##language en
##name English
#
# OpenSGolf's English text (docs/TRANSLATING.md). One string per line: `STR_KEY  :text`. The text is everything after the
# colon, spaces included: some texts start or end with a space because the game joins them with other pieces, and the
# options of a pop-up box are the lines that start with a space. Escapes: \n a line break, \t a tab, \\ a backslash, \{
# and \} literal braces. Names in braces such as {GOLFER} or {MONEY} are filled in by the game.
#
# Much of this text is the original SimGolf's own English, kept word for word (its quirks and typos too) so the game reads
# like the original; that text remains Electronic Arts'. Where a text comes from the original program, the comment above
# it names the routine or the string address in the publisher's golf.exe that the engine's code cites.

########################################################################################################################
# Window and title screen
########################################################################################################################
# The window's title
STR_WINDOW_TITLE                        :OpenSGolf

# The title menu's labels (0x420e.. and the menu's opening 0x40f5c0)
STR_TITLE_CONTINUE                      :Continue Saved Game
STR_TITLE_NEW_GAME                      :Start New Game
STR_TITLE_SANDBOX                       :Sandbox Mode
STR_TITLE_SELECT_THEME                  :Select A Theme
STR_TITLE_CHAMPIONSHIP                  :Play a Championship
STR_TITLE_SELECT_DIFFICULTY             :Select Difficulty

# The four difficulties, easiest first (Select Difficulty, 0x43a400)
STR_DIFFICULTY_EASY                     :Easy
STR_DIFFICULTY_MODERATE                 :Moderate
STR_DIFFICULTY_DIFFICULT                :Difficult
STR_DIFFICULTY_IMPOSSIBLE               :Impossible

# The course size choice on Select Difficulty (the port's own: docs/PLAYING.md, "Course size"). {SIZE} is a size name below,
# {TILES} the map's edge in tiles, {YARDS} the edge in yards (25 a tile)
STR_COURSE_SIZE                         :Course size: {SIZE}
STR_COURSE_SIZE_DETAIL                  :{TILES} x {TILES} tiles, {YARDS} yards a side. Click to change.
STR_COURSE_SIZE_ORIGINAL                :Original
STR_COURSE_SIZE_LARGE                   :Large
STR_COURSE_SIZE_HUGE                    :Huge
STR_COURSE_SIZE_GIANT                   :Giant
STR_STYLE_GAME                          :Game: {PRESET}
STR_STYLE_ORIGINAL_DETAIL               :Exactly as it was. Click to change.
STR_STYLE_HELPERS_DETAIL                :Same play, with helpers and looks.
STR_STYLE_OPENSGOLF_DETAIL              :Helpers plus light gameplay extras.
STR_STYLE_CUSTOM_DETAIL                 :Your own mix from Preferences.

########################################################################################################################
# Title screens: Load Previous Game, Select Championship Course, Pick A Pro, Select a Theme Pack
########################################################################################################################
# The title screens' file lists: Load Previous Game, Select Championship Course, Pick A Pro (docs/DECODE_PICKAPRO.md)
STR_FILES_AUTOSAVE                      :autosave ({NAME})
# The port's own autosaves' names in the Load list (autosave.rs, comfort.rs): the two older autosaves and the quick save
STR_FILES_AUTOSAVE_2                    :autosave (Latest, one before)
STR_FILES_AUTOSAVE_3                    :autosave (Latest, two before)
STR_FILES_QUICK                         :quick save
STR_FILES_LOAD                          :Load
STR_FILES_CANCEL                        :Cancel
STR_FILES_DELETE                        :Delete
# The delete box
STR_FILES_DELETE_QUESTION               :Are you sure you want to delete {NAME}?
STR_FILES_DELETE_YES                    : Yes, delete this file.
STR_FILES_DELETE_NO                     : No, never mind.
STR_FILES_LOAD_TITLE                    :Load Previous Game
STR_FILES_CHAMP_TITLE                   :Select Championship Course
STR_FILES_PRO_TITLE                     :Pick A Pro
STR_FILES_MORE                          :(more...)
STR_FILES_NO_CHAMP_COURSE               :No course saved for championship play yet (System Functions in a game).
STR_FILES_LOADING                       :Loading...
# Load Previous Game's left panel (docs/DECODE_PICKAPRO.md 3)
STR_FILES_HOLES                         :Holes
STR_FILES_PAR                           :Par
STR_FILES_YARDS                         :Yards
STR_FILES_CASH                          :Cash
STR_FILES_FUN_RATING                    :Fun Rating
STR_FILES_LENGTH_SKILL                  :Length Skill
STR_FILES_ACCURACY_SKILL                :Accuracy Skill
STR_FILES_IMAGINATION                   :Imagination
STR_FILES_HOLE                          :Hole
STR_FILES_THEME                         : (Theme: {THEME})
STR_FILES_DESIGNED_BY                   :Designed by {DESIGNER}
STR_FILES_COURSE_RECORD                 :Course Record: {SCORE}
# Pick A Pro's left panel (docs/DECODE_PICKAPRO.md 1)
STR_FILES_PRO_SKILLS                    :{PRO}'s skills
STR_FILES_SIGNATURE_SAYING              :Signature saying:

# Select a Theme Pack's column heads (docs/DECODE_TITLE2.md 4)
STR_THEMES_STORIES                      :Stories
STR_THEMES_CHARACTERS                   :Characters
STR_THEMES_CELEBRITIES                  :Celebrities
STR_THEMES_PRO_GOLFERS                  :Pro Golfers
STR_THEMES_COURSES                      :Courses
STR_THEMES_TITLE                        :Select a Theme Pack

STR_SAVE_PROMPT                         :SAVE GAME, edit name then press Enter
# The Save dialog's button for the port's Export as scenario (docs/MODDING.md 5)
STR_SAVE_OK                             :Save
STR_SAVE_CANCEL                         :Cancel
STR_SAVE_EXPORT_SCENARIO                :Export as scenario pack (Tab)

STR_OK                                  :OK

########################################################################################################################
# Messages on the ticker (the message window, 0x40cb00)
########################################################################################################################
# The welcome for the course's theme (0x45fd80 at tick 0x20), in the exe's words (its slips included): Desert, Tropical,
# Links, Parkland; {COURSE} the course's name, {THOUSANDS} the starting cash in thousands
STR_WELCOME_DESERT                      :Welcome to the {COURSE} Country Club. What was once a vast expanse of featureless desert is now a vast expanse of featureless desert interrupted by a lonely golf clubhouse. This area is blessed with sunshine 365 days of the year. A rapidly growing population of avid golfers is demanding a larger improved course. As the new manager, can you use your §{THOUSANDS},000 budget to turn {COURSE} into a world-class golf resort?
STR_WELCOME_TROPICAL                    :Welcome to {COURSE} Golf Course. This delightful slice of tropical paradise needs only your help to become a world-class golfing destination. After all, who doesn't enjoy a little humidity - and the alligators have been really well behaved lately. With the successful conclusion of the recent mosquito eradication program and the dedication of the new 'El Presidente' international airport, {COURSE} is bursting with potential. 
STR_WELCOME_LINKS                       :Welcome to {COURSE} Golf Links.  This ancient and venerable institution has fallen upon hard times. The sheep have returned to graze the pastoral fields whereupon kings and princes did ply the game of Golfe in days of yore. But all is not lost, with a tidy sum of money acquired by liquidating your late uncle's butterfly collection and a royal deed of grant from the local magistrate, you are ready to return {COURSE} to it's former preeminence in the world of Golfe.
STR_WELCOME_PARKLAND                    :Welcome to {COURSE} Golf Club.  The unexpected passing of your great-uncle Harry has left you in possession of {COURSE}. The property includes rolling hills, crisp woodlands, and a sparkling waters. However, uncle Harry was somewhat of a lazy slacker and never built any golf holes! With the §{THOUSANDS},000 he left you can you turn {COURSE} into a world-class golf course?  Good Luck.

# {HIS} in messages about a golfer
STR_MSG_HIS                             :his
STR_MSG_HER                             :her
# The first-fee lesson (0x4c7444, 0x4c7408, 0x4c73cc, 0x4c7374, 0x4c7334); {FEE} in simoleans without a sign
STR_MSG_FIRST_GREENS_FEE                :{GOLFER} has just paid you your first greens fee of {FEE} simoleans!  Golfers pay a fee at the end of each hole - happy golfers pay higher fees, unhappy golfers pay less. Greens fees are your main source of revenue, so it pays to keep your golfers happy. Refer to your financial report for more detailed information.
# A visitor on the last hole (0x4c71c0 and the closing quote 0x4c4e54)
STR_MSG_VIP_LAST_HOLE                   :{WHO} {VISITOR} is playing the last hole on your course. He was last heard to mutter, '{REMARK}'
STR_MSG_COURSE_RECORD                   :{GOLFER} has just set a new course record of {SCORE}!
# Membership (0x4c48e8 or 0x4c4924 and its adjective, the level's name from 0x4c2a88, 0x4c48cc, then what the level brings:
# 0x4c4884, or 0x4c483c with 2 or 5 and 0x4c481c)
STR_MSG_MEMBER_APPLIES                  :{GOLFER} applies for membership at your club! 
STR_MSG_MEMBER_SILVER                   :{GOLFER} has decided to upgrade to a prestigious Silver membership at your club! Silver members will pay big bucks for an attractive home site on your course.
STR_MSG_MEMBER_GOLD                     :{GOLFER} has decided to upgrade to a coveted Gold membership at your club! Gold members like to drive around in shiny customized golf carts and pay §200 extra greens fees per hole.
STR_MSG_MEMBER_PLATINUM                 :{GOLFER} has decided to upgrade to an exclusive Platinum membership at your club! Platinum members like to drive around in shiny customized golf carts and pay §500 extra greens fees per hole.
# A golfer quits: {GOLFER} {REASON} {WHEN}. The reasons end in "after", "on" (the club thrown or wrapped) or "at" (the golfer
# hit or insulted), and {WHEN} is the matching phrase below
STR_MSG_QUIT_TOUGHER_COURSE             :will be looking for a tougher course
STR_MSG_QUIT_NEEDS_IMPROVEMENT          :thinks your course needs improvement
STR_MSG_QUIT_PUNCHED                    :has punched out another golfer
STR_MSG_QUIT_WRAPPED_CLUB               :has wrapped {HIS} club around a tree
STR_MSG_QUIT_THROWN_CLUBS               :has thrown {HIS} clubs into the lake
STR_MSG_QUIT_THIRSTY                    :is too thirsty to play any more
STR_MSG_QUIT_HUNGRY                     :is too hungry to keep playing
STR_MSG_QUIT_INSULTED                   :has insulted another golfer
STR_MSG_QUIT_TIRED                      :is too tired to continue
STR_MSG_QUIT_DISGUST                    :is leaving the course in disgust
STR_MSG_QUIT                            :{GOLFER} {REASON} {WHEN}.
STR_MSG_QUIT_RESIGNS                    : {GOLFER} resigns {HIS} membership.
STR_MSG_LEAVING_WAITING                 :{GOLFER} and {PARTNER} are leaving the course at hole {HOLE}, 'Arghh, I am so tired of waiting for these idiots!'
STR_MSG_CHALLENGE                       :{PRO} challenges {GOLFER} to a match!
# {WHEN} in the quit message: the reason's word and the hole, or the round when the golfer has played the last hole
STR_MSG_QUIT_AFTER_HOLE                 :after hole {HOLE}
STR_MSG_QUIT_AFTER_ROUND                :after today's round
STR_MSG_QUIT_AT_HOLE                    :at hole {HOLE}
STR_MSG_QUIT_AT_ROUND                   :at today's round
STR_MSG_QUIT_ON_HOLE                    :on hole {HOLE}
STR_MSG_QUIT_ON_ROUND                   :on today's round
# A hole earns a type, a Top 100 and a Top 18 rating (the hole ratings, posted with the site picture)
STR_MSG_FIRST_HOLE_TYPE                 :Hole #{HOLE} has been recognized as your first "{TYPE}" type hole.
STR_MSG_TOP_100_HOLE                    :Hole #{HOLE} (henceforth known as '{NAME}'), has been rated as one of the best 100 holes in the country by Golf Enquirer magazine! Increase greens fees by §100.
STR_MSG_TOP_18_HOLE                     :{NAME} has been rated as one of the Top 18 holes in the country by Great Golf Holes magazine! Increase greens fees by §100.
STR_MSG_HOLE_HAS_TEE                    :Hole {HOLE} already has its tee; open it before starting the next hole.
STR_MSG_MATCH_CANCELED                  :Match canceled.
# The SGA's offer (0x4c62cc, the course name, 0x4c627c, the purse, 0x4c6250, the pro's name, 0x4c6230); {PURSE} in thousands
STR_MSG_SGA_OFFER                       :The SGA is interested in holding a tournament at your course. 'We'd like to schedule the {COURSE} Open Golf Tournament here as soon as possible.' We can offer a top prize of §{PURSE},000!  Click the tournament button in the {PRO} panel to begin the tournament.
# A story's ending gives a landmark ({A_LANDMARK} is the landmark's long name as written after "a")
STR_MSG_LANDMARK_AVAILABLE              :A{A_LANDMARK} is now available in your landmarks menu.
# The design tip five months in (0x45fd80 at tick 0x1400)
STR_MSG_DESIGN_TIP                      :Building a great golf course requires imagination, intuition, persistence, and a bulldozer. The basic idea is to present the player with a variety of shots which appear challenging and require strategic thinking, but are within the player's ability. This philosophy is known as 'look hard and play easy.' Players who enjoy your course will tell their friends, return more often, and pay higher greens fees!
# The Save dialog
STR_MSG_GAME_SAVED                      :Game Saved.

# First-time narration (the switch at the end of the reaction routine 0x467a00): {GOLFER} the golfer, {HE} he or she,
# {TERRAIN} the theme's terrain name, {WHAT} the scenery name (0x407700), {CELEBRITY} the celebrity's name
STR_NARR_01_TOUGH_SHOT                  :{GOLFER} has successfully made a tough-looking shot and is enjoying your course.
STR_NARR_02_EASY_SHOT_IN                :{GOLFER} is disappointed that an easy looking shot ended up in the {TERRAIN}. If it happens again {HE} will become discouraged.
STR_NARR_03_WORSE_LOCATION              :{GOLFER} is disappointed that the shot has ended up in a worse location, the {TERRAIN}.
STR_NARR_04_NO_DANGERS                  :{GOLFER}'s next shot does not involve many dangers or hazards. Too many shots like this may tend to bore your players.
STR_NARR_05_CHALLENGING                 :{GOLFER}'s next shot looks challenging - {HE} will be happy if lands on the green or fairway.
STR_NARR_06_SLOPE                       :{GOLFER} plans to use the slope of the hill to run the ball towards the hole.
STR_NARR_08_NO_SAFE_PLACE               :{GOLFER} cannot find a safe place to aim the next shot.  This can be frustrating. Perhaps you should add more fairway to this hole.
STR_NARR_09_ALMOST_HIT                  :{GOLFER} was almost hit by a shot from another hole. This is very scary.  Try to keep your holes seperated, sometimes trees can be useful.
STR_NARR_0A_NO_PATH                     :{GOLFER} is unhappy because no path has been provided to walk through the {TERRAIN}. Press 'p' to select the path tool.
STR_NARR_0B_SCENIC                      :{GOLFER} is pleased to have a scenic {WHAT} in view for the next shot.
STR_NARR_0C_BOUNCED_OFF_TREE            :{GOLFER}'s ball just bounced off a tree. {GOLFER} will be more careful next time.
STR_NARR_0D_ENDED_UP_IN                 :{GOLFER}'s ball somehow ended up in the {TERRAIN}. {GOLFER} will be more careful next time.
STR_NARR_0E_SODA                        :{GOLFER} needs to find a soda vendor soon or {HE} will be unhappy.
STR_NARR_0F_SNACK                       :{GOLFER} needs to find a snack bar soon or {HE} will be unhappy.
STR_NARR_10_CURVED_LEFT                 :{GOLFER} is amazed that the last shot curved off to the left.
STR_NARR_11_FADED_RIGHT                 :{GOLFER} is amazed that the last shot faded off to the right.
STR_NARR_12_TASTY_SNACK                 :{GOLFER} is enjoying a tasty snack at your conveniently located snack bar.
STR_NARR_14_EYESORE                     :{GOLFER} is disappointed to see a {WHAT} in the middle of your otherwise lovely golf course.
STR_NARR_15_WAITING                     :{GOLFER} is frustrated that a lot of golfers are waiting at this hole. Placing a Ranger/Marshall near the tee will speed up play on this hole. Click the employees button on the People menu to hire course employees.
STR_NARR_16_VACATION_HOME               :{GOLFER} is excited to see {CELEBRITY}'s vacation home on your golf course.
STR_NARR_18_DANDELIONS                  :{GOLFER} is disappointed to see dandelions growing in the middle of your otherwise lovely golf course. Hire a groundskeeper to eradicate these weeds. Click the employees button on the People menu to hire course employees.
STR_NARR_19_BEVERAGE                    :{GOLFER} is enjoying a cool refreshing beverage from your friendly soda vendor.
STR_NARR_1A_BENCH_NEEDED                :{GOLFER} needs to find a bench to rest on soon or {HE} will start to slow down.
STR_NARR_1B_BENCH                       :{GOLFER} is relaxing on your comfy bench and will soon resume play with renewed energy.
STR_NARR_1C_LOVELY                      :{GOLFER} is enjoying the lovely {WHAT} you have included in your course.
STR_NARR_1D_DIFFERENT                   :{GOLFER} likes the fact that this hole is very different from the last hole.
STR_NARR_1E_SIMILAR                     :{GOLFER} dislikes the fact that this hole is very similar to the last hole. Try to vary the par and direction of your holes.
STR_NARR_1F_DIFFICULT                   :{GOLFER}'s next shot looks extremely difficult. {GOLFER} will be thrilled if it finds the green or fairway.
STR_NARR_20_DECISION                    :{GOLFER} has an interesting decision to make on this next shot. This is a characteristic of a well designed hole.
STR_NARR_23_QUIT                        :{GOLFER} has quit playing in frustration. Security may be required.
STR_NARR_24_ANGRY_GOLFER                :{GOLFER} does not enjoy seeing an angry golfer on your course.
STR_NARR_27_WILDLIFE                    :{GOLFER} is intrigued by the wildlife on your course.
STR_NARR_33_DRIVING_RANGE               :{GOLFER} appreciates the new driving range you added to your course.
STR_NARR_34_PRO_SHOP                    :{GOLFER} appreciates the new pro shop you added to your course.
STR_NARR_35_PUTTING_GREEN               :{GOLFER} appreciates the new putting green you added to your course.
STR_NARR_36_NEW_CLUB                    :{GOLFER} is using this club for the first time today. A good course will use every club in the bag.
STR_NARR_37_DRAW                        :{GOLFER} is setting up to hit a draw shot which curves from right to left.
STR_NARR_38_FADE                        :{GOLFER} is setting up to hit a fade shot which curves from left to right.
STR_NARR_39_HIGH                        :{GOLFER} is setting up to hit a high shot which will spin back once it hits the green.
STR_NARR_3C_LOW                         :{GOLFER} is setting up to hit a low shot which will run under the trees.
STR_NARR_41_CANNOT_SEE                  :{GOLFER} hit a good shot but cannot see exactly where it landed because of trees or elevation. 
# {HE} in the narration
STR_NARR_HE                             :he
STR_NARR_SHE                            :she
# The whole message: the golfer's thought in quotes, then the narration
STR_NARR_MESSAGE                        :'{THOUGHT}' {NARRATION}

