#pragma once
// The game code is built without a C library: these stand in for the few headers x86_ops.h includes

using int8_t = __INT8_TYPE__;
using int16_t = __INT16_TYPE__;
using int32_t = __INT32_TYPE__;
using int64_t = __INT64_TYPE__;
using uint8_t = __UINT8_TYPE__;
using uint16_t = __UINT16_TYPE__;
using uint32_t = __UINT32_TYPE__;
using uint64_t = __UINT64_TYPE__;
using uintptr_t = __UINTPTR_TYPE__;
using size_t = __SIZE_TYPE__;

#define INT16_MIN (-__INT16_MAX__ - 1)
#define INT32_MIN (-__INT32_MAX__ - 1)
#define INT64_MIN (-__INT64_MAX__ - 1)
