# English. key=value, UTF-8. Missing keys fall back to this file; edit freely, no rebuild needed.
lang.name=English
app.title=MEDAL OF HONOR
app.sub=EUROPEAN ASSAULT
app.tag=PC RECOMP
app.version=Version
on=On
off=Off

tab.play=Play
tab.game=Game
tab.controls=Controls
tab.mods=Mods
tab.extras=Extras
tab.recomp=Advanced
tab.saves=Saves
tab.credits=Credits
tab.play.sub=
tab.game.sub=Video, performance and language. Applied the next time the game starts.
tab.controls.sub=Mouse and keyboard, and the button prompts shown in the menus.
tab.mods.sub=Texture packs, language packs and file overrides.
tab.extras.sub=Optional gameplay and visual extras. Turn them all off for the original experience.
tab.recomp.sub=For testing and bug reports. The defaults are fine for playing.
tab.saves.sub=Where the game keeps your progress, and a one-click backup.
tab.credits.sub=Who made this possible.

play.btn=PLAY
play.btn.blocked=GAME FILES MISSING
play.sub=Medal of Honor European Assault Remastered
play.edition=Unofficial fan port. Not affiliated with Electronic Arts.
play.files=Game files
play.f.xbe=DEFAULT.XBE
play.f.data=DATA folder
play.f.eagl=EAGLRM.O
play.f.exe=Game program (MOHEuropeanAssault.exe)
play.f.ver=Game version
play.ok=Found
play.missing=Missing
play.ver.usa=USA (NTSC-U) - supported
play.ver.bad=Not the USA version - not supported
play.ver.unk=Unknown
play.help=Copy DEFAULT.XBE, the DATA folder and EAGLRM.O from your own USA (NTSC-U) copy into the "game" folder, then press Play.
play.help2=Only the USA (NTSC-U) version works.
play.summary=Current setup
play.open_game=Open game folder
play.report=Report a problem
play.exe_missing=MOHEuropeanAssault.exe was not found next to the launcher.
play.started=Starting the game...
play.fail=Could not start the game.

res=Resolution
res.d=Size the game is drawn at. Higher looks sharper and costs more GPU.
fps=Frame rate
fps.d=60 is steady. Higher rates are experimental and may stutter.
fps.v.30=30
fps.v.60=60
fps.v.90=90
fps.v.120=120 (unstable)
fps.v.144=144 (unstable)
fps.v.165=165 (unstable)
fps.v.240=240 (unstable)
fullscreen=Fullscreen
fullscreen.d=Borderless fullscreen. F11 or Alt+Enter switches to a window in game.
widescreen=Widescreen 16:9
widescreen.d=Fills a widescreen monitor instead of the original 4:3 picture.
@fov=Field of view
@fov.d=Degrees. The original game uses 70.
@draw=Object draw distance
@draw.d=Times the game's own distance. Higher shows more far-away objects and costs frames.
lod=Model detail
lod.d=How detailed each model is at a distance. Game = the game's own (default). Higher and Highest keep the detailed models out to a greater distance; they draw more polygons and can cost frames.
lod.v.0=Game
lod.v.1=Higher
lod.v.2=Highest
fog=Fog distance
fog.d=Times the game's own fog distance.
aniso=Texture filtering
aniso.d=Anisotropic filtering: sharper textures at a slant.
aniso.v.1=Off
aniso.v.2=2x
aniso.v.4=4x
aniso.v.8=8x
aniso.v.16=16x
fxaa=Smooth edges (FXAA)
fxaa.d=Cheap anti-aliasing.
language=Language
language.d=Game text language. Arabic is experimental: part of the text is translated.
language.v.english=English
language.v.arabic=Arabic (experimental)
cutscenes=Cutscenes
cutscenes.d=Play them with a button to skip, play them without a skip, or never show them.
cutscenes.v.skip=Skippable
cutscenes.v.play=Always play
cutscenes.v.off=Never show
fps_counter=Show fps counter
fps_counter.d=A small frame counter in the corner while playing.

mkb=Mouse and keyboard
mkb.d=Play with the mouse and keyboard. A gamepad keeps working too.
sens=Mouse speed
sens.d=How fast the view turns with the mouse.
invert_y=Invert mouse Y
invert_y.d=Moving the mouse up looks down.
icons=Button prompts
icons.d=Which buttons the menus and hints show.
icons.v.auto=Automatic
icons.v.pad=Gamepad
icons.v.keyboard=Keyboard
icon_style=Gamepad style
icon_style.d=Xbox or PlayStation button pictures.
icon_style.v.xbox=Xbox
icon_style.v.ps=PlayStation
keys_note=Key bindings
keys_note.d=Click a box, then press a key or mouse button. Ctrl+click adds a second key; right click restores the default.