# What a visitor thinks of the course at mood m (0x469a20)
STR_VIP_MOOD_0                          :I hate this stupid course!
STR_VIP_MOOD_1                          :I don't like this course much.
STR_VIP_MOOD_2                          :I'm not having much fun today.
STR_VIP_MOOD_3                          :This course is almost adequate.
STR_VIP_MOOD_4                          :Well, I guess this course is OK.
STR_VIP_MOOD_5                          :This course is quite nice.
STR_VIP_MOOD_6                          :This is a really good course.
STR_VIP_MOOD_7                          :This course is excellent.
STR_VIP_MOOD_8                          :This is the best course I've ever played!
STR_VIP_MOOD_LEAVING                    :I hate this course! I'm leaving!
# Special visitors (0x4676e0 names; {SUFFIX} is " II", " III", ... for the second, third, ... of a kind)
STR_VIP_NAME_COMMISSIONER               :I.M. Picky{SUFFIX}
STR_VIP_NAME_CEO                        :J.P. Bigdome{SUFFIX}
STR_VIP_NAME_HEIRESS_IVANA              :Ivana Richman
STR_VIP_NAME_HEIRESS_AGNES              :Agnes Heffledorp
STR_VIP_CEO                             :Corporate CEO
STR_VIP_COMMISSIONER                    :County commissioner
STR_VIP_HEIRESS                         :Wealthy Heiress
# The visitor arrives (0x4d3af0, 0x4d3a88, 0x4d3a14 after 0x4d3b78); {LEAD} is the rating sentence below
STR_VIP_CEO_PLAYING                     :{WHO} {VISITOR} is playing your course today. If he likes your course he may invest in a seat on your board of directors!
STR_VIP_COMMISSIONER_PLAYING            :{LEAD} and your fame is spreading. {WHO} {VISITOR} is playing your course today. If he likes your course he may approve a request to purchase more land!
STR_VIP_HEIRESS_PLAYING                 :{LEAD} and your fame is spreading. {WHO} {VISITOR} is playing your course today. If she enjoys her round she may donate a valuable scenic landmark to your course.
# The verdict at the end of the round (0x4266b0); {QUIT} is the partner sentence (0x4c70c4, 0x4c70ac) or nothing, {REMARK} the
# visitor's mood remark
STR_VIP_PARTNER_QUIT                    :My partner {PARTNER} has quit, even though 
STR_VIP_CEO_NEEDS_MORE_HOLES            :Corporate CEO {VISITOR} has decided not to invest in your course. 'Good course, needs more holes' he says.
STR_VIP_CEO_NO                          :Corporate CEO {VISITOR} has decided not to invest in your course. '{QUIT}{REMARK}' he fumes.
STR_VIP_COMMISSIONER_YES                :County commissioner {VISITOR} has decided to approve an expansion request! 'I'll be back again if your {GOAL}', he says.
STR_VIP_COMMISSIONER_NO                 :County commissioner {VISITOR} has decided not to approve your expansion request. '{QUIT}{REMARK}' he comments.
STR_VIP_HEIRESS_NO                      :Wealthy Heiress {VISITOR} has decided not to donate a landmark to your course. '{QUIT}{REMARK}' she comments. 'I'll be back in a few months.'
STR_VIP_EFFECT_HAPPY_THOUGHTS           :golfers will have happy thoughts.
STR_VIP_EFFECT_NO_DANDELIONS            :no dandelions will appear.
STR_VIP_EFFECT_STORIES                  :golfer stories will proceed happily.
STR_VIP_GOAL_FUN_UP_TO                  :fun rating is up to {RATING}
STR_VIP_CELEBRITY_HOME                  :International {KIND} {CELEBRITY} has purchased a vacation home at your golf course!
# The rating sentence that leads the commissioner's and the heiress's arrival ({LEAD}); a skill rating reads 123.45
STR_VIP_FUN_RATING_UP_TO                :Your Fun Rating is up to {RATING}
STR_VIP_SKILL_RATING_UP_TO              :Your Skill Rating is up to {RATING}
# The visitor's goal for the next visit ({GOAL}): the commissioner's reads "is over", the heiress's "is up to"
STR_VIP_GOAL_FUN_OVER                   :fun rating is over {RATING}
STR_VIP_GOAL_SKILL_OVER                 :skill rating is over {RATING}
STR_VIP_GOAL_SKILL_UP_TO                :skill rating is up to {RATING}
# The CEO invests (0x4c71b0, 0x4c7124, 0x4c7100)
STR_VIP_CEO_YES                         :Corporate CEO {VISITOR} has decided to invest in your course. 'I'll give you §{MONEY} for a seat on the board' he says.
# The heiress's landmark's effect ({EFFECT}); {PRO} is the player's pro
STR_VIP_EFFECT_SKILLS                   :{PRO}'s skills will improve rapidly.
# The heiress donates (0x4c6fa4, 0x4c6f88, the landmark's name with its article, 0x4c6f54, the effect, 0x4c6e78, the short name,
# 0x4c6e54, the price, 0x4c6e38, the goal, 0x4c6df8); {A_LANDMARK} is the landmark's long name as written after "a"
STR_VIP_HEIRESS_YES                     :Wealthy Heiress {VISITOR} has decided to donate a{A_LANDMARK} to your course! In the area near this landmark {EFFECT} Go to 'Landmarks' under the Improvements menu to place your landmark. Additional {LANDMARK}s can be added to your course for §{MONEY}. 'I'll be back if your {GOAL}', she says.

# A famous golfer's challenge (0x4c6ba4, 0x4c6b68, 0x4c6b58, 0x4c6b44, 0x4c6b2c / 0x4c6b18, 0x4c6afc, 0x4c6af4, 0x4c6ad0,
# 0x4c6aa0): the challenge, the pro's best skills ({SKILLS} joined with STR_CHALLENGE_AND), the pro panel hint
STR_CHALLENGE_WAGER                     :Famous golfer {PRO} challenges you to a match at your course with a wager of §{HOLE_MONEY} per hole and §{MATCH_MONEY} for the match! 
STR_CHALLENGE_PROUD                     :{HE} is proud of {HIS} {PERCENT}0 percent skill rating in {SKILLS}
STR_CHALLENGE_SHE                       :She
STR_CHALLENGE_HE                        :He
STR_CHALLENGE_HER                       :her
STR_CHALLENGE_HIS                       :his
STR_CHALLENGE_AND                       : and 
STR_CHALLENGE_CLICK                     :. Click on the match icon on the {PRO} panel when you are ready to start the match.

# Match money at the end of a hole (0x4c7324, 0x4c7314, 0x4c730c, 0x4c7300 or 0x4c72f8, 0x4c4944) and of the match (0x4c72dc
# with 0x4c72d0, 0x4c72b4 or 0x4c72a8)
STR_MATCH_WIN_HOLE                      :{GOLFER} wins hole #{HOLE} by a score of {SCORE} to {OTHER_SCORE}! Collect §{MONEY}.
STR_MATCH_LOSE_HOLE                     :{GOLFER} wins hole #{HOLE} by a score of {SCORE} to {OTHER_SCORE}. Pay §{MONEY}.
STR_MATCH_END_LOSE                      :At the end of the match, you lose §{MONEY}.
STR_MATCH_END_TIED                      :At the end of the match, the score is tied.
STR_MATCH_END_WIN                       :At the end of the match, you win §{MONEY}.
STR_MATCH_EVEN_PAR                      :even par
STR_MATCH_UNDER_PAR                     :{STROKES} under par
STR_MATCH_OVER_PAR                      :{STROKES} over par
STR_MATCH_TIED_AT                       :{GOLFER} and {OTHER} are tied at {SCORE}.
# The match standing after the last hole (one shot, or more)
STR_MATCH_LEADS_BY_ONE                  :{GOLFER} leads {OTHER} by {SHOTS} shot.
STR_MATCH_LEADS_BY                      :{GOLFER} leads {OTHER} by {SHOTS} shots.
STR_MATCH_TRAILS_BY_ONE                 :{GOLFER} trails {OTHER} by {SHOTS} shot.
STR_MATCH_TRAILS_BY                     :{GOLFER} trails {OTHER} by {SHOTS} shots.

# A remarkable shot (0x407e00), in pieces: the golfer's name, then a good shot's verb (0x4c508c / 0x4c5080 / 0x4c5074 /
# 0x4c5068), "tricky " or "tough " (0x4c5060 / 0x4c5058), the club (0x4c5040 / 0x4c5050 / the club and 0x4c5048), the yards
# (0x4c5038), where it went (0x4c4ff8 / 0x4c502c, 0x4c5024 or 0x4c501c and 0x4c5010 / 0x4c4fe8 / 0x4c4fd0); a bad shot's verb
# (0x4c50a8 / 0x4c50b4 / 0x4c50c0 / 0x4c50cc), the club, 0x4c509c and the ground's name; then the hole (0x4c4fc8, the hole's
# name, 0x4c4fc4)
STR_SHOT_LAUNCHES                       : launches a 
STR_SHOT_SNAKES                         : snakes a 
STR_SHOT_KNOCKS                         : knocks a 
STR_SHOT_LOFTS                          : lofts a 
STR_SHOT_TRICKY                         :tricky 
STR_SHOT_TOUGH                          :tough 
STR_SHOT_DRIVE                          :drive 
STR_SHOT_PUTT                           :putt 
STR_SHOT_CLUB                           :{CLUB} shot 
STR_SHOT_YARDS                          :{YARDS} yards 
STR_SHOT_INTO_THE_HOLE                  :into the hole
STR_SHOT_INCHES                         :inches from the hole
STR_SHOT_WITHIN_FEET                    :to within {FEET} feet of the pin
STR_SHOT_WITHIN_YARDS                   :to within {YARDS} yards of the pin
STR_SHOT_FAIRWAY                        :safely onto the fairway
STR_SHOT_YANKS                          : yanks a 
STR_SHOT_FLUBS                          : flubs a 
STR_SHOT_SCUFFS                         : scuffs a 
STR_SHOT_FLUFFS                         : fluffs a 
STR_SHOT_INTO_THE                       : into the 
STR_SHOT_AT_HOLE                        : at {HOLE}!  
# The partner's reaction (0x4c4fac, 0x4c4f54, 0x4c4f48 with 0x4c4f38 and 0x4c4f30 / 0x4c4f28, 0x4c4f78 with 0x4c4f94 /
# 0x4c4f90 and 0x4c4f6c, 0x4c4f98 with his / her and 0x4c4f88)
STR_SHOT_HIS                            :his
STR_SHOT_HER                            :her
STR_SHOT_PARTNER_AMAZED                 :{PARTNER} looks on in amazement.
STR_SHOT_PARTNER_DELIGHTED              :{PARTNER} is equally delighted.
STR_SHOT_PARTNER_RATS                   :'Rats', {PARTNER} mutters to {HIMSELF}.
STR_SHOT_HIMSELF                        :himself
STR_SHOT_HERSELF                        :herself
STR_SHOT_PARTNER_CONGRATULATES          :{PARTNER} congratulates {HIS} partner.
STR_SHOT_PARTNER_EYES                   :{PARTNER} can not believe {HIS} eyes.
# The pro's skill after a remarkable shot (0x4c3f70, the name, 0x4c4e64, the skill and 0x4c4e60; 0x4c4ef0, the skill,
# 0x4c4ed8, the level, 0x4c4ed0; at the cap 0x4c4e88, the next class and 0x4c4e7c; a bad shot 0x4c4f14 / 0x4c4f00, the skill,
# 0x4c4ef8)
STR_SHOT_NEW_SKILL                      : {GOLFER} acquires a new skill: {SKILL}!
STR_SHOT_SKILL_IMPROVES                 : {GOLFER}'s '{SKILL}' skill improves to {LEVEL}0%! 
STR_SHOT_SKILL_CAP                      :To further improve this skill you will need expand your course to a {RANK} course. 
STR_SHOT_SKILL_LOSS                     : {GOLFER} loses 10% of {HIS} {SKILL} skill.

# What each building does, as the unlock message tells it (kinds 6..14)
STR_UNLOCK_PUTTING_GREEN                : allows your golfers with imagination ability to improve their putting.
STR_UNLOCK_SNACK_BAR                    : will feed golfers who get hungry and provide some extra revenue.
STR_UNLOCK_PRO_SHOP                     : allows your accurate golfers to improve their equipment.
STR_UNLOCK_SWIM_CLUB                    : helps your players to begin play with a better attitude.
STR_UNLOCK_DRIVING_RANGE                : allows your long hitters to improve the length of their shots.
STR_UNLOCK_CART_GARAGE                  : increases your players speed of play.
STR_UNLOCK_MARINA                       : increases the value of all homes and lots at your course.
STR_UNLOCK_RESORT_HOTEL                 : keeps your players from getting tired towards the end of their round.
STR_UNLOCK_AIRSTRIP                     : allows you to charge higher greens fees at your course.
# The course rank upgrade (0x40e5f0) on reaching 6, 10 and 18 holes
STR_UNLOCK_RANK                         : Your course is now upgraded from a {FROM} to a {TO} course. This will DOUBLE your tournament prize monies if your course passes the more stringent SGA evaluation. 
STR_UNLOCK_RANK_EMPLOYEES               :In addition you may now hire more experienced employees, for a slightly higher salary of course.
STR_UNLOCK_RANK_BUILDINGS               :In addition you may build upgraded buildings which are more effective.
STR_UNLOCK_NEW_FACILITIES               : As your course grows you can add new facilities. 
STR_UNLOCK_NEW_PLAYERS                  : New players are flocking to your golf course. 
STR_UNLOCK_BUILDING                     :You may now build a {BUILDING}. A {BUILDING}{WHAT}

########################################################################################################################
# The event log: the End of Year report's highlights and the Histograph
########################################################################################################################
# The monthly event log as the year-end screen (0x44cff0) and the Histograph write it
STR_LOG_HOLE_OPENED                     :Hole {HOLE} opened.
STR_LOG_BUILT                           :{BUILDING} built.
STR_LOG_BUILDING                        :Building
STR_LOG_WON_MATCH                       :Won match vs. {PRO}
STR_LOG_A_PRO                           :a pro
STR_LOG_TOP_100                         :Hole {HOLE} rated top 100.
STR_LOG_TOP_18                          :Hole {HOLE} rated top 18.
STR_LOG_CELEBRITY_HOME                  :{CELEBRITY} buys a home.
STR_LOG_A_CELEBRITY                     :A celebrity
STR_LOG_GARY_GOLF                       :Gary Golf
STR_LOG_TOURNAMENT_PLACE                :{PRO} places {PLACE} in tournament.
STR_LOG_CEO                             :J.P. Bigdome joins the board.
STR_LOG_HAPPY_ENDING                    :Happy Ending: {STORY}
STR_LOG_LAND                            :Additional land purchased.
STR_LOG_HEIRESS                         :Ivana donates a {LANDMARK}

