SSX Tricky PC -- v0.2.0 (early preview)
=======================================

A native Windows port of the Xbox game SSX Tricky, built from the game's own
code with xboxrecomp. Not an emulator.

  https://github.com/MatiasRiveraC/SSX-Tricky-PC

THIS DOWNLOAD HAS NO GAME IN IT. You need your own copy of SSX Tricky for the
Xbox, USA release, as a disc image (.iso).


Quick start
-----------
1. Unzip this folder anywhere (keep libwinpthread-1.dll next to the exe).
2. Run "SSX Tricky.exe". The launcher opens.
3. Settings -> Disc image: choose your SSX Tricky (USA) Xbox .iso.
   The launcher checks that it is the right game and version.
4. Choose the resolution, 4:3 or 16:9, fullscreen and graphics options.
5. Start game.

Your saves go to the "hdd" folder beside the exe (change it in Settings).
Settings are stored in "SSX Tricky.ini". F12 saves a screenshot to
"Screenshots". Alt+Enter or F11 toggles fullscreen.


Controls (keyboard; everything can be remapped in Input -> Controls)
--------------------------------------------------------------------
  Start ........... Enter          Back ............ Tab
  A / B / X / Y ... Space / Esc / C / V
  Black / White ... R / F          Triggers ........ Q / E
  Left stick and D-pad: arrow keys
Any XInput (Xbox-style) controller works as well.


Status
------
Boot, intro movies, the whole frontend, and full races with the AI riders at
60 fps through the finish camera and the results screen. Saving and loading on
the hard disk work. Character voices, the announcer and the countdown play.
Known differences from the Xbox: the pre-race intro (course fly-over and
rider cutscene) is often skipped; character dialogue starts slightly late; the
Uberboard renders black; some particle effects are smaller and the course
mist sits wrong. Courses other than Garibaldi and Mesablanca are lightly
tested.

If something goes wrong, tick "Write a log file" in Settings and include
"SSX Tricky.log" with your report on GitHub.


Legal
-----
Unofficial fan project, not affiliated with or endorsed by Electronic Arts or
Microsoft. SSX and SSX Tricky belong to Electronic Arts. No game data is
included; you must own the game.

This program is built on xboxrecomp by sp00nznet (MIT license, see
LICENSE-xboxrecomp.txt). Its pixel-shader generator is a port of xemu's
register-combiner code (LGPL-2.1-or-later); the corresponding source is in
the repository above (xboxrecomp/src/nv2a/nv2a_psh.c).
libwinpthread-1.dll is from the MinGW-w64 project (MIT/BSD-style license).

Made with Claude Code (Anthropic), directed and tested by MatiasRiveraC.
