Dead or Alive 4 Online alpha-v0.3.4
Built from the port commit ce8baed9ab161ae615fc401237a74f959d434668 with the SDK commit 66daf4d37174c335ce7004e4caf3cb2f9681fdff (LLVM 23.1.4).

What's new in 0.3.4:

### New
- **Alpha-152 is playable.** Tick "Alpha-152 playable" in the Esc menu's Extras tab, then restart the game (the
  "Restart now" button beside it does that). It is off by default. Online, the host's setting is used for both players.
  - She takes the old RANDOM cell on character select. RANDOM moves to a new last cell, and it can now pick her.
  - She has one costume.
  - Her model is not shown on character select in an online match where the two players' DOAX2 swimsuit imports
    differ, or in Tag's second-fighter panel. She is still playable there.
  - In Team Battle her icon in the team list shows "?".

### Fixed
- Fixed a crash when a throw is the final hit (seen at the end of Ayane's story against Alpha-152).
- Pressing START and BACK together in Sparring no longer leaves streaks on the paused picture (the pause now opens one
  frame after the position reset).

Both players need this same release: the online handshake compares the compiled code.
Put dead_or_alive_4.exe, rexruntime.dll and TracyClient.dll together in one folder (replacing older
copies) and start dead_or_alive_4.exe. There is no game data in this release: on the first start the game asks
for your own Dead or Alive 4 (USA, Europe) (Rev 1) disc image or extracted folder.
SHA256SUMS.txt holds the SHA-256 of the three files.
Optional: the DOAX2 swimsuits, built on your PC from your own USA copy of Dead or Alive Xtreme 2 (on the first
start, or Esc menu, Extras tab). No DOAX2 data is in this release.

Needs Windows 10/11 64-bit, a CPU with AVX2 and at least two cores, and the Microsoft Visual C++ 2015-2022 x64
runtime. Online play: Esc menu, Online tab (Host, or Join with the other player's code).

Firewall: the first time you host or join, Windows asks whether to allow the game through the firewall. This
happens on both players' PCs. Tick both Private and Public networks (Public is unticked by default, and a
Public network then blocks the connection), then Allow. The prompt can hide behind the fullscreen game: press
Alt+Tab. If the other player still cannot connect, turn on UPnP in the host's router, or forward UDP 7200 to
the host PC.