########################################################################################################################
# Golfers' thoughts (text routine 0x469b00) and what they put in them
########################################################################################################################
# Terrain nouns put into thoughts: the single name, then the group name (trees use the group name in most remarks)
STR_THOUGHT_TERRAIN_TEE                 :tee
STR_THOUGHT_TERRAIN_TEE_GROUP           :tee box
STR_THOUGHT_TERRAIN_GREEN               :green
STR_THOUGHT_TERRAIN_GREEN_GROUP         :green
STR_THOUGHT_TERRAIN_FAIRWAY             :fairway
STR_THOUGHT_TERRAIN_FAIRWAY_GROUP       :fairway
STR_THOUGHT_TERRAIN_ROUGH               :rough
STR_THOUGHT_TERRAIN_ROUGH_GROUP         :rough
STR_THOUGHT_TERRAIN_DEEP_ROUGH          :deep rough
STR_THOUGHT_TERRAIN_DEEP_ROUGH_GROUP    :deep rough
STR_THOUGHT_TERRAIN_MOUNDS              :mounds
STR_THOUGHT_TERRAIN_MOUNDS_GROUP        :mounds
STR_THOUGHT_TERRAIN_SAND_TRAP           :sand trap
STR_THOUGHT_TERRAIN_SAND_TRAP_GROUP     :sand
STR_THOUGHT_TERRAIN_WASTE_BUNKER        :waste bunker
STR_THOUGHT_TERRAIN_WASTE_BUNKER_GROUP  :waste area
STR_THOUGHT_TERRAIN_POT_BUNKER          :pot bunker
STR_THOUGHT_TERRAIN_POT_BUNKER_GROUP    :pot bunker
STR_THOUGHT_TERRAIN_RAVINE              :ravine
STR_THOUGHT_TERRAIN_RAVINE_GROUP        :ravine
STR_THOUGHT_TERRAIN_BRUSH               :brush
STR_THOUGHT_TERRAIN_BRUSH_GROUP         :brush
STR_THOUGHT_TERRAIN_ROCKS               :rocks
STR_THOUGHT_TERRAIN_ROCKS_GROUP         :rocks
STR_THOUGHT_TERRAIN_TREE                :tree
STR_THOUGHT_TERRAIN_TREE_GROUP          :trees
STR_THOUGHT_TERRAIN_PINE                :pine
STR_THOUGHT_TERRAIN_PINE_GROUP          :pines
STR_THOUGHT_TERRAIN_PALM                :palm
STR_THOUGHT_TERRAIN_PALM_GROUP          :palms
STR_THOUGHT_TERRAIN_ELM                 :elm
STR_THOUGHT_TERRAIN_ELM_GROUP           :elms
STR_THOUGHT_TERRAIN_WATER               :water
STR_THOUGHT_TERRAIN_WATER_GROUP         :water
STR_THOUGHT_TERRAIN_WETLANDS            :wetlands
STR_THOUGHT_TERRAIN_WETLANDS_GROUP      :wetlands
STR_THOUGHT_TERRAIN_MARSH               :marsh
STR_THOUGHT_TERRAIN_MARSH_GROUP         :marsh
STR_THOUGHT_TERRAIN_OUT_OF_BOUNDS       :out of bounds
STR_THOUGHT_TERRAIN_OUT_OF_BOUNDS_GROUP :out of bounds
STR_THOUGHT_TERRAIN_BUILDING            :building
STR_THOUGHT_TERRAIN_BUILDING_GROUP      :buildings
# Pet names a partner adds to a remark ({PET} in the lines below)
STR_THOUGHT_PET_HONEY                   :, honey
STR_THOUGHT_PET_SUGAR                   :, sugar
STR_THOUGHT_PET_DEAR                    :, dear
STR_THOUGHT_PET_SWEETIE                 :, sweetie
# Scenery names (0x407700) put into thoughts as {WHAT}
STR_THOUGHT_FEATURE_VIEW                :view
STR_THOUGHT_FEATURE_HOME_SITE           :home site
STR_THOUGHT_FEATURE_FLOWERBED           :flowerbed
STR_THOUGHT_FEATURE_LANDMARK            :landmark
STR_THOUGHT_FEATURE_RED_POPPY_BED       :red poppy bed
STR_THOUGHT_FEATURE_ORANGE_FLOWERBED    :orange flowerbed
STR_THOUGHT_FEATURE_PURPLE_IRIS_PATCH   :purple iris patch
STR_THOUGHT_FEATURE_BLUE_FOXGLOVE       :blue foxglove
STR_THOUGHT_FEATURE_PINK_SAGE_BUSH      :pink sage bush
STR_THOUGHT_FEATURE_AQUA_HIBISCUS       :aqua hibiscus
STR_THOUGHT_FEATURE_ORANGE_BOUGAINVILLEA:orange bougainvillea
STR_THOUGHT_FEATURE_PURPLE_ORCHID       :purple orchid
STR_THOUGHT_FEATURE_BLUE_HYDRANGEA      :blue hydrangea
STR_THOUGHT_FEATURE_RED_ROSE_BUSH       :red rose bush
STR_THOUGHT_FEATURE_GREEN_FLOWERBED     :green flowerbed
STR_THOUGHT_FEATURE_YELLOW_DAISY_BED    :yellow daisy bed
STR_THOUGHT_FEATURE_WHITE_CARNATION     :white carnation
STR_THOUGHT_FEATURE_MYSTERIOUS_BONES    :mysterious bones
STR_THOUGHT_FEATURE_ORNAMENTAL_GRASS    :ornamental grass
STR_THOUGHT_FEATURE_ROCK_FORMATION      :rock formation
STR_THOUGHT_FEATURE_SCENIC_TREE         :scenic tree
STR_THOUGHT_FEATURE_NATURAL_BRIDGE      :natural bridge
STR_THOUGHT_FEATURE_ROSE_BUSH           :rose bush
STR_THOUGHT_FEATURE_RHODODENDRON        :rhododendron
STR_THOUGHT_FEATURE_SCENIC_CACTUS       :scenic cactus
STR_THOUGHT_FEATURE_SCENIC_BRIDGE       :scenic bridge
STR_THOUGHT_FEATURE_FOUNTAIN            :fountain
STR_THOUGHT_FEATURE_WILDFLOWER          :wildflower
# Golfer thoughts by mood event (text routine 0x469b00). {PLACE} is one of the two place phrases, {TERRAIN} a terrain noun
STR_THOUGHT_PLACE_UNDER                 :under the {TERRAIN}
STR_THOUGHT_PLACE_IN                    :in the {TERRAIN}
STR_THOUGHT_01_HOWD_YOU_LIKE            :How'd you like that shot, {PARTNER}?
STR_THOUGHT_01_NOTHIN_BUT               :Oh yeah, nothin' but {TERRAIN}!
STR_THOUGHT_01_SO_GOOD                  :Whoa, I am so GOOD!
STR_THOUGHT_01_I_ROCK                   :Oh yeah, I rock!
STR_THOUGHT_01_PARTNER_COULDNT          :{GOLFER}, I couldn't do it any better!
STR_THOUGHT_01_PARTNER_SOOOO_GOOD       :{GOLFER}, you are soooo GOOD!
STR_THOUGHT_01_PARTNER_GREAT_SHOT       :{GOLFER}, what a great shot!
STR_THOUGHT_01_PARTNER_TRULY_ROCK       :{GOLFER}, you truly rock!
STR_THOUGHT_02_HA_YOURE                 :Ha, {GOLFER}, you're {PLACE}!
STR_THOUGHT_02_OH_DARN_YOURE            :Oh darn, you're {PLACE}{PET}!
STR_THOUGHT_02_DARN_IM                  :Darn, I'm {PLACE}!
STR_THOUGHT_03_EVEN_BETTER              :You look even better {PLACE}, {GOLFER}.
STR_THOUGHT_03_NOW_YOURE                :Oh, {GOLFER}, now you're {PLACE}!
STR_THOUGHT_03_PREFER_BEING             :You prefer being {PLACE}, do you?
STR_THOUGHT_03_NOW_IM                   :{EXCLAMATION}, now I'm {PLACE}!
STR_THOUGHT_03_EXCL_GREAT               :Great
STR_THOUGHT_03_EXCL_OH_NO               :Oh no
STR_THOUGHT_03_EXCL_SWELL               :Swell
STR_THOUGHT_03_EXCL_LOVELY              :Lovely
STR_THOUGHT_04_ONLY_YOU                 :Only you could miss this shot, {GOLFER}.
STR_THOUGHT_04_PRETTY_EASY              :This shot looks pretty easy. Yawn.
STR_THOUGHT_05_CAREFUL_OF               :Careful of the {TERRAIN}{PET}.
STR_THOUGHT_05_SAY_HELLO                :Say hello to Mr. {TERRAIN} for me, {GOLFER}.
STR_THOUGHT_05_GOING_INTO               :You're going into the {TERRAIN}, {GOLFER}.
STR_THOUGHT_05_WATCH_OUT                :Watch out for the {TERRAIN}, {GOLFER}.
STR_THOUGHT_05_STAY_AWAY                :Eeek, I gotta stay away from the {TERRAIN}.
STR_THOUGHT_25_HIT_IT_PAST              :Eeek, I gotta hit it past the {TERRAIN}.
STR_THOUGHT_26_WATCH_OUT_FOR            :Eeek, I gotta watch out for the {TERRAIN}.
STR_THOUGHT_06_USE_THE_SLOPE            :I'll use the slope on this shot.
STR_THOUGHT_07_RIDING_OVER_BRIDGE       :I love riding over this scenic bridge.
STR_THOUGHT_07_WALKING_OVER_BRIDGE      :I love walking over this scenic bridge.
STR_THOUGHT_08_WHO_DESIGNED             :Who designed this #@%&! course?
STR_THOUGHT_09_ALMOST_HIT_ME            :Hey, that ball almost hit me!
# {THIS} is "these" for a plural terrain name, else "this"
STR_THOUGHT_0A_THESE                    :these
STR_THOUGHT_0A_THIS                     :this
STR_THOUGHT_0A_MUST_I_WALK              :Must I walk through {THIS} {TERRAIN}?
# {ADJ} is "nice" or "beautiful"
STR_THOUGHT_0B_NICE                     :nice
STR_THOUGHT_0B_BEAUTIFUL                :beautiful
STR_THOUGHT_0B_LOOK_AT_THIS             :Look at this {ADJ} {WHAT}{PET}.
STR_THOUGHT_0B_CHECK_OUT                :Check out this {ADJ} {WHAT}!
STR_THOUGHT_0C_DARN_THAT                :Darn that stupid {TERRAIN}!
STR_THOUGHT_0D_HEAR_A_SPLASH            :Did I hear a splash, {GOLFER}?
STR_THOUGHT_0D_DROWNED_IT               :Argh, I drowned it!
STR_THOUGHT_0D_SWIM                     :Did my ball go for a swim?
STR_THOUGHT_0D_IN_THE_DRINK             :Nooooo, I'm in the drink!
STR_THOUGHT_0E_THIRSTY                  :I'm getting a little thirsty.
STR_THOUGHT_0F_HUNGRY                   :I'm starting to get hungry.
STR_THOUGHT_10_HOOKED                   :Gosh, I kinda hooked that shot.
STR_THOUGHT_11_SLICED                   :Oops, I really sliced that shot.
STR_THOUGHT_12_GOOD_SNACK               :There's nothing like a good snack on the course.
# The end of a hole: the score word, then a remark ({SCORE} {REMARK})
STR_THOUGHT_SCORE_TRIPLE_EAGLE          :Triple Eagle!
STR_THOUGHT_SCORE_DOUBLE_EAGLE          :Double Eagle!
STR_THOUGHT_SCORE_EAGLE                 :Eagle!
STR_THOUGHT_SCORE_BIRDIE                :Birdie!
STR_THOUGHT_SCORE_PAR                   :Par.
STR_THOUGHT_SCORE_BOGEY                 :Bogey.
STR_THOUGHT_SCORE_DOUBLE_BOGEY          :Double Bogey.
STR_THOUGHT_SCORE_TRIPLE_BOGEY          :Triple Bogey.
STR_THOUGHT_SCORE_ARGGG                 :Arggg!
STR_THOUGHT_13_TOO_HARD                 :This hole is too hard.
STR_THOUGHT_13_TOO_EASY                 :This hole is too easy.
STR_THOUGHT_17_TOO_HARD_EASY            :This hole is too hard/easy.
STR_THOUGHT_13_LENGTH_HELPS             :My length skill helps on this hole.
STR_THOUGHT_13_REWARDS_ACCURACY         :This hole rewards my accuracy.
STR_THOUGHT_13_IMAGINATIVE              :I had to use some imaginative shots here.
STR_THOUGHT_13_TAKE_THAT                :take that, loser!
STR_THOUGHT_13_YOU_WERE_LUCKY           :you were lucky on this hole.
STR_THOUGHT_13_HOLE_DONE                :{SCORE} {REMARK}
STR_THOUGHT_14_UGLY                     :Gee, what an ugly {WHAT}.
STR_THOUGHT_15_SLOWPOKES                :I'm tired of waiting for these slowpokes.
STR_THOUGHT_16_A_MOVIE_STAR             :a movie star
STR_THOUGHT_16_THATS_HOUSE              :Hey, that's {CELEBRITY}'s house!
STR_THOUGHT_18_SOMETHING_GROWING        :Yuck, there's something growing here that shouldn't be.
STR_THOUGHT_19_FOAMY_BEVERAGE           :Ahhh, a cool foamy beverage.
STR_THOUGHT_1A_YOU_LOOK_TIRED_PET       :You look a bit tired{PET}.
STR_THOUGHT_1A_YOU_LOOK_TIRED           :You look a bit tired, {GOLFER}.
STR_THOUGHT_1A_GETTING_TIRED            :I'm starting to get tired.
STR_THOUGHT_1B_COMFORTABLE_BENCH        :This bench is so comfortable.
STR_THOUGHT_1C_LOVELY_PET               :Look at that lovely {WHAT}{PET}.
STR_THOUGHT_1C_LOVELY_PARTNER           :Look at that lovely {WHAT}, {PARTNER}.
STR_THOUGHT_1C_MY_LOVELY                :My, that's a lovely {WHAT}.
STR_THOUGHT_1C_WHAT_A_NICE              :Oh, what a nice {WHAT}!
STR_THOUGHT_1C_LIKING                   :I am liking that {WHAT}.
STR_THOUGHT_1C_COOL                     :Gee, that's a cool {WHAT}!
STR_THOUGHT_1D_VARIETY                  :I like the variety on this course.
STR_THOUGHT_1E_DOGLEG_LEFT              :Great, another dogleg left.
STR_THOUGHT_1E_DOGLEG_RIGHT             :Yawn, another dogleg right.
STR_THOUGHT_1E_ANOTHER_PAR              :Wow, yet another par {PAR}.
STR_THOUGHT_1E_LIKE_THE_LAST            :This hole is like the last hole.
STR_THOUGHT_1F_NEVER_SEEN               :I've never seen such {TERRAIN}!
STR_THOUGHT_1F_TON_OF                   :I see a ton of {TERRAIN}.
STR_THOUGHT_1F_LOOK_AT_ALL              :Look at all the {TERRAIN}!
STR_THOUGHT_1F_ANY_MORE                 :Could there be any more {TERRAIN}?
STR_THOUGHT_20_LONG_OR_SAFE             :Should I go long or play it safe?
STR_THOUGHT_21_LEFT_OR_RIGHT            :Hmmm, should I go left or right?
STR_THOUGHT_22_THANKS_FOR_ASKING        :Great, thanks for asking!
STR_THOUGHT_22_THANKS_FOR_NOTICING      :Good, thanks for noticing.
STR_THOUGHT_22_ENCOURAGEMENT            :Thanks for the encouragement.
STR_THOUGHT_3A_TRYING_TO_PLAY           :Hey, I'm trying to play golf here!
STR_THOUGHT_3A_FINE_THANKS              :Ummm, fine thanks.
STR_THOUGHT_3A_LOUSY                    :Lousy, now that you mention it.
STR_THOUGHT_23_NEVER_AGAIN              :I will never play this game again!
STR_THOUGHT_23_HATE_MY_CLUBS            :I hate my clubs, I hate my hat, I hate this course!
STR_THOUGHT_23_SCREAM                   :I am so mad I could just scream!
STR_THOUGHT_23_PIECE_OF_ME              :Come on, you want a piece of me?
STR_THOUGHT_24_GUY_CRAZY                :That guy's gone crazy.
STR_THOUGHT_24_SHE_FLIPPED              :Whoa, she's flipped out.
STR_THOUGHT_27_CRITTER                  :critter
STR_THOUGHT_27_SCARED                   :I guess I scared that little {ANIMAL}.
STR_THOUGHT_27_FRIGHTENED               :I think I frightened that poor {ANIMAL}.
STR_THOUGHT_28_OH_MAMA                  :Oh mama!
STR_THOUGHT_28_OHH_BABY                 :Ohh baby!
STR_THOUGHT_28_YES                      :Yes!
STR_THOUGHT_28_GADZOOKS                 :Gadzooks!
STR_THOUGHT_28_OH_YEAH                  :Oh yeah!
STR_THOUGHT_28_SMOKER                   :A smoker!
STR_THOUGHT_28_SCREAMER                 :A screamer!
STR_THOUGHT_28_NAILED_IT                :Nailed it!
STR_THOUGHT_29_CLEAN_AND_SHINY          :Clean and shiny.
STR_THOUGHT_29_HIT_IT_STRAIGHT          :Now I'll hit it straight.
STR_THOUGHT_2A_LUCKY_BOUNCE             :Lucky bounce, {GOLFER}!
STR_THOUGHT_2B_STEEP_SLOPE              :Must I walk up this steep slope?
STR_THOUGHT_2C_NICE_LANDMARK            :Never mind... nice landmark, though.
STR_THOUGHT_2D_UPHILL                   :Hmmm, a tricky uphill shot.
STR_THOUGHT_2E_DOWNHILL                 :OK, a nice downhill shot.
STR_THOUGHT_2F_ATTITUDE                 :{PARTNER}, your attitude stinks.
STR_THOUGHT_2F_STOP_WHINING             :Stop whining and play, {PARTNER}.
STR_THOUGHT_2F_TALK_TO_THE_HAND         :Talk to the hand, {PARTNER}.
STR_THOUGHT_2F_CONCENTRATING            :Quiet, {PARTNER}, I'm concentrating.
STR_THOUGHT_30_WHAT_DO_YOU_DO           :So what do you do, {PARTNER}?
STR_THOUGHT_31_THIS_AND_THAT            :Oh, this and that.
STR_THOUGHT_31_IM_A                     :I'm a {JOB}.
# Building remarks: "{FIRST}..." then "...{SECOND}"
STR_THOUGHT_33_HELPED_DISTANCE          :really helped my distance.
STR_THOUGHT_34_IMPROVED_ACCURACY        :really improved my accuracy.
STR_THOUGHT_35_IMPROVED_PUTTING         :really improved my putting.
STR_THOUGHT_33_DRIVING_RANGE            :driving range
STR_THOUGHT_34_PRO_SHOP                 :pro shop
STR_THOUGHT_35_PUTTING_GREEN            :putting green
STR_THOUGHT_33_NEW_HAS                  :This new {BUILDING} has
STR_THOUGHT_33_UPGRADED_HAS             :This upgraded {BUILDING} has
STR_THOUGHT_33_DELUXE_HAS               :Our deluxe {BUILDING} has
STR_THOUGHT_33_SECOND                   :...{SECOND}
STR_THOUGHT_33_FIRST                    :{FIRST}...
STR_THOUGHT_36_USE_MY_CLUB              :I'll use my {CLUB} for this shot.
STR_THOUGHT_37_DRAW                     :I'll draw this shot from right to left.
STR_THOUGHT_38_FADE                     :I'll fade this shot from left to right.
STR_THOUGHT_39_HIGH_AND_SOFT            :I'll bring this ball in high and soft.
STR_THOUGHT_3C_LOW_UNDER                :I'll run this ball low under the {TERRAIN}.
STR_THOUGHT_3C_LOW                      :I'll run this ball low.
STR_THOUGHT_3B_LAST_TIME                :I had a {SCORE} on this hole last time.
STR_THOUGHT_3B_TOP_18                   :This hole is rated in the top 18 in the country.
STR_THOUGHT_3B_TOP_100                  :You know, {PARTNER}, hole {HOLE} is a top 100 hole.
STR_THOUGHT_3B_ALWAYS_LIKED             :I've always liked this hole.
STR_THOUGHT_3D_HOW_ARE_YOU              :How are you today, {PARTNER}?
STR_THOUGHT_3D_FINE                     :Fine.
STR_THOUGHT_3D_NEW_CLUBS                :Are those new clubs?
STR_THOUGHT_3D_BROTHER_IN_LAW           :They belong to my brother-in-law.
STR_THOUGHT_3D_GREAT_DAY                :Looks like a great day for golf.
STR_THOUGHT_3D_SURE_DOES                :Sure does.
STR_THOUGHT_3D_BIRDS_SINGING            :Listen to those birds singing.
STR_THOUGHT_3D_ANY_BETTER               :It doesn't get any better than this.
STR_THOUGHT_3D_PREPARE_AMAZED           :Prepare to be amazed.
STR_THOUGHT_3D_MAGIC_TIME               :It's magic time.
STR_THOUGHT_3D_TEE_OFF_FIRST            :Shall I tee off first?
STR_THOUGHT_3D_DONT_CARE                :I don't care.
STR_THOUGHT_3F_A_GAME                   :I brought my A game today.
STR_THOUGHT_3F_TROPHY_NOW               :Might as well just give me the trophy now.
STR_THOUGHT_3F_CADDIE                   :I hope my caddie counted my clubs.
STR_THOUGHT_3F_LOSERS_GO_HOME           :You losers might as well go home now.
STR_THOUGHT_3F_GOOD_TO_BE_BACK          :It's good to be back on the course.
STR_THOUGHT_3F_GREAT_TOURNAMENT         :Wasn't that a great tournament, {PARTNER}?
STR_THOUGHT_3F_TICKETS                  :I've already got tickets for the next one.
STR_THOUGHT_3F_COULD_HAVE_WON           :I think I could have won that tournament.
STR_THOUGHT_41_DIDNT_SEE                :I didn't see where that shot landed.
# The course opinion at the end of a hole (0x469a20), by mood
STR_THOUGHT_OPINION_0                   :I hate this stupid course.
STR_THOUGHT_OPINION_1                   :I don't like this course much.
STR_THOUGHT_OPINION_2                   :I'm not having much fun today.
STR_THOUGHT_OPINION_3                   :This course is almost adequate.
STR_THOUGHT_OPINION_4                   :Well, I guess this course is OK.
STR_THOUGHT_OPINION_5                   :This course is quite nice.
STR_THOUGHT_OPINION_6                   :This is a really good course.
STR_THOUGHT_OPINION_6_SURPRISING        :This is a really surprising course.
STR_THOUGHT_OPINION_7                   :This course is excellent!
STR_THOUGHT_OPINION_7_FASCINATING       :This course is fascinating.
STR_THOUGHT_OPINION_8                   :This is the best course I've ever played!
STR_THOUGHT_OPINION_8_INTERESTING       :yet this is a most interesting course.
STR_THOUGHT_OPINION_LEAVING             :I hate this course. I'm leaving.

# Stock heads' signature sayings (table 0x4d55e8 +4, event 0x3e): men's heads 0..18, then women's; PARTNER is replaced by
# the partner's name
STR_SIGNATURE_MAN_0                     :Praise the Lord for this fabulous day.
STR_SIGNATURE_MAN_1                     :Dig my groovy head covers, PARTNER.
STR_SIGNATURE_MAN_2                     :PARTNER, wouldn't you love a new set of encyclopedias?
STR_SIGNATURE_MAN_3                     :PARTNER, do you hear an ambulance?
STR_SIGNATURE_MAN_4                     :Surf's up, dude.
STR_SIGNATURE_MAN_5                     :Someday this will all be mine.
STR_SIGNATURE_MAN_6                     :I should be studying for finals.
STR_SIGNATURE_MAN_7                     :A couple of aspirin will take care of that.
STR_SIGNATURE_MAN_8                     :PARTNER, keep your head down - swing easy.
STR_SIGNATURE_MAN_9                     :I'm in the mood for a hostile takeover.
STR_SIGNATURE_MAN_10                    :Did you know those mushrooms are edible?
STR_SIGNATURE_MAN_11                    :PARTNER, guess how much I'm worth.
STR_SIGNATURE_MAN_12                    :I'm in the groove. C'mon let's move.
STR_SIGNATURE_MAN_13                    :Golf is cool, you know.
STR_SIGNATURE_MAN_14                    :PARTNER, you appear to have some envy issues.
STR_SIGNATURE_MAN_15                    :This course may require further study.
STR_SIGNATURE_MAN_16                    :Get in touch with your inner swing plane.
STR_SIGNATURE_MAN_17                    :PARTNER, just grip it and rip it man.
STR_SIGNATURE_MAN_18                    :Look at all shades of green.
STR_SIGNATURE_WOMAN_0                   :One, two, three, SWING!
STR_SIGNATURE_WOMAN_1                   :This is my good side.
STR_SIGNATURE_WOMAN_2                   :Could I be more perky?
STR_SIGNATURE_WOMAN_3                   :Where does it hurt, PARTNER?
STR_SIGNATURE_WOMAN_4                   :You say hello, I say bub bye
STR_SIGNATURE_WOMAN_5                   :...and I'm working on my tan.
STR_SIGNATURE_WOMAN_6                   :Memo to self: stay in control.
STR_SIGNATURE_WOMAN_7                   :This just in: Yippee! Film at 11.
STR_SIGNATURE_WOMAN_8                   :YOU CALL THAT A SWING, MAGGOT!
STR_SIGNATURE_WOMAN_9                   :Now Bobby Jones, HE was a golfer.
STR_SIGNATURE_WOMAN_10                  :I give myself two thumbs up!
STR_SIGNATURE_WOMAN_11                  :PARTNER, do you like brownies?
STR_SIGNATURE_WOMAN_12                  :Ouch, I hurt my typing finger.
STR_SIGNATURE_WOMAN_13                  :So far, I give myself a B+.
STR_SIGNATURE_WOMAN_14                  :PARTNER, I'm gonna request a mistrial.
STR_SIGNATURE_WOMAN_15                  :And my hair still looks fabulous.
STR_SIGNATURE_WOMAN_16                  :I just about got this game figured out.
STR_SIGNATURE_WOMAN_17                  :I give that shot a perfect 10.
STR_SIGNATURE_WOMAN_18                  :This course is a masterpiece.

