# src/shader_editor/shader_graph.cpp:66
X rounded up.
將 X 無條件進位。

# src/shader_editor/shader_graph.cpp:67
Abs
絕對值

# src/shader_editor/shader_graph.cpp:67
X without its sign.
去掉正負號的 X。

# src/shader_editor/shader_graph.cpp:68
Clamp
限制範圍

# src/shader_editor/shader_graph.cpp:68
X kept between Min and Max.
將 X 限制在「最小值」與「最大值」之間。

# src/shader_editor/shader_graph.cpp:69
Dot
內積

# src/shader_editor/shader_graph.cpp:69
The dot product of A and B.
A 與 B 的內積。

# src/shader_editor/shader_graph.cpp:70
Cross
外積

# src/shader_editor/shader_graph.cpp:70
The cross product of A and B.
A 與 B 的外積。

# src/shader_editor/shader_graph.cpp:71
Normalize
正規化

# src/shader_editor/shader_graph.cpp:71
X scaled to length 1.
將 X 縮放至長度 1。

# src/shader_editor/shader_graph.cpp:72
Length
長度

# src/shader_editor/shader_graph.cpp:72
How long X is.
X 的長度。

# src/shader_editor/shader_graph.cpp:73
Distance
距離

# src/shader_editor/shader_graph.cpp:73
How far A is from B.
A 與 B 之間的距離。

# src/shader_editor/shader_graph.cpp:74
Remap
重新對應

# src/shader_editor/shader_graph.cpp:74
In min
輸入最小值

# src/shader_editor/shader_graph.cpp:74
In max
輸入最大值

# src/shader_editor/shader_graph.cpp:74
Out min
輸出最小值

# src/shader_editor/shader_graph.cpp:74
Out max
輸出最大值

# src/shader_editor/shader_graph.cpp:74
X from In min..In max to Out min..Out max.
將 X 從「輸入最小值..輸入最大值」對應至「輸出最小值..輸出最大值」。

# src/shader_editor/shader_graph.cpp:75
If
條件

# src/shader_editor/shader_graph.cpp:75
Picks by comparing A and B (their first channels).
比較 A 與 B（其第一個通道）來選擇。

# src/shader_editor/shader_graph.cpp:76
Component mask
分量遮罩

# src/shader_editor/shader_graph.cpp:76
Channel (0 R, 1 G, 2 B)
通道 (0 R, 1 G, 2 B)

# src/shader_editor/shader_graph.cpp:76
One channel of X, in all three.
取 X 的單一通道，填入全部三個通道。

# src/shader_editor/shader_graph.cpp:77
Make colour
組合顏色

# src/shader_editor/shader_graph.cpp:77
A colour from three numbers (append).
由三個數值組成的顏色 (append)。

# src/shader_editor/shader_graph.cpp:78
Surface normal
表面法線

# src/shader_editor/shader_graph.cpp:78
The direction the surface faces, in camera space, with normal maps where the game's shader uses them.
表面朝向的方向 (法線)，位於鏡頭空間；遊戲著色器有使用法線紋理之處會套用法線紋理。

# src/shader_editor/shader_graph.cpp:79
Camera vector
鏡頭向量

# src/shader_editor/shader_graph.cpp:79
The direction to the camera, camera space.
指向鏡頭的方向，鏡頭空間。

# src/shader_editor/shader_graph.cpp:80
Up vector
上方向量

# src/shader_editor/shader_graph.cpp:80
The direction to the sky, camera space.
指向天空的方向，鏡頭空間。

# src/shader_editor/shader_graph.cpp:81
Key vector
主光源向量

# src/shader_editor/shader_graph.cpp:81
The direction to the light Key light uses, camera space.
指向「主光源」所用光源的方向，鏡頭空間。

# src/shader_editor/shader_graph.cpp:82
Sun vector
太陽向量

# src/shader_editor/shader_graph.cpp:82
The direction to the level's sun or main light, camera space.
指向關卡太陽或主光源的方向，鏡頭空間。

