# Task 7c: Tag played to its end. The fighter select of t7/a4.txt (P1 Kasumi COS. 10 + Hayabusa, P2 Ayane COS. 7 + Hayate: suits on both sides, one PC holds the files),
# then P1 attacks an idle P2 (throws, A, with a tag press A+B each cycle) until the match ends, extra confirms through the result screen into a rematch,
# a second Tag match played the same way, back-presses and a wait for the return to the character select (fight state 0), and a quit.
# NOT RUN when written: its timing comes from logs (A4: fight from frame ~3944, a match of three rounds ends ~3650 frames later, the result screen
# 300 frames after state 4; Single results go to state 0 or into a rematch within 65-440 frames). Expect to adjust it after the first run:
#   t8/tagend.py NAME shows the fight-state runs; each cycle below is 700 frames.
connect 0 1
1500 -
shot
6 START
120 -
4 RIGHT
30 -
4 RIGHT
30 -
4 RIGHT
30 -
4 RIGHT
40 -
shot
4 A
90 -
4 RIGHT
30 -
4 A
120 -
shot
4 - RIGHT
30 -
4 - A
300 -
shot
4 A A
60 -
4 DOWN
40 -
4 DOWN
40 -
4 DOWN
40 -
4 DOWN
40 -
4 DOWN
40 -
4 DOWN
40 -
4 DOWN
40 -
4 DOWN
40 -
4 DOWN
40 -
4 - DOWN
40 -
4 - DOWN
40 -
4 - DOWN
40 -
4 - DOWN
40 -
4 - DOWN
40 -
4 - DOWN
40 -
shot
4 A A
120 -
4 A A
60 -
4 A A
600 -
shot
4 A
180 -
shot
# cycle 1 of the first match (attack, tag, wait)
40 RIGHT
4 A
70 -
4 RIGHT+A
70 -
4 Y
40 -
40 RIGHT
4 A
60 -
40 RIGHT
4 A
70 -
4 RIGHT+A
70 -
4 Y
40 -
40 RIGHT
4 A
60 -
4 A+B
24 -
shot
# cycle 2 of the first match (attack, tag, wait)
40 RIGHT
4 A
70 -
4 RIGHT+A
70 -
4 Y
40 -
40 RIGHT
4 A
60 -
40 RIGHT
4 A
70 -
4 RIGHT+A
70 -
4 Y
40 -
40 RIGHT
4 A
60 -
4 A+B
24 -
shot
# cycle 3 of the first match (attack, tag, wait)
40 RIGHT
4 A
70 -
4 RIGHT+A
70 -
4 Y
40 -
40 RIGHT
4 A
60 -
40 RIGHT
4 A
70 -
4 RIGHT+A
70 -
4 Y
40 -
40 RIGHT
4 A
60 -
4 A+B
24 -
shot
# cycle 4 of the first match (attack, tag, wait)
40 RIGHT
4 A
70 -
4 RIGHT+A
70 -
4 Y
40 -
40 RIGHT
4 A
60 -
40 RIGHT
4 A
70 -
4 RIGHT+A
70 -
4 Y
40 -
40 RIGHT
4 A
60 -
4 A+B
24 -
shot
# cycle 5 of the first match (attack, tag, wait)
40 RIGHT
4 A
70 -
4 RIGHT+A
70 -
4 Y
40 -
40 RIGHT
4 A
60 -
40 RIGHT
4 A
70 -
4 RIGHT+A
70 -
4 Y
40 -
40 RIGHT
4 A
60 -
4 A+B
24 -
shot
# cycle 6 of the first match (attack, tag, wait)
40 RIGHT
4 A
70 -
4 RIGHT+A
70 -
4 Y
40 -
40 RIGHT
4 A
60 -
40 RIGHT
4 A
70 -
4 RIGHT+A
70 -
4 Y
40 -
40 RIGHT
4 A
60 -
4 A+B
24 -
shot
# cycle 7 of the first match (attack, tag, wait)
40 RIGHT
4 A
70 -
4 RIGHT+A
70 -
4 Y
40 -
40 RIGHT
4 A
60 -
40 RIGHT
4 A
70 -
4 RIGHT+A
70 -
4 Y
40 -
40 RIGHT
4 A
60 -
4 A+B
24 -
shot
# the result screen: confirms and back-presses, whatever came up (a rematch, or the select)
4 A
160 -
4 A
160 -
4 A
160 -
4 A
160 -
4 A
160 -
4 A
160 -
shot
4 B
200 -
4 B
200 -
4 B
200 -
4 B
200 -
shot
# the select, if it came back: the same confirms as the first select, no costume moves (the cursor stays)
4 A A
120 -
4 A A
60 -
4 A A
600 -
4 A
180 -
shot
# cycle 1 of the second match
40 RIGHT
4 A
70 -
4 RIGHT+A
70 -
4 Y
40 -
40 RIGHT
4 A
60 -
40 RIGHT
4 A
70 -
4 RIGHT+A
70 -
4 Y
40 -
40 RIGHT
4 A
60 -
4 A+B
24 -
shot
# cycle 2 of the second match
40 RIGHT
4 A
70 -
4 RIGHT+A
70 -
4 Y
40 -
40 RIGHT
4 A
60 -
40 RIGHT
4 A
70 -
4 RIGHT+A
70 -
4 Y
40 -
40 RIGHT
4 A
60 -
4 A+B
24 -
shot
# cycle 3 of the second match
40 RIGHT
4 A
70 -
4 RIGHT+A
70 -
4 Y
40 -
40 RIGHT
4 A
60 -
40 RIGHT
4 A
70 -
4 RIGHT+A
70 -
4 Y
40 -
40 RIGHT
4 A
60 -
4 A+B
24 -
shot
# cycle 4 of the second match
40 RIGHT
4 A
70 -
4 RIGHT+A
70 -
4 Y
40 -
40 RIGHT
4 A
60 -
40 RIGHT
4 A
70 -
4 RIGHT+A
70 -
4 Y
40 -
40 RIGHT
4 A
60 -
4 A+B
24 -
shot
# cycle 5 of the second match
40 RIGHT
4 A
70 -
4 RIGHT+A
70 -
4 Y
40 -
40 RIGHT
4 A
60 -
40 RIGHT
4 A
70 -
4 RIGHT+A
70 -
4 Y
40 -
40 RIGHT
4 A
60 -
4 A+B
24 -
shot
# the second result and the way out
4 A
160 -
4 A
160 -
4 A
160 -
4 A
160 -
4 A
160 -
4 A
160 -
4 B
200 -
4 B
200 -
4 B
200 -
4 B
200 -
4 B
200 -
shot
900 - -
shot
900 - -
shot
quit