# The Customise screen's dialogue row labels (pointer table 0x4c2cc0)
STR_SAYING_LABEL_SIGNATURE              :Signature saying
STR_SAYING_LABEL_GOOD_SHOT              :Made good shot
STR_SAYING_LABEL_TOO_EASY               :Too easy shot
STR_SAYING_LABEL_HARD_SHOT              :Hard shot
STR_SAYING_LABEL_REALLY_HARD            :Really hard shot
STR_SAYING_LABEL_BAD_SHOT               :Hit bad shot
STR_SAYING_LABEL_WORSE_SHOT             :Hit worse shot
STR_SAYING_LABEL_ALMOST_HIT             :Almost hit by ball
STR_SAYING_LABEL_HIT_TREE               :Hit a tree
STR_SAYING_LABEL_WATER                  :Hit into the water
STR_SAYING_LABEL_SCENIC                 :Notices scenic improvement
STR_SAYING_LABEL_UGLY                   :Notices ugly item
STR_SAYING_LABEL_ANIMAL                 :Notices animal
STR_SAYING_LABEL_LONG_WAIT              :Long wait at tee
STR_SAYING_LABEL_THIRSTY                :Getting thirsty
STR_SAYING_LABEL_FOUND_DRINK            :Found a drink
STR_SAYING_LABEL_HUNGRY                 :Getting hungry
STR_SAYING_LABEL_FOUND_FOOD             :Found some food
STR_SAYING_LABEL_TIRED                  :Getting tired
STR_SAYING_LABEL_FOUND_BENCH            :Found a bench

# Club names by club number (0x40a9a0)
STR_CLUB_DRIVER                         :Driver
STR_CLUB_3_WOOD                         :3 Wood
STR_CLUB_4_WOOD                         :4 Wood
STR_CLUB_2_IRON                         :2 Iron
STR_CLUB_3_IRON                         :3 Iron
STR_CLUB_4_IRON                         :4 Iron
STR_CLUB_5_IRON                         :5 Iron
STR_CLUB_6_IRON                         :6 Iron
STR_CLUB_7_IRON                         :7 Iron
STR_CLUB_8_IRON                         :8 Iron
STR_CLUB_9_IRON                         :9 Iron
STR_CLUB_LOB_WEDGE                      :Lob Wedge
STR_CLUB_SAND_WEDGE                     :Sand Wedge
STR_CLUB_PUTTER                         :Putter

########################################################################################################################
# The advisor's line over the pro (main frame 0x41676d)
########################################################################################################################
# The advisor's line over the pro (main frame 0x41676d)
STR_ADVISOR_PRESS_H                     :Press 'h' to open the hole.
STR_ADVISOR_BUILD_GREEN                 :Now we need to build a green.
STR_ADVISOR_BUILD_TEE                   :First we need to build a tee.
STR_ADVISOR_FIRST_HOLE                  :Let's build our first golf hole.
STR_ADVISOR_FAIRWAY_SAND                :We might add some fairway or sand traps.
STR_ADVISOR_CLICK_BUILD_COURSE          :Click on the big 'Build Course' button.
STR_ADVISOR_BUILD_MORE                  :We've built one hole, let's build more!
STR_ADVISOR_GOLFERS_COMING              :Here come some golfers!
STR_ADVISOR_FUN_RATING                  :This hole has a {PERCENT}% fun rating.
STR_ADVISOR_PRACTICE_ROUND              :I'm ready for a practice round.
STR_ADVISOR_TOURNAMENT                  :I'm ready to play a tournament.
STR_ADVISOR_EACH_HOLE_DIFFERENT         :I like to make each hole different.
STR_ADVISOR_FLOWERS_BENCHES             :Some flowers and benches will cheer our golfers.
STR_ADVISOR_PATHS                       :Adding paths will help speed up play.
STR_ADVISOR_SLOPES                      :Slopes affect the bounce and roll of the ball.
STR_ADVISOR_BUILDINGS_PATH              :Buildings need a path to the clubhouse.
STR_ADVISOR_BUILDINGS_IMPROVE           :Buildings are one way to improve our course.
STR_ADVISOR_EMPLOYEE_GREAT_JOB          :{EMPLOYEE} is doing a great job.
STR_ADVISOR_HIRE_EMPLOYEES              :If you hire employees I won't have to do everything myself!

########################################################################################################################
# Short notes at the bottom of the screen (toasts)
########################################################################################################################
# Championship files saved from a game (Shift+F7, Shift+F8): the toasts
STR_TOAST_CHAMP_NO_SAVE_IN_TOURNAMENT   :Cannot save course during a tournament.
STR_TOAST_CHAMP_COURSE_SAVED            :{COURSE} saved for championship play.
STR_TOAST_COULD_NOT_SAVE                :Could not save: {ERROR}
STR_TOAST_CHAMP_PRO_SAVED               :{PRO} saved for championship play.
STR_TOAST_CHAMP_PRO_NOT_SAVED           :Could not save the pro.
# Toasts of the building and terrain tools
STR_TOAST_NOT_OPERATIONAL               :WARNING: Your {BUILDING} will not be operational until you have a path connecting it to your clubhouse.
STR_TOAST_NOT_ENOUGH_MONEY              :You don't have enough money.
STR_TOAST_CHANGE_COSTS                  :This change costs {COST}. You have only {CASH}.
STR_TOAST_BUILDING_DEMOLISHED           :Building demolished
STR_TOAST_BUILD_MORE_HOLES              :Build more holes to unlock this building
STR_TOAST_NO_UPGRADES_YET               :Sorry, upgraded buildings are not available until you build beyond 9 holes.
STR_TOAST_NO_FURTHER_UPGRADE            :You cannot upgrade this building any further.
STR_TOAST_NO_ROOM                       :There is no room for that building there
STR_TOAST_LOT_NOT_ATTRACTIVE            :This is not a very attractive location for a building lot. Home buyers like water, woods, and grass near a golf hole with a good fun factor.
STR_TOAST_EMPLOYEE_POSTED               :{EMPLOYEE} will work around here
STR_TOAST_EMPLOYEE_CLICK                :Click the course where the {EMPLOYEE} should work
# the typo is the exe's
STR_TOAST_BUILDING_LOCKED               :This building is will become available as you build additional holes.
STR_TOAST_NO_HOME_SITES                 :No home sites are free: each Silver (or better) member buys one lot.
STR_TOAST_NO_LANDMARK                   :The club has no landmark to place yet.
STR_TOAST_CANNOT_RENAME                 :Employees cannot be renamed yet
STR_TOAST_PRO_ALREADY_PLAYING           :{PRO} is already playing
STR_TOAST_PRO_NEEDS_HOLE                :Your pro needs at least one hole to play
STR_TOAST_NO_CHALLENGE                  :No famous golfer has challenged you yet
STR_TOAST_ROUND_CANT_START              :The round can't start now
STR_TOAST_NO_ROUND_TO_CANCEL            :There is no round to cancel
STR_TOAST_NEED_MONEY_PROPERTY           :You need more money before you can purchase this property.
STR_TOAST_NO_TOURNAMENT_OFFER           :The SGA has not offered you a tournament yet
STR_TOAST_TOURNAMENT_CANCELED           :The tournament has been canceled.
STR_TOAST_COULD_NOT_LOAD_GAME           :Could not load the saved game: {ERROR}
STR_TOAST_COULD_NOT_LOAD_COURSE         :Could not load the course: {ERROR}
STR_TOAST_COULD_NOT_SAVE_GAME           :Could not save the game: {ERROR}
# Toasts of the keyboard
STR_TOAST_CANCEL_ROUND                  :Are you sure you want to cancel this round? Press N again to cancel.
STR_TOAST_SPEED_NORMAL                  :Normal speed
STR_TOAST_SPEED_FAST                    :Fast (x2)
STR_TOAST_SPEED_FASTEST                 :Fastest (x4)
STR_TOAST_HOLE_NEEDS_TEE_GREEN          :A new hole needs a tee and a green

# Why an item cannot go on a tile (the building tool, 0x41f34e)
STR_ERROR_CANT_BUILD_THERE              :Can't build there.
STR_ERROR_CANT_BUILD_BENCH              :Can't build bench there.
STR_ERROR_CANT_BUILD_BRIDGE             :Can't build bridge there.
# What the player sees when they ask for HD graphics and there is no pack
STR_ERROR_NO_HD_PACK                    :No HD art pack found. Make one from your own copy of the game: Preferences, Graphics, Make HD graphics from my SimGolf files... (or tools/hd_pack, see docs/HD.md). Staying with Classic graphics.
# Errors reading a saved game
STR_ERROR_FILE_NOT_FOUND                :{FILE}: not found
STR_ERROR_NOT_A_SAVED_GAME              :{FILE}: not a saved game
STR_ERROR_COULD_NOT_WRITE               :{FILE}: could not write
STR_ERROR_THEME_NOT_LOADED              :could not load the theme

########################################################################################################################
# The course view: pause line, hole label, tool under the pointer, Shot Analysis, touch buttons
########################################################################################################################
# "Paused" and " Fast" at the top of the screen (font 0x519948)
STR_PAUSED                              :Paused
STR_PAUSED_FAST                         : Fast

# Hole type names by skill mask (0x4c2a28)
STR_HOLE_TYPE_BREATHER                  :Breather
STR_HOLE_TYPE_FREEWAY                   :Freeway
STR_HOLE_TYPE_PRECISE                   :Precise
STR_HOLE_TYPE_CHALLENGE                 :Challenge
STR_HOLE_TYPE_CREATIVE                  :Creative
STR_HOLE_TYPE_HEROIC                    :Heroic
STR_HOLE_TYPE_STRATEGIC                 :Strategic
STR_HOLE_TYPE_CLASSIC                   :Classic
# Proper hole names, indexed by hole number, one table per par (0x407280): women's names for par 3 (0x4c2e88), trees and
# shrubs for par 4 (0x4c2e38), dark places for the rest (0x4c2ed8)
STR_HOLE_NAME_PAR3_1                    :Alexandra
STR_HOLE_NAME_PAR3_2                    :Belinda
STR_HOLE_NAME_PAR3_3                    :Carmen
STR_HOLE_NAME_PAR3_4                    :Dorothy
STR_HOLE_NAME_PAR3_5                    :Elizabeth
STR_HOLE_NAME_PAR3_6                    :Faith
STR_HOLE_NAME_PAR3_7                    :Gisele
STR_HOLE_NAME_PAR3_8                    :Hope
STR_HOLE_NAME_PAR3_9                    :Ingrid
STR_HOLE_NAME_PAR3_10                   :Jacqueline
STR_HOLE_NAME_PAR3_11                   :Lara
STR_HOLE_NAME_PAR3_12                   :Melinda
STR_HOLE_NAME_PAR3_13                   :Naomi
STR_HOLE_NAME_PAR3_14                   :Priscilla
STR_HOLE_NAME_PAR3_15                   :Roxanne
STR_HOLE_NAME_PAR3_16                   :Sarah
STR_HOLE_NAME_PAR3_17                   :Valerie
STR_HOLE_NAME_PAR3_18                   :Zelda
STR_HOLE_NAME_PAR4_1                    :Olive
STR_HOLE_NAME_PAR4_2                    :Dogwood
STR_HOLE_NAME_PAR4_3                    :Peach
STR_HOLE_NAME_PAR4_4                    :Crab Apple
STR_HOLE_NAME_PAR4_5                    :Magnolia
STR_HOLE_NAME_PAR4_6                    :Juniper
STR_HOLE_NAME_PAR4_7                    :Pampas
STR_HOLE_NAME_PAR4_8                    :Jasmime
STR_HOLE_NAME_PAR4_9                    :Cherry
STR_HOLE_NAME_PAR4_10                   :Camellia
STR_HOLE_NAME_PAR4_11                   :Daisy
STR_HOLE_NAME_PAR4_12                   :Golden Bell
STR_HOLE_NAME_PAR4_13                   :Azalea
STR_HOLE_NAME_PAR4_14                   :Chinese Fir
STR_HOLE_NAME_PAR4_15                   :Firethorn
STR_HOLE_NAME_PAR4_16                   :Redbud
STR_HOLE_NAME_PAR4_17                   :Nandina
STR_HOLE_NAME_PAR4_18                   :Holly
STR_HOLE_NAME_PAR5_1                    :Pride
STR_HOLE_NAME_PAR5_2                    :Inferno
STR_HOLE_NAME_PAR5_3                    :Fortress
STR_HOLE_NAME_PAR5_4                    :The Siren
STR_HOLE_NAME_PAR5_5                    :Centaur
STR_HOLE_NAME_PAR5_6                    :Styx
STR_HOLE_NAME_PAR5_7                    :Flame
STR_HOLE_NAME_PAR5_8                    :Serpent
STR_HOLE_NAME_PAR5_9                    :Paradise
STR_HOLE_NAME_PAR5_10                   :Eden
STR_HOLE_NAME_PAR5_11                   :Valley
STR_HOLE_NAME_PAR5_12                   :Torment
STR_HOLE_NAME_PAR5_13                   :Misery
STR_HOLE_NAME_PAR5_14                   :Archangel
STR_HOLE_NAME_PAR5_15                   :Smoke
STR_HOLE_NAME_PAR5_16                   :Gryphon
STR_HOLE_NAME_PAR5_17                   :Beast
STR_HOLE_NAME_PAR5_18                   :Purgatory
# A hole without a proper name ("Hole " and the number)
STR_HOLE_NAME_NUMBER                    :Hole {HOLE}
# The announcement of a new hole (0x40e720): "Hole #3, a scenic 328 yard par 4, is now open for play.", in pieces
STR_HOLE_OPEN_SHORT                     :short 
STR_HOLE_OPEN_LONG                      :long 
STR_HOLE_OPEN_SCENIC                    :scenic 
STR_HOLE_OPEN_START                     :Hole #{HOLE}, a {SIZE}{YARDS} yard 
STR_HOLE_OPEN_UPHILL                    :uphill 
STR_HOLE_OPEN_DOWNHILL                  :downhill 
STR_HOLE_OPEN_PAR                       :par {PAR}
STR_HOLE_OPEN_DOGLEG_LEFT               : with a dogleg to the left
STR_HOLE_OPEN_DOGLEG_RIGHT              : with a dogleg to the right
STR_HOLE_OPEN_END                       :, is now open for play.
# The label of the hole being built (0x404bc0) and its hint
STR_HOLE_LABEL_HOLE                     :Hole {HOLE}
STR_HOLE_LABEL_YARDS                    :{YARDS} yards
STR_HOLE_LABEL_PAR                      :Par {PAR}
# A home site's resident over the lot at the closest zoom (homes_ui.rs draw_home_labels; the exe's 0x415cc8)
STR_HOME_LABEL_OWNER                    :{CELEBRITY}'s
STR_HOME_LABEL_HOME                     :Home
STR_HOLE_LABEL_PRESS_H                  :Press 'h' to open hole

# The tool under the pointer: the tricky green label, the distance from the last shot, the Home Site's sums (0x41a5d3)
STR_CURSOR_TRICKY_GREEN                 :Tricky Green
STR_CURSOR_YARDS                        :{YARDS} yards
STR_CURSOR_LOT_VALUE                    :Lot value: {MONEY}
STR_CURSOR_SITE_CLEAR                   :Site clear: {MONEY}
STR_CURSOR_SITE_PREP                    :Site prep.: {MONEY}
STR_CURSOR_PROFIT                       :Profit: {MONEY}
# the port's building tools (build_tools.rs): the tape's carry from a hole's tee, the brush's rectangle and fill
STR_TAPE_CARRY                          :From hole {HOLE}'s tee: {YARDS} yards
STR_AREA_COST                           :{TILES} tiles: {MONEY}
STR_AREA_TILES                          :{TILES} tiles
STR_AREA_TOO_LARGE                      :Too large: at most {MAX} tiles
STR_TOAST_AREA_TOO_LARGE                :That area is too large to paint at once (at most {MAX} tiles).

# Shot Analysis: the four kinds of golfer (0x40d760's labels) and the figure beside each ({SIGN} is + when positive)
STR_ANALYSIS_NO_LENGTH                  :no Length skill
STR_ANALYSIS_NO_ACCURACY                :no Accuracy skill
STR_ANALYSIS_NO_IMAGINATION             :no Imagination skill
STR_ANALYSIS_ALL_SKILLS                 :golfers with ALL skills
STR_ANALYSIS_YARDS                      :{SIGN}{YARDS} yds.
# Shot Analysis (the hole analysis box)
STR_ANALYSIS_TITLE                      :Shot Analysis:
STR_ANALYSIS_GOLFERS_PLAYING            :Golfers playing hole {HOLE}...

# What the undo tool names under the pointer (0x40a160)
STR_UNDO_OUT_OF_BOUNDS                  :Out of bounds
STR_UNDO_PERMANENT                      :Permanent
STR_UNDO_DEMOLISH                       :Demolish {BUILDING}
STR_UNDO_REMOVE_PATH                    :Remove Path
STR_UNDO_REMOVE_BENCH                   :Remove Bench
STR_UNDO_REMOVE_SCENIC_TREE             :Remove Scenic Tree
STR_UNDO_REMOVE_SCENIC_BRIDGE           :Remove Scenic Bridge
STR_UNDO_REMOVE_FLOWERS                 :Remove Flowers
STR_UNDO_RESET_TO                       :Reset to {TERRAIN}

# The touch screen buttons (browser build)
STR_TOUCH_OPEN_HOLE                     :Open hole
STR_TOUCH_TURN                          :Turn
STR_TOUCH_SPEED                         :Speed
STR_TOUCH_MESSAGE                       :Message
# Enhanced graphics turned off at start because the last run stopped while they were starting (issue #55)
STR_ENHANCED_RECOVERED                  :The graphics settings were put back to safe ones (Classic, no frame rate cap): the game stopped while starting last time. You can change them again in Preferences.
STR_ENHANCED_SLOW_SCALER_SHARP          :The game was running slowly: Enhanced graphics' pixel-art scaler now uses its quicker Sharp filter.
STR_ENHANCED_SLOW_SCALER                :The game was running slowly: Enhanced graphics' pixel-art scaler is now off.
STR_ENHANCED_SLOW_MSAA                  :The game was running slowly: Enhanced graphics' multisampling is now off.
STR_ENHANCED_SLOW_EFFECTS               :The game was running slowly: Enhanced graphics' heaviest effects are now off.
STR_ENHANCED_SLOW_OFF                   :The game was running slowly: Enhanced graphics are now off (Classic). They can be switched on again in Preferences.
# The on-screen keyboard (browser on a touch screen, while a name is typed)
STR_OSK_SHIFT                           :Shift
STR_OSK_BACK                            :Delete
STR_OSK_SPACE                           :Space
STR_OSK_CANCEL                          :Cancel
STR_OSK_OK                              :OK

########################################################################################################################
# The course badge (0x40daa0) and the date
########################################################################################################################
STR_COURSE_MONTEREY                     :Ocean's Edge
STR_COURSE_SAN_DIEGO                    :Dolphin Coast
STR_COURSE_ROCKY_MTNS                   :Jurassic Springs
STR_COURSE_LAS_VEGAS                    :Ace in the Hole
STR_COURSE_PHOENIX                      :Coyote Flats
STR_COURSE_HAWAII                       :Flamingo Shores
STR_COURSE_OAHU                         :Island Palms
STR_COURSE_NOVA_SCOTIA                  :Windy Point
STR_COURSE_NORTHEAST                    :Ravenwood Farms
STR_COURSE_CAROLINA                     :Christmas Pines
STR_COURSE_IRELAND                      :County Kincaide
STR_COURSE_SCOTLAND                     :Harold's Keep
STR_COURSE_WALES                        :Thistle Runes
STR_COURSE_SPAIN                        :Sangria Bay
STR_COURSE_FLORIDA                      :Ocean Grove
STR_COURSE_JAMAICA                      :Scorpion Cove
# The course name with the rank suffix the badge appends (0x40daa0 with argument 0); the Championship one is empty in the exe
STR_COURSE_NAME_MC                      :{COURSE} MC
STR_COURSE_NAME_GC                      :{COURSE} GC
STR_COURSE_NAME_CC                      :{COURSE} CC
STR_COURSE_NAME_CHAMPIONSHIP            :{COURSE}
# The course name with the long class word (0x40daa0 with argument 1), as the routing map shows it
STR_COURSE_NAME_MUNICIPAL               :{COURSE} Municipal
STR_COURSE_NAME_GOLF_CLUB               :{COURSE} Golf Club
STR_COURSE_NAME_COUNTRY_CLUB            :{COURSE} Country Club
STR_COURSE_NAME_LONG_CHAMPIONSHIP       :{COURSE} Championship

# The date under the course badge
STR_DATE                                :{MONTH} {YEAR}

# The months of the game's year (0x4c2908), March to October
STR_MONTH_MARCH                         :March
STR_MONTH_APRIL                         :April
STR_MONTH_MAY                           :May
STR_MONTH_JUNE                          :June
STR_MONTH_JULY                          :July
STR_MONTH_AUGUST                        :August
STR_MONTH_SEPTEMBER                     :September
STR_MONTH_OCTOBER                       :October
# The twelve months, for the plain course badge used when the interface art is missing
STR_MONTH_JANUARY                       :January
STR_MONTH_FEBRUARY                      :February
STR_MONTH_NOVEMBER                      :November
STR_MONTH_DECEMBER                      :December

# The course name of the demo course (no property)
STR_DEMO_COURSE                         :Demo Course

########################################################################################################################
# The dock (0x432ba0) and its panels: Build Course, Add Buildings, People, the Player panel
########################################################################################################################
# The dock's tooltip captions (0x432ba0)
STR_DOCK_BUILD_COURSE                   :Build Course
STR_DOCK_ADD_BUILDINGS                  :Add Buildings
STR_DOCK_PEOPLE                         :People
STR_DOCK_ZOOM                           :Zoom Map
STR_DOCK_UNZOOM                         :Unzoom Map
STR_DOCK_ROTATE                         :Rotate Map
STR_DOCK_INFORMATION                    :Information
STR_DOCK_PAUSE                          :Pause or Unpause
STR_DOCK_SYSTEM                         :System Functions