# src/shader_editor/shader_graph.cpp:83
Sun colour
太陽顏色

# src/shader_editor/shader_graph.cpp:83
The colour of the level's sun or main light.
關卡太陽或主光源的顏色。

# src/shader_editor/shader_graph.cpp:84
Outline
輪廓線

# src/shader_editor/shader_graph.cpp:84
Width
寬度

# src/shader_editor/shader_graph.cpp:84
1 on an inked line Width pixels wide just inside the silhouette, and round any part seen in front of another; 0 elsewhere. It keeps its width at any distance.
在輪廓內側一條「寬度」像素寬的墨線上為 1，任何位於其他部位前方的部分周圍也是如此；其他地方為 0。無論距離遠近都保持相同寬度。

# src/shader_editor/shader_graph.cpp:255
The game's own look
遊戲原本的外觀

# src/shader_editor/shader_graph.cpp:255
Cel shade
卡通著色

# src/shader_editor/shader_graph.cpp:255
Toon bands
卡通色階

# src/shader_editor/shader_graph.cpp:255
Flat colour
純色

# src/shader_editor/shader_graph.cpp:255
Rim lit
邊緣打光

# src/shader_editor/shader_graph.cpp:255
Comic halftone
漫畫網點

# src/shader_editor/shader_graph.cpp:280
Shadow tint
陰影色調

# src/shader_editor/shader_graph.cpp:310
Rim colour
邊緣光顏色

# src/shader_editor/shader_graph.cpp:343
Ink width
墨線寬度

# src/shader_editor/shader_graph.cpp:349
Ink colour
墨線顏色

# src/shader_editor/shader_graph.cpp:432
could not read {0}
無法讀取 {0}

# src/shader_editor/shader_graph.cpp:437
{0} is not valid JSON
{0} 不是有效的 JSON

# src/ui/string_overrides.cpp:43
Rename
重新命名

# src/ui/tribe_shop.cpp:56
Missed Elemental Fruit ({0}): {1} points
錯過的元素果子 ({0}): {1} 分

# src/ui/tribe_shop.cpp:57
Missed Elixir of Life ({0}): {1} points
錯過的生命仙丹 ({0}): {1} 分

# src/ui/tribe_shop.cpp:58
Missed Crystal Eye ({0}): {1} points
錯過的水晶眼 ({0}): {1} 分

# src/ui/tribe_shop.cpp:59
Missed Costume ({0}): {1} points
錯過的造型 ({0}): {1} 分

# src/ui/tribe_shop.cpp:170
You'll need a higher score than that.
你需要更高的分數才行。

# src/ui/tribe_shop.cpp:173
Buy this item for {0} points?
用 {0} 分購買此物件？

# src/ui/hud/achievement_toast.cpp:150
Achievement Unlocked\n{0}   {1}G
成就已解除\n{0}   {1}G

# src/ui/hud/button_prompts.cpp:39
Arrows
方向鍵

# src/ui/hud/button_prompts.cpp:40
Wheel Down
滾輪向下

# src/ui/hud/button_prompts.cpp:45
Wheel Up
滾輪向上

# src/ui/hud/fps_counter.cpp:113
{0} FPS


# src/ui/hud/loading_overlay.cpp:181
Gathering the elements: preparing shaders
匯聚元素：正在準備著色器

# src/ui/hud/loading_overlay.cpp:181
Awakening the kingdom: loading the game
喚醒王國：正在載入遊戲

# src/ui/hud/shader_list_overlay.cpp:35
Shaders (F7)
著色器 (F7)

# src/ui/hud/shader_list_overlay.cpp:46
Switch a shader off to see what it draws vanish. Only this switches off everything else listed. A shader's hash is what a shader mod targets.
關閉某個著色器，即可看到它所畫的東西消失。「僅此項」會關閉清單中的其他所有項目。著色器模組是以著色器的雜湊值為目標。

