Game
Players
0 of 0
The last 10 minutes, as this page saw them.
Actions
Invite
Anyone with the link joins: the game's Join Game, or ?join= on the web page.
Master servers
| Master | Listed | Probe | Answer | When |
|---|
No master servers.
Recent events
Players
| Slot | Name | Team | Score | K/D/A | Ping | Played | Actions |
|---|
No players.
Every action names the slot and the player: the server checks the slot is still theirs.
Rotation
Gametypes
Built-in
Bans
| # | When | Players | Address | Hardware id | Reason | Until |
|---|
No bans.
Tab completes, Up and Down go through what was run.
Ports to open
Only the tunnel's port needs to reach the internet. Keep the web port on loopback, or behind a proxy that adds TLS (Caddy: reverse_proxy 127.0.0.1:8080), or reach it with ssh -L 8080:127.0.0.1:8080.
Where files are
- config.toml
- Every setting: beside the executable, or --config
- init.txt
- Commands run at the start (server.init_file), in the data root
- gametypes/
- The operator's gametypes (.toml) and saved ones (.gametype), in the data root
- bans.txt, debug.txt
- In paths.logs, else the data root
- masters.txt
- The master servers, beside the executable
- publisher.key
- The publisher key for the master servers, beside config.toml
- status.json
- The status every 2 seconds (server.status_file)
This server
docs/dedicated_server.md is the reference of the commands, the API and the RCON.