# The golfer list panel's tooltips
STR_TIP_GOLFERS                         :Golfers
STR_TIP_HIRE_EMPLOYEES                  :Hire Employees
STR_TIP_AMENITIES                       :Amenities
STR_TIP_COURSE_TERRAIN                  :Course Terrain
STR_TIP_ELEVATION                       :Elevation
STR_TIP_COST                            :Cost: {COST}
STR_TIP_BUILDINGS                       :Buildings
STR_TIP_HIRE_EMPLOYEES_LOWER            :Hire employees

# The dock panels (Build Course, Add Buildings, People). What the exe shows when Undo is clicked
STR_PANEL_UNDO_HELP                     :Undo: click the map to take back what was built there. Your money will be refunded!
STR_PANEL_UNDO                          :Undo

# The terrain panel's tile buttons by theme (the exe's per-theme tile table); the theme's Interface text file's descriptions
# are looked up by the English name
STR_TILE_DESERT                         :Desert
STR_TILE_DESERT_ROUGH                   :Rough
STR_TILE_RAVINE                         :Ravine
STR_TILE_JOSHUA_TREE                    :Joshua tree
STR_TILE_CACTUS                         :Cactus
STR_TILE_TROPICAL_BUSH                  :Tropical bush
STR_TILE_TROPICAL_TREE                  :Tropical tree
STR_TILE_GORSE                          :Gorse
STR_TILE_BURN                           :Burn
STR_TILE_MAPLE_TREE                     :Maple tree
STR_TILE_PINE                           :Pine
STR_TILE_SCOTS_PINE                     :Scots pine
STR_TILE_TEES                           :Tees
STR_TILE_GREEN                          :Green
STR_TILE_FAIRWAY                        :Fairway
STR_TILE_FIRM_FAIRWAY                   :Firm fairway
STR_TILE_ROUGH                          :Rough
STR_TILE_DEEP_ROUGH                     :Deep rough
STR_TILE_MOUND                          :Mound
STR_TILE_SAND_TRAP                      :Sand trap
STR_TILE_WASTE_BUNKER                   :Waste bunker
STR_TILE_POT_BUNKER                     :Pot bunker
STR_TILE_STREAM                         :Stream
STR_TILE_BRUSH                          :Brush
STR_TILE_ROCKS                          :Rocks
STR_TILE_TREE                           :Tree
STR_TILE_PINE_TREE                      :Pine tree
STR_TILE_PALM_TREE                      :Palm tree
STR_TILE_ELM_TREE                       :Elm tree
STR_TILE_WATER                          :Water

# The amenities panel's slots (tooltips)
STR_AMENITY_BALLWASHER                  :Ballwasher
STR_AMENITY_PATHWAY                     :Pathway
STR_AMENITY_BUILDING_LOT                :Building Lot
STR_AMENITY_BENCHES                     :Benches
STR_AMENITY_LANDMARKS                   :Landmarks
STR_AMENITY_FLOWER_BED                  :Flower Bed
STR_AMENITY_SCENIC_TREES                :Scenic Trees
STR_AMENITY_SCENIC_BRIDGE               :Scenic Bridge
STR_AMENITY_LANDMARK_COST               :5000-20,000

# Add Buildings: what each lot's building does (the info box's third line, the exe's)
STR_LOT_PUTTING_GREEN                   :Helps imaginative golfers
STR_LOT_SNACK_BAR                       :Feeds hungry golfers
STR_LOT_PRO_SHOP                        :Improves accurate golfers
STR_LOT_SWIM_CLUB                       :Golfers become members
STR_LOT_DRIVING_RANGE                   :Helps long hitters
STR_LOT_CART_GARAGE                     :Golfers play faster
STR_LOT_MARINA                          :Increases property values
STR_LOT_RESORT_HOTEL                    :Golfers stay happier
STR_LOT_AIRSTRIP                        :Higher greens fees
STR_LOT_UPGRADED                        :Upgraded {BUILDING}

# Landmark names by type (the landmark tool's 0..13, then two only donations give, then the eyesores), long form (0x4074a0
# with its second argument 1)
STR_LANDMARK_LONG_SUNDIAL               :garden sundial
STR_LANDMARK_LONG_BARN                  :traditional barn
STR_LANDMARK_LONG_CANNON                :authentic Civil War cannon
STR_LANDMARK_LONG_STONEHENGE            :ancient stonehenge rock
STR_LANDMARK_LONG_WATER_MILL            :operating water mill
STR_LANDMARK_LONG_ROCK_FACE             :unusual rock face
STR_LANDMARK_LONG_STATUE                :authentic Civil War statue
STR_LANDMARK_LONG_LIGHTHOUSE            :scenic New England lighthouse
STR_LANDMARK_LONG_BUDDHA                :peaceful Buddha
STR_LANDMARK_LONG_WINDMILL              :Dutch windmill
STR_LANDMARK_LONG_HISTORIC_STATUE       :historic statue
STR_LANDMARK_LONG_EASTER_ISLAND         :haunting Easter Island head
STR_LANDMARK_LONG_PAGODA                :exquisite pagoda
STR_LANDMARK_LONG_HATTERAS              :historic Hatteras lighthouse
STR_LANDMARK_LONG_ORIENTAL_HOUSE        :ornate oriental house
STR_LANDMARK_LONG_TARPIT                :dusty dinosaur tarpit
STR_LANDMARK_FALLBACK                   :landmark
# The long name as the exe writes it after "a": with the "n" of "an" where the exe has one, otherwise after a space
STR_LANDMARK_AFTER_AN                   :n {LANDMARK}
STR_LANDMARK_AFTER_A                    : {LANDMARK}
# Short names (0x4074a0 with its second argument 0), as the landmark tool labels its preview
STR_LANDMARK_SUNDIAL                    :sundial
STR_LANDMARK_BARN                       :barn
STR_LANDMARK_CANNON                     :Civil War cannon
STR_LANDMARK_STONEHENGE                 :stonehenge
STR_LANDMARK_WATER_MILL                 :water mill
STR_LANDMARK_ROCK_FACE                  :rock face
STR_LANDMARK_STATUE                     :Civil War statue
STR_LANDMARK_LIGHTHOUSE                 :lighthouse
STR_LANDMARK_BUDDHA                     :Buddha
STR_LANDMARK_WINDMILL                   :windmill
STR_LANDMARK_HISTORIC_STATUE            :historic statue
STR_LANDMARK_EASTER_ISLAND              :Easter Island head
STR_LANDMARK_PAGODA                     :pagoda
STR_LANDMARK_HATTERAS                   :historic lighthouse
STR_LANDMARK_ORIENTAL_HOUSE             :oriental house
STR_LANDMARK_TARPIT                     :dinosaur tarpit
STR_LANDMARK_WATER_TOWER                :water tower
STR_LANDMARK_RADIO_ANTENNA              :radio antenna
STR_LANDMARK_OIL_PUMP                   :oil pump
STR_LANDMARK_FREE                       :FREE!
STR_LANDMARK_TIP                        :{LANDMARK}, {PRICE}
STR_LANDMARK_EFFECT_HAPPY_GOLFERS       :Happy Golfers
STR_LANDMARK_EFFECT_NO_DANDELIONS       :No Dandelions
STR_LANDMARK_EFFECT_SKILL_UPGRADE       :Skill Upgrade
STR_LANDMARK_EFFECT_HAPPY_ENDINGS       :Happy Endings

# The elevation panel's tools
STR_ELEVATION_VERTEX                    :Raise/lower vertex
STR_ELEVATION_SQUARE                    :Raise/lower square
STR_ELEVATION_AREA                      :Raise/lower area
STR_ELEVATION_ANALYZE                   :Analyze Golf Shot

# An employee's name (0x467600): the first name (0x4c148c) and the title by job and experience; the last first name
# has no space in the exe
STR_EMPLOYEE_CHUCK                      :Chuck {TITLE}
STR_EMPLOYEE_CHICHI                     :ChiChi {TITLE}
STR_EMPLOYEE_RANDY                      :Randy {TITLE}
STR_EMPLOYEE_MIKE                       :Mike {TITLE}
STR_EMPLOYEE_JOE                        :Joe {TITLE}
STR_EMPLOYEE_TOMMY                      :Tommy {TITLE}
STR_EMPLOYEE_SALLY                      :Sally {TITLE}
STR_EMPLOYEE_RITA                       :Rita{TITLE}
# The employee panel: actions, what the counter under a selected employee counts (regular, skilled), the hire dialog
STR_EMPLOYEE_MOVE                       :Move this employee
STR_EMPLOYEE_FIRE                       :Fire this employee
STR_EMPLOYEE_RENAME                     :Rename this employee
STR_EMPLOYEE_HIRED                      :Hired: {MONTH} {YEAR}
STR_EMPLOYEE_PAID                       :Paid: {SIGN}{AMOUNT}

STR_COUNTER_GREETED                     :Players greeted:
STR_COUNTER_CHEERED                     :Players cheered:
STR_COUNTER_RUSHED                      :Players rushed:
STR_COUNTER_INTIMIDATED                 :Slackers intimidated:
STR_COUNTER_WEEDS_DESTROYED             :Weeds destroyed:
STR_COUNTER_WEEDS_ERADICATED            :Weeds eradicated:
STR_COUNTER_BEVERAGES                   :Beverages served:
STR_COUNTER_SATISFIED                   :Satisfied customers:

STR_HIRE_GREETERS                       :Greeters...
STR_HIRE_SPEED_UP                       :Speed up play...
STR_HIRE_WEED_KILLERS                   :Weed Killers...
STR_HIRE_THIRST                         :Thirst quenchers...
STR_HIRE_SKILLED_REFUSAL                :You need to build up to a Daily Fee course (6 or more holes) before you can hire skilled employees.
STR_HIRE_TITLE                          :HIRE AN EMPLOYEE
STR_HIRE_WAGE                           :{EMPLOYEE}: {WAGE} per week

# The Player (JoeCool) panel's buttons
STR_PLAYER_PRACTICE_ROUND               :Practice Round
STR_PLAYER_BEGIN_TOURNAMENT             :Begin Tournament
STR_PLAYER_STRAIGHT                     :Straight shot
STR_PLAYER_FADE                         :Fade shot, L to R
STR_PLAYER_DRAW                         :Draw shot, R to L
STR_PLAYER_HIGH                         :High backspin shot
STR_PLAYER_LOW                          :Low punch shot
STR_PLAYER_GOLFERS                      :Golfers
STR_PLAYER_HIRE                         :Hire employee
STR_PLAYER_PLAY_VS                      :Play {PRO}
STR_PLAYER_PLAY_VS_PRO                  :Play vs. a pro

# The Player panel's scorecard
STR_SCORECARD_HOLE                      :Hole
STR_SCORECARD_PAR                       :Par
STR_SCORECARD_PRACTICE                  : Practice
STR_SCORECARD_ROUND                     :  Round
STR_SCORECARD_EXHIBITION                :Exhibition
STR_SCORECARD_PER_HOLE                  :§{MONEY}/hole
STR_SCORECARD_PROFESSIONAL              :Professional
STR_SCORECARD_TOURNAMENT                :Tournament
STR_SCORECARD_VS                        : vs.

# The aim's lines (the Player panel, or a box of their own without its art)
STR_AIM_ATTITUDE                        :Attitude: {ATTITUDE}
STR_AIM_CLUB                            :Club: {CLUB}
STR_AIM_DISTANCE                        :Distance: {YARDS} yds
STR_AIM_LIE                             :Lie: {LIE}
STR_AIM_SKILL                           :{SKILL} +{PERCENT}%

########################################################################################################################
# The plain panels and badge used when the interface art is missing (not in the original)
########################################################################################################################
# The plain panels used when the interface art is missing
STR_PLAIN_PATH_GRAVEL                   :Path, gravel
STR_PLAIN_PATH_PAVED                    :Path, paved
STR_PLAIN_RAISE                         :Raise ground
STR_PLAIN_LOWER                         :Lower ground
STR_PLAIN_CLICK_TO_AIM                  :Click the course to aim and swing.  N twice cancels the round.
STR_PLAIN_PRACTICE                      :{PRO}: Practice Round
STR_PLAIN_MATCH_VS                      :{PRO}: Match vs. {PRO2}  (§{MONEY}/hole)
STR_PLAIN_MATCH_WAITING                 :{PRO}: Match vs. a pro  (waiting for a challenge)
STR_PLAIN_BEGIN_TOURNAMENT              :{PRO}: Begin Tournament
STR_PLAIN_TOURNAMENT_CANCEL             :Tournament under way: cancel it (no prizes)
STR_PLAIN_PRO_PLAYING                   :{PRO} is playing: cancel the round
STR_PLAIN_POINTS_TO_ADD                 :  ({POINTS} points to add)
STR_PLAIN_SKILLS                        :{PRO}'s skills{POINTS}
STR_PLAIN_GOLFERS                       :Golfers on the course
STR_PLAIN_EMPLOYEES                     :Employees
STR_PLAIN_STAFF                         :{KIND}: {COUNT}  (click to hire, right click to fire)
STR_PLAIN_SANDBOX                       :Sandbox
STR_PLAIN_FUN_SKILL                     :Fun {FUN}  Skill {SKILL}
# The plain golfer list used when the panel art is missing
STR_PLAIN_GOLFERS_ON_COURSE             :Golfers on the course: {COUNT}
STR_PLAIN_NEXT_PAGE                     :next page >
# The pro's shot buttons (panel buttons 4..8)
STR_PLAIN_SHOT_STRAIGHT                 :Straight shot
STR_PLAIN_SHOT_FADE                     :Fade shot (L to R)
STR_PLAIN_SHOT_DRAW                     :Draw shot (R to L)
STR_PLAIN_SHOT_HIGH                     :High backspin shot
STR_PLAIN_SHOT_LOW                      :Low punch shot

# The terrain brushes (the plain Build Course panel used when the interface art is missing)
STR_PAINT_FAIRWAY                       :Fairway
STR_PAINT_FIRM_FAIRWAY                  :Firm fairway
STR_PAINT_GREEN                         :Green
STR_PAINT_TEE                           :Tee
STR_PAINT_ROUGH                         :Rough
STR_PAINT_DEEP_ROUGH                    :Deep rough
STR_PAINT_WOODS                         :Woods
STR_PAINT_SAND_BUNKER                   :Sand bunker
STR_PAINT_POT_BUNKER                    :Pot bunker
STR_PAINT_WATER_SHALLOW                 :Water shallow
STR_PAINT_WATER_MIDDLE                  :Water middle
STR_PAINT_WATER_DEEP                    :Water deep
STR_PAINT_ROCK                          :Rock
STR_PAINT_BRUSH                         :Brush
STR_PAINT_BUILDING_LOT                  :Building lot
STR_PAINT_CLIFF                         :Cliff (editor id)
STR_PAINT_RAVINE                        :Ravine (editor id)
STR_PAINT_FLOWER_BED                    :Flower bed (editor id)
STR_PAINT_ZEN_SAND                      :Zen sand (editor id)
STR_PAINT_GRASS_BUNKER                  :Grass bunker (editor id)
STR_PAINT_WASTE_BUNKER                  :Waste bunker
STR_PAINT_STREAM                        :Stream
STR_PAINT_PINE_TREE                     :Pine tree
STR_PAINT_PALM_TREE                     :Palm tree