# src/ui/hud/shader_list_overlay.cpp:48
Filter by shader or texture hash
依著色器或材質雜湊值搜尋

# src/ui/hud/shader_list_overlay.cpp:50
On screen only
僅限畫面上

# src/ui/hud/shader_list_overlay.cpp:51
Show all
顯示全部

# src/ui/hud/shader_list_overlay.cpp:53
Switch off all listed
關閉所有列出項目

# src/ui/hud/shader_list_overlay.cpp:57
{0} shaders
{0} 個著色器

# src/ui/hud/shader_list_overlay.cpp:62 (+1)
On
開啟

# src/ui/hud/shader_list_overlay.cpp:63
Pixel shader
像素著色器

# src/ui/hud/shader_list_overlay.cpp:64
Draws
畫出次數

# src/ui/hud/shader_list_overlay.cpp:77
off
關閉

# src/ui/hud/shader_list_overlay.cpp:81
none seen
未出現

# src/ui/hud/shader_list_overlay.cpp:93
Only this
僅此項

# src/ui/hud/shader_list_overlay.cpp:97
Copy
複製

# src/ui/name_entry/name_entry.cpp:70
Space
空白鍵

# src/ui/name_entry/name_entry.cpp:70
Done
完成

# src/ui/name_entry/name_entry.cpp:221
Type a name   Bksp Delete   Enter Done   Esc Cancel
輸入名稱   Bksp 刪除   Enter 完成   Esc 取消