texdump=Dump textures
texdump.d=Saves every texture the game shows in tex_dump\ (for making texture packs): PNG or DDS. Takes effect after a restart. Slows the game down.
texdump.v.0=Off
texdump.v.1=PNG
texdump.v.2=DDS
sounddump=Dump sounds
sounddump.d=Saves every sound effect the game plays as a WAV in sound_dump\ (music and dialogue are not captured).
open_mods=Mods folder
open_mods.d=Put mod files here (mods\<path> overrides a game file).
open_mods.btn=Open
open_textures=Texture replacements
open_textures.d=mods\textures: a PNG or DDS named like the dumped one replaces that texture.
open_textures.btn=Open
open_sounds=Sound replacements
open_sounds.d=mods\sounds: a WAV named like the dumped one replaces that sound effect.
open_sounds.btn=Open
open_languages=Language packs
open_languages.d=languages\<name> folders. Each one adds a language to the Game tab.
open_languages.btn=Open
mods_note=Sound and model mods
mods_note.d=Not supported yet.

super_accuracy=Super accuracy
super_accuracy.d=No recoil and no bullet spread for your weapons.
blood=Blood spray
blood.d=How much blood bullets spray from soldiers.
blood.v.0=Normal (original)
blood.v.1=More
blood.v.2=Lots
blood.v.3=Extreme
screen_blood=Blood on screen
screen_blood.d=Blood splashes on the view when you are hit.
screen_blood.v.0=Off
screen_blood.v.1=Low
screen_blood.v.2=Normal
screen_blood.v.3=High
screen_dirt=Dirt on screen
screen_dirt.d=Dirt and debris on the view after nearby explosions.
screen_dirt.v.0=Off
screen_dirt.v.1=Low
screen_dirt.v.2=Normal
screen_dirt.v.3=High
rain=Rain
rain.d=The game's own rain. Off = no rain, and the rain rows below are greyed out.
rain.v.0=Off
rain.v.1=On
screen_rain=Rain on screen
screen_rain.d=Raindrops on the view in rainy levels.
screen_rain.v.0=Off
screen_rain.v.1=Low
screen_rain.v.2=Normal
screen_rain.v.3=High

pin_game=Game thread on its own CPU core
pin_game.d=0 = off. A number puts the game loop alone on that physical core (can help frame rate).
audio_host=Log sound-card problems
audio_host.d=Writes sound-card starvation to play_log.txt.
open_log=Open the last log
open_log.d=play_log.txt: what the game wrote during its last run.
open_log.btn=Open
copy_info=Copy system info
copy_info.d=Copies your settings and the end of the log, to paste into a bug report.
copy_info.btn=Copy
copied=Copied to the clipboard.

open_saves=Saves folder
open_saves.d=Your progress, profiles and options live in the xboxdata folder next to the game.
open_saves.btn=Open
backup_saves=Back up saves
backup_saves.d=Makes a zip of your saves in the backups folder.
backup_saves.btn=Back up
open_backups=Backups folder
open_backups.d=Where the zip files go.
open_backups.btn=Open
saves_note=Tip
saves_note.d=Copy the UDATA folder inside xboxdata to move your progress to another PC.
backup.ok=Backup saved.
backup.fail=Backup failed.
nofolder=Folder does not exist yet.

cr_game=Medal of Honor: European Assault
cr_game.d=(c) Electronic Arts. This project has no affiliation with EA and includes no game data.
cr_xboxrecomp=xboxrecomp
cr_xboxrecomp.d=The Xbox static recompilation toolkit by sp00nz (MIT).
cr_xemu=xemu
cr_xemu.d=Xbox audio and GPU code by espes, Jannik Vogel, Matt Borgerson and others (LGPL-2.1).
cr_xdvdfs=xdvdfs
cr_xdvdfs.d=Unpacks the game ISO into the game folder.
cr_claude=Claude Code
cr_claude.d=Anthropic's coding assistant wrote and debugged most of this port together with the project owner.
report=Report a problem
report.d=Bugs and feedback go to the GitHub Issues page.
link.btn=Open