########################################################################################################################
# Pop-up menus: Information, System Functions, Preferences; the quit, land offer and career-over boxes
########################################################################################################################
# The Information menu
STR_MENU_INFO_TITLE                     :Information...
STR_MENU_INFO_REPEAT                    : Repeat Last Message
STR_MENU_INFO_REPORT                    : Course Report
STR_MENU_INFO_COMMENTS                  : Player Comments
STR_MENU_INFO_ROUTING                   : Routing Map
STR_MENU_INFO_HISTOGRAM                 : Histogram
STR_MENU_INFO_SGA                       : SGA Evaluation
STR_MENU_INFO_FINANCE                   : Financial Report
STR_MENU_INFO_ROSTER                    : Membership Roster
STR_MENU_INFO_ACCOMPLISHMENTS           : Professional Accomplishments
STR_MENU_INFO_WORLD_MAP                 : World Map
STR_MENU_INFO_BEST_SCORES               : Best Scores
STR_MENU_INFO_TOP10                     : Top 10 Designers
# The port's own last line, shown when the game has goals (a scenario's or a script's, docs/MODDING.md 5)
STR_MENU_INFO_GOALS                     : Scenario Goals
# The System Functions menu
STR_MENU_SYSTEM_TITLE                   :System Functions
STR_MENU_SYSTEM_SAVE                    : Save the current game
STR_MENU_SYSTEM_LOAD                    : Load a previous game
STR_MENU_SYSTEM_CANCEL_MATCH            : Cancel match or tournament
STR_MENU_SYSTEM_SAVE_PRO                : Save your pro for Championship
STR_MENU_SYSTEM_RENAME                  : Rename your course
STR_MENU_SYSTEM_PREFERENCES             : Preferences
STR_MENU_SYSTEM_SAVE_COURSE             : Save course for Championship
STR_MENU_SYSTEM_QUIT                    : Quit to the title screen
STR_MENU_SYSTEM_BACK                    : Back to the game
# Preferences
STR_MENU_PREFS_TITLE                    :Preferences...
STR_MENU_PREFS_THOUGHTS                 : Show golfers' thoughts
STR_MENU_PREFS_ADVISOR                  : Advisor and first-time messages
STR_MENU_PREFS_ANIMALS                  : Ambient animals
STR_MENU_PREFS_SOUND                    : Sound
STR_MENU_PREFS_HD                       : HD graphics (off: Classic)
# The Preferences' language line (only when a translation is installed; a click switches to the next language)
STR_MENU_PREFS_LANGUAGE                 : Language: {LANGUAGE}
# Preferences > Content (the port's own, docs/MODDING.md)
STR_MENU_PREFS_CONTENT                  : Content packs...
# Preferences > Enhanced graphics (the port's own, not in the original; docs/ENHANCED.md). The options start with a space.
STR_MENU_PREFS_ENHANCED_ON              : Enhanced graphics (off: Classic)
STR_MENU_PREFS_ENHANCED                 : Enhanced graphics settings...
# Preferences > Search (the port's own, prefs_search.rs): find an option on any page of the Preferences by its words
STR_MENU_PREFS_SEARCH                   : Search options...
# Preferences' text size line (the port's own, textsize.rs): a click steps normal, 125%, 150%
STR_MENU_PREFS_TEXT_SIZE                : Text size: {SIZE}
# Preferences' layout (the port's own, prefs_ui.rs): the original's four ticks, a divider, then one line per group of the
# port's options, each opening a box (Text size steps at once). The options start with a space.
STR_PREFS_DIVIDER                       :OpenSGolf
STR_PREFS_GAME_OPTIONS                  : Game options...
STR_PREFS_GRAPHICS                      : Graphics...
STR_PREFS_CONTROLS                      : Controls and keys...
STR_PREFS_GAME_FILES                    : Game files...
STR_PREFS_MORE                          : More...
STR_PREFS_GRAPHICS_TITLE                :Graphics
STR_PREFS_FILES_TITLE                   :Game files
STR_PREFS_MORE_TITLE                    :More
STR_PREFS_UPDATE_NOW                    : Check for updates now (online)
# The description at the foot of Preferences and its boxes, of the line pointed at or tapped; the hint with none
STR_PREFS_HINT                          :Point at an OpenSGolf line, or tap it, to read what it does.
STR_PREFS_HINT_GRAPHICS                 :With HD and Enhanced both off you play in Classic, the original's own graphics.
STR_PREFS_TAP_AGAIN                     :{DESC} Tap again to open.
STR_PREFS_DESC_GAME_OPTIONS             :Optional extras, all off at first: presets, gameplay, sandbox, looks, information and helpers.
STR_PREFS_DESC_GRAPHICS                 :Classic (the original's), HD art or Enhanced graphics, and pixel-perfect scaling.
STR_PREFS_DESC_CONTROLS                 :Every key the game takes, the Original or Modern controls, and Change keys to set your own.
STR_PREFS_DESC_TEXT_SIZE                :Bigger text in the boxes, messages and tooltips. Each click steps: normal, 125%, 150%.
STR_PREFS_DESC_GAME_FILES               :Your own SimGolf files or the free graphics, content packs (mods) and the language.
STR_PREFS_DESC_MORE                     :Fixes for the original game's bugs, checking for updates, and a search of every option.
STR_PREFS_DESC_HD                       :The game's art upscaled from an HD pack you make from your own copy (docs/HD.md); play is unchanged.
STR_PREFS_DESC_ENHANCED                 :Sharp at any screen size and widescreen, with optional effects; play is unchanged. Off: Classic.
STR_PREFS_DESC_PIXEL_PERFECT            :Scales the picture by whole sizes only, so every pixel stays the same size; counts in Classic too.
STR_PREFS_DESC_ENHANCED_SETTINGS        :What Enhanced graphics does, page by page: display, effects, atmosphere, weather and water.
STR_PREFS_DESC_FILES_MINE               :Plays on your own copy of SimGolf's files instead of the free graphics (the game starts again).
STR_PREFS_DESC_FILES_FREE               :Plays on OpenSGolf's free graphics instead of your SimGolf files (the game starts again).
STR_PREFS_DESC_CONTENT                  :Your content packs (mods): switch them on or off and set their order, from the next start.
STR_PREFS_DESC_LANGUAGE                 :The game's language: each click steps to the next installed translation.
STR_PREFS_DESC_FIX_BUGS                 :Mends glitches of the original game itself (docs/FIXES.md); on at first. Off: the game as it was in 2002.
STR_PREFS_DESC_UPDATE_NOW               :Asks GitHub now whether a newer OpenSGolf is out, as the title menu's button does.
STR_PREFS_DESC_SEARCH                   :Finds any option by its words, shows what differs from the original, or resets it all.
STR_TEXT_SIZE_NORMAL                    :normal
STR_TEXT_SIZE_125                       :125%
STR_TEXT_SIZE_150                       :150%
# The search box's place of the text size line: Preferences itself
STR_SEARCH_PLACE_PREFS                  :Preferences
STR_SEARCH_TITLE                        :Search the Preferences (type to find)
STR_SEARCH_FIND                         :Find: {QUERY}
STR_SEARCH_HINT                         :(type a word, e.g. snow, pause or par)
STR_SEARCH_CHANGED                      : Show only what differs from the original game
# A found option: "{place}: {option}", the place being the Preferences line that leads to it (prefs_ui.rs)
STR_SEARCH_PLACE_KEYS                   :Controls and keys
STR_SEARCH_PLACE_GRAPHICS               :Graphics
STR_SEARCH_PLACE_FILES                  :Game files
STR_SEARCH_PLACE_MORE                   :More
STR_SEARCH_PLACE_GAME_OPTIONS           :Game options
# a box and the page in it (Graphics > Water, Game options > Gameplay)
STR_SEARCH_PLACE_IN                     :{A} > {B}
# a found option's category and its page or tag (Graphics · Water, Gameplay · Noticeable)
STR_SEARCH_PLACE_TWO                    :{A} · {B}
STR_SEARCH_KEY                          :{ACTION} ({KEY})
STR_SEARCH_NONE                         :Nothing found.
STR_SEARCH_MORE                         :{N} more: type more to narrow the list.
STR_SEARCH_RESET                        : Reset everything to the original game...
STR_RESET_ORIGINAL_1                    :Put every option back as in the original game?
STR_RESET_ORIGINAL_2                    :All extras and Enhanced graphics off, every key as it was.
STR_RESET_ORIGINAL_YES                  : Yes, back to the original game.
STR_RESET_ORIGINAL_NO                   : No, keep my choices.
STR_EXTRAS_TITLE                        :OpenSGolf extras (not in the original)
STR_EXTRAS_ROTATE                       : Tab turns placed buildings and the clubhouse
STR_EXTRAS_CUT_CONTENT                  : Cut content: unused landmarks (decoration only)
STR_EXTRAS_HARDCORE                     : Hardcore economy
STR_EXTRAS_MORE_STAFF                   : Higher staff limits
STR_EXTRAS_ANIMALS                      : Buyable animals
STR_EXTRAS_SET_PAR                      : Set par: change a hole's par on its Hole Stats
# The extras box's pages (tabs), by what their ticks change: how the game plays, relaxed play, the look, information, effort
STR_EXTRAS_PAGE_GAMEPLAY                :Gameplay
STR_EXTRAS_PAGE_SANDBOX                 :Sandbox
STR_EXTRAS_PAGE_LOOKS                   :Looks
STR_EXTRAS_PAGE_INFO                    :Info
STR_EXTRAS_PAGE_SAVES                   :Saves
STR_EXTRAS_PAGE_CONTROLS                :Controls
# each page's banner under the tabs
STR_EXTRAS_BANNER_GAMEPLAY              :Changes how the game plays.
STR_EXTRAS_BANNER_SANDBOX               :Bends the rules for relaxed play.
STR_EXTRAS_BANNER_LOOKS                 :Changes how it looks. Play is unchanged.
STR_EXTRAS_BANNER_INFO                  :Shows more about your club. Play is unchanged.
STR_EXTRAS_BANNER_SAVES                 :Keeps, shows and shares your games. Play is unchanged.
STR_EXTRAS_BANNER_CONTROLS              :Changes what the mouse does and when the game pauses. Play is unchanged.
# the pill at the right end of a gameplay or sandbox line: how much it changes the game
STR_EXTRAS_TAG_LIGHT                    :Light touch
STR_EXTRAS_TAG_NOTICEABLE               :Noticeable
STR_EXTRAS_TAG_BIG                      :Big change
# the foot of the box with no option under the pointer
STR_EXTRAS_HINT_TAGGED                  :Each tag says how much the game changes. Point at an option, or tap it, to read what it does.
STR_EXTRAS_HINT_PLAIN                   :Point at an option, or tap it, to read what it does.
# the foot of the box: what the option under the pointer (or last tapped) changes
STR_EXTRAS_DESC_ROTATE                  :Tab turns a placed building or the clubhouse a quarter, or steps through the designs of the item in hand. Only the picture turns.
STR_EXTRAS_DESC_CUT_CONTENT             :Experimental: decoration only, no landmark powers. Fourteen landmarks the original never used join the landmark strip; golfers enjoy the view.
STR_EXTRAS_DESC_HARDCORE                :Tighter money and choosier golfers: higher wages, upkeep and land prices, more interest, lower fees and at most 12 staff.
STR_EXTRAS_DESC_MORE_STAFF              :Your club may hire up to 40 employees instead of the original's 20.
STR_EXTRAS_DESC_ANIMALS                 :Buy pairs of the theme's animals from the landmark strip. They stay near where you set them down and cheer golfers up.
STR_EXTRAS_DESC_SET_PAR                 :Minus and plus buttons on Hole Stats change a hole's par (2 to 6), and golfers are scored against your par.
STR_EXTRAS_DESC_SEASON_SPEED            :The calendar runs at half or a quarter speed while golfers, staff and bills keep their pace, so each year holds more golf.
STR_EXTRAS_DESC_PAUSE_CALENDAR          :The date stands still: golfers keep coming and paying, but no month or year ends, so no interest and no board review.
STR_EXTRAS_DESC_FREEZE_MOODS            :Golfers' moods never drop. Good moments still cheer them up, and nobody leaves unhappy.
STR_EXTRAS_DESC_NO_WEEDS                :Dandelions stop spreading and unhappy golfers no longer start them, so the course stays clear without groundskeepers. The ones already there stay until pulled.
STR_EXTRAS_DESC_UNLOCK_ALL              :Every building, home site and landmark of the theme is on the panels from the start, as in Sandbox Mode.
STR_EXTRAS_DESC_LEFTIES                 :About one golfer in ten is left-handed: a mirrored swing, and the ball curves the other way. Your pro can be one too.
STR_EXTRAS_DESC_WEATHER                 :Rain and snow slow the ball and keep some golfers at home; desert heat waves speed it up. Gentle over a year.
STR_EXTRAS_DESC_PATHS                   :Draws every path in brick, gravel, dark stone or boardwalk, and adds lamp posts to the landmark strip. A click picks the style.
STR_EXTRAS_DESC_MORE_VISITORS           :Touring pros and celebrities drop in now and then. They pay more, draw crowds and say what they thought of your course.
STR_EXTRAS_DESC_PEOPLE                  :A sortable list of every golfer and employee, with golfer profiles and your pro's screens (Shift+G).
STR_EXTRAS_DESC_HISTORY                 :Keeps every ticker message with its date, so you can read back what you missed (Shift+M).
STR_EXTRAS_DESC_NAME_TAGS               :A small tag with the name of the golfer or employee under the pointer (Shift+H hides and shows them).
STR_EXTRAS_DESC_REPORT_TABS             :A strip of tabs over the F1 to F10 reports flips from one report to another without going back to the course.
STR_EXTRAS_DESC_PATH_HELP               :Path view (Shift+V) marks paths that reach the clubhouse and buildings they miss; a Show button finds a closed building.
STR_EXTRAS_DESC_LANDING_MAP             :Dots on the course show where the golfers' shots on a hole come to rest; its legend switches to heat maps of where balls land, golfers wait and golfers complain (Shift+D).
STR_EXTRAS_DESC_HOLE_COMMENTS           :The thoughts golfers had most often on each hole, this month, last month or this year (Shift+I).
STR_EXTRAS_DESC_GRAPHS                  :Graphs of the club and each hole month by month: rounds, money, happiness, ratings and members (Shift+Y).
STR_EXTRAS_DESC_LIVE_SCORECARDS         :An open golfer card shows the golfer's round so far, hole by hole, as the original shows your pro's.
STR_EXTRAS_DESC_YEAR_SUMMARY            :After the End of Year report, a page of the year's key figures against the year before.
STR_EXTRAS_DESC_HOME_DETAILS            :Point at a home site to see whose it is, what it cost, what it sold for and what it is worth now.
STR_EXTRAS_DESC_AUTOSAVE                :Saves the game every five minutes of play and as its window goes to the background, keeping the last three, so a crash or a closed page loses little.
STR_EXTRAS_DESC_SAVE_PICTURES           :Load Previous Game shows a small map of each saved game's course.
STR_EXTRAS_DESC_SHARING                 :Copy a code for your course to send to a friend; paste one (Ctrl+V) to play theirs and try to beat their record.
STR_EXTRAS_DESC_PAUSE_BACKGROUND        :The game and its sound pause while its window is in the background, and go on when you come back.
STR_EXTRAS_DESC_PAUSE_EVENTS            :The game pauses when a VIP arrives, a famous golfer challenges your pro, the SGA makes an offer or money runs short.
STR_EXTRAS_DESC_UPDATE_CHECK            :Looks online for a newer OpenSGolf when the game starts, and offers it only if there is one.
STR_EXTRAS_DESC_ZOOM_POINTER            :The mouse wheel and a pinch zoom towards the spot you point at. Part of the Modern controls preset (Keyboard controls, Change keys).
STR_EXTRAS_DESC_DRAG_PLACE              :Drag with benches, flower beds and the like in hand to lay a straight row of them. Part of the Modern controls preset (Change keys).
STR_EXTRAS_DESC_TICKER_JUMP             :A click on a ticker message takes the camera to the golfer or place it is about.
# Slower seasons: a click steps the calendar's speed (1x is the original's)
STR_EXTRAS_SEASON_SPEED                 : Slower seasons: the calendar at {VALUE}
STR_EXTRAS_SPEED_1                      :1x (original)
STR_EXTRAS_SPEED_HALF                   :1/2x
STR_EXTRAS_SPEED_QUARTER                :1/4x
STR_EXTRAS_PAUSE_CALENDAR               : Sandbox: pause the calendar
STR_EXTRAS_FREEZE_MOODS                 : Sandbox: freeze golfer happiness
STR_EXTRAS_UNLOCK_ALL                   : Sandbox: unlock all buildings and landmarks
STR_EXTRAS_NO_WEEDS                     : Sandbox: no new dandelions
# Left-handed golfers (sg_core::extras): about one golfer in ten, and a tick for your pro on Customise Golfer
STR_EXTRAS_LEFTIES                      : Left-handed golfers
STR_SET_PAR_1                           :Change hole {HOLE} from par {OLD} to par {NEW}?
STR_SET_PAR_2                           :Golfers will be scored against the new par.
STR_SET_PAR_YES                         : Yes, change the par.
STR_SET_PAR_NO                          : No, leave it.
# The tooltip's second line over a cut landmark and over an animal on the landmark strip
STR_EXTRAS_CUT_EFFECT                   :Scenic (cut content)
STR_EXTRAS_ANIMAL_EFFECT                :A pair that stays nearby
STR_TOAST_ANIMAL_NOT_HERE               :Animals need open ground on your course
STR_TOAST_ANIMALS_FULL                  :There is no room for more animals
# The cut landmarks' names (docs/CUT_CONTENT.md), as the landmark strip and the golfers name them
STR_CUT_CACTUS_GROUP                    :cactus garden
STR_CUT_BLACK_PINE                      :black pine
STR_CUT_CATHEDRAL_RUINS                 :ruined cathedral
STR_CUT_GARGOYLE                        :gargoyle
STR_CUT_BOULDER                         :tropical boulder
STR_CUT_ROCK_GARDEN                     :rock garden
STR_CUT_GARDEN_SUNDIAL                  :garden sundial
STR_CUT_CHAPEL                          :chapel
STR_CUT_CATTAILS                        :cattail patch
STR_CUT_KOI_POND                        :koi pond
STR_CUT_HOT_SPRING                      :hot spring
STR_CUT_OASIS                           :desert oasis
STR_CUT_DESERT_FOUNTAIN                 :desert fountain
STR_CUT_SEA_ROCK                        :sea rock
STR_ENHANCED_TITLE                      :Enhanced graphics (not in the original)
STR_ENHANCED_MASTER                     : Enhanced graphics (off: Classic)
# the banner under the Enhanced graphics box's tabs
STR_ENHANCED_BANNER                     :Graphics only: play is never changed.
STR_ENHANCED_NATIVE_TEXT                : Sharp text at the screen's resolution
STR_ENHANCED_SMOOTH_UI                  : Smooth interface art at any size
STR_ENHANCED_WIDESCREEN                 : Widescreen: interface at the window's edges
STR_ENHANCED_TERRAIN_FILTER             : Sharper course textures
STR_ENHANCED_MSAA                       : Anti-aliasing
STR_ENHANCED_SMOOTH_CAMERA              : Smooth camera: zoom, turns and panning
STR_ENHANCED_SMOOTH_MOTION              : Smooth motion between game ticks
STR_ENHANCED_PHOTO_MODE                 : Photo mode (the C key or the camera button)
STR_ENHANCED_FX_SCALER                  : Pixel-art scaling of sprites and pictures
STR_ENHANCED_FX_SCALER_MODE             : Pixel-art scaler: {VALUE}
STR_ENHANCED_FX_WATER                   : Animated water
STR_ENHANCED_FX_TERRAIN_LIGHT           : Terrain light, occlusion and shadows
STR_ENHANCED_FX_SPRITE_SHADOWS          : Soft sprite shadows
STR_ENHANCED_FX_SKY                     : Sky beyond the map
STR_ENHANCED_FX_TILT_SHIFT              : Tilt-shift (miniature look)
STR_ENHANCED_FX_GRADING                 : Colour grading and vignette
STR_ENHANCED_FX_BLOOM                   : Bloom
STR_ENHANCED_FX_QUALITY                 : Effects quality: {VALUE}
STR_ENHANCED_FX_CAST_SHADOWS            : Cast shadows from buildings and trees
STR_ENHANCED_FX_BALL_TRAIL              : Trail behind balls in flight
STR_ENHANCED_FX_BALL_IMPACTS            : Sand, splash and grass where balls land
STR_ENHANCED_FX_TIME_OF_DAY             : Time of day: morning, sunset and dusk
STR_ENHANCED_FX_CLOUDS                  : Drifting cloud shadows
STR_ENHANCED_FX_HAZE                    : Distance haze
STR_ENHANCED_FX_RAIN                    : Rain on some days
STR_ENHANCED_FX_MIST                    : Morning mist in low ground
STR_ENHANCED_FX_REFLECTIONS             : Reflections and sun glitter on the water
STR_ENHANCED_FX_WIND                    : Wind: trees, palms and flags sway
STR_ENHANCED_FX_EVENING_LIGHTS          : Lamps and fireflies at dusk
STR_ENHANCED_FX_SEASONS                 : Seasons: blossom, autumn colours, dew
STR_ENHANCED_FX_AFTER_RAIN              : Wet ground, puddles and rainbows
STR_ENHANCED_FX_LIGHTNING               : Lightning in heavy rain
STR_ENHANCED_FX_HEAT                    : Heat waves in the desert: bleached light, parched grass
STR_ENHANCED_FX_GRASS                   : Grass tufts in the rough
STR_ENHANCED_FX_SHARPEN                 : Sharper art: contrast-adaptive sharpening
STR_ENHANCED_FX_WINTER                  : Late-winter frost and snow in early March
STR_ENHANCED_FX_CROWDS                  : Crowds at tournaments and championships
STR_ENHANCED_FX_LIFE                    : Birds, butterflies and falling leaves
STR_ENHANCED_FX_DAY_LENGTH              : Day length: {VALUE}
# Enhanced graphics > Display: the frame rate settings (the port's own, framerate.rs). They count with Enhanced graphics off
# too. Browsers always draw on the display's refresh, so v-sync cannot be turned off there.
STR_ENHANCED_FRAME_CAP                  : Frame rate cap: {VALUE}
STR_ENHANCED_VSYNC                      : V-sync (from the next start)
STR_ENHANCED_VSYNC_BROWSER              : V-sync (always on in a browser)
STR_ENHANCED_PAGE_DISPLAY               :Display
STR_ENHANCED_PAGE_EFFECTS               :Effects
STR_ENHANCED_PAGE_ATMOSPHERE            :Atmosphere
STR_ENHANCED_PAGE_WEATHER               :Weather
STR_ENHANCED_PAGE_WATER                 :Water
# Enhanced graphics > Water (the port's own, docs/ENHANCED.md "Water")
STR_ENHANCED_FX_WATER_COLOUR            : Truer water colour: light shallows, deep middle
STR_ENHANCED_FX_WAVES                   : Waves that follow the wind and the weather
STR_ENHANCED_FX_SHORELINE               : Water lapping at the shore, a wet bank
STR_ENHANCED_FX_CAUSTICS                : Sunlight rippling on the bottom of shallows
STR_ENHANCED_FX_RAIN_RINGS              : Raindrop rings on the water
STR_ENHANCED_FX_WATER_LIFE              : Reeds, lily pads, ducks, swans and fish
STR_ENHANCED_FX_ICE                     : Ponds icing over in a late-winter cold snap
STR_ENHANCED_FX_SPRAY                   : Spray at fountains and waterfalls
# Enhanced graphics > Effects (the port's own, docs/ENHANCED.md): each option's label and its choices
STR_FX_EFFECTS                          :Effects
STR_FX_SCALER                           :Pixel-art scaling of sprites and pictures
STR_FX_WATER                            :Animated water
STR_FX_LIGHTING                         :Per-pixel terrain light
STR_FX_OCCLUSION                        :Ambient occlusion
STR_FX_SHADOWS                          :Soft terrain shadows
STR_FX_SPRITE_SHADOWS                   :Soft sprite shadows
STR_FX_SKY                              :Sky beyond the map
STR_FX_TILT_SHIFT                       :Tilt-shift (miniature look)
STR_FX_GRADING                          :Colour grading
STR_FX_BLOOM                            :Bloom
STR_FX_VIGNETTE                         :Vignette
STR_FX_QUALITY                          :Effects quality
STR_FX_CAST_SHADOWS                     :Cast shadows from buildings and trees
STR_FX_TIME_OF_DAY                      :Time of day
STR_FX_CLOUDS                           :Cloud shadows
STR_FX_RAIN                             :Rain on some days
STR_FX_MIST                             :Morning mist
STR_FX_HAZE                             :Distance haze
STR_FX_BALL_TRAIL                       :Ball trail
STR_FX_BALL_IMPACTS                     :Ball impacts
STR_FX_REFLECTIONS                      :Water reflections
STR_FX_WIND                             :Wind
STR_FX_EVENING_LIGHTS                   :Evening lights
STR_FX_SEASONS                          :Seasons
STR_FX_AFTER_RAIN                       :After the rain
STR_FX_LIGHTNING                        :Lightning
STR_FX_HEAT                             :Heat waves
STR_FX_GRASS                            :Grass tufts
STR_FX_SHARPEN                          :Sharpen
STR_FX_WINTER                           :Winter
STR_FX_CROWDS                           :Tournament crowds
STR_FX_LIFE                             :Life on the course
STR_FX_WATER_COLOUR                     :Truer water colour
STR_FX_WAVES                            :Painterly waves
STR_FX_SHORELINE                        :Shoreline
STR_FX_CAUSTICS                         :Caustics
STR_FX_RAIN_RINGS                       :Rain rings
STR_FX_WATER_LIFE                       :Life on the water
STR_FX_ICE                              :Frozen ponds
STR_FX_SPRAY                            :Fountain and waterfall spray
STR_FX_DAY_LENGTH                       :Day length
STR_FX_DAY_SHORT                        :Short (a game month)
STR_FX_DAY_NORMAL                       :Normal (three months)
STR_FX_DAY_LONG                         :Long (six months)
STR_FRAME_CAP_30                        :30 a second
STR_FRAME_CAP_60                        :60 a second
STR_FRAME_CAP_120                       :120 a second
STR_FRAME_CAP_144                       :144 a second
STR_FRAME_CAP_240                       :240 a second
STR_FRAME_CAP_NONE                      :Uncapped
STR_FX_OFF                              :Off
STR_FX_ON                               :On
STR_FX_SCALER_SHARP                     :Sharp bilinear
STR_FX_SCALER_EDGE                      :Edge-directed
STR_FX_SCALER_SMOOTH                    :Smooth (strongest)
STR_FX_QUALITY_LOW                      :Low
STR_FX_QUALITY_MEDIUM                   :Medium
STR_FX_QUALITY_HIGH                     :High