# src/ui/name_entry/name_entry.cpp:221
{0} Type   {1} Delete   {2} Case   {3} Done
{0} 輸入   {1} 刪除   {2} 大小寫   {3} 完成

# src/ui/name_entry/name_entry.cpp:273
Rename Saved Game
重新命名儲存遊戲

# src/ui/pause_menu/achievements_page.cpp:63 (+1)
Achievements
成就

# src/ui/pause_menu/achievements_page.cpp:67
No achievement data was found in the game's files.
在遊戲檔案中找不到成就資料。

# src/ui/pause_menu/achievements_page.cpp:80
{0} of {1} unlocked   {2}G of {3}G
已解除 {0} / {1}   {2}G / {3}G

# src/ui/pause_menu/collectible_tracker.cpp:22
Fruit in This Area
此區域的元素果子

# src/ui/pause_menu/collectible_tracker.cpp:22
All Elemental Fruit
所有元素果子

# src/ui/pause_menu/collectible_tracker.cpp:23
Elixirs in This Area
此區域的生命仙丹

# src/ui/pause_menu/collectible_tracker.cpp:23
All Elixirs of Life
所有生命仙丹

# src/ui/pause_menu/collectible_tracker.cpp:24
Crystal Eye in This Area
此區域的水晶眼

# src/ui/pause_menu/collectible_tracker.cpp:24
All Crystal Eyes
所有水晶眼

# src/ui/pause_menu/collectible_tracker.cpp:25
Costumes in This Area
此區域的造型

# src/ui/pause_menu/collectible_tracker.cpp:25
All Costumes
所有造型

# src/ui/pause_menu/collectible_tracker.cpp:57 (+1)
Collectibles
收集品

# src/ui/pause_menu/collectible_tracker.cpp:65
This Area
此區域

# src/ui/pause_menu/collectible_tracker.cpp:65
Nothing to find
沒有收集品

# src/ui/pause_menu/collectible_tracker.cpp:67
Missed, Sold in Tribe Shops
已錯過，可在部落商店購買

# src/ui/pause_menu/level_select.cpp:32
Thorn's Castle
荊棘魔王的城堡

# src/ui/pause_menu/level_select.cpp:32
Enchanted Kingdom
魔法國

# src/ui/pause_menu/level_select.cpp:32
The Badlands
荒野地

# src/ui/pause_menu/level_select.cpp:32
Forgotten Forest
神秘森林

# src/ui/pause_menu/level_select.cpp:33
Forest Temple
森林殿堂

# src/ui/pause_menu/level_select.cpp:33
Mountain Falls
高山瀑布

# src/ui/pause_menu/level_select.cpp:33
Mountain Rise
山崗

# src/ui/pause_menu/level_select.cpp:33
Water Temple
聖水殿堂

# src/ui/pause_menu/level_select.cpp:34
Snow Top Village
雪嶺村

# src/ui/pause_menu/level_select.cpp:34
Snow Temple
白雪殿堂

# src/ui/pause_menu/level_select.cpp:34
Ogre's Swamp
食人怪沼澤

# src/ui/pause_menu/level_select.cpp:34
Thorn's Pass
荊棘魔王的關口

# src/ui/pause_menu/level_select.cpp:35
Thorn's Airship
荊棘魔王的飛船

# src/ui/pause_menu/level_select.cpp:81 (+1)
Level Select
選擇關卡

# src/ui/pause_menu/level_select.cpp:95
Start from "{0}"?
要從「{0}」開始嗎？

# src/ui/pause_menu/level_select.cpp:96
The story is set to this point;\ncollectibles are kept.
故事進度會設定至此處；\n收集品會保留。

# src/ui/pause_menu/line_injection.cpp:34
Brightness
亮度

# src/ui/pause_menu/line_injection.cpp:54
Resume
繼續遊戲

# src/ui/pause_menu/line_injection.cpp:62 (+1)
Options
選項

# src/ui/pause_menu/option_values.cpp:97 (+1)
English
英文

# src/ui/pause_menu/option_values.cpp:97
Japanese
日文

# src/ui/pause_menu/option_values.cpp:97
German
德文

# src/ui/pause_menu/option_values.cpp:97
French
法文

# src/ui/pause_menu/option_values.cpp:97
Spanish
西班牙文

# src/ui/pause_menu/option_values.cpp:97
Italian
義大利文

# src/ui/pause_menu/option_values.cpp:97
Korean


# src/ui/pause_menu/option_values.cpp:97
Chinese
中文

# src/ui/pause_menu/option_values.cpp:122
Press a key (wait 5s to cancel)
請按下按鍵 (等待 5 秒即取消)

# src/ui/pause_menu/option_values.cpp:143
Window
視窗

# src/ui/pause_menu/option_values.cpp:144
Window ({0}x{1})
視窗 ({0}x{1})

# src/ui/pause_menu/options_table.cpp:69
Control Display
控制顯示

# src/ui/pause_menu/options_table.cpp:70
Score Display
分數顯示

# src/ui/pause_menu/options_table.cpp:71
Map Display
地圖顯示

# src/ui/pause_menu/options_table.cpp:72 (+1)
{0} (restart)
{0} (需重新啟動)

# src/ui/pause_menu/options_table.cpp:79
3D Display
3D 顯示

# src/ui/pause_menu/options_table.cpp:79
Side by Side
