# Athelas - 简体中文
Game art and my pictures = 游戏原画和我的图片
Game art = 游戏原画
My pictures = 我的图片
None = 无
PC version only. = 仅限 PC 版。
Settings saved = 设置已保存
Screen = 屏幕
Monitor = 显示器
Which screen the game runs on. = 游戏在哪个屏幕上运行。
%d: %s%s  (%dx%d @ %d Hz) = %d: %s%s  (%dx%d @ %d Hz)
, main = ，主屏幕
Borderless = 无边框
Fullscreen = 全屏
Windowed = 窗口
Display mode = 显示模式
Borderless: fills the screen and switches instantly with Alt-Tab (recommended).\nFullscreen: the screen switches to the chosen resolution and refresh rate.\nWindowed: a normal window you can move around. = 无边框：铺满屏幕，Alt-Tab 可瞬间切换（推荐）。\n全屏：屏幕切换到所选分辨率和刷新率。\n窗口：可随意移动的普通窗口。
Resolution = 分辨率
Only resolutions your monitor supports are listed.\nIn fullscreen, sizes marked "supersampling" are larger than your screen: the game is drawn at that size and your graphics driver shrinks it down for a cleaner, sharper picture. They appear when NVIDIA DSR/DLDSR or AMD VSR is turned on in the driver's control panel. = 只列出显示器支持的分辨率。\n全屏时，标有“超采样”的尺寸大于屏幕：游戏按该尺寸绘制，再由显卡驱动缩小，画面更干净锐利。在驱动控制面板中开启 NVIDIA DSR/DLDSR 或 AMD VSR 后才会出现。
%d x %d  (screen) = %d x %d  （屏幕）
(supersampling) = （超采样）
32:9 super ultrawide = 32:9 超宽屏
21:9 ultrawide = 21:9 带鱼屏
Window sizes = 窗口尺寸
(screen's own) = （屏幕原生）
- the most this game can use = - 本游戏可用的最大值
The game is drawn at this share of the resolution above, then fitted to the screen. Above 100% gives a cleaner, steadier picture (supersampling) and costs speed; below 100% is faster but softer. = 游戏按上方分辨率的此比例绘制，再适配到屏幕。高于 100% 画面更干净稳定（超采样），但更耗性能；低于 100% 更快但更模糊。
In fullscreen, anything but 100% is shown borderless on the same screen. = 全屏时，非 100% 会以无边框方式显示在同一屏幕上。
Render resolution = 渲染分辨率
Shown borderless at this render resolution: fullscreen can't scale the picture. = 以此渲染分辨率无边框显示：全屏无法缩放画面。
In fullscreen this only works at the screen's own resolution and refresh rate; otherwise the game stays at 100%%. = 全屏时仅在屏幕原生分辨率和刷新率下有效；否则游戏保持 100%%。
Smoothness = 流畅度
V-Sync = 垂直同步
Prevents tearing. The frame rate can't go above the screen's refresh rate. = 防止画面撕裂。帧率不会超过屏幕刷新率。
Frame rate = 帧率
The Xbox game was made for 30. Higher rates play at normal speed.\nIn fullscreen the screen switches to the matching refresh rate. In borderless and windowed, rates that divide evenly into your screen's refresh rate are the smoothest. = Xbox 版按 30 帧制作。更高帧率下游戏速度正常。\n全屏时屏幕会切换到对应刷新率。无边框和窗口模式下，能整除屏幕刷新率的帧率最流畅。
The game was made for 60. Higher rates were tested and play at normal speed.\nIn fullscreen the screen switches to the matching refresh rate. In borderless and windowed, rates that divide evenly into your screen's refresh rate are the smoothest. = 游戏按 60 帧制作。更高帧率已测试，游戏速度正常。\n全屏时屏幕会切换到对应刷新率。无边框和窗口模式下，能整除屏幕刷新率的帧率最流畅。
%d fps%s = %d fps%s
(original) = （原版）
%d fps = %d fps
Above this screen's %d Hz - the game will run at %d fps. = 超过此屏幕的 %d Hz - 游戏将以 %d fps 运行。
Screen will run at %d Hz. = 屏幕将以 %d Hz 运行。
Your screen runs at %d Hz; %d fps won't divide evenly into it, so motion may be slightly uneven. = 屏幕刷新率为 %d Hz；%d fps 无法整除，画面可能略有不均。
Your screen runs at %d Hz - %d fps fits it evenly. = 屏幕刷新率为 %d Hz - %d fps 可均匀匹配。
Frame rate counter = 帧率显示
Shows the frames per second in the top right corner of the screen. = 在屏幕右上角显示每秒帧数。
Shows the frames per second in the top left corner of the screen (with the Vulkan renderer, the default). = 在屏幕左上角显示每秒帧数（使用默认的 Vulkan 渲染器时）。
In the background = 后台
Pause in the background = 后台时暂停
The game stops, picture and sound, while another window is in front (Alt-Tab), and carries on where it was when you come back. = 其他窗口在前台时（Alt-Tab）游戏画面和声音暂停，切回后从原处继续。
Mute in the background = 后台时静音
No sound while another window is in front; the game keeps running. = 其他窗口在前台时不出声；游戏继续运行。
Controller in the background = 后台手柄输入
Controllers still play the game while another window is in front. Off: only the window in front gets them. = 其他窗口在前台时手柄仍可操作游戏。关闭：只有前台窗口接收手柄输入。
Quality = 画质
Original = 原版
Balanced = 均衡
High = 高
Ultra = 极高
Custom = 自定义
Preset = 预设
Original: as it looked in 2003, no anti-aliasing or filtering.\nBalanced: light anti-aliasing and filtering, for older graphics cards.\nHigh: 4x anti-aliasing, sharp textures.\nUltra: 8x anti-aliasing and stronger sharpening. Heavy: at 1440p and above it can\nstutter in foggy scenes above about 120 fps - use High for 144-240 fps.\nCustom: shown when you change individual settings. = 原版：2003 年的原貌，无抗锯齿和过滤。\n均衡：轻度抗锯齿和过滤，适合较旧的显卡。\n高：4x 抗锯齿，纹理清晰。\n极高：8x 抗锯齿和更强锐化。负载大：1440p 及以上分辨率下，\n超过约 120 fps 时雾天场景可能卡顿 - 144-240 fps 请用“高”。\n自定义：更改单项设置时显示。
Image = 图像
Your graphics driver's Vulkan is too old for the Vulkan renderer (DXVK needs Vulkan 1.3), so the game uses Windows' own Direct3D 8 and the greyed-out options can't work. A newer graphics driver may fix this. = 显卡驱动的 Vulkan 版本太旧，无法使用 Vulkan 渲染器（DXVK 需要 Vulkan 1.3），因此游戏使用 Windows 自带的 Direct3D 8，灰色选项无法使用。更新显卡驱动或可解决。
No Vulkan graphics driver was found, so the game uses Windows' own Direct3D 8 and the greyed-out options can't work. Installing your graphics card maker's latest driver may fix this. = 未找到 Vulkan 显卡驱动，因此游戏使用 Windows 自带的 Direct3D 8，灰色选项无法使用。安装显卡厂商的最新驱动或可解决。
Off = 关
Anti-aliasing = 抗锯齿
Smooths jagged edges (MSAA). 8x is heavy at high frame rates;\n4x looks almost the same. = 平滑锯齿边缘（MSAA）。高帧率下 8x 负载很大；\n4x 效果几乎相同。
Texture filtering = 纹理过滤
Anisotropic filtering: keeps ground and walls sharp at a distance. = 各向异性过滤：让远处的地面和墙壁保持清晰。
Texture sharpness = 纹理清晰度
Shows textures at higher detail sooner. Too high can shimmer. = 更早显示高细节纹理。过高可能闪烁。
Game default = 游戏默认
Sharpening = 锐化
Crisper picture. 0 turns it off. While playing, [ switches it on and off to compare.\nThe HUD and menu pictures are sharpened to match your resolution automatically. = 画面更清晰。0 为关闭。游戏中按 [ 可开关对比。\nHUD 和菜单图片会自动按分辨率锐化。
Sharper text and menus = 更清晰的文字和菜单
Needs the PC version: it uses the PC game's fonts and menu pictures (Data\Game\GlobScen.scw and Data\Game\fro\fro03.scw in this folder). = 需要 PC 版：使用 PC 版游戏的字体和菜单图片（此文件夹中的 Data\Game\GlobScen.scw 和 Data\Game\fro\fro03.scw）。
Draws the game's text with the PC version's larger, sharper fonts, and the title and main menu backgrounds with the PC's larger pictures. = 用 PC 版更大更清晰的字体显示游戏文字，并用 PC 版更大的图片显示标题和主菜单背景。
Draws the game's text with the PC version's larger, sharper fonts. (The PC's menu pictures, Data\Game\fro\fro03.scw, weren't found, so the menus stay as on the Xbox.) = 用 PC 版更大更清晰的字体显示游戏文字。（未找到 PC 版菜单图片 Data\Game\fro\fro03.scw，菜单保持 Xbox 原样。）
Film = 电影
Vivid = 鲜艳
Dark fantasy = 黑暗奇幻
Colour look = 色彩风格
Original: the game's own colours.\nFilm: richer contrast, cool shadows and warm highlights.\nVivid: stronger colour.\nDark fantasy: cooler and moodier, with less colour.\nWhile playing, ] switches between them. = 原版：游戏自身色彩。\n电影：对比更丰富，阴影偏冷，高光偏暖。\n鲜艳：色彩更浓。\n黑暗奇幻：更冷更压抑，色彩更淡。\n游戏中按 ] 可切换。
Look strength = 风格强度
How strongly the colour look is applied. = 色彩风格的应用强度。
Brightness = 亮度
Added on top of the game's own Gamma option, which now also works in borderless. = 叠加在游戏自身的伽马选项之上，伽马现在在无边框模式下也有效。
Game's own = 游戏自身
View = 视角
Widescreen correction = 宽屏修正
Shows more at the sides instead of stretching the 4:3 picture. = 两侧显示更多内容，而不是拉伸 4:3 画面。
HUD at the screen edges = HUD 靠屏幕边缘
With widescreen correction on: health bars and other HUD pieces sit at the screen's edges instead of in the middle 4:3 area. = 开启宽屏修正时：血条等 HUD 元素位于屏幕边缘，而不是中间的 4:3 区域。
%.0f%s  (game's own) = %.0f%s  （游戏自身）
Field of view = 视野
How wide the camera sees, in horizontal degrees. Wider shows more of the battle but makes characters look further away. = 镜头的水平视角度数。越宽看到的战场越多，但角色显得更远。
Game detail = 游戏细节
Low = 低
Shadows = 阴影
The game's own shadow setting. Low uses simple round shadows; High uses full character shadows. = 游戏自身的阴影设置。低为简单圆形阴影；高为完整角色阴影。
Texture detail = 纹理细节
The game's own texture setting. Low uses smaller textures, for very old graphics cards. = 游戏自身的纹理设置。低使用较小纹理，适合非常旧的显卡。
Medium = 中
Effects = 特效
The game's own special effects setting (fire, magic, sparks). = 游戏自身的特效设置（火焰、魔法、火花）。
Alternate cameras = 备用镜头
The game's own camera option: uses its alternative camera angles during play. = 游戏自身的镜头选项：游戏中使用备用镜头角度。
Texture packs = 纹理包
Use texture packs = 使用纹理包
Shows sharper or remade pictures from texture packs. A pack goes in its own folder inside ROTKFix\textures\replace; remove the folder to go back to the original pictures. = 显示纹理包中更清晰或重制的图片。每个纹理包放在 ROTKFix\textures\replace 中单独的文件夹里；删除该文件夹即恢复原图。
Save game textures = 保存游戏纹理
For making texture packs: every picture the game uses is saved as a PNG in ROTKFix\textures\dump as you play. Levels load a little slower the first time. Turn it off when you have what you need. = 用于制作纹理包：游玩时游戏用到的每张图片都会以 PNG 保存到 ROTKFix\textures\dump。首次加载关卡会稍慢。获取所需后请关闭。
Textures folder = 纹理文件夹
Opens ROTKFix\textures, where the replace and dump folders are. = 打开 ROTKFix\textures，replace 和 dump 文件夹都在这里。
Open folder = 打开文件夹
Movies = 影片
Fit = 适应
Stretch = 拉伸
Zoom = 放大
Fit: cutscenes and the opening logos fill the width with correct proportions; the trailer is shown 4:3.\nStretch: the whole movie frame is stretched to the screen (thick bars, wider picture).\n4:3: every movie in its original frame with bars at the sides. = 适应：过场动画和开场标志按正确比例铺满宽度；预告片以 4:3 显示。\n拉伸：整个影片画面拉伸到屏幕（黑边粗，画面更宽）。\n4:3：每段影片保持原始画面，两侧留黑边。
Zoom: as Fit, and the trailer fills the width too, its top and bottom cut off. = 放大：同“适应”，预告片也铺满宽度，上下被裁切。
Movie display = 影片显示
Sharper cutscenes = 更清晰的过场动画
The movies are only 512 x 480. This sharpens them at their own pixel size before they are stretched to your screen, so faces and edges look crisper. 0 shows them as the game always did. = 影片只有 512 x 480。在拉伸到屏幕前按原始像素尺寸锐化，使面部和边缘更清晰。0 则按游戏原样显示。
Skip any video = 可跳过任何视频
Every movie can be skipped with Start, including cutscenes you have not seen yet. = 所有影片都可按 Start 跳过，包括未看过的过场动画。
Skip opening logos = 跳过开场标志
PC version only. On Xbox the logos are the start of the Helm's Deep intro movie: turn on "Skip any video" and press Start to skip it. = 仅限 PC 版。Xbox 版的标志是圣盔谷开场影片的开头：开启“可跳过任何视频”后按 Start 跳过。
Go straight to the menus at startup. = 启动时直接进入菜单。
Cutscene sound delay = 过场动画声音延迟
Subtitles = 字幕
PC version only: on Xbox, subtitles are in the game's own options. = 仅限 PC 版：Xbox 版的字幕在游戏自身的选项中。
Windows on ARM = ARM 版 Windows
One processor core = 单处理器核心
The game's own threads take turns on one processor core, as they did on the Xbox, instead of running side by side. A little slower. Try it if the game crashes at random on this PC. = 游戏自身的线程在一个处理器核心上轮流运行，如同在 Xbox 上，而不是并行运行。稍慢。如果游戏在此电脑上随机崩溃，可尝试开启。
LB = LB
RB = RB
Back = Back
Start = Start
Left stick = 左摇杆
Right stick = 右摇杆
LT = LT
RT = RT
Cross = Cross
Circle = Circle
Square = Square
Triangle = Triangle
Share = Share
Options = Options
Minus = -
Plus = +
ZL = ZL
ZR = ZR
Space = 空格
Enter = Enter
Tab = Tab
Backspace = Backspace
LShift = 左 Shift
RShift = 右 Shift
LCtrl = 左 Ctrl
RCtrl = 右 Ctrl
LAlt = 左 Alt
RAlt = 右 Alt
Up = 上
Down = 下
Left = 左
Right = 右
Insert = Insert
Delete = Delete
Home = Home
End = End
Equals = 等号
Comma = 逗号
Period = 句号
Slash = 斜杠
Semicolon = 分号
Apostrophe = 单引号
Grave = 反引号
Left mouse = 鼠标左键
Right mouse = 鼠标右键
Middle mouse = 鼠标中键
Mouse 4 = 鼠标 4
Mouse 5 = 鼠标 5
Left Ctrl = 左 Ctrl
Right Ctrl = 右 Ctrl
Left Shift = 左 Shift
Right Shift = 右 Shift
Left Alt = 左 Alt
Right Alt = 右 Alt
` (left of 1) = `（1 左边）
Caps Lock = Caps Lock
Page Up = Page Up
Page Down = Page Down
Nothing = 无
Keyboard and mouse = 键盘和鼠标
Play with the keyboard and mouse as well as a controller. The keys work like the controller's buttons; the game's hints still show the controller's. = 除手柄外也可用键盘和鼠标游玩。按键功能与手柄按钮相同；游戏提示仍显示手柄按钮。
Player 1 = 玩家 1
Player 2 = 玩家 2
Keyboard player = 键盘玩家
Which player the keyboard and mouse play as. Player 2 lets one person use the keyboard in co-op while the other uses a controller. = 键盘和鼠标操控哪位玩家。选玩家 2 可让合作模式中一人用键盘、另一人用手柄。
Press a key... = 请按键...
