# ── Game data: never commit anything from the game ──────────────────────
# Executables, disc images and extracted files
*.xbe
*.iso
*.xiso
*.cso
*.cci
*.7z
*.zip
*.rar
game/
Media/
media/
# Anything derived from the game executable
gen/
build/
*.tsv
listing_seeds.json
# Reference captures (screenshots/audio from the game) used for testing
captures/
# F12 / CLV_CAPTURE and CLV_PS_DEBUG write these into the working directory
capture_*.bmp
ps_tex_*.bmp
*.bmp
reference/
# Lossless Scaling: the player's own DLL and the shaders translated from it
Lossless.dll
*.dll
lossless_scaling/
shaders.bin
# Save data
saves/
UDATA/
TDATA/

# Logs (they contain local paths and game output)
*.log
opened_files.txt

# ── Settings written by the app ──────────────────────────────────────────
ortarecomp.ini
portable.txt

# ── Build output ─────────────────────────────────────────────────────────
build*/
out/
dist/
cmake-build-*/
CMakeUserPresets.json
*.o
*.obj
*.a
*.lib
*.so
*.dll
*.dylib
*.exe
*.pdb
*.ilk
*.apk
*.aab

# ── Python ───────────────────────────────────────────────────────────────
__pycache__/
*.pyc
.venv/

# ── Editors and OS ───────────────────────────────────────────────────────
.vs/
.vscode/
.idea/
*.swp
.DS_Store
Thumbs.db
desktop.ini
