SSX Tricky PC -- v0.1.0 (early preview)
=======================================

A native Windows port of the Xbox game SSX Tricky, built from the game's own
code with xboxrecomp. Not an emulator.

  https://github.com/MatiasRiveraC/SSX-Tricky-PC

THIS DOWNLOAD HAS NO GAME IN IT. You need your own copy of SSX Tricky for the
Xbox, USA release, as a disc image (.iso).


Quick start
-----------
1. Unzip this folder anywhere (keep libwinpthread-1.dll next to the exe).
2. Run "SSX Tricky.exe". The launcher opens.
3. Settings -> Disc image: choose your SSX Tricky (USA) Xbox .iso.
   The launcher checks that it is the right game and version.
4. Choose the resolution, 4:3 or 16:9, fullscreen and graphics options.
5. Start game.

Your saves go to the "hdd" folder beside the exe (change it in Settings).
Settings are stored in "SSX Tricky.ini". F12 saves a screenshot to
"Screenshots". Alt+Enter or F11 toggles fullscreen.


Controls (keyboard; everything can be remapped in Input -> Controls)
--------------------------------------------------------------------
  Start ........... Enter          Back ............ Tab
  A / B / X / Y ... Space / Esc / C / V
  Black / White ... R / F          Triggers ........ Q / E
  Left stick and D-pad: arrow keys
Any XInput (Xbox-style) controller works as well.


Status
------
Boot, intro movies, the whole frontend and a full race on Garibaldi with the
AI riders at 60 fps. Known differences from the Xbox: distant fog is too weak
(far terrain can look speckled), some particle effects are smaller, and some
frontend floors are darker. Other courses and modes are untested.

If something goes wrong, tick "Write a log file" in Settings and include
"SSX Tricky.log" with your report on GitHub.


Legal
-----
Unofficial fan project, not affiliated with or endorsed by Electronic Arts or
Microsoft. SSX and SSX Tricky belong to Electronic Arts. No game data is
included; you must own the game.

This program is built on xboxrecomp by sp00nznet (MIT license, see
LICENSE-xboxrecomp.txt). Its pixel-shader generator is a port of xemu's
register-combiner code (LGPL-2.1-or-later); the corresponding source is in
the repository above (xboxrecomp/src/nv2a/nv2a_psh.c).
libwinpthread-1.dll is from the MinGW-w64 project (MIT/BSD-style license).

Made with Claude Code (Anthropic), directed and tested by MatiasRiveraC.