Clear = 清除
Press the key or mouse button for it. Esc stops. = 请按下对应的键或鼠标按钮。按 Esc 停止。
Click a move, then press the key or mouse button you want. F10 opens the settings menu in the game. = 点击一个动作，然后按下想用的键或鼠标按钮。游戏中按 F10 打开设置菜单。
Default keys = 默认按键
Controller = 手柄
Use a controller = 使用手柄
Any controller you plug in works, as well as the keyboard and mouse. = 插入的任何手柄都可使用，键盘和鼠标也可以。
Xbox, PlayStation, Switch and most other controllers work, wired or wireless. = Xbox、PlayStation、Switch 及大多数其他手柄均可使用，有线无线皆可。
%d controllers connected = 已连接 %d 个手柄
Connected = 已连接
None connected = 未连接
Buttons = 按钮
Speed attack = 快速攻击
Physical attack = 物理攻击
Parry = 格挡
Fierce attack = 猛烈攻击
Jump back = 后跳
Action = 动作
Special ability = 特殊能力
Ranged attack = 远程攻击
Killing move = 处决
Also selects in menus and fires when aiming a ranged attack. = 在菜单中也用于选择，瞄准远程攻击时也用于射击。
Also goes back in menus. = 在菜单中也用于返回。
Also shows level info in menus. = 在菜单中也显示关卡信息。
Opens doors, pulls levers and picks things up. = 开门、拉杆和拾取物品。
Can also be done by pressing Ranged attack and Killing move together. = 也可同时按远程攻击和处决来使用。
Hold to aim; press Speed attack to fire. = 按住瞄准；按快速攻击射击。
Press a button... = 请按按钮...
Press the button for "%s". Start, Back or Esc stops. = 请按下“%s”的按钮。按 Start、Back 或 Esc 停止。
Click a move, then press the button you want on the controller. It moves on to the next move by itself. = 点击一个动作，然后按下手柄上想用的按钮。会自动跳到下一个动作。
Connect a controller to set buttons by pressing them, or click a move to pick from a list. = 连接手柄后可通过按下按钮来设置，或点击动作从列表中选择。
Set all, one by one = 逐个设置全部
Original layout = 原始布局
Same as player 1 = 与玩家 1 相同
%s pauses and skips movies, %s is Select. The D-pad and left stick move through menus. = %s 暂停并跳过影片，%s 为选择。D-pad 和左摇杆用于菜单导航。
Controller options = 手柄选项
Second controller = 第二个手柄
Player 2 (co-op) = 玩家 2（合作）
Who controls the second player in co-op.\nWith two controllers, the first one connected is player 1 and the next is player 2. = 合作模式中由谁控制第二位玩家。\n使用两个手柄时，先连接的为玩家 1，后连接的为玩家 2。
Automatic = 自动
Xbox = Xbox
Nintendo = Nintendo
Original ("Button 7") = 原版（“Button 7”）
Keyboard keys = 键盘按键
Button names = 按钮名称
Which controller's buttons the game's hints and tutorials show, as pictures.\nAutomatic follows the controller you play with, or shows keyboard keys when none is plugged in. "Original" keeps the Xbox pictures. = 游戏提示和教程以图片显示哪种手柄的按钮。\n自动：跟随你使用的手柄，未插手柄时显示键盘按键。“原版”保留 Xbox 图片。
Which controller's buttons the game's hints and tutorials show, as pictures.\nAutomatic follows the controller you play with. "Original" keeps the game's own text. = 游戏提示和教程以图片显示哪种手柄的按钮。\n自动：跟随你使用的手柄。“原版”保留游戏自身文字。
Vibration = 震动
Controller rumble from the original Xbox version, switched back on. 0 turns it off. = 恢复原版 Xbox 的手柄震动。0 为关闭。
Stick deadzone = 摇杆死区
How far a stick must move before it counts. = 摇杆需移动多远才算输入。
Trigger sensitivity = 扳机灵敏度
How far the triggers must be pulled to count as pressed. = 扳机需按下多深才算按下。
Mouse = 鼠标
Mouse aiming = 鼠标瞄准
While the ranged attack is held, moving the mouse aims, as the left stick does on a controller. = 按住远程攻击时，移动鼠标即可瞄准，与手柄左摇杆相同。
Mouse sensitivity = 鼠标灵敏度
How far a mouse movement turns the aim (100% is the default). = 鼠标移动带动瞄准的幅度（默认 100%）。
Invert mouse up/down = 鼠标上下反转
Reverses up and down for mouse aiming: moving the mouse forward aims down. = 反转鼠标瞄准的上下方向：向前移动鼠标为向下瞄准。
Mouse in the menus = 菜单中使用鼠标
In the game's menus the mouse wheel moves up and down, a left click chooses and a right click goes back. = 游戏菜单中，鼠标滚轮上下移动，左键选择，右键返回。
Sound = 声音
Off (game's original) = 关（游戏原版）
Speakers = 扬声器
Headphones (3D surround) = 耳机（3D 环绕）
3D sound and reverb = 3D 音效和混响
Brings back the game's 3D sound and EAX reverb (echoes in caves and halls), which Windows stopped supporting after XP. Uses DSOAL and OpenAL Soft.\nHeadphones adds virtual surround (HRTF): you can hear sounds above, behind and around you. = 恢复游戏的 3D 音效和 EAX 混响（洞穴和大厅中的回声），Windows 在 XP 之后不再支持该功能。使用 DSOAL 和 OpenAL Soft。\n耳机模式增加虚拟环绕（HRTF）：可听出上方、后方和四周的声音。
Needs the Microsoft Visual C++ Redistributable (x86) from Microsoft's website. Without it the game uses its original sound. = 需要从微软官网获取 Microsoft Visual C++ Redistributable (x86)。没有它游戏将使用原版声音。
Volume = 音量
Music = 音乐
Voices = 语音
--elevated --pc " = --elevated --pc "
This game folder is protected by Windows, so settings can't be saved. Open the launcher again and allow the permission prompt. = 此游戏文件夹受 Windows 保护，无法保存设置。请重新打开启动器并允许权限请求。
That disc image isn't The Fellowship of the Ring, The Two Towers or The Return of the King for Xbox. = 该光盘镜像不是 Xbox 版 The Fellowship of the Ring、The Two Towers 或 The Return of the King。
No supported game there: choose the folder with rotk.exe, or an extracted Xbox game (with default.xbe). = 此处没有支持的游戏：请选择含有 rotk.exe 的文件夹，或已解压的 Xbox 游戏（含 default.xbe）。
Added: = 已添加：
Athelas - The Lord of the Rings games = Athelas - The Lord of the Rings 游戏
Shortcuts = 快捷方式
Start Athelas from the desktop or the Start menu. = 从桌面或开始菜单启动 Athelas。
Desktop shortcut  (made) = 桌面快捷方式（已创建）
Make a desktop shortcut = 创建桌面快捷方式
Start menu shortcut  (made) = 开始菜单快捷方式（已创建）
Add to the Start menu = 添加到开始菜单
Shortcut made on the desktop. = 已在桌面创建快捷方式。
Athelas added to the Start menu. = Athelas 已添加到开始菜单。
The shortcut couldn't be made. = 无法创建快捷方式。
Desktop shortcut: = 桌面快捷方式：
Play = 开始游戏
through Athelas = （通过 Athelas）
shortcut is on your desktop. = 的快捷方式已在桌面上。
To pin one to the taskbar or Start, right-click the shortcut and choose Pin (Windows doesn't let programs do that themselves). = 如需固定到任务栏或开始菜单，请右键点击快捷方式并选择“固定”（Windows 不允许程序自行固定）。
This window = 此窗口
Fullscreen (F11, or LT + RT together) = 全屏（F11，或同时按 LT + RT）
Borderless window (no title bar) = 无边框窗口（无标题栏）
Athelas grows with its window: drag a corner, or maximise it. Borderless: Athelas draws its own minimise, maximise and close buttons in the top-right corner; drag the strip beside them to move it. These are for Athelas itself - each game's display settings are on its Display tab. = Athelas 随窗口缩放：拖动角落或最大化。无边框：Athelas 在右上角绘制自己的最小化、最大化和关闭按钮；拖动按钮旁的空白条可移动窗口。这些仅针对 Athelas 本身 - 各游戏的显示设置在其“显示”标签页中。
Your games = 你的游戏
The launcher can keep track of every version of the games you have, wherever they are. = 启动器可记录你拥有的每个游戏版本，无论放在哪里。
(disc image) = （光盘镜像）
Show = 显示
Remove from list = 从列表中移除
Add a game folder... = 添加游戏文件夹...
Choose a game folder (with rotk.exe, or an extracted Xbox game) = 选择游戏文件夹（含 rotk.exe，或已解压的 Xbox 游戏）
Add an Xbox disc image... = 添加 Xbox 光盘镜像...