# Enhanced graphics > photo mode (the port's own, docs/ENHANCED.md "Photo mode"): the camera button's tooltip, the hint at
# the top, the buttons along the bottom ({VALUE} the current choice) and what a photo did ({FILE}, {WIDTH} x {HEIGHT})
STR_PHOTO_BUTTON_TIP                    :Photo mode (C)
STR_PHOTO_TITLE                         :Photo mode
STR_PHOTO_HINT_1                        :Drag or arrows: move   Wheel, pinch or Z / X: zoom   PageUp / Home: turn   Click: focus here
STR_PHOTO_HINT_2                        :Space: pause   F, [ ]: focus blur   L: look   V: vignette   R: size   Enter: take photo   H: hide   Esc: leave
STR_PHOTO_BTN_LEAVE                     :Leave
STR_PHOTO_BTN_PAUSE                     :Pause
STR_PHOTO_BTN_RESUME                    :Resume
STR_PHOTO_BTN_LOOK                      :Look: {VALUE}
STR_PHOTO_BTN_BLUR                      :Blur: {VALUE}
STR_PHOTO_BTN_VIGNETTE                  :Vignette: {VALUE}
STR_PHOTO_BTN_SIZE                      :Size: {VALUE}
STR_PHOTO_BTN_SHOOT                     :Take photo
STR_PHOTO_ON                            :on
STR_PHOTO_OFF                           :off
STR_PHOTO_LOOK_NATURAL                  :Natural
STR_PHOTO_LOOK_WARM                     :Warm
STR_PHOTO_LOOK_VIVID                    :Vivid
STR_PHOTO_LOOK_BW                       :B&W
STR_PHOTO_LOOK_VINTAGE                  :Vintage
STR_PHOTO_SIZE_WINDOW                   :window
STR_PHOTO_SIZE_2X                       :2x
STR_PHOTO_SIZE_4K                       :4K
STR_PHOTO_SAVED                         :Photo saved ({WIDTH} x {HEIGHT}): {FILE}
STR_PHOTO_DOWNLOADED                    :Photo downloaded ({WIDTH} x {HEIGHT}): {FILE}
STR_PHOTO_FAILED                        :The photo could not be saved

# The quit question (main loop 0x420b4e): the heading by the career's length, or after a championship
STR_RETIRE_HIS                          :his
STR_RETIRE_HER                          :her
STR_RETIRE_CHAMPIONSHIP                 :After an exciting championship
STR_RETIRE_RETURNS_HOME                 :{PRO} returns home.
STR_RETIRE_WAIT                         : Wait, I don't want to quit yet!
STR_RETIRE_SAVE_FIRST                   : I'd like to save this game first.
STR_RETIRE_SO_LONG                      : So long for now.
# "lengthy" once the year index is above 9 (from 2011 on)
STR_RETIRE_LENGTHY_CAREER               :After a lengthy career
STR_RETIRE_SHORT_CAREER                 :After a short career
STR_RETIRE_PLANS                        :{PRO} plans {HIS} retirement.

# The commissioner's approval (main routine 0x41e2a0, texts 0x4c5d74 and 0x4c5d48)
STR_LAND_OFFER_1                        :Do you wish to purchase additional
STR_LAND_OFFER_2                        :land to expand your course?
STR_LAND_OFFER_YES                      : Yup, I've got big plans.
STR_LAND_OFFER_NO                       : No, I'm fine.

# Three year ends in the red (text 0x4c5ad0)
STR_CAREER_OVER_1                       :Your career as a golf course designer
STR_CAREER_OVER_2                       :has ended.  Will you...
STR_CAREER_OVER_SANDBOX                 : Continue this game in Sandbox Mode.
STR_CAREER_OVER_MENU                    : Return to Main Menu.

STR_RENAME_COURSE                       :Rename Course...

########################################################################################################################
# The golfer card, Customise Golfer, Select the Next Pair, the skill points card
########################################################################################################################
# The golfer card's five bars (the first is the string at 0x4d2120)
STR_CARD_FUN                            :Fun
STR_CARD_ATTITUDE                       :Attitude
STR_CARD_ENERGY                         :Energy
STR_CARD_HUNGER                         :Hunger
STR_CARD_THIRST                         :Thirst
# The golfer card: identity lines, the opinion in quotes, the buttons' tooltips
STR_CARD_NAME_JOB                       :{GOLFER} ({JOB})
STR_CARD_MARITAL_AGE                    :{MARITAL}, age {AGE}
STR_CARD_OPINION                        :"{OPINION}"
STR_CARD_CUSTOMIZE                      :Customize
STR_CARD_MOVE_EJECT                     :Move/Eject Golfer
STR_CARD_SNAPSHOT                       :Take Snapshot
STR_CARD_COMMENTS                       :Golfer Comments
STR_CARD_VIEW_STORY                     :View Story
STR_CARD_NEXT_CHAPTER                   :Next Chapter
STR_CARD_STORY_HEAD                     :'{STORY}' with {GOLFER} and {PARTNER}

# Customise Golfer: the buttons' tooltips
STR_CUST_LOAD                           :Load character
STR_CUST_SAVE                           :Save character
STR_CUST_BODY_TYPE                      :Body type
STR_CUST_ADULT_CHILD                    :Adult/child
STR_CUST_SELECT_FACE                    :Select face
STR_CUST_SHIRT_COLOR                    :Shirt Color
STR_CUST_PANTS_COLOR                    :Pants Color
STR_CUST_HAIR_COLOR                     :Hair Color
STR_CUST_SKIN_TONE                      :Skin Tone
STR_CUST_GENDER                         :Gender
STR_CUST_CANCEL                         :Cancel
STR_CUST_EXIT                           :Exit
STR_CUST_UPDATE_BIO                     :Update Bio
# Saving a character (0x437910, 0x4385d0, 0x46de70)
STR_CUST_INVALID_FILE_NAME              :Invalid file name.
STR_CUST_INVALID_FILE_PATH              :Invalid file path.
STR_CUST_SAVED_AS                       :Character saved as
STR_CUST_PICK_ONE                       :Pick one...
STR_CUST_ALREADY_EXISTS                 :already exists!
STR_CUST_OVERWRITE                      : Overwrite the old version.
STR_CUST_OVERWRITE_CANCEL               : Cancel
STR_CUST_JUNIOR                         :{NAME} Jr.
STR_CUST_SKILL_LEVELS                   :Golf Skill Levels
# The one-line text boxes' prompts (0x45b2c0)
STR_CUST_NEW_NAME                       :New name...
STR_CUST_PROFESSION                     :Profession...
STR_CUST_NEW_TEXT                       :New text...

# Select the next pair of golfers (0x459850)
STR_PAIR_TITLE                          :SELECT THE NEXT PAIR OF GOLFERS
STR_PAIR_AGE                            :{AGE} years old

# The skill points card: the explanation 0x4065c0 shows on the first allocation (texts 0x4c4714 and 0x4c46bc), the confirm
# box, the award heading, the points line
STR_SKILLS_INTRO                        :Before you play your course you may customize your character by improving his or her golf skills. You can also win additional skill points for each accomplishment added to your trophy.
STR_SKILLS_UNUSED_TITLE                 :You haven't used all your skill points!
STR_SKILLS_UNUSED_QUESTION              :Do you really want to exit?
STR_SKILLS_UNUSED_YES                   : Yea, I don't need no stinkin' skill points.
STR_SKILLS_UNUSED_NO                    : Whoops, my bad.
STR_SKILLS_AWARD_TITLE                  :Add three skill points to your player...
STR_SKILLS_ADD_POINTS                   :Add {POINTS} skill points.

# The five trait words of a person (pointer table 0x4c2864) and the three skill class words (table 0x4c2858)
STR_TRAIT_NEAT                          :Neat
STR_TRAIT_OUTGOING                      :Outgoing
STR_TRAIT_ACTIVE                        :Active
STR_TRAIT_PLAYFUL                       :Playful
STR_TRAIT_NICE                          :Nice

STR_CLASS_LENGTH                        :length
STR_CLASS_ACCURACY                      :accuracy
STR_CLASS_IMAGINATION                   :imagination

# A golfer's marital word (the golfer card)
STR_MARITAL_SINGLE                      :Single
STR_MARITAL_MARRIED                     :Married
STR_MARITAL_DIVORCED                    :Divorced
STR_MARITAL_WIDOWED                     :Widowed

STR_AGE_YOUNG                           :Young
STR_AGE_MIDDLE_AGED                     :Middle Aged
STR_AGE_MATURE                          :Mature

# Lists of words: "a, b and c"
STR_LIST_AND                            :{LIST} and {LAST}
STR_LIST_SEPARATOR                      :, 

# The membership panel
STR_MEMBER_RESIGNED                     :Resigned
STR_MEMBER_VISITOR                      :Visitor
STR_MEMBER_MEMBER                       :Member
STR_MEMBER_SILVER                       :Silver Member
STR_MEMBER_GOLD                         :Gold Member
STR_MEMBER_PLATINUM                     :Platinum Member
STR_MEMBER_ROUNDS_NONE                  :none
STR_MEMBER_LOW_ROUND                    :Low round: {SCORE}
STR_MEMBER_HANDICAP                     :Handicap: {HANDICAP}
STR_MEMBER_ROUNDS_PLAYED                :Rounds played: {ROUNDS}
STR_MEMBER_BIO                          :Bio

# The SimFoto
STR_SIMFOTO_HAPPY_ENDING                :Happy Ending!
STR_SIMFOTO                             :SimFoto

########################################################################################################################
# Reports: Course Report, Hole Stats, Player Comments, Histograph, Financial Report, Routing Map, Keyboard Shortcuts,
# Membership Roster, End of Year, Best Scores, Top Ten Designers
########################################################################################################################
# The Course Report (0x44fb30): column heads, total, legend
STR_REPORT_YDS                          :Yds
STR_REPORT_PAR                          :Par
STR_REPORT_AVG                          :Avg
STR_REPORT_TIME                         :Time
STR_REPORT_FUN                          :Fun
STR_REPORT_LEN                          :+Len
STR_REPORT_ACC                          :+Acc
STR_REPORT_IMG                          :+Img
STR_REPORT_TYPE                         :Type
STR_REPORT_AVG_FEE                      :Avg.Fee
STR_REPORT_REVENUE                      :Revenue
STR_REPORT_PROFIT                       :Profit
STR_REPORT_TITLE                        :COURSE REPORT
STR_REPORT_TOTAL                        :Total
STR_REPORT_TOP_100                      :Top 100 Hole
STR_REPORT_TOP_18                       :Top 18 Hole
STR_REPORT_SCENIC                       :Scenic Hole

# The Hole Stats dialog's words for a fun percent and for a differential
STR_HOLESTATS_POOR                      :poor
STR_HOLESTATS_FAIR                      :fair
STR_HOLESTATS_GOOD                      :good
STR_HOLESTATS_VERY_GOOD                 :very good
STR_HOLESTATS_OUTSTANDING               :outstanding
# Hole Stats (0x453330)
STR_HOLESTATS_TITLE                     :HOLE STATS for {HOLE}
STR_HOLESTATS_NUMBER                    : ({HOLE})
STR_HOLESTATS_FUN                       :Fun Factor
STR_HOLESTATS_LENGTH                    :Length
STR_HOLESTATS_ACCURACY                  :Accuracy
STR_HOLESTATS_IMAGINATION               :Imagination
STR_HOLESTATS_YARDS                     :Yards
STR_HOLESTATS_AVG_DRIVE                 :Avg. Drive: 
STR_HOLESTATS_LONGEST_DRIVE             :Longest Drive
STR_HOLESTATS_FAIRWAYS_HIT              :Fairways hit
STR_HOLESTATS_GREENS_IN_REG             :Greens in Reg
STR_HOLESTATS_AVERAGE_PUTTS             :Average Putts
STR_HOLESTATS_PAR                       :Par 
STR_HOLESTATS_STROKE_AVERAGE            :Stroke average
STR_HOLESTATS_AVERAGE_SHOTS             :Average shots on this hole
STR_HOLESTATS_COMMENTS                  :Comments
STR_HOLESTATS_UNDER_CONSTRUCTION        :Under Construction!

# Player Comments report (F2)
STR_COMMENTS_TITLE                      :PLAYER COMMENTS REPORT
STR_COMMENTS_COMMENTS                   :Comments
STR_COMMENTS_HOLE                       :Hole
STR_COMMENTS_FREQUENCY                  :Frequency

# Histograph (F3, 0x455ed0)
STR_HISTOGRAPH_TITLE                    :HISTOGRAPH
STR_HISTOGRAPH_SKILL                    :Skill
STR_HISTOGRAPH_CASH                     :Cash
STR_HISTOGRAPH_FUN                      :Fun
STR_HISTOGRAPH_EVENT                    :Event

# Financial Report (F4, 0x44f6b0)
STR_FINANCE_TITLE                       :FINANCIAL REPORT
STR_FINANCE_TOTAL                       :Total (§)

# The financial report's row labels (the exe's own wording)
STR_LEDGER_GREENS_FEES                  :Greens Fees
STR_LEDGER_HOME_SITES                   :Home Sites
STR_LEDGER_FOOD_DRINK                   :Food/Drink
STR_LEDGER_BUILD_COURSE                 :Build course
STR_LEDGER_FACILITIES                   :Facilities
STR_LEDGER_SALARIES                     :Salaries
STR_LEDGER_MAINTENANCE                  :Maint./Interest
STR_LEDGER_OTHER                        :Other

# Routing Map (shift+R): the four tabs
STR_ROUTING_EMPLOYEES                   :{COURSE} Employees
STR_ROUTING_TITLE                       :ROUTING MAP
STR_ROUTING_COURSE_ROUTING              :COURSE ROUTING
STR_ROUTING_LEFT_CLICK                  :Left click to select hole.
STR_ROUTING_RIGHT_CLICK                 :Right click to swap holes.
STR_ROUTING_HOLE                        :Hole #
STR_ROUTING_PAR                         :PAR
STR_ROUTING_YDS                         :YDS
STR_ROUTING_TIME                        :Time
STR_ROUTING_COURSE_AURA                 :COURSE AURA
STR_ROUTING_AURA                        :AURA
STR_ROUTING_HAPPY                       :Happy
STR_ROUTING_UNHAPPY                     :Unhappy
STR_ROUTING_AURA_TEXT                   :Course AURA indicates where on your course players have made mostly happy comments and where they have made unhappy comments.
STR_ROUTING_HOME_SITE_VALUE             :HOME SITE VALUE
STR_ROUTING_HIGH                        :High
STR_ROUTING_LOW                         :Low
STR_ROUTING_INCREASE                    :Things which INCREASE home value:
STR_ROUTING_INCREASE_WATER              :Close to water and trees.
STR_ROUTING_INCREASE_FUN                :Close to a fun golf hole.
STR_ROUTING_INCREASE_TOP                :Close to a top 100 or top 18 hole.
STR_ROUTING_INCREASE_MARINA             :Building a {BUILDING}
STR_ROUTING_DECREASE                    :Things which DECREASE home value:
STR_ROUTING_DECREASE_UNFUN              :Close to an unfun hole.
STR_ROUTING_DECREASE_BUILDING           :Close to another building.
STR_ROUTING_DECREASE_TOO_CLOSE          :Too close to green, fairway, or OB.
STR_ROUTING_DECREASE_FAR                :Far away from the golf course.
STR_ROUTING_HIRED_PAID                  :Hired: {MONTH} {YEAR}, paid: §{PAID}

STR_SHORTCUTS_TITLE                     :KEYBOARD SHORTCUTS

# Keyboard Shortcuts (F8, 0x44e770): what each key does (the keys themselves stay as they are)
STR_SHORTCUT_STATUS_REPORT              :Course status report.
STR_SHORTCUT_COMMENTS_REPORT            :Player comments report.
STR_SHORTCUT_HISTOGRAPH                 :Histograph.
STR_SHORTCUT_FINANCIAL                  :Financial Report.
STR_SHORTCUT_OVERVIEW_MAP               :Course Overview Map.
STR_SHORTCUT_WORLD_MAP                  :World Map.
STR_SHORTCUT_SGA                        :SGA Evaluation.
STR_SHORTCUT_KEYBOARD                   :Handy keyboard commands screen.
STR_SHORTCUT_ROSTER                     :Membership Roster.
STR_SHORTCUT_ACCOMPLISHMENTS            :Professional Accomplishments.
STR_SHORTCUT_REPEAT                     :Repeat last message.
STR_SHORTCUT_SELL_LOT                   :Sell a building lot.
STR_SHORTCUT_ROUTING                    :Routing, Aura, and lot values
STR_SHORTCUT_CHANGE_COURSES             :World map, change courses
STR_SHORTCUT_ROTATE                     :Rotate buildings/trees before placing.
STR_SHORTCUT_QUIT                       :Quit the game.
STR_SHORTCUT_GREEN_TEES                 :Select GREEN/TEES tool.
STR_SHORTCUT_FAIRWAY                    :Select FAIRWAY tool.
STR_SHORTCUT_ROUGH                      :Select ROUGH tool.
STR_SHORTCUT_SAND_TRAP                  :Select SAND TRAP tool.
STR_SHORTCUT_TREES                      :Select TREES tool.
STR_SHORTCUT_WATER                      :Select WATER tool.
STR_SHORTCUT_PATH                       :Select PATH tool.
STR_SHORTCUT_BENCHES                    :Select BENCHES tool.
STR_SHORTCUT_ZOOM                       :Zoom the view.
STR_SHORTCUT_UNZOOM                     :Unzoom the view.
STR_SHORTCUT_PAUSE                      :Pause/Unpause the game.
STR_SHORTCUT_TREES_OFF                  :Turn trees off/on.
STR_SHORTCUT_NAMES                      :Toggle names display.
STR_SHORTCUT_ELEVATION                  :Toggle elevation mode.
STR_SHORTCUT_ANALYSIS                   :Instant shot analysis.