左右並排

# src/ui/pause_menu/options_table.cpp:79
Top and Bottom
上下並排

# src/ui/pause_menu/options_table.cpp:79
Red/Cyan Glasses
紅藍眼鏡

# src/ui/pause_menu/options_table.cpp:80
3D Depth
3D 深度

# src/ui/pause_menu/options_table.cpp:81
3D Focus
3D 焦點

# src/ui/pause_menu/options_table.cpp:81
On Kameo
對準凱蜜歐

# src/ui/pause_menu/options_table.cpp:82
3D Swap Eyes
3D 左右眼互換

# src/ui/pause_menu/options_table.cpp:99
Player 1 Input
玩家 1 輸入

# src/ui/pause_menu/options_table.cpp:100
Controller Preset
控制器預設配置

# src/ui/pause_menu/options_table.cpp:100
Button Position
按鈕位置

# src/ui/pause_menu/options_table.cpp:100
Button Labels
按鈕標示

# src/ui/pause_menu/options_table.cpp:100
Custom
自訂

# src/ui/pause_menu/options_table.cpp:101
Mouse Look
Mouse 視角

# src/ui/pause_menu/options_table.cpp:103
Player 1 Keyboard
玩家 1 鍵盤

# src/ui/pause_menu/options_table.cpp:103 (+1)
Keyboard 2
鍵盤 2

# src/ui/pause_menu/options_table.cpp:103 (+1)
Keyboard 1
鍵盤 1

# src/ui/pause_menu/options_table.cpp:104
Player 1 Mouse
玩家 1 Mouse

# src/ui/pause_menu/options_table.cpp:104 (+1)
Mouse 2


# src/ui/pause_menu/options_table.cpp:104 (+1)
Mouse 1


# src/ui/pause_menu/options_table.cpp:105
Look Left/Right
左右視角

# src/ui/pause_menu/options_table.cpp:106
Look Up/Down
上下視角

# src/ui/pause_menu/options_table.cpp:109
Default
預設值

# src/ui/pause_menu/options_table.cpp:111
Costume
服裝

# src/ui/pause_menu/options_table.cpp:113
Player 2 Input
玩家 2 輸入

# src/ui/pause_menu/options_table.cpp:114
Split-Screen Layout
分割畫面配置

# src/ui/pause_menu/options_table.cpp:115
Player 2 Keyboard
玩家 2 鍵盤

# src/ui/pause_menu/options_table.cpp:116
Player 2 Mouse
玩家 2 Mouse

# src/ui/pause_menu/options_table.cpp:117
Player 2 Aim X
玩家 2 瞄準 X 軸

# src/ui/pause_menu/options_table.cpp:117 (+1)
Inverted
反轉

# src/ui/pause_menu/options_table.cpp:117 (+1)
Normal
一般

# src/ui/pause_menu/options_table.cpp:118
Player 2 Aim Y
玩家 2 瞄準 Y 軸

# src/ui/pause_menu/options_table.cpp:119
Player Pushing
玩家推擠

# src/ui/pause_menu/options_table.cpp:120
Friendly Fire
誤傷隊友

# src/ui/pause_menu/options_table.cpp:122
Hints
提示

# src/ui/pause_menu/options_table.cpp:125
All Warriors & Upgrades
所有鬥士與升級

# src/ui/pause_menu/options_table.cpp:134
 Button
 按鈕

# src/ui/pause_menu/options_table.cpp:135
 Button
 按鈕

# src/ui/pause_menu/options_table.cpp:136
 Button
 按鈕

# src/ui/pause_menu/options_table.cpp:137
 Button
 按鈕

# src/ui/pause_menu/options_table.cpp:154
 Action
 動作

# src/ui/pause_menu/options_table.cpp:155
 Action
 動作

# src/ui/pause_menu/options_table.cpp:156
 Action
 動作

# src/ui/pause_menu/options_table.cpp:157
 Action
 動作

# src/ui/pause_menu/options_table.cpp:170
Move Up
向上移動

# src/ui/pause_menu/options_table.cpp:171
Move Down
向下移動

# src/ui/pause_menu/pages.cpp:29
Split-screen
分割畫面

# src/ui/pause_menu/pages.cpp:33
HUD


# src/ui/pause_menu/pages.cpp:35
Materials
質感

# src/ui/pause_menu/pages.cpp:38
Controller Bindings
控制器設定

# src/ui/pause_menu/pages.cpp:51
Credits
製作群

# src/ui/pause_menu/pages.cpp:52
Restore All Defaults
全部還原為預設值

# src/ui/pause_menu/pages.cpp:72
Brightness & Gamma
亮度與 Gamma 值

# src/ui/pause_menu/quit_prompt.cpp:98
Quit to Menu
回到主選單

# src/ui/pause_menu/quit_prompt.cpp:99
Quit Application
結束應用程式

# src/ui/pause_menu/quit_prompt.cpp:100
Restart Game
重新開始遊戲

# src/ui/pause_menu/quit_prompt.cpp:110
Press  to restart the game\n\nPress  to quit the application
按  重新開始遊戲\n\n按  結束應用程式

# src/ui/pause_menu/restore_defaults.cpp:75
Restore all settings to their defaults?
要將所有設定還原為預設值嗎？

# src/ui/pause_menu/restore_defaults.cpp:76
Restore {0} to defaults?
要將「{0}」還原為預設值嗎？