Background pictures = 背景图片
Shown behind the launcher, changing every 10 seconds. Game art is read from your own copy of each game when the launcher shows it (for The Return of the King, the PC version has the most); nothing is copied. My pictures are any PNG or JPG files you put in the backgrounds folder. = 显示在启动器背后，每 10 秒切换一次。游戏原画在启动器显示时从你自己的游戏副本中读取（The Return of the King 的 PC 版最多）；不会复制任何内容。我的图片是你放进 backgrounds 文件夹的任意 PNG 或 JPG 文件。
Open backgrounds folder = 打开背景文件夹
Show new pictures = 显示新图片
Achievements = 成就
Achievements  -  %d of %d earned = 成就  -  已获得 %d / %d
%d of %d earned = 已获得 %d / %d
Play the game once and its achievements appear here. They're earned as you play, including what your saved progress already holds. = 玩一次游戏后，其成就会显示在这里。成就在游玩时获得，也包括已有存档中的进度。
Enemies defeated: %llu = 已击败敌人：%llu
Difficulty = 难度
Damage taken = 受到伤害
How much damage you take, compared with the game. Works with the game's own difficulty setting: 50% halves the damage at any difficulty, 200% doubles it. = 相比原版，你受到的伤害倍率。与游戏自身的难度设置叠加：50% 在任何难度下伤害减半，200% 则加倍。
100%%  (game's own) = 100%%  （游戏自身）
Enemy damage = 敌人受到伤害
How much damage your hits do to enemies, compared with the game. Fights between other characters, such as your allies and their enemies, stay as they are. = 相比原版，你对敌人造成的伤害倍率。其他角色之间的战斗（如盟友与敌人）保持不变。
Unlocks = 解锁
Unlock all levels and characters = 解锁所有关卡和角色
Every level, the secret one included, and every character can be chosen from the start, as in the game's developer builds. Turning it off again shows only what you've earned. = 所有关卡（包括隐藏关卡）和所有角色从一开始即可选择，如同游戏的开发版。再次关闭则只显示已获得的内容。
All heroes in completed levels = 已通关关卡可选所有英雄
In a level you've already completed, the character select offers every hero, as the game does once it's beaten. A level you haven't completed yet keeps the game's choice, and Helm's Deep stays Gandalf's. With Unlock all levels and characters on, every hero is offered everywhere but Gimli at Helm's Deep, which doesn't load. = 在已通关的关卡中，角色选择提供所有英雄，与游戏通关后一致。未通关的关卡保持游戏的选择，圣盔谷仍为甘道夫。开启“解锁所有关卡和角色”后，所有关卡都可选所有英雄，但圣盔谷的吉姆利除外（无法加载）。
Eowyn instead of Faramir = 伊奥温替代法拉墨
Éowyn takes Faramir's place: her figure and name on the character select, her face on the HUD, and her in every level he can play, with his moves, combos, bow and upgrades. Made from her own model in Pelennor Fields when the game starts (a few seconds more). She has no voice of her own, so she fights quietly (his shouts are left out). = 伊奥温取代法拉墨：角色选择中显示她的形象和名字，HUD 上显示她的头像，在法拉墨可玩的每个关卡中都由她出场，使用他的招式、连击、弓和升级。游戏启动时由她在帕兰诺平野的模型制作（多花几秒）。她没有自己的配音，所以战斗时不出声（省略了他的呼喊）。
Language = 语言
Translation subtitles = 翻译字幕
The game's menus, prompts and spoken lines translated at the bottom of the screen, in place of the game's English subtitles. The game's own text stays as it is. Our own translations. = 游戏的菜单、提示和对白翻译显示在屏幕底部，取代游戏的英文字幕。游戏自身的文字保持不变。翻译由我们自行完成。
Cheats = 秘籍
The game's own secret codes, without entering them on the pause screen. = 游戏自带的秘籍，无需在暂停画面输入。
Invulnerable = 无敌
Enemies can't hurt you. = 敌人无法伤害你。
Infinite missiles = 无限飞弹
Arrows and throwing weapons never run out. = 箭矢和投掷武器永不耗尽。
Always devastating = 始终毁灭性
Every attack is a devastating one. = 每次攻击都是毁灭性攻击。
Perfect mode = 完美模式
The game's Perfect Mode code. = 游戏的完美模式秘籍。
Achievements and Discord = 成就和 Discord
Achievement notes = 成就提示
A note in the corner of the screen when you earn an achievement. The PC version shows it with the Vulkan renderer (the default). = 获得成就时在屏幕角落显示提示。PC 版需使用 Vulkan 渲染器（默认）。
Discord status = Discord 状态
Shows on your Discord profile that you're playing, and which level and hero, while Discord is running on this PC. Nothing is sent anywhere else. = 当此电脑上运行 Discord 时，在你的 Discord 资料中显示你正在游玩及所在关卡和英雄。不会向其他地方发送任何内容。
Update Athelas? = 更新 Athelas？
Update Athelas = 更新 Athelas
Download Athelas %s from GitHub (about 25 MB) and install it here? = 从 GitHub 下载 Athelas %s（约 25 MB）并安装到此处？
The launcher starts again when it's done. Your settings, saves and achievements are kept. = 完成后启动器会重新启动。你的设置、存档和成就都会保留。
Close the game first. = 请先关闭游戏。
Update = 更新
Not now = 暂不
Updates = 更新
Downloading Athelas %s... = 正在下载 Athelas %s...
Installing Athelas %s... = 正在安装 Athelas %s...
Athelas %s is installed. Start Athelas again to use it. = Athelas %s 已安装。请重新启动 Athelas 以使用。
This PC can run the ARM64 builds of the Xbox ports, which are faster here. They aren't installed for Athelas = 此电脑可运行 Xbox 移植版的 ARM64 版本，在此运行更快。Athelas 尚未安装它们
Your settings, saves and achievements are kept. = 你的设置、存档和成就都会保留。
Install the ARM64 builds = 安装 ARM64 版本
Athelas %s is out (you have = Athelas %s 已发布（你的版本为
Update now = 立即更新
Open the download page = 打开下载页面
Athelas = Athelas
. A newer version shows here, and under the settings, when one is out. = 。有新版本时会显示在这里和设置下方。
Look for new versions = 检查新版本
When the launcher starts, it asks GitHub for the number of the newest Athelas release. Nothing about you or your games is sent. Updates are only downloaded when you press Update now. = 启动器启动时会向 GitHub 查询最新 Athelas 版本号。不会发送任何关于你或你游戏的信息。只有按下“立即更新”时才会下载更新。
External standalone code mod ( = 外部独立代码模组（
Unknown = 未知
Gameplay = 玩法
Add a mod (.zip)... = 添加模组 (.zip)...
Choose a mod's .zip = 选择模组的 .zip
Zip files = Zip 文件
Add a code mod? = 添加代码模组？
The mod " = 模组“
" is added and ticked ( = ”已添加并勾选（
files). = 个文件）。
The mod couldn't be added: = 无法添加该模组：
This mod is a program (%s) that runs inside the game, with the same rights as the game. = 此模组是在游戏内运行的程序（%s），拥有与游戏相同的权限。
Only add it if you trust where it came from. Athelas doesn't check what it does. = 请仅在信任其来源时添加。Athelas 不会检查它的行为。
It is added to ROTK Fix's mods folder and ticked; untick it below to turn it off. = 它会被添加到 ROTK Fix 的 mods 文件夹并勾选；在下方取消勾选即可关闭。
Add it = 添加
The code mod is added ( = 代码模组已添加（
Cancel = 取消
Data mods = 数据模组
Ticked mods are used top to bottom - where two change the same file, the lower one wins. Your game's own files aren't changed. Changes apply the next time the game starts. = 勾选的模组按从上到下的顺序使用 - 两个模组修改同一文件时，靠下的生效。游戏自身文件不会被修改。更改在下次启动游戏时生效。
Remove = 移除
" removed (it is in the Recycle Bin). = ”已移除（在回收站中）。
It couldn't be removed (is the game running?). = 无法移除（游戏是否正在运行？）。
Code mods = 代码模组
Mods & Plugins = 模组和插件
Athelas supports external code mods (.dll) and asset replacements loaded dynamically without altering original game discs or archives. Below you can toggle each mod and inspect its properties. = Athelas 支持动态加载外部代码模组 (.dll) 和资源替换，不会修改原版游戏光盘或存档文件。可在下方开关各个模组并查看其属性。
Open Mods Folder = 打开模组文件夹
Refresh = 刷新
Search mods... = 搜索模组...
%d mod%s found  |  %d active = 找到 %d 个模组%s  |  %d 个已启用
No mods found in: = 在此处未找到模组：
To install a mod, drop its .dll and .ini files into that folder and press Refresh. = 安装模组：将其 .dll 和 .ini 文件放入该文件夹，然后按“刷新”。
[Active] = [已启用]
[Disabled] = [已禁用]
v%s  |  Author: %s  |  Category: %s  |  Binary: %s = v%s  |  作者：%s  |  类别：%s  |  二进制：%s
Supported Games: = 支持的游戏：
(Current) = （当前）
(Requires other LOTR game) = （需要其他 LOTR 游戏）
Controls / Hotkeys: %s = 操作 / 快捷键：%s
No mods match your search query "%s". = 没有与搜索“%s”匹配的模组。
Your saves = 你的存档
Back up saves puts a copy of this game's saves in a zip on your desktop. Restore saves puts one back - your current saves are backed up first, beside it, so nothing is lost. = “备份存档”会将此游戏的存档以 zip 复制到桌面。“恢复存档”会放回一份存档 - 当前存档会先备份在旁边，不会丢失任何内容。
Saves: %s = 存档：%s
(not found) = （未找到）
Back up saves = 备份存档
has no saves yet. = 还没有存档。
Saves backed up ( = 存档已备份（
) to your desktop: = ）到桌面：
The saves couldn't be backed up: = 无法备份存档：
Restore saves... = 恢复存档...
Choose a saves backup (a zip Athelas made) = 选择存档备份（Athelas 创建的 zip）
Restore saves? = 恢复存档？
Open saves folder = 打开存档文件夹
Open logs = 打开日志
Clear shaders... = 清除着色器...
has no saved shaders to clear. = 没有可清除的着色器缓存。
Clear shaders? = 清除着色器？
Put back the saves in %s? = 恢复 %s 中的存档？
The saves there now are replaced. They are backed up to a zip on your desktop first ("before restore"), so you can go back. = 现有存档将被替换。它们会先备份到桌面上的 zip（“before restore”），以便还原。
Restore = 恢复
Saves restored. = 存档已恢复。
Saves restored. The ones before are in = 存档已恢复。之前的存档在
on your desktop. = （桌面上）。
The saves weren't restored: = 存档未恢复：
Clear the saved shaders of %s? = 清除 %s 的着色器缓存？
The next start builds them again, so expect some stutter the first time, as on a new PC. The folder is set aside (renamed), not deleted. Your saves and settings aren't touched. = 下次启动时会重新生成，因此首次会有些卡顿，如同在新电脑上。该文件夹会被搁置（重命名），而非删除。你的存档和设置不受影响。
Shaders cleared (set aside as = 着色器已清除（已搁置为
Setup = 设置
rotk.exe not found - choose your game folder on the About tab = 未找到 rotk.exe - 请在“关于”标签页中选择游戏文件夹
ROTK Fix files = ROTK Fix 文件
Press Play to update ROTK Fix in the game folder. = 按“开始游戏”更新游戏文件夹中的 ROTK Fix。
This Athelas folder's ROTK Fix is version = 此 Athelas 文件夹中的 ROTK Fix 版本为
, not = ，而非
. Unzip the whole Athelas = 。请将完整的 Athelas
download over this folder. = 下载包解压覆盖到此文件夹。
Its ROTK-PC\pcfix folder is what Play and Set up copy into your game. = “开始游戏”和“设置”会将其 ROTK-PC\pcfix 文件夹复制到你的游戏中。
Vulkan renderer (DXVK) = Vulkan 渲染器 (DXVK)
Checking the graphics card... = 正在检测显卡...
Graphics: = 显卡：
(software) = （软件）
(integrated) = （集成）
- Vulkan too old for DXVK; Direct3D 8 is used = - Vulkan 版本过旧，无法使用 DXVK；改用 Direct3D 8
No Vulkan driver - Direct3D 8 is used = 无 Vulkan 驱动 - 使用 Direct3D 8
Sharpening, colour looks and texture filtering need the Vulkan renderer. A newer graphics driver may make it available. = 锐化、色彩风格和纹理过滤需要 Vulkan 渲染器。更新显卡驱动或可启用。
Controller support (SDL3) = 手柄支持 (SDL3)
Game settings file found = 已找到游戏设置文件
Game settings file will be created = 将创建游戏设置文件
Game folder: %s = 游戏文件夹：%s
Open game folder = 打开游戏文件夹
The Return of the King = The Return of the King
Original disc version = 原版光盘版
This is the game as installed from the disc. Its SafeDisc copy protection relies on an old Windows driver that Windows 10 and 11 block, so on its own it will not start. = 这是从光盘安装的游戏。其 SafeDisc 复制保护依赖一个旧的 Windows 驱动，而 Windows 10 和 11 会阻止该驱动，因此无法直接启动。
1. Install SafeDiscShim, a free tool that stands in for that driver (the copy protection still checks for your disc). = 1. 安装 SafeDiscShim，一款替代该驱动的免费工具（复制保护仍会检查你的光盘）。
2. Put the game disc in the drive. = 2. 将游戏光盘放入光驱。
3. Press Play and allow the Windows prompt - the disc version asks to run as administrator. = 3. 按“开始游戏”并允许 Windows 提示 - 光盘版需要以管理员身份运行。
Get SafeDiscShim (GitHub) = 获取 SafeDiscShim (GitHub)
Athelas is an unofficial, free fan launcher. With ROTK Fix it lets owners of The Lord of the Rings: The Return of the King (PC, 2003) play their own copy on modern PCs with modern display, graphics and controller support, and it starts the PC ports of their own Xbox copies too. = Athelas 是一款非官方的免费粉丝启动器。配合 ROTK Fix，拥有 The Lord of the Rings: The Return of the King（PC，2003）的玩家可在现代电脑上游玩自己的副本，享受现代显示、图形和手柄支持；它也能启动玩家自有 Xbox 副本的 PC 移植版。
Not affiliated with or endorsed by Electronic Arts, Vivendi Universal Games, New Line Cinema, Warner Bros. or the Tolkien Estate. No game files are included; you need your own copy of the game. Background art is read from your own copy. = 与 Electronic Arts、Vivendi Universal Games、New Line Cinema、Warner Bros. 或 Tolkien Estate 无关，也未获其认可。不含任何游戏文件；你需要拥有自己的游戏副本。背景图片读取自你自己的副本。
Open-source components = 开源组件
Vulkan renderer - zlib licence = Vulkan 渲染器 - zlib 许可证
Controllers and this window - zlib licence = 手柄和此窗口 - zlib 许可证
Dear ImGui = Dear ImGui
Launcher interface - MIT licence = 启动器界面 - MIT 许可证
stb_image, stb_image_write = stb_image, stb_image_write
Pictures and screenshots - public domain / MIT = 图片和截图 - 公有领域 / MIT
DSOAL, OpenAL Soft = DSOAL, OpenAL Soft
3D sound and EAX reverb - LGPL = 3D 音效和 EAX 混响 - LGPL
Uncial Antiqua, Cinzel = Uncial Antiqua, Cinzel
Fonts - SIL Open Font License = 字体 - SIL Open Font License
EB Garamond = EB Garamond
Liberation Sans = Liberation Sans
Button pictures - SIL Open Font License = 按钮图片 - SIL Open Font License
Recompiler runtime in the Xbox ports - MIT licence, (c) 2026 TGP482 = Xbox 移植版中的重编译器运行时 - MIT 许可证，(c) 2026 TGP482
toml++ = toml++
Settings files in the Xbox ports - MIT licence = Xbox 移植版中的设置文件 - MIT 许可证
Unpacking updates - MIT licence = 解压更新 - MIT 许可证
Launcher version = 启动器版本
-  made by Shagg, with Claude (Anthropic) = -  由 Shagg 与 Claude (Anthropic) 制作
Remove ROTK Fix = 移除 ROTK Fix
Takes ROTK Fix out of the game folder and puts the game's own controller and settings files back. Your saved games, screenshots, achievements and texture packs are kept. = 从游戏文件夹中移除 ROTK Fix，并恢复游戏自身的手柄和设置文件。你的存档、截图、成就和纹理包都会保留。
Remove ROTK Fix... = 移除 ROTK Fix...
Remove ROTK Fix? = 移除 ROTK Fix？
This removes ROTK Fix and its settings from the game folder, and restores the game's Input.ini and your ROTK.ini. The game will run as it did before ROTK Fix. Saved games, screenshots, achievements and texture packs are kept. = 这将从游戏文件夹中移除 ROTK Fix 及其设置，并恢复游戏的 Input.ini 和你的 ROTK.ini。游戏将恢复到安装 ROTK Fix 之前的状态。存档、截图、成就和纹理包都会保留。
ROTK Fix has been removed. = ROTK Fix 已移除。
Close = 关闭
ROTK Fix is set up in = ROTK Fix 已安装在
. Choose your settings and press Play. = 。选择设置后按“开始游戏”。
The game is in a protected folder. Windows will ask for permission to put ROTK Fix there (and each time you change its settings). = 游戏位于受保护的文件夹中。Windows 会请求权限以将 ROTK Fix 放入其中（每次更改其设置时也会请求）。
Set up with administrator permission = 以管理员权限安装
--install-to " = --install-to "
Permission was not given. = 未获得权限。
The Two Towers = The Two Towers
as it looked on the Xbox in 2003: 4:3, 30 fps, no anti-aliasing, filtering or sharpening. = 2003 年 Xbox 上的原貌：4:3、30 fps，无抗锯齿、过滤或锐化。
FOTRXbox = FOTRXbox
The Fellowship of the Ring = The Fellowship of the Ring
as it looked on the Xbox in 2002: 4:3, 30 fps, no anti-aliasing, filtering or sharpening. = 2002 年 Xbox 上的原貌：4:3、30 fps，无抗锯齿、过滤或锐化。
ROTKXbox = ROTKXbox
--import-ini " = --import-ini "
" --config " = " --config "
"fit" = "fit"
--game " = --game "
" --log " = " --log "
" --saves " = " --saves "
" --shader-cache " = " --shader-cache "
" --no-dialogs = " --no-dialogs
--ini " = --ini "
The Return of the King - PC = The Return of the King - PC
, ROTK Fix = , ROTK Fix
Vulkan: = Vulkan：
Vulkan: too old for DXVK ( = Vulkan：版本过旧，无法使用 DXVK（
Vulkan: none = Vulkan：无
Vulkan: still checking = Vulkan：仍在检测
Versions: = 版本：
r\nControllers: = r\n手柄：
Game: = 游戏：
, disc image = ，光盘镜像
, folder = ，文件夹
- Controllers: = - 手柄：
none connected = 未连接
**Which game** = **哪个游戏**
**Athelas version** = **Athelas 版本**
**What happened**\n<!-- What you saw, and what you did just before. Screenshots help. -->\n\n\n**Your PC** = **发生了什么**\n<!-- 你看到了什么，之前做了什么。截图会有帮助。 -->\n\n\n**你的电脑**
**The log**\n<!-- Drag " = **日志**\n<!-- 将 "
" from the folder Athelas just opened into this box. It has the logs and settings, with your Windows user name taken out. --> = " 从 Athelas 刚打开的文件夹拖入此框。其中包含日志和设置，你的 Windows 用户名已被移除。 -->
Report a problem = 报告问题
Something wrong? This puts the logs, the settings and a description of this PC into one zip, then opens a new report on GitHub with the details filled in. Write what happened and drag the zip in. = 出问题了？这会将日志、设置和此电脑的描述打包成一个 zip，然后在 GitHub 上打开一份已填好详情的新报告。写下发生了什么并把 zip 拖进去。
Athelas doesn't send anything itself: you see the report and choose what to post. Your Windows user name is taken out of the files; the folders your games are in stay. = Athelas 自身不会发送任何内容：你可以查看报告并决定发布什么。文件中的 Windows 用户名会被移除；游戏所在的文件夹路径会保留。
Make a problem report = 生成问题报告
Show the zip = 显示 zip
Open the report page = 打开报告页面
Saved: %s = 已保存：%s
Open log folder = 打开日志文件夹
If it keeps happening, please report it: "Report a problem" puts the logs into one zip and opens the report page on GitHub, for you to attach it. = 如果问题反复出现，请报告：“报告问题”会将日志打包成一个 zip 并打开 GitHub 上的报告页面，供你附加。
The Return of the King closed unexpectedly ( = The Return of the King 意外关闭（
). Details are in ROTKFix.log in = ）。详情见 ROTKFix.log，位于
The Return of the King (PC): closed ( = The Return of the King (PC)：已关闭（
) - Athelas = ） - Athelas
The game couldn't start = 游戏无法启动
Details are in = 详情见
The game files couldn't be found there, or they aren't = 在该位置找不到游戏文件，或它们不是
. Check the game's location in the About tab. = 。请在“关于”标签页中检查游戏位置。
This copy isn't the US release. Only the US version is supported for now. = 此副本不是美版。目前仅支持美版。
Direct3D 12 couldn't start. Update your graphics driver; the port needs a DirectX 12 graphics card. = 无法启动 Direct3D 12。请更新显卡驱动；移植版需要支持 DirectX 12 的显卡。
The graphics driver stopped responding during play = 游戏过程中显卡驱动停止响应
. Try a lower Render resolution, Anti-aliasing off or a lower frame rate on the Display and Graphics tabs, or update your graphics driver. = 。请在“显示”和“图形”标签页中尝试降低渲染分辨率、关闭抗锯齿或降低帧率，或更新显卡驱动。
The settings file is damaged = 设置文件已损坏
. Use "Reset to defaults" below, then Play again. = 。请使用下方的“恢复默认”，然后再次开始游戏。
The game couldn't start because a Windows component is missing. Installing the "Microsoft Visual C++ Redistributable (x64)" from Microsoft usually fixes this. = 缺少 Windows 组件，游戏无法启动。安装微软的“Microsoft Visual C++ Redistributable (x64)”通常可解决。
The game closed unexpectedly ( = 游戏意外关闭（
). Details are in = ）。详情见
closed normally = 正常关闭
Start anyway = 仍然启动
This copy of = 此副本
isn't the release the port was made from (the US release). Other releases may well work, but they haven't been tested and could crash.\n\nStart it anyway? = 不是移植版所基于的版本（美版）。其他版本很可能也能运行，但未经测试，可能崩溃。\n\n仍然启动？
Not started: this copy of = 未启动：此副本
isn't the US release the port was made from. = 不是移植版所基于的美版。
doesn't start = 无法启动
graphics driver stopped = 显卡驱动停止
closed ( = 已关闭（
- Athelas = - Athelas
Graphics = 图形
Network = 网络
, main screen = ，主屏幕
Desktop (%d x %d) = 桌面 (%d x %d)
The size of the picture on screen. Desktop uses the screen's own size. = 屏幕上画面的尺寸。“桌面”使用屏幕原生尺寸。
Highest (%d Hz) = 最高 (%d Hz)
Only used in fullscreen. Borderless and windowed use the desktop's refresh rate. = 仅在全屏时使用。无边框和窗口模式使用桌面刷新率。
Locate = 定位
Choose = 选择
port ( = 移植版（
%s port (%s) wasn't found. = 未找到 %s 移植版（%s）。
It is normally in the %s folder next to Athelas.exe. If you have it somewhere else, show the launcher where. = 它通常位于 Athelas.exe 旁边的 %s 文件夹中。如果放在别处，请告诉启动器位置。
Try again = 重试
A starting point for the graphics settings. Changing any of them afterwards makes it Custom. = 图形设置的起点。之后更改任何一项都会变为“自定义”。