# The Membership Roster (0x454c50)
STR_ROSTER_TITLE                        :Membership Roster
STR_ROSTER_MEMBER                       :Member
STR_ROSTER_LOW                          :Low
STR_ROSTER_HCP                          :Hcp
STR_ROSTER_RNDS                         :Rnds
STR_ROSTER_STATUS                       :Status
STR_ROSTER_PHOTO_OPP                    :Photo Opp
STR_ROSTER_HAPPY_ENDING                 :Happy Ending

# The board's notices at a year end in the red
STR_BOARD_CONCERNED                     :The board is concerned about our negative cash situation.\nYou have two years to return to positive cash.
STR_BOARD_WORRIED                       :The board is very worried about our lingering debt.\nYou have one more year to get out of debt.
STR_BOARD_TERMINATED                    :You have been unable to make a profit on this course.\nRegrettably, the board has terminated your contract.
# The accomplishments board: the plaque caption (course, two spaces, day month year)
STR_BOARD_CAPTION                       :{COURSE}  {DAY} {MONTH} {YEAR}

# The End of Year report (0x44cff0): "END of  YEAR: " and the year (the colon and wide gaps as footage shows them)
STR_YEAREND_TITLE                       :END of  YEAR:  {YEAR}
STR_YEAREND_THIS_YEAR                   :This Year
STR_YEAREND_LAST_YEAR                   :Last Year
STR_YEAREND_CASH                        :Cash reserves have {CHANGE}
STR_YEAREND_FUN                         :Your fun rating has {CHANGE}
STR_YEAREND_SKILL                       :Your skill rating has {CHANGE}
STR_YEAREND_MEMBERSHIP                  :Your membership has {CHANGE}
STR_YEAREND_INCREASED                   :increased
STR_YEAREND_DECREASED                   :decreased
STR_YEAREND_NOT_CHANGED                 :not changed
STR_YEAREND_HIGHLIGHTS                  :Highlights
STR_YEAREND_HIGHLIGHT                   :{MONTH}: {EVENT}

# Best Scores (0x455a30)
STR_BEST_TITLE                          :Best {HOLES} Hole Scores
STR_BEST_GOLFER                         :Golfer
STR_BEST_SCORE                          :Score

# The course name of the made-up Top Ten Designers entries
STR_TOP10_HARBOUR_LIGHTS                :Harbour Lights GC
# Top Ten Designers
STR_TOP10_CASH                          :Cash: {CASH}
STR_TOP10_SKILL                         :Skill: {SKILL}
STR_TOP10_FUN                           :Fun: {FUN}
STR_TOP10_TOTAL                         :Total Score (x{FACTOR})

STR_UNIT_MINUTES                        :{MINUTES}m
STR_UNIT_HOURS_MINUTES                  :{HOURS}h {MINUTES}m
STR_UNIT_YDS                            :{YARDS} yds

########################################################################################################################
# The world map (property chooser) and Tracts for Sale
########################################################################################################################
# The world map's property chooser
STR_WORLD_WHERE_1                       :Where will you build
STR_WORLD_WHERE_2                       :your golf course?
STR_WORLD_UNLIMITED                     :Unlimited §
STR_WORLD_FLAT                          :flat
STR_WORLD_ROLLING                       :rolling
STR_WORLD_HILLY                         :hilly
STR_WORLD_INLAND                        :inland
STR_WORLD_COASTAL                       :coastal
STR_WORLD_ISLAND                        :island
STR_WORLD_PARKLAND                      :parkland
STR_WORLD_DESERT                        :desert
STR_WORLD_TROPICAL                      :tropical
STR_WORLD_LINKS                         :links
STR_WORLD_BUY_ACRES                     :Buy {ACRES} acres of {RELIEF}
STR_WORLD_PROPERTY_KIND                 :{LIE} {KIND} property
STR_WORLD_FOR_ONLY                      :for only {PRICE}.
STR_WORLD_ACRES_PRICE                   :{ACRES} acres: {PRICE}
STR_WORLD_ALREADY_PURCHASED             :Already Purchased.
STR_WORLD_AVAILABLE                     :Available
STR_WORLD_INSUFFICIENT_FUNDS            :Insufficient funds
STR_WORLD_LEGEND_PURCHASED              :Already purchased
STR_WORLD_CANCEL                        :Cancel
STR_WORLD_SAVE_GAME                     :Save Game
STR_WORLD_RESET_WORLD                   :Reset World
STR_WORLD_LOAD_GAME                     :Load Game
STR_WORLD_OFF_TO                        :We're off to {PLACE}!
STR_WORLD_ONE_MOMENT                    :... one moment please ...

# Tracts for Sale: a tract's line
STR_TRACT_ALREADY_PURCHASED             :Already purchased.
STR_TRACT_BUY                           :Buy tract #{NUMBER}, {ACRES} acres of {TERRAIN1}, {TERRAIN2}, and {TERRAIN3}
# Tracts for Sale (0x4587a0)
STR_TRACT_TITLE                         :TRACTS FOR SALE
STR_TRACT_PRICE                         :Price: {PRICE}
STR_TRACT_CASH_RESERVE                  :Cash Reserve

# The sixteen properties (the exe's property records): the place, the course's own name (record +0x19, in the date caption
# and the messages) and the property's bonus, as the world map shows them
STR_PROPERTY_MONTEREY                   :Monterey
STR_PROPERTY_SAN_DIEGO                  :San Diego
STR_PROPERTY_ROCKY_MTNS                 :Rocky Mtns.
STR_PROPERTY_LAS_VEGAS                  :Las Vegas
STR_PROPERTY_PHOENIX                    :Phoenix
STR_PROPERTY_HAWAII                     :Hawaii
STR_PROPERTY_OAHU                       :Oahu
STR_PROPERTY_NOVA_SCOTIA                :Nova Scotia
STR_PROPERTY_NORTHEAST                  :Northeast
STR_PROPERTY_CAROLINA                   :Carolina
STR_PROPERTY_IRELAND                    :Ireland
STR_PROPERTY_SCOTLAND                   :Scotland
STR_PROPERTY_WALES                      :Wales
STR_PROPERTY_SPAIN                      :Spain
STR_PROPERTY_FLORIDA                    :Florida
STR_PROPERTY_JAMAICA                    :Jamaica

STR_BONUS_MONTEREY                      :Scenic Cypress
STR_BONUS_SAN_DIEGO                     :Dolphins
STR_BONUS_ROCKY_MTNS                    :Free Hotel
STR_BONUS_LAS_VEGAS                     :Fun, Fun, Fun
STR_BONUS_PHOENIX                       :Free Spa
STR_BONUS_HAWAII                        :Scenic Waterfall
STR_BONUS_OAHU                          :Japanese Garden
STR_BONUS_NOVA_SCOTIA                   :Scenic Lighthouse
STR_BONUS_NORTHEAST                     :Civil War Battlefield
STR_BONUS_CAROLINA                      :Free Putting Green
STR_BONUS_IRELAND                       :Leprechauns
STR_BONUS_SCOTLAND                      :Free Castle
STR_BONUS_WALES                         :Stonehenge
STR_BONUS_SPAIN                         :Scenic Vineyards
STR_BONUS_FLORIDA                       :Free Pro Shop
STR_BONUS_JAMAICA                       :Scenic Statues

########################################################################################################################
# Tournaments: the SGA report and offer, the preparation list, the leader board and the results
########################################################################################################################
# The ten criteria of the SGA report
STR_SGA_COURSE_LENGTH                   :Course length
STR_SGA_NUMBER_OF_HOLES                 :Number of holes
STR_SGA_TIME_TO_PLAY                    :Time to play
STR_SGA_FUN                             :Fun
STR_SGA_VARIETY                         :Variety
STR_SGA_SCENIC_HOLES                    :Scenic holes
STR_SGA_LENGTH_HOLES                    :Length holes
STR_SGA_ACCURACY_HOLES                  :Accuracy holes
STR_SGA_IMAGINATION_HOLES               :Imagination holes
STR_SGA_FACILITIES                      :Facilities
# The SGA report (0x44fb30 in its SGA modes)
STR_SGA_TITLE                           :REPORT of the SIM GOLF ASSOCIATION
STR_SGA_SELECTION                       :Selection Criteria: {CLASS}
STR_SGA_GRADE                           :Grade:
STR_SGA_IDEAL_MINIMUM                   :Ideal  (Minimum)
STR_SGA_IDEAL_TIME                      :4 hours or less  (max: 5 hrs)
STR_SGA_VALUE_YARDS                     :{YARDS} yds.
STR_SGA_VALUE_HOURS                     :{HOURS} h {MINUTES} m
STR_SGA_VALUE_MINUTES                   :{MINUTES} m
STR_SGA_NOT_ACCEPTABLE                  :- not acceptable -
STR_SGA_RECOMMENDATION                  :Committee recommendation
STR_SGA_IMPROVEMENT_REQUIRED            :Improvement Required.
STR_SGA_FIRST_PRIZE                     :§{PURSE},000 first prize.
# The SGA report's rows
STR_SGA_ROW_LENGTH                      :Length of Course
STR_SGA_ROW_HOLES                       :Number of Holes
STR_SGA_ROW_TIME                        :Time to Play
STR_SGA_ROW_FUN                         :Fun Factor
STR_SGA_ROW_VARIETY                     :Holes with Variety
STR_SGA_ROW_SCENIC                      :Scenic Holes
STR_SGA_ROW_LENGTH_HOLES                :Length Holes
STR_SGA_ROW_ACCURACY_HOLES              :Accuracy Holes
STR_SGA_ROW_IMAGINATION_HOLES           :Imagination Holes
STR_SGA_ROW_FACILITIES                  :Facilities on Site

# The SGA's offer box (0x46d6e0 at (400, 360), main loop 0x41ce8b)
STR_OFFER_LINE_1                        :The SGA offers to hold the
STR_OFFER_LINE_2                        :{EVENT} tournament
STR_OFFER_LINE_3                        :at your course with a
STR_OFFER_LINE_4                        :first prize of §{PURSE},000.
STR_OFFER_YES                           : 'Great, let the games begin.'
STR_OFFER_NO                            : 'I think I need more practice.'

# The tournament preparation checklist (0x4e3d20 on)
STR_PREP_TV_TOWERS                      :Install TV towers and booths for live broadcast.
STR_PREP_SMOOTH_GREENS                  :Roll your greens extra smooth and fast.
STR_PREP_DEEP_ROUGH                     :Increase the depth of rough and deep rough grass.
STR_PREP_CHANGE_PAR                     :Change hole {HOLE} from a par {OLD} to a par {NEW}.
# The tournament recommendations list (0x46d200): the two-line heading, then the options (STR_PREP_*)
STR_PREP_HEADING_1                      :In preparation for the tournament the
STR_PREP_HEADING_2                      :following changes have been recommended:

# The SGA's event names by score
STR_EVENT_JR_QUALIFYING                 :Jr. Qualifying School
STR_EVENT_SGA_QUALIFYING                :SGA Qualifying School
STR_EVENT_JR_TOUR_EVENT                 :Jr. Tour Event
STR_EVENT_JR_TOUR_CHAMPIONSHIP          :Jr. Tour Championship
STR_EVENT_SGA_AMATEUR                   :SGA Amateur Championship
STR_EVENT_SENIOR_TOUR_EVENT             :Senior SGA Tour Event
STR_EVENT_SENIOR_CHAMPIONSHIP           :Senior SGA Championship
STR_EVENT_SGA_TOUR_EVENT                :SGA Tour Event
STR_EVENT_SGA_PLAYERS                   :SGA Players Championship
STR_EVENT_SGA_CHAMPIONSHIP              :SGA Championship
STR_EVENT_IMPROVEMENT_REQUIRED          :Improvement Required
STR_EVENT_GRAND_SLAM                    :Grand Slam Championship
STR_EVENT_MINI_SLAM                     :Mini Slam Championship

STR_TOURNAMENT_JOE_PRO                  :Joe Pro
# The year's tournament as the SGA names it ("2004 San Diego Open")
STR_TOURNAMENT_OPEN_NAME                :{YEAR} {PLACE} Open

# The leader board over the course (0x45a090)
STR_LEADERBOARD_OF_THE                  :LEADER BOARD of the
STR_LEADERBOARD_AT                      :at {COURSE}
STR_LEADERBOARD_OF                      :LEADER BOARD of
STR_LEADERBOARD_PURSE                   :the §{PURSE},000

# Tournament Results
STR_RESULTS_TITLE                       :TOURNAMENT RESULTS
STR_RESULTS_RANKING                     :Ranking
STR_RESULTS_PRIZE                       :Prize
STR_RESULTS_FINAL                       :F

# The leader board's score against par: even
STR_SCORE_EVEN                          :E

# The championship event's name on the leaderboard, by difficulty
STR_CHAMPIONSHIP_QUALIFYING             :SGA Qualifying School
STR_CHAMPIONSHIP_JUNIOR                 :SGA Jr. Championship
STR_CHAMPIONSHIP_TOUR                   :SGA Tour Championship
STR_CHAMPIONSHIP_OPEN                   :SGA Open Championship

########################################################################################################################
# Names of things: terrain, buildings, landmarks, animals, staff, skills, clubs, ranks, celebrities
########################################################################################################################
# The terrain table's names (+0x00, the singular form) as the exe's static table at 0x4c1a40 has them
STR_TERRAIN_TEES                        :tees
STR_TERRAIN_GREEN                       :green
STR_TERRAIN_FAIRWAY                     :fairway
STR_TERRAIN_FIRM_FAIRWAY                :firm fairway
STR_TERRAIN_ROUGH                       :rough
STR_TERRAIN_DEEP_ROUGH                  :deep rough
STR_TERRAIN_MOUND                       :mound
STR_TERRAIN_SAND_TRAP                   :sand trap
STR_TERRAIN_WASTE_BUNKER                :waste bunker
STR_TERRAIN_POT_BUNKER                  :pot bunker
STR_TERRAIN_RAVINE                      :ravine
STR_TERRAIN_BRUSH                       :brush
STR_TERRAIN_ROCKS                       :rocks
STR_TERRAIN_TREE                        :tree
STR_TERRAIN_PINE_TREE                   :pine tree
STR_TERRAIN_PALM_TREE                   :palm tree
STR_TERRAIN_ELM_TREE                    :elm tree
STR_TERRAIN_WATER                       :water
STR_TERRAIN_WETLANDS                    :wetlands
STR_TERRAIN_MARSH                       :marsh
STR_TERRAIN_OUT_OF_BOUNDS               :out of bounds
STR_TERRAIN_BUILDING                    :building

# Terrain names as the themes rename them (the tract offers and the narration): single, then plural
STR_THEME_TERRAIN_DESERT                :desert
STR_THEME_TERRAIN_DESERT_PLURAL         :desert
STR_THEME_TERRAIN_ROUGH                 :rough
STR_THEME_TERRAIN_ROUGH_PLURAL          :rough
STR_THEME_TERRAIN_BRUSH                 :brush
STR_THEME_TERRAIN_BRUSH_PLURAL          :brush
STR_THEME_TERRAIN_RAVINE                :ravine
STR_THEME_TERRAIN_RAVINE_PLURAL         :ravine
STR_THEME_TERRAIN_JOSHUA_TREE           :joshua tree
STR_THEME_TERRAIN_JOSHUA_TREE_PLURAL    :joshua trees
STR_THEME_TERRAIN_CACTUS                :cactus
STR_THEME_TERRAIN_CACTUS_PLURAL         :cacti
STR_THEME_TERRAIN_PALM_TREE             :palm tree
STR_THEME_TERRAIN_PALM_TREE_PLURAL      :palm trees
STR_THEME_TERRAIN_CANYON                :canyon
STR_THEME_TERRAIN_CANYON_PLURAL         :canyon
STR_THEME_TERRAIN_STREAM                :stream
STR_THEME_TERRAIN_STREAM_PLURAL         :stream
STR_THEME_TERRAIN_WETLANDS              :wetlands
STR_THEME_TERRAIN_WETLANDS_PLURAL       :wetlands
STR_THEME_TERRAIN_TROPICAL_BUSH         :tropical bush
STR_THEME_TERRAIN_TROPICAL_BUSH_PLURAL  :tropical bushes
STR_THEME_TERRAIN_TROPICAL_TREE         :tropical tree
STR_THEME_TERRAIN_TROPICAL_TREE_PLURAL  :tropical trees
STR_THEME_TERRAIN_BURN                  :burn
STR_THEME_TERRAIN_BURN_PLURAL           :burn
STR_THEME_TERRAIN_GORSE                 :gorse
STR_THEME_TERRAIN_GORSE_PLURAL          :gorse
STR_THEME_TERRAIN_MAPLE_TREE            :maple tree
STR_THEME_TERRAIN_MAPLE_TREE_PLURAL     :maple trees
STR_THEME_TERRAIN_PINE                  :pine
STR_THEME_TERRAIN_PINE_PLURAL           :pines
STR_THEME_TERRAIN_SCOTS_PINE            :scots pine
STR_THEME_TERRAIN_SCOTS_PINE_PLURAL     :scots pines
# The plural of a tree type the theme does not rename: the terrain table's name and an s
STR_THEME_TERRAIN_TREES                 :{TREE}s

# Buildings and objects by the exe's object kind
STR_BUILDING_PATHWAY                    :Pathway
STR_BUILDING_BENCHES                    :Benches
STR_BUILDING_FLOWER_BED                 :Flower Bed
STR_BUILDING_BALL_WASHER                :Ball Washer
STR_BUILDING_LANDMARK                   :Landmark
STR_BUILDING_HOME_SITE                  :Home Site
STR_BUILDING_PUTTING_GREEN              :Putting Green
STR_BUILDING_SNACK_BAR                  :Snack Bar
STR_BUILDING_PRO_SHOP                   :Pro Shop
STR_BUILDING_SWIM_CLUB                  :Swim Club
STR_BUILDING_DRIVING_RANGE              :Driving Range
STR_BUILDING_CART_GARAGE                :Cart Garage
STR_BUILDING_MARINA                     :Marina
STR_BUILDING_RESORT_HOTEL               :Resort Hotel
STR_BUILDING_AIRSTRIP                   :Airstrip
STR_BUILDING_CLUBHOUSE                  :Clubhouse
STR_BUILDING_WILLOW_TREE                :Willow Tree
STR_BUILDING_TV_TOWER                   :TV Tower
STR_BUILDING_TV_BOOTH                   :TV Booth
STR_BUILDING_SCENIC_BRIDGE              :Scenic Bridge
# The theme's own names for the Snack Bar, Swim Club, Marina and Airstrip (the exe copies them over the table at theme load)
STR_BUILDING_TENNIS_COURT               :Tennis Court
STR_BUILDING_SPA                        :Spa
STR_BUILDING_HELIPAD                    :Helipad
STR_BUILDING_CASINO                     :Casino
STR_BUILDING_THEME_PARK                 :Theme Park
STR_BUILDING_PUB                        :Pub
STR_BUILDING_STABLE                     :Stable
STR_BUILDING_CHURCH                     :Church
STR_BUILDING_CASTLE                     :Castle

# Animal names (the exe's kind table 0x4c1998), as the habitat labels and the golfers' thoughts use them
STR_ANIMAL_ELK                          :Elk
STR_ANIMAL_CRANE                        :Crane
STR_ANIMAL_FLAMINGO                     :Flamingo
STR_ANIMAL_SHEEP                        :Sheep
STR_ANIMAL_CROCODILE                    :Crocodile
STR_ANIMAL_SNAKE                        :Snake
STR_ANIMAL_GILA                         :Gila
STR_ANIMAL_ROAD_RUNNER                  :Road runner
STR_ANIMAL_DUCK                         :Duck

STR_WILDLIFE_HABITAT                    :{ANIMAL} habitat

# Employee kinds
STR_STAFF_CLUB_PRO                      :Club Pro
STR_STAFF_RANGER                        :Ranger
STR_STAFF_GROUNDSKEEPER                 :Groundskeeper
STR_STAFF_SODA_VENDOR                   :Soda Vendor
STR_STAFF_UNKNOWN                       :?
STR_STAFF_CELEBRITY                     :Celebrity
STR_STAFF_MARSHALL                      :Marshall
STR_STAFF_TECHNICIAN                    :Technician
STR_STAFF_REFRESHER                     :Refresher

STR_JOB_GOLF_PRO                        :Golf Pro

# Skill names in the order of the skill bytes (the pro panel, Customise Golfer)
STR_SKILL_POWER_HITTER                  :Power Hitter
STR_SKILL_LONG_DRIVER                   :Long Driver
STR_SKILL_ACCURATE_DRIVER               :Accurate Driver
STR_SKILL_ACCURATE_IRONS                :Accurate Irons
STR_SKILL_ACCURATE_PUTTER               :Accurate Putter
STR_SKILL_DRAW_SHOT                     :Draw Shot
STR_SKILL_FADE_SHOT                     :Fade Shot
STR_SKILL_HIGH_BACKSPIN                 :High Backspin Shot
STR_SKILL_RECOVERY                      :Recovery Skills
STR_SKILL_LUCK                          :Luck
STR_SKILL_DRAW_SHOT_R_TO_L              :Draw Shot (R to L)
STR_SKILL_FADE_SHOT_L_TO_R              :Fade Shot (L to R)
STR_SKILL_POSITIVE_ATTITUDE             :Positive Attitude
STR_SKILL_MENTAL_TOUGHNESS              :Mental Toughness


# The "Attitude" word for the pro's momentum
STR_ATTITUDE_FURIOUS                    :furious
STR_ATTITUDE_MAD                        :mad
STR_ATTITUDE_UPSET                      :upset
STR_ATTITUDE_WORRIED                    :worried
STR_ATTITUDE_CALM                       :calm
STR_ATTITUDE_DETERMINED                 :determined
STR_ATTITUDE_PUMPED                     :pumped
STR_ATTITUDE_INVINCIBLE                 :invincible

# Course ranks
STR_RANK_MUNICIPAL                      :Municipal
STR_RANK_DAILY_FEE                      :Daily Fee
STR_RANK_COUNTRY_CLUB                   :Country Club
STR_RANK_CHAMPIONSHIP                   :Championship

# Celebrity type names (the exe's table at 0x4c2ba8)
STR_CELEBRITY_ACTION_STAR               :action star
STR_CELEBRITY_POP_STAR                  :pop star
STR_CELEBRITY_POLITICIAN                :politician
STR_CELEBRITY_COMEDIAN                  :comedian
STR_CELEBRITY_SUPERMODEL                :supermodel
STR_CELEBRITY_FITNESS_STAR              :fitness star
STR_CELEBRITY_COMEDIENNE                :comedienne
STR_CELEBRITY_LEADING_MAN               :leading man
STR_CELEