Free Riders Recompiled 0.4.6 (windows)

An unofficial port of the Xbox 360 version of Sonic Free Riders. It contains
no game data: start the launcher and install from your own disc image
(Sonic Free Riders, USA/Europe). Source code, build instructions and the
issue tracker: https://github.com/YuutaTsubasa/Free-Riders-Recompiled

Graphics > Resolution > Rendering resolution changes the internal pixel resolution (360p to
1440p; native 720p by default), separately from output window size. On Windows,
Graphics > Graphics backend selects Vulkan or D3D12. New settings default to Vulkan;
existing backend choices are preserved. Restart the game after changing settings.
Keep this release's executable and shaders.pack together. See Internal-resolution.md.

VRM Avatar: choose Avatar models > Browse, then select AVATAR in
the game's character menu (it must be available in your save). Restart the
game after changing the model; Clear disables it. Camera input is optional.
One model setting is shared by both local players. See VRM-Avatar.md for
platform details and current animation/material limitations. No model is included.

Sonic Free Riders is (c) SEGA. This project is not affiliated with or
endorsed by SEGA or Microsoft. Licences: licenses/.

Camera motion: enable Camera > Motion in the launcher. Models and runtime are included.
Skeleton debug window is optional. Camera controls 1P; controller input takes priority.