blood_time=Blood duration
blood_time.d=Seconds the blood spray stays. Auto = by the amount above.
blood_time.v.0=Auto
blood_time.v.1=1 s
blood_time.v.2=2 s
blood_time.v.3=3 s
blood_time.v.4=4 s
blood_time.v.5=5 s
blood_time.v.6=6 s
blood_time.v.7=8 s
blood_time.v.8=10 s
rain_amount=Rain amount
rain_amount.d=How much rain falls in the game. A rise applies at the next level load.
rain_amount.v.0=Light
rain_amount.v.1=Normal
rain_amount.v.2=Heavy
rain_amount.v.3=Storm
rain_size=Rain size
rain_size.d=Size of the rain particles.
rain_size.v.0=Small
rain_size.v.1=Normal
rain_size.v.2=Large
rain_size.v.3=Huge
rain_speed=Rain speed
rain_speed.d=How fast the rain falls.
rain_speed.v.0=Slow
rain_speed.v.1=Normal
rain_speed.v.2=Fast
rain_speed.v.3=Very fast
sprint_speed=Sprint speed
sprint_speed.d=Times your walking speed while sprinting (Alt by default).
sprint_speed.v.1.00=x1.0
sprint_speed.v.1.25=x1.25
sprint_speed.v.1.50=x1.5
sprint_speed.v.1.75=x1.75
sprint_speed.v.2.00=x2.0
sprint_speed.v.2.50=x2.5
sprint_speed.v.3.00=x3.0
sprint_time=Sprint duration
sprint_time.d=Seconds you can sprint before you are tired.
sprint_time.v.3.0=3 s
sprint_time.v.4.0=4 s
sprint_time.v.5.0=5 s
sprint_time.v.6.0=6 s
sprint_time.v.8.0=8 s
sprint_time.v.10.0=10 s
sprint_time.v.15.0=15 s
sprint_recover=Rest to recover
sprint_recover.d=Seconds of rest to get all your sprint back.
sprint_recover.v.4.0=4 s
sprint_recover.v.6.0=6 s
sprint_recover.v.8.0=8 s
sprint_recover.v.10.0=10 s
sprint_recover.v.15.0=15 s
sprint_recover.v.20.0=20 s
bind.press=Press a key...
controls_reset=Controls set back to the defaults
reset_controls=Reset all controls
reset_controls.d=Puts every key and gamepad button back to the original layout.
reset_controls.btn=Reset
bind_move0=Move forward
bind_move1=Move back
bind_move2=Move left
bind_move3=Move right
bind_jump=Jump / Stand up
bind_action=Action / Reload
bind_crouch=Crouch / Prone
bind_weapon=Change weapon
bind_adrenaline=Activate adrenaline
bind_medkit=Use medkit
bind_aim=Aim
bind_fire=Fire
bind_grenade=Grenade
bind_recall=Recall squad
bind_position=Position squad
bind_melee=Melee
bind_sprint=Sprint
bind_pause=Pause
bind_map=Mission map
preset_safe=Preset: Balanced
preset_safe.d=60 fps, draw distance 2, picture size matched to your screen. A safe start for most PCs.
preset_safe.btn=Apply
preset_high=Preset: High performance
preset_high.d=165 fps, draw distance 5 (the author's own setting). Needs a fast PC; busy scenes may stutter.
preset_high.btn=Apply
preset.done=Preset applied. Press Play to start with it.
sys.missing=Missing system files:
sys.fix.vc=Download Visual C++ Redistributable
sys.fix.mf=Get the Media Feature Pack (Windows N)
sys.fix.win=Update Windows
update.avail=A new version is available:
report.copied=System info copied. Paste it into the issue and drag play_log.txt into it.
key.reserved=F1, F11 and F12 are reserved (settings, fullscreen, screenshot).
check_updates=Check for updates
check_updates.d=Asks GitHub for a newer version when the launcher opens. Nothing else is sent.
open_screenshots=Screenshots folder
open_screenshots.d=F12 in the game saves a PNG of the picture here.
open_screenshots.btn=Open
texmod=Replaced textures
texmod.d=Shows your own pictures from mods\textures\ instead of the game's. Turn it off to see the original textures.
stamina_bar=Stamina bar
stamina_bar.d=Shows the yellow sprint bar above the adrenaline meter.
grenade_timer=Grenade timer
grenade_timer.d=A small circle at the side of the screen counts down the seconds left once a grenade's pin is pulled or it is thrown.
blood_color=Blood colour
blood_color.d=The colour of the blood spray. Custom unlocks the three rows below.
blood_color.v.0=Original
blood_color.v.1=Crimson
blood_color.v.2=Dark red
blood_color.v.3=Custom
blood_hue=Blood hue
blood_hue.d=Own blood colour: the hue in degrees (350 = red). Needs Blood colour = Custom.
blood_sat=Blood saturation
blood_sat.d=Own blood colour: how vivid it is, in percent. Needs Blood colour = Custom.
blood_bright=Blood brightness
blood_bright.d=Own blood colour: how bright it is, in percent. Needs Blood colour = Custom.
keep_corpses=Keep corpses (experimental)
keep_corpses.d=Bodies stay on the ground. Experimental: it can misbehave in some missions.
split_pads=Split-screen pads
split_pads.d=For two or more players on one PC: the keyboard and mouse control player 1 alone and each gamepad controls the next player. Off = the gamepad and the mouse share player 1. Takes effect after a restart.
enemy_count=Enemy count (heavy)
enemy_count.d=Experimental and heavy. Multiplies the enemies that spawn points create (reinforcements and respawns), from x2 to x5. Takes effect at the next mission load and can cost frames, so keep it low on a slower PC. 1 = Off.
enemy_count.v.1=Off
enemy_count.v.2=x2
enemy_count.v.3=x3
enemy_count.v.4=x4
enemy_count.v.5=x5
enemy_count_recruit=Enemy count on Recruit
enemy_count_recruit.d=Apply the extra enemies on the Recruit difficulty.
enemy_count_veteran=Enemy count on Veteran
enemy_count_veteran.d=Apply the extra enemies on the Veteran difficulty.
enemy_count_elite=Enemy count on Elite
enemy_count_elite.d=Apply the extra enemies on the Elite difficulty.
enemy_count_hero=Enemy count on Hero
enemy_count_hero.d=Apply the extra enemies on the Hero difficulty.