The game was made for 30. Higher rates play at normal speed.\nIn fullscreen the screen switches to the matching refresh rate. In borderless and windowed, rates that divide evenly into your screen's refresh rate are the smoothest. = 游戏按 30 帧制作。更高帧率下游戏速度正常。\n全屏时屏幕会切换到对应刷新率。无边框和窗口模式下，能整除屏幕刷新率的帧率最流畅。
More = 更多
widescreen, light anti-aliasing and filtering, light sharpening. = 宽屏、轻度抗锯齿和过滤、轻度锐化。
widescreen, 4x anti-aliasing, 16x texture filtering, sharper textures and sharpening. = 宽屏、4x 抗锯齿、16x 纹理过滤、更清晰的纹理和锐化。
8x anti-aliasing, and drawn at 150% resolution for an even cleaner picture. = 8x 抗锯齿，并以 150% 分辨率绘制，画面更干净。
Custom: shown when you change individual settings.\nOnly Original changes the frame rate; the others keep the one chosen on the Display tab. = 自定义：更改单项设置时显示。\n只有“原版”会更改帧率；其他预设保持“显示”标签页中选择的帧率。
Smooths jagged edges (MSAA). 8x is heavy: at high frame rates 4x looks almost the same and stays smooth. = 平滑锯齿边缘（MSAA）。8x 负载很大：高帧率下 4x 效果几乎相同且保持流畅。
Crisper picture. 0 turns it off. While playing, [ switches it on and off to compare. = 画面更清晰。0 为关闭。游戏中按 [ 可开关对比。
Smooth menus and HUD = 平滑菜单和 HUD
Smooths menus, text and the HUD when they are drawn larger than the console's screen. = 菜单、文字和 HUD 绘制得比主机屏幕更大时进行平滑处理。
Original texture softness = 原版纹理柔和度
Draws textures at the detail the Xbox used at its own resolution: softer, as on a TV. = 按 Xbox 在其原生分辨率下的细节绘制纹理：更柔和，如同在电视上。
Lifts the darker parts of the picture (dark cutscenes, caves) without washing out white. = 提亮画面中较暗的部分（昏暗的过场动画、洞穴），不会让白色发灰。
HDR = HDR
How wide the camera sees, compared with the game's own. Wider shows more of the battle but makes characters look further away. = 镜头视野相对游戏原版的宽度。越宽看到的战场越多，但角色显得更远。
Shows sharper or remade pictures from texture packs. A pack goes in its own folder inside = 显示纹理包中更清晰或重制的图片。每个纹理包放在以下位置中单独的文件夹里：
For making texture packs: every picture the game uses is saved as a PNG in = 用于制作纹理包：游玩时游戏用到的每张图片都会以 PNG 保存到
Opens = 打开
Subtitles folder = 字幕文件夹
Where the subtitle files go: one .srt file per movie, named as the movie. = 字幕文件存放位置：每段影片一个 .srt 文件，以影片名称命名。
LS = LS
RS = RS
%s pauses and skips movies, %s is Back. The D-pad and left stick move through menus. One layout is used for every controller. = %s 暂停并跳过影片，%s 为返回。D-pad 和左摇杆用于菜单导航。所有手柄使用同一布局。
Controller rumble from the original Xbox version. 0 turns it off. = 原版 Xbox 的手柄震动。0 为关闭。
How far a stick must move before it counts. 0 keeps the game's own, as on the Xbox. = 摇杆需移动多远才算输入。0 保持游戏原设，与 Xbox 相同。
How far the triggers must be pulled to count as pressed. 0 keeps the game's own, as on the Xbox. = 扳机需按下多深才算按下。0 保持游戏原设，与 Xbox 相同。
Pause = 暂停
Menu up = 菜单上
Menu down = 菜单下
Menu left = 菜单左
Menu right = 菜单右
Open texture folder = 打开纹理文件夹
Location = 位置
Version = 版本
Xbox, %s copy, %s = Xbox，%s 版，%s
disc image = 光盘镜像
extracted files = 已解压文件
(title ID %08X) = （Title ID %08X）
Port = 移植版
build) = 构建）
Settings, texture packs and the log: %s = 设置、纹理包和日志：%s
Open settings folder = 打开设置文件夹
Open screenshots = 打开截图
Reset to defaults = 恢复默认
settings are back to their defaults = 设置已恢复默认
Display = 显示
Controls = 操作
Audio = 音频
About = 关于
|  port not found = |  未找到移植版
This is a %s copy. Only the US version is supported for now. = 这是 %s 版。目前仅支持美版。
Recognised, but not playable from here yet. = 已识别，但暂时无法从此处游玩。
The Xbox Return of the King needs its own PC port, which is still to be built. When it's ready, its settings will appear here and Play will start it with your game files. = Xbox 版 The Return of the King 需要专属的 PC 移植版，目前尚未完成。完成后，其设置会显示在这里，“开始游戏”将用你的游戏文件启动它。
Show its settings = 显示其设置
ROTK Fix isn't set up for this copy yet. Setting it up puts ROTK Fix's files in the game's folder, next to rotk.exe (the game's own files aren't changed). Remove ROTK Fix on the About tab takes them out again. = 此副本尚未安装 ROTK Fix。安装会将 ROTK Fix 的文件放入游戏文件夹中 rotk.exe 旁边（游戏自身文件不会改变）。在“关于”标签页中“移除 ROTK Fix”即可移除。
Set up ROTK Fix there = 在此安装 ROTK Fix
Let's find your games = 来找到你的游戏吧
This launcher plays your own copies of The Return of the King (PC or Xbox), The Two Towers (Xbox) and The Fellowship of the Ring (Xbox). Show it where your games are; it remembers them. = 此启动器可游玩你自己的 The Return of the King（PC 或 Xbox）、The Two Towers（Xbox）和 The Fellowship of the Ring（Xbox）副本。告诉它游戏在哪里，它会记住。
Xbox games = Xbox 游戏
Choose the folder you extracted an Xbox game to (the one with default.xbe), or its disc image (.iso or .xiso). Nothing is copied or changed. Only US copies are supported for now. = 选择你解压 Xbox 游戏的文件夹（含 default.xbe），或其光盘镜像（.iso 或 .xiso）。不会复制或修改任何内容。目前仅支持美版。
Choose the folder with your extracted Xbox game (default.xbe) = 选择已解压 Xbox 游戏的文件夹（default.xbe）
The Return of the King  -  PC = The Return of the King  -  PC
Choose your installed game below. ROTK Fix's files are put in the game's own folder; the game's files aren't changed, and the launcher stays where it is. = 在下方选择已安装的游戏。ROTK Fix 的文件会放入游戏自身的文件夹；游戏文件不会改变，启动器也保持原位。
No installed copy of the game was found automatically. = 未自动找到已安装的游戏。
Found on this PC: = 在此电脑上找到：
Found on this PC (supported versions first): = 在此电脑上找到（支持的版本在前）：
-  ROTK Fix already installed there = -  已安装 ROTK Fix
Use this game = 使用此游戏
Set up ROTK Fix here = 在此安装 ROTK Fix
Choose the folder myself... = 自行选择文件夹...
There is no rotk.exe in = 此处没有 rotk.exe：
. Choose the folder the game is installed in. = 。请选择游戏的安装文件夹。
Search again = 重新搜索
Updating  %d%% = 正在更新  %d%%
Update to %s = 更新到 %s
Athelas %s is out. Your settings, saves and achievements are kept. = Athelas %s 已发布。你的设置、存档和成就都会保留。
Game v1.0 = 游戏 v1.0
Disc version (protected) = 光盘版（受保护）
Unknown game version = 未知游戏版本
Game not found = 未找到游戏
Add your game on the About tab. = 请在“关于”标签页中添加游戏。
ROTK Fix ready = ROTK Fix 就绪
Files missing = 文件缺失
ROTK Fix and the Vulkan renderer are installed. = ROTK Fix 和 Vulkan 渲染器已安装。
Some ROTK Fix files are missing - see the About tab. = 部分 ROTK Fix 文件缺失 - 请查看“关于”标签页。
d3d8.dll and dinput8.dll = d3d8.dll 和 dinput8.dll
Another mod found = 发现其他模组
The = 游戏文件夹中的
in the game folder belongs to another mod (for example dgVoodoo, DXVK on its own, or a fix that came with a repack). ROTK Fix can't load while it's there.\n\nMove it out of the game folder (keep it in case you want it back), then copy ROTK Fix's = 属于其他模组（例如 dgVoodoo、单独的 DXVK 或整合包自带的修复）。它存在时 ROTK Fix 无法加载。\n\n请将其移出游戏文件夹（保留以便需要时恢复），然后重新复制 ROTK Fix 的
in again. = 。
Ready = 就绪
Not supported = 不支持
Port not found = 未找到移植版
Not playable yet = 暂不可玩
No controller = 无手柄
Connect a controller - it will be picked up automatically. = 连接手柄 - 会自动识别。
Mods = 模组
L1 / R1: tabs  ·  Options: Play  ·  Share: Save  ·  Circle: back = L1 / R1：标签页  ·  Options：开始游戏  ·  Share：保存  ·  Circle：返回
L / R: tabs  ·  +: Play  ·  –: Save  ·  B: back = L / R：标签页  ·  +：开始游戏  ·  –：保存  ·  B：返回
LB / RB: tabs  ·  Menu: Play  ·  View: Save  ·  B: back = LB / RB：标签页  ·  Menu：开始游戏  ·  View：保存  ·  B：返回
Add a game to begin = 添加游戏以开始
%d x %d  |  %s  |  %d fps  |  %s = %d x %d  |  %s  |  %d fps  |  %s
settings in its own launcher = 在其自己的启动器中设置
not playable yet = 暂不可玩
Athelas %s is out  -  press Update at the top right = Athelas %s 已发布  -  按右上角的“更新”
‹  Library = ‹  游戏库
Save = 保存
Athelas test pad = Athelas 测试面板
UP = 上
Welcome! Settings are chosen for your PC - press Play, or adjust anything first. = 欢迎！已为你的电脑选好设置 - 按“开始游戏”，或先进行调整。
Balanced graphics chosen to suit this PC's graphics - change it on the Graphics tab = 已根据此电脑的显卡选择“均衡”画质 - 可在“图形”标签页中更改
Lord of the Rings, The - The Fellowship of the Ring (USA) = Lord of the Rings, The - The Fellowship of the Ring (USA)
Lord of the Rings, The - The Two Towers (USA) = Lord of the Rings, The - The Two Towers (USA)
Lord of the Rings, The - The Return of the King (USA) = Lord of the Rings, The - The Return of the King (USA)
min played = 分钟游玩时间
Last played = 上次游玩
·  last played = ·  上次游玩
/libretro-thumbnails/Microsoft_-_Xbox/master/Named_Boxarts/ = /libretro-thumbnails/Microsoft_-_Xbox/master/Named_Boxarts/
�PNGr\n = �PNGr\n
The box art couldn't be downloaded - check the internet connection and try again. = 无法下载封面 - 请检查网络连接后重试。
Box art downloaded for = 已下载封面：
of the games (from RetroArch's libretro thumbnails). = 个游戏（来自 RetroArch 的 libretro thumbnails）。
Box art downloaded (from RetroArch's libretro thumbnails). = 封面已下载（来自 RetroArch 的 libretro thumbnails）。
THE LORD OF THE RINGS = THE LORD OF THE RINGS
Add your copy = 添加你的副本
or drop it here = 或拖放到这里
ROTK Fix couldn't be updated in the game folder ( = 无法更新游戏文件夹中的 ROTK Fix（
) - the game starts with the previous version. = ） - 游戏将以旧版本启动。
The Return of the King (PC) = The Return of the King (PC)
isn't added to Athelas any more - add it again, then make a new shortcut. = 已不在 Athelas 中 - 请重新添加，然后创建新的快捷方式。
Choose the game's folder (an extracted Xbox game, or the PC game with rotk.exe) = 选择游戏文件夹（已解压的 Xbox 游戏，或含 rotk.exe 的 PC 游戏）
Set up the PC game = 设置 PC 游戏
THE RETURN OF THE KING = THE RETURN OF THE KING
Which version would you like to play? = 你想玩哪个版本？
Settings for which version? = 设置哪个版本？
PC = PC
The original PC game, with ROTK Fix. = 原版 PC 游戏，配合 ROTK Fix。
The Xbox version: co-op, Éowyn, FSR and DLSS. = Xbox 版：合作模式、伊奥温、FSR 和 DLSS。
Remember my choice = 记住我的选择
Not added yet = 尚未添加
PC and Xbox  ·  plays the PC version = PC 和 Xbox  ·  游玩 PC 版
PC and Xbox  ·  plays the Xbox version = PC 和 Xbox  ·  游玩 Xbox 版
PC and Xbox = PC 和 Xbox
Ask which version = 询问版本
Settings = 设置
Downloading box art... = 正在下载封面...
Get box art = 获取封面
Downloads the original Xbox box art of the three games from RetroArch's collection\n(libretro thumbnails, on GitHub) into the covers folder beside Athelas.\nYour own scans there (fotr.png, tt.png, rotk.png) are used first. = 从 RetroArch 的收藏（GitHub 上的 libretro thumbnails）下载三款游戏的原版 Xbox 封面\n到 Athelas 旁边的 covers 文件夹。\n该文件夹中你自己的扫描图（fotr.png、tt.png、rotk.png）优先使用。
Music: on = 音乐：开
Music: off = 音乐：关
The game's own menu music, from your copy of the game (The Two Towers and Fellowship). M switches it. = 游戏自身的菜单音乐，来自你的游戏副本（The Two Towers 和 Fellowship）。按 M 切换。
◀ ▶  choose  ·  Cross: play  ·  Square: settings  ·  Triangle: box art = ◀ ▶  选择  ·  Cross：开始  ·  Square：设置  ·  Triangle：封面
◀ ▶  choose  ·  B: play  ·  Y: settings  ·  X: box art = ◀ ▶  选择  ·  B：开始  ·  Y：设置  ·  X：封面
◀ ▶  choose  ·  A: play  ·  X: settings  ·  Y: box art = ◀ ▶  选择  ·  A：开始  ·  X：设置  ·  Y：封面
← →  choose  ·  Enter: play = ← →  选择  ·  Enter：开始
Deutsch = Deutsch
Français = Français
Español = Español
Italiano = Italiano
Português (Brasil) = Português (Brasil)
Polski = Polski
Nederlands = Nederlands
Svenska = Svenska
Version 1.0 (large-address patched) - supported = 版本 1.0（已打大地址补丁） - 支持
Version 1.0 - supported = 版本 1.0 - 支持
Original disc version - on Windows 10/11 it needs SafeDiscShim and the game disc in the drive = 原版光盘版 - 在 Windows 10/11 上需要 SafeDiscShim 并将游戏光盘放入光驱
Unrecognised version - enhancements may not apply = 无法识别的版本 - 增强功能可能无效
LOTR The Return of the King (tm) Data = LOTR The Return of the King (tm) Data
Special = 特殊
"ROTK Fix Gamepad 2" = "ROTK Fix Gamepad 2"
; ROTK Fix Gamepad 2: player 2 in co-op, same layout as player 1r = ; ROTK Fix Gamepad 2：合作模式中的玩家 2，与玩家 1 布局相同r
Walk = 行走
Mouse1, Enter = Mouse1, Enter
LCtrl, Backspace = LCtrl, Backspace
Space, Mouse3 = Space, Mouse3
Esc = Esc
Move forward = 前进
Move back = 后退
Move left = 左移
Move right = 右移
Walk (hold) = 行走（按住）
Right stick click = 按下右摇杆
Frame = Frame
Gamepad = Gamepad
Enabled = Enabled
Eowyn = Eowyn
Notify = Notify
Discord = Discord
Window = Window
Keyboard = Keyboard
Player = Player
Video = Video
Textures = Textures
Replace = Replace
Dump = Dump
Width = Width
Height = Height
VSync = VSync
HUDEdges = HUDEdges
System = System
Mode = Mode
Launcher = Launcher
Volume_Music = Volume_Music
Volume_Voice = Volume_Voice
Volume_Sfx = Volume_Sfx
Screen and picture = 屏幕和画面
Which screen the game uses: main, or DISPLAY2 and so on = 游戏使用哪个屏幕：main，或 DISPLAY2 等
borderless, fullscreen or windowed = borderless、fullscreen 或 windowed
Renderer = 渲染器
Which DXVK inside the ROTKFix folder draws the game = 由 ROTKFix 文件夹中的哪个 DXVK 绘制游戏
Anti-aliasing: 0, 2, 4 or 8 = 抗锯齿：0、2、4 或 8
Texture filtering: 0, 2, 4, 8 or 16 = 纹理过滤：0、2、4、8 或 16
Added to the game's own brightness option (0.5-2.0) = 叠加在游戏自身的亮度选项上（0.5-2.0）
original, film, vivid or dark. ] switches while playing = original、film、vivid 或 dark。游戏中按 ] 切换
Percent of the game's own view angle (70-150) = 游戏自身视角的百分比（70-150）
Percent of the game's own (50-800) = 游戏自身数值的百分比（50-800）
Frames per second (the game was made for 60) = 每秒帧数（游戏按 60 帧制作）
Limiter = 限帧器
Fine timing window; leave as it is = 精细计时窗口；保持不变即可
3D sound and EAX reverb: speakers, headphones, or off = 3D 音效和 EAX 混响：speakers、headphones 或 off
Controllers = 手柄
Percent = 百分比
How far a trigger is pulled to count as pressed, percent = 扳机按下多深才算按下，百分比
Player 1 buttons (A B X Y LB RB LT RT LS RS, by Xbox position) = 玩家 1 按钮（A B X Y LB RB LT RT LS RS，按 Xbox 位置）
Player 2 buttons (co-op) = 玩家 2 按钮（合作）
Damage you take, % of the game's (10-500) = 你受到的伤害，游戏原值的 %（10-500）
Damage your hits do to enemies, % of the game's (10-500) = 你对敌人造成的伤害，游戏原值的 %（10-500）
Cheats: the game's own secret codes (Xbox version) = 秘籍：游戏自带的秘籍（Xbox 版）
Translation subtitles (Xbox version) = 翻译字幕（Xbox 版）
off, de, fr, es, it, pt, pl, nl, sv, ru: the game's text and spoken lines translated at the bottom of the screen = off、de、fr、es、it、pt、pl、nl、sv、ru：游戏文字和对白翻译显示在屏幕底部
Achievements (both versions; the list is in ROTKFix\achievements.txt) = 成就（两个版本；列表在 ROTKFix\achievements.txt 中）
In the background (Xbox version) = 后台（Xbox 版）
Keyboard and mouse (Xbox version; on PC the game's own keyboard controls are used) = 键盘和鼠标（Xbox 版；PC 版使用游戏自身的键盘操作）
Which player the keyboard plays as in co-op: 1 or 2 = 合作模式中键盘操控哪位玩家：1 或 2
Mouse aiming, % (10-400) = 鼠标瞄准，%（10-400）
Keys, comma separated: A-Z, 0-9, F1-F12, Space, Enter, Esc, Tab, Backspace, LShift, LCtrl, LAlt, Up, Down, Left, Right, Numpad0-9, Mouse1-Mouse5 ... = 按键，以逗号分隔：A-Z、0-9、F1-F12、Space、Enter、Esc、Tab、Backspace、LShift、LCtrl、LAlt、Up、Down、Left、Right、Numpad0-9、Mouse1-Mouse5 ...
Held: move at half speed = 按住：半速移动
Also goes back in menus = 在菜单中也用于返回
Extras = 附加
Windows on ARM (Xbox version) = ARM 版 Windows（Xbox 版）
Log = 日志
Log (ROTKFix.log) = 日志 (ROTKFix.log)
Detailed = 详细
Seconds between frame-rate lines = 帧率记录行的间隔秒数
; ROTK Fix settings - easiest to change with Athelas.exe.r\n; Edits made here are kept. README.txt explains every setting.r = ; ROTK Fix 设置 - 用 Athelas.exe 修改最方便。r\n; 在此处的修改会保留。README.txt 说明了每项设置。r
Could not write ROTKFix.ini (is the game folder read-only?). = 无法写入 ROTKFix.ini（游戏文件夹是否为只读？）。
Could not find your Documents folder for the game's ROTK.ini. = 找不到“文档”文件夹，无法写入游戏的 ROTK.ini。
Could not create the game's ROTK.ini in Documents. = 无法在“文档”中创建游戏的 ROTK.ini。
Enable32Bit = Enable32Bit
ROTKDefault = ROTKDefault
KB = KB
JS = JS
input_JS_BASE_ = input_JS_BASE_
Could not update ROTK.ini in Documents. = 无法更新“文档”中的 ROTK.ini。
Could not read Input.ini in the game folder. = 无法读取游戏文件夹中的 Input.ini。
Could not back up Input.ini. = 无法备份 Input.ini。
Input.ini does not look like the game's controller file. = Input.ini 看起来不是游戏的手柄文件。
Could not write Input.ini. = 无法写入 Input.ini。
native,builtin = native,builtin
The game was not started (the Windows permission prompt was declined). = 游戏未启动（Windows 权限请求被拒绝）。
Could not start rotk.exe (error = 无法启动 rotk.exe（错误
Could not remove = 无法移除
. Close the game and try again. = 。请关闭游戏后重试。
Removed = 已移除
Restored the previous = 已恢复之前的
Restored the game's Input.ini = 已恢复游戏的 Input.ini
Could not restore Input.ini (Input.ini.original is still there) = 无法恢复 Input.ini（Input.ini.original 仍在）
Removed the controller profiles from Input.ini = 已从 Input.ini 中移除手柄配置
Restored your game settings (ROTK.ini) = 已恢复你的游戏设置 (ROTK.ini)
Removed the game settings file ROTK Fix created (the game makes a new one) = 已移除 ROTK Fix 创建的游戏设置文件（游戏会新建一个）
Set player 1 back to keyboard in ROTK.ini = 已在 ROTK.ini 中将玩家 1 改回键盘
Removed SDL3.dll = 已移除 SDL3.dll
Could not remove the ROTKFix folder completely = 无法完全移除 ROTKFix 文件夹
Removed the ROTKFix folder, keeping your = 已移除 ROTKFix 文件夹，保留了你的
achievements and texture packs = 成就和纹理包
texture packs = 纹理包
Removed the ROTKFix folder = 已移除 ROTKFix 文件夹
Removed the Wine/Proton DLL settings for rotk.exe = 已移除 rotk.exe 的 Wine/Proton DLL 设置
cmd.exe /c for /l %i in (1,1,30) do (ping -n 2 127.0.0.1 >nul & del /f /q = cmd.exe /c for /l %i in (1,1,30) do (ping -n 2 127.0.0.1 >nul & del /f /q
2>nul & if not exist = 2>nul & if not exist
if not exist = if not exist
exit) = exit)
Inno Setup: App Path = Inno Setup: App Path
Install Dir = Install Dir
Install Path = Install Path
Folder = Folder
Path = Path
SOFTWARE\Electronic Arts = SOFTWARE\Electronic Arts
SOFTWARE\EA GAMES = SOFTWARE\EA GAMES
SOFTWARE\EA Games = SOFTWARE\EA Games
ROTK Fix is incomplete here: = 此处的 ROTK Fix 不完整：
is missing. Unzip the whole download again. = 缺失。请重新解压完整的下载包。
That is already this folder. = 这已经是此文件夹。
Windows needs administrator permission to change that folder. = Windows 需要管理员权限才能更改该文件夹。
Could not write to that folder (error = 无法写入该文件夹（错误
Could not copy = 无法复制
(is the game running?) = （游戏是否正在运行？）
Could not copy ROTKFix\ = 无法复制 ROTKFix\
(error = （错误
Could not copy ROTKFix\mods\ = 无法复制 ROTKFix\mods\
ROTK Fix = ROTK Fix
The Return of the King  -  Xbox = The Return of the King  -  Xbox
The Two Towers  -  Xbox = The Two Towers  -  Xbox
The Fellowship of the Ring  -  Xbox = The Fellowship of the Ring  -  Xbox
Unknown game = 未知游戏
US = 美版
Japanese = 日版
European = 欧版
non-US = 非美版
MICROSOFT*XBOX*MEDIA = MICROSOFT*XBOX*MEDIA
Worlds = Worlds
Data = Data
Game = Game
[Games] = [Games]
Game = = Game =
Choose your Xbox disc image = 选择你的 Xbox 光盘镜像
Xbox disc image (*.iso, *.xiso) = Xbox 光盘镜像 (*.iso, *.xiso)
All files = 所有文件
/Shagg88/Athelas/releases/latest = /Shagg88/Athelas/releases/latest
Athelas launcher = Athelas 启动器
/releases/tag/ = /releases/tag/
GET = GET
Windows doesn't let Athelas change its own folder. Download the update from its page instead. = Windows 不允许 Athelas 修改自身所在的文件夹。请改从其页面下载更新。
/Shagg88/Athelas/releases/download/ = /Shagg88/Athelas/releases/download/
/Athelas- = /Athelas-
/Shagg88/Athelas/releases/tag/ = /Shagg88/Athelas/releases/tag/
The update's checksum couldn't be found. Try again later, or download it from its page. = 找不到更新的校验值。请稍后重试，或从其页面下载。
The download didn't finish. Check the internet connection and try again. = 下载未完成。请检查网络连接后重试。
The download was damaged (its checksum doesn't match). Try again. = 下载已损坏（校验值不匹配）。请重试。
The update couldn't be opened. = 无法打开更新。
The update couldn't be unpacked ( = 无法解压更新（
Couldn't write = 无法写入
Couldn't replace = 无法替换
(is a game still running?). = （是否仍有游戏在运行？）。
The update couldn't start. = 无法启动更新。
SOFTWARE\Microsoft\Windows NT\CurrentVersion = SOFTWARE\Microsoft\Windows NT\CurrentVersion
%lu.%lu.%lu = %lu.%lu.%lu
Windows = Windows
, Wine = , Wine
(%u MB, vendor %04X device %04X = (%u MB，厂商 %04X 设备 %04X
, driver %u.%u.%u.%u = ，驱动 %u.%u.%u.%u
Windows: = Windows：
Processor: = 处理器：
(%lu threads, %s)r = （%lu 线程，%s）r
Memory: %.1f GB (%.1f GB free)r = 内存：%.1f GB（可用 %.1f GB）r
Display: %dx%d at %d Hz%s, highest %d Hz = 显示器：%dx%d，%d Hz%s，最高 %d Hz
(main) = （主）
Display scale: %u%%r = 显示缩放：%u%%r
%USERPROFILE% = %USERPROFILE%
/Users/ = /Users/
/Users/%USERNAME% = /Users/%USERNAME%
/home/ = /home/
/home/%USERNAME% = /home/%USERNAME%
bytes of the log left out here ...]r\nr = 字节日志在此省略 ...]r\nr
Athelas reports = Athelas reports
Athelas report %04u-%02u-%02u %02u%02u%02u.zip = Athelas report %04u-%02u-%02u %02u%02u%02u.zip
The report file couldn't be created in = 无法在以下位置创建报告文件：
About this PC.txt = About this PC.txt
The report couldn't be written (is the disk full?). = 无法写入报告（磁盘是否已满？）。
Data\Game\fro\fro03.scx = Data\Game\fro\fro03.scx
UI\stills1.BFF = UI\stills1.BFF
UI\stills2.BFF = UI\stills2.BFF
UI\stills3.BFF = UI\stills3.BFF
UI\stills4.BFF = UI\stills4.BFF
UI\mainmenu.BFF = UI\mainmenu.BFF
UI\options.BFF = UI\options.BFF
The port didn't answer (--version, exit = 移植版没有响应（--version，退出码
The port didn't list its settings (exit = 移植版没有列出其设置（退出码
The port's settings list couldn't be read. = 无法读取移植版的设置列表。
The port listed no settings. = 移植版没有列出任何设置。
Could not start = 无法启动
ROTK Fix Launcher = ROTK Fix 启动器
There are no saves in = 此处没有存档：
The backup couldn't be made at = 无法在以下位置创建备份：
Couldn't read = 无法读取
(is the game still running?) = （游戏是否仍在运行？）
The backup didn't check out ( = 备份校验未通过（
The backup couldn't be read back = 无法读回备份
The backup couldn't be written = 无法写入备份
That file isn't a zip Athelas can read. = 该文件不是 Athelas 可读取的 zip。
The zip has a file outside its own folders ( = 该 zip 中有文件位于其自身文件夹之外（
): not used. = ）：未使用。
The zip is empty. = 该 zip 是空的。
- before restore = - before restore
The current saves couldn't be backed up first, so nothing was changed: = 无法先备份当前存档，因此未做任何更改：
The saves folder couldn't be set aside (is the game still running?). Nothing was changed. = 无法搁置存档文件夹（游戏是否仍在运行？）。未做任何更改。
. Your saves were left as they were. = 。你的存档保持原样。
There are no saved shaders to clear. = 没有可清除的着色器缓存。
The shader folder couldn't be renamed (is the game still running?). = 无法重命名着色器文件夹（游戏是否仍在运行？）。
r\nStarted: = r\n开始：
r\nEnded: = r\n结束：
r\nPlayed: = r\n游玩时长：
r\nExit code: = r\n退出码：
r\nProgram: = r\n程序：
r\nArguments: = r\n参数：
data/ = data/
This zip has no Data folder and no .dll, so it isn't a mod Athelas knows how to add. = 此 zip 没有 Data 文件夹也没有 .dll，不是 Athelas 能添加的模组。
Nothing in the zip could be used. = zip 中没有可用的内容。
Refresh rate = 刷新率
Only used in fullscreen. Borderless and windowed use the desktop's refresh rate. 0 is the highest the screen offers. = 仅在全屏时使用。无边框和窗口模式使用桌面刷新率。0 为屏幕支持的最高值。
The size of the picture on screen, with height. 0 uses the screen's own size. = 屏幕上画面的尺寸（与高度配合）。0 使用屏幕原生尺寸。
The size of the picture on screen, with width. 0 uses the screen's own size. = 屏幕上画面的尺寸（与宽度配合）。0 使用屏幕原生尺寸。
The game is drawn at this share of the screen's size, then fitted to it. Above 100% gives a cleaner, sharper picture (supersampling) and costs speed; below 100% is faster but softer. 100% is the screen's own size. = 游戏按屏幕尺寸的此比例绘制，再适配到屏幕。高于 100% 画面更干净锐利（超采样），但更耗性能；低于 100% 更快但更模糊。100% 为屏幕原生尺寸。
50% = 50%
75% = 75%
100% (screen's own) = 100%（屏幕原生）
125% = 125%
150% = 150%
200% (supersampling) = 200%（超采样）
250% (supersampling) = 250%（超采样）
300% (supersampling) = 300%（超采样）
Smooths jagged edges (MSAA). Higher costs speed, most of all with a high render resolution. = 平滑锯齿边缘（MSAA）。越高越耗性能，渲染分辨率高时尤甚。
2x = 2x
4x = 4x
8x = 8x
Upscaler = 超分辨率
Draws the game smaller and rebuilds a sharp, smooth picture from several frames: faster, and it smooths jagged edges as well. FSR works on any graphics card (FSR 4 on the newest AMD ones); DLSS needs an NVIDIA RTX card. Replaces Render resolution and Anti-aliasing while on. DLSS takes effect at the next start. = 以较小尺寸绘制游戏，再从多帧中重建清晰平滑的画面：更快，同时也能平滑锯齿。FSR 适用于任何显卡（最新 AMD 显卡支持 FSR 4）；DLSS 需要 NVIDIA RTX 显卡。开启时取代渲染分辨率和抗锯齿。DLSS 在下次启动时生效。
AMD FSR = AMD FSR
NVIDIA DLSS = NVIDIA DLSS
Upscaler quality = 超分辨率质量
How much smaller the game is drawn for the upscaler. Native draws it at full size and only smooths it (DLAA with DLSS); Quality is the best balance; Performance and Ultra performance are fastest but softer. = 为超分辨率缩小绘制的程度。原生：全尺寸绘制，仅做平滑（DLSS 下为 DLAA）；质量：最佳平衡；性能和极致性能最快但更模糊。
Native = 原生
Performance = 性能
Ultra performance = 极致性能
16x = 16x
Shows textures at higher detail sooner. Too high can shimmer. 0.00 is the game's own. = 更早显示高细节纹理。过高可能闪烁。0.00 为游戏原设。
At high resolutions the game's textures show their full, raw detail (lava, rock and water look grainier than on a TV). This draws them at the detail the Xbox used at its own resolution: softer, as you remember them. Menus and the HUD are not changed. = 高分辨率下，游戏纹理会显示完整的原始细节（熔岩、岩石和水比在电视上更粗糙）。此选项按 Xbox 在原生分辨率下的细节绘制：更柔和，如你记忆中那样。菜单和 HUD 不受影响。
Menu pictures, icons and text that the game draws unfiltered are upscaled smoothly instead of turning into blocks at higher render resolutions. Off: as the game draws them. = 游戏未经过滤绘制的菜单图片、图标和文字会平滑放大，不会在高渲染分辨率下变成方块。关闭：按游戏原样绘制。
1.00 is the game's own picture. Higher lifts dark scenes and caves without washing out white. = 1.00 为游戏原始画面。越高越能提亮暗场景和洞穴，不会让白色发灰。
For HDR screens with Windows HDR on: fire, sky and lights shine brighter. The game was made for normal screens, so this brightens what it drew rather than adding detail. On other screens the picture stays as it is. = 适用于开启 Windows HDR 的 HDR 屏幕：火焰、天空和灯光更明亮。游戏为普通屏幕制作，因此这只是提亮原有画面，不会增加细节。其他屏幕上画面保持不变。
Shows more at the sides. Off keeps the original 4:3 picture, with bars at the sides. = 两侧显示更多内容。关闭则保持原始 4:3 画面，两侧留黑边。
Fit: the movies fill a wide screen with correct proportions (the black bars above and below the film are cut off).\nStretch: the whole movie frame is stretched to the screen.\n4:3: the movie as on the console, with bars at the sides.\nZoom: as Fit, and the movies made for a 4:3 screen fill a wide screen too, their top and bottom cut off. = 适应：影片按正确比例铺满宽屏（裁掉影片上下的黑边）。\n拉伸：整个影片画面拉伸到屏幕。\n4:3：与主机相同，两侧留黑边。\n放大：同“适应”，为 4:3 屏幕制作的影片也铺满宽屏，上下被裁切。
4:3 = 4:3
Movie subtitles = 影片字幕
Subtitles for the film clips, from subtitle files (.srt) in the subtitles folder beside the game, named as the movie (the log names each movie as it starts). The games have none of their own. = 影片片段的字幕，来自游戏旁 subtitles 文件夹中的字幕文件 (.srt)，以影片名称命名（日志会在每段影片开始时记录其名称）。游戏本身没有字幕。
The movies are only 640 x 480. This sharpens them at their own pixel size before they are stretched to your screen, so faces and edges look crisper. 0 shows them as the game always did. = 影片只有 640 x 480。在拉伸到屏幕前按原始像素尺寸锐化，使面部和边缘更清晰。0 则按游戏原样显示。
The game was made for 30 on the Xbox. Higher rates play at normal speed; movies keep their own pace. = Xbox 版按 30 帧制作。更高帧率下游戏速度正常；影片保持原有速度。
30 fps = 30 fps
60 fps = 60 fps
90 fps = 90 fps
120 fps = 120 fps
144 fps = 144 fps
165 fps = 165 fps
180 fps = 180 fps
240 fps = 240 fps
Go straight to the title screen at startup. = 启动时直接进入标题画面。
How wide the camera sees while you play, as a share of the game's own (100). Wider shows more around Frodo but makes everything look further away. Cutscenes keep their own. = 游玩时镜头的视野，相对游戏原值（100）的比例。越宽，佛罗多周围看到的越多，但一切显得更远。过场动画保持原样。
Sharper text = 更清晰的文字
The game's text (menus, hints, dialogue, the quest journal) drawn at three times its size, so it stays sharp at high resolutions. Read at start. = 游戏文字（菜单、提示、对话、任务日志）以三倍尺寸绘制，在高分辨率下保持清晰。启动时读取。
Button pictures = 按钮图片
Which controller's buttons the game's hints and menus show. Auto follows the controller you play with when the game starts. = 游戏提示和菜单显示哪种手柄的按钮。自动：跟随游戏启动时你使用的手柄。
Auto = 自动
PlayStation = PlayStation
Invert camera up/down = 镜头上下反转
Reverses up and down on the controller's right stick, which moves the camera. For players used to inverted camera controls. = 反转手柄右摇杆（控制镜头）的上下方向。适合习惯反转镜头操作的玩家。
Invert camera left/right = 镜头左右反转
Reverses left and right on the controller's right stick, which moves the camera. = 反转手柄右摇杆（控制镜头）的左右方向。
Damage you take = 受到伤害
How hard enemies hit you, as a share of the game's own (100). Lower is easier. = 敌人对你的伤害，相对游戏原值（100）的比例。越低越简单。
Damage enemies take = 敌人受到伤害
How hard your hits and shots are on enemies, as a share of the game's own (100). Higher is easier. = 你的攻击和射击对敌人的伤害，相对游戏原值（100）的比例。越高越简单。
Combat Test (unused developer arenas) = 战斗测试（未使用的开发者竞技场）
Left in the game but never switched on: in Bilbo's room in Rivendell, a choice of Frodo, Aragorn or Gandalf takes you to one of three test arenas with their own enemies. Their exits lead back to Bilbo's room. = 游戏中保留但从未启用：在瑞文戴尔比尔博的房间里，选择佛罗多、阿拉贡或甘道夫，即可进入三个测试竞技场之一，各有敌人。出口通回比尔博的房间。
New game starts at = 新游戏起点
The game has no chapter select: this starts a new game at the beginning of a later chapter instead of Bag End, to replay it. Items and quest steps from the chapters skipped are not given. Saved games are not affected. = 游戏没有章节选择：此选项让新游戏从后面某章的开头开始，而不是袋底洞，以便重玩。跳过章节的物品和任务步骤不会给予。已有存档不受影响。
The Shire (the game's own start) = 夏尔（游戏原起点）
The Old Forest = 老林子
Bree = 布理
Weathertop = 风云顶
Rivendell = 瑞文戴尔
Moria = 墨瑞亚
Lothlórien = 洛丝罗瑞恩
The River Anduin = 安都因河
Infinite health = 无限生命
The game's own secret code (Y A X B A Y): health never runs out. = 游戏自带秘籍（Y A X B A Y）：生命永不耗尽。
Infinite spirit = 无限精神
The game's own secret code (X Y A X B X): spirit never runs out. = 游戏自带秘籍（X Y A X B X）：精神永不耗尽。
Infinite ammunition = 无限弹药
The game's own secret code (X B Y A X B): arrows, stones and other ammunition never run out. = 游戏自带秘籍（X B Y A X B）：箭矢、石块等弹药永不耗尽。
Infinite Ring = 无限魔戒
The game's own secret code (Y B A B Y X): Frodo can wear the Ring without limit. = 游戏自带秘籍（Y B A B Y X）：佛罗多可无限佩戴魔戒。
Game text language = 游戏文字语言
The game's menus, hints, item descriptions, quest journal and dialogue text in another language (our own translation). The voices stay English. = 游戏的菜单、提示、物品说明、任务日志和对话文字显示为其他语言（我们自行翻译）。语音仍为英语。
English (the game's own) = English（游戏原版）
Русский = Русский
Shows sharper or remade pictures from texture packs. A pack goes in its own folder inside textures\replace; remove the folder to go back to the original pictures. = 显示纹理包中更清晰或重制的图片。每个纹理包放在 textures\replace 中单独的文件夹里；删除该文件夹即恢复原图。
For making texture packs: every picture the game uses is saved as a PNG in textures\dump as you play. Levels load a little slower the first time. Turn it off when you have what you need. = 用于制作纹理包：游玩时游戏用到的每张图片都会以 PNG 保存到 textures\dump。首次加载关卡会稍慢。获取所需后请关闭。
How far a stick must move before it counts, in % of its travel. 0 leaves it to the game, as on the Xbox; raise it if your character drifts. = 摇杆需移动多远才算输入，以行程的 % 计。0 交给游戏处理，与 Xbox 相同；角色自己移动时请调高。
How far the triggers must be pulled to count as pressed, in % of their travel. 0 leaves it to the game, as on the Xbox. = 扳机需按下多深才算按下，以行程的 % 计。0 交给游戏处理，与 Xbox 相同。
Co-op host address = 合作主机地址
Also looks for a co-op host at this address, past the local network. Empty searches the local network only. = 同时在此地址查找合作主机（局域网之外）。留空则只搜索局域网。
Attack = 攻击
The button on your controller that does this. As on the Xbox by default (the Xbox's Black and White buttons are the bumpers). = 手柄上执行此动作的按钮。默认与 Xbox 相同（Xbox 的黑白按钮对应肩键）。
Left stick click = 按下左摇杆
Crouch = 蹲下
Jump = 跳跃
Use Belt Item = 使用腰带物品
Switch Weapons / Tools = 切换武器 / 工具
Target Left = 锁定左侧目标
Target Right = 锁定右侧目标
Controllers still play the game while another window is in front. Off: only the window in front gets them, so pressing buttons in another program does nothing here. = 其他窗口在前台时手柄仍可操作游戏。关闭：只有前台窗口接收手柄输入，在其他程序中按按钮不会影响游戏。
The game's own threads take turns on one processor core, as they did on the Xbox, instead of running side by side. A little slower. Try it if the game crashes at random on a Windows on ARM PC; read at start. = 游戏自身的线程在一个处理器核心上轮流运行，如同在 Xbox 上，而不是并行运行。稍慢。如果游戏在 ARM 版 Windows 电脑上随机崩溃，可尝试开启；启动时读取。
A note in the corner of the screen when you earn an achievement. The list is on the in-game menu (F10) and in the launcher. = 获得成就时在屏幕角落显示提示。列表在游戏内菜单（F10）和启动器中。
How far a mouse movement turns the aim, in % (100 is the default). = 鼠标移动带动瞄准的幅度，以 % 计（默认 100）。
The keys that do this, comma separated ("Mouse1, Enter"); empty for none. = 执行此动作的按键，以逗号分隔（"Mouse1, Enter"）；留空为无。
Start (pause) = Start（暂停）
D-pad up = D-pad 上
D-pad down = D-pad 下
D-pad left = D-pad 左
D-pad right = D-pad 右
The game was made for 30 on the Xbox. Higher rates play at normal speed; movies keep their own pace. In fullscreen the screen switches to the matching refresh rate. In borderless and windowed, rates that divide evenly into your screen's refresh rate are the smoothest. = Xbox 版按 30 帧制作。更高帧率下游戏速度正常；影片保持原有速度。全屏时屏幕会切换到对应刷新率。无边框和窗口模式下，能整除屏幕刷新率的帧率最流畅。
With widescreen correction on, the health bar and counters sit at the edges of the wide picture instead of in the 4:3 middle. = 开启宽屏修正时，血条和计数器位于宽画面的边缘，而不是中间的 4:3 区域。
How wide the camera sees, as a share of the game's own (100). Wider shows more of the battle but makes characters look further away. = 镜头视野，相对游戏原值（100）的比例。越宽看到的战场越多，但角色显得更远。
Smooth leaf edges = 平滑树叶边缘
With anti-aliasing on, smooths the edges of leaves, grass and fences. = 开启抗锯齿时，平滑树叶、草和栅栏的边缘。
The game's text (menus, hints, subtitles, the scores) redrawn at four times its size, so it stays sharp at high resolutions. Read at start. = 游戏文字（菜单、提示、字幕、分数）以四倍尺寸重绘，在高分辨率下保持清晰。启动时读取。
Which controller's buttons the game's hints and menus show. Auto follows the controller you play with. = 游戏提示和菜单显示哪种手柄的按钮。自动：跟随你使用的手柄。
How hard enemies hit you and your allies, as a share of the chosen difficulty's own (100). Lower is easier. = 敌人对你和盟友的伤害，相对所选难度原值（100）的比例。越低越简单。
How hard you and your allies hit enemies, as a share of the chosen difficulty's own (100). Higher is easier. = 你和盟友对敌人的伤害，相对所选难度原值（100）的比例。越高越简单。
Kill points = 击杀分数
Shows the points each killing blow earns after its rating ("Excellent +150"), as The Return of the King does. Off: as the game shows it. = 像 The Return of the King 一样，在每次致命一击的评价后显示所得分数（"Excellent +150"）。关闭：按游戏原样显示。
Every level, Isildur and the extras can be chosen from the start, as once the game is beaten. Your saved progress isn't changed: turning it off again shows only what you've earned. = 所有关卡、伊西铎和额外内容从一开始即可选择，与通关后相同。存档进度不会改变：再次关闭则只显示已获得的内容。
In a level you've already completed, the level select offers every hero, Isildur too, as it does once the game is beaten. A level not completed yet keeps the game's choice; the Prologue and Weathertop keep the hero the game gives them. = 在已通关的关卡中，关卡选择提供所有英雄（包括伊西铎），与游戏通关后一致。未通关的关卡保持游戏的选择；序章和风云顶保持游戏指定的英雄。
The game's menus, prompts and descriptions translated at the bottom of the screen, as the game shows them. The game's own text stays as it is. = 游戏的菜单、提示和说明按游戏显示的样子翻译在屏幕底部。游戏自身的文字保持不变。
The game's own secret code: enemies can't hurt you. = 游戏自带秘籍：敌人无法伤害你。
The game's own secret code: every attack is a devastating one. = 游戏自带秘籍：每次攻击都是毁灭性攻击。
The game's own secret code: arrows and throwing weapons never run out. = 游戏自带秘籍：箭矢和投掷武器永不耗尽。
Slow motion = 慢动作
The game's own secret code: the game runs in slow motion. = 游戏自带秘籍：游戏以慢动作运行。
Every movie can be skipped with the controller, including the opening logos. = 所有影片都可用手柄跳过，包括开场标志。
Speed Attack / Fire = 快速攻击 / 射击
Knock Back = 击退
Fierce Attack = 猛烈攻击
Jump Back = 后跳
Xbox White = Xbox 白键
Ranged Weapon = 远程武器
Killing Move = 处决
Go straight to the title screen at startup. (The very first start, without a saved game, opens with the Helm's Deep film, whose first seconds are the logos: Skip any video lets you skip it.) = 启动时直接进入标题画面。（首次启动且没有存档时，会播放圣盔谷影片，其开头几秒是标志：开启“可跳过任何视频”即可跳过。）
On the console the opening logos can't be skipped and each story movie only after you have seen it once. This lets a button press skip any of them. = 在主机上，开场标志无法跳过，每段剧情影片也要看过一次后才能跳过。此选项让按一下按钮即可跳过任何影片。
Draw distance = 绘制距离
How far the camera sees, as a share of the game's own (100); the fog moves out with it. = 镜头可见的距离，相对游戏原值（100）的比例；雾也随之后移。
With widescreen on, the HUD keeps its shape and the health bar and counters sit at the edges of the wide picture. Off, the HUD is stretched to fill it, as on PC. = 开启宽屏时，HUD 保持原有形状，血条和计数器位于宽画面的边缘。关闭则 HUD 被拉伸铺满，与 PC 版相同。
Text drawn from the PC version's larger fonts, and the title and main menu pictures from its larger copies, so they stay sharp at high resolutions. Needs the PC version's Data folder beside ROTKFix.ini. = 使用 PC 版更大的字体绘制文字，并用其更大的图片显示标题和主菜单，在高分辨率下保持清晰。需要 ROTKFix.ini 旁有 PC 版的 Data 文件夹。
TV-safe border = 电视安全边框
The console kept a black border round the picture for old TVs, which cut off the edges. Off, the picture fills the screen. = 主机为旧电视在画面周围保留了黑边，以免边缘被裁切。关闭则画面铺满屏幕。
Which controller's buttons the game's hints show. Auto follows the controller you play with. = 游戏提示显示哪种手柄的按钮。自动：跟随你使用的手柄。
A second controller plays as player 2 in co-op. Off: only the first controller is read, so a second one (or a program that adds a pretend one) can't take over player 2. = 第二个手柄在合作模式中作为玩家 2。关闭：只读取第一个手柄，第二个手柄（或添加虚拟手柄的程序）无法接管玩家 2。
How hard enemies hit you, as a share of the chosen difficulty's own (100). Lower is easier. = 敌人对你的伤害，相对所选难度原值（100）的比例。越低越简单。
How hard your hits are on enemies, as a share of the chosen difficulty's own (100). Fights between other characters, such as your allies and their enemies, stay as they are. Higher is easier. = 你对敌人的伤害，相对所选难度原值（100）的比例。其他角色之间的战斗（如盟友与敌人）保持不变。越高越简单。
Every level, the secret one included, and every character can be chosen from the start, as in the game's developer builds. Your saved progress isn't changed: turning it off again shows only what you've earned. = 所有关卡（包括隐藏关卡）和所有角色从一开始即可选择，如同游戏的开发版。存档进度不会改变：再次关闭则只显示已获得的内容。
In a level you've already completed, the character select offers every hero, as the game does once it's beaten. A level not completed yet keeps the game's choice, and Helm's Deep stays Gandalf's. = 在已通关的关卡中，角色选择提供所有英雄，与游戏通关后一致。未通关的关卡保持游戏的选择，圣盔谷仍为甘道夫。
Éowyn instead of Faramir = 伊奥温替代法拉墨
Éowyn takes Faramir's place: her figure and name on the character select, her face on the HUD, and her in every level he can play, with his moves, combos, bow and upgrades. Made from her own model when the game starts (a few seconds more). She has no voice of her own, so she fights quietly. = 伊奥温取代法拉墨：角色选择中显示她的形象和名字，HUD 上显示她的头像，在法拉墨可玩的每个关卡中都由她出场，使用他的招式、连击、弓和升级。游戏启动时由她的模型制作（多花几秒）。她没有自己的配音，所以战斗时不出声。
The game's menus, prompts and spoken lines translated at the bottom of the screen, in place of the game's English subtitles. The game's own text stays as it is. = 游戏的菜单、提示和对白翻译显示在屏幕底部，取代游戏的英文字幕。游戏自身的文字保持不变。
The game's own secret code: its Perfect Mode. = 游戏自带秘籍：完美模式。
Speed Attack = 快速攻击
Physical Attack = 物理攻击
Ranged Attack = 远程攻击
PLAY = 开始游戏
Athelas' language = Athelas 的语言
Windows' language = Windows 的语言
You can change it later under This window, on any game's page. = 之后可在任意游戏页面的“此窗口”中更改。
Athelas' own language. The games' languages are on their Gameplay tabs.\nTranslations are written by the project; corrections are welcome on GitHub (the lang folder). = Athelas 本身的语言。游戏的语言在各自的游戏性标签页中。\n翻译由项目提供；欢迎在 GitHub（lang 文件夹）上提交更正。
◀ ▶  choose  ·  LB / RB: Play or Settings  ·  A: press  ·  Y: box art = ◀ ▶  选择  ·  LB / RB: 开始游戏或设置  ·  A: 确认  ·  Y: 封面
◀ ▶  choose  ·  L1 / R1: Play or Settings  ·  Cross: press  ·  Triangle: box art = ◀ ▶  选择  ·  L1 / R1: 开始游戏或设置  ·  Cross: 确认  ·  Triangle: 封面
◀ ▶  choose  ·  L / R: Play or Settings  ·  B: press  ·  X: box art = ◀ ▶  选择  ·  L / R: 开始游戏或设置  ·  B: 确认  ·  X: 封面
LT + RT: fullscreen = LT + RT: 全屏
L2 + R2: fullscreen = L2 + R2: 全屏
ZL + ZR: fullscreen = ZL + ZR: 全屏
F11: fullscreen = F11: 全屏
Made by Shagg = 由 Shagg 制作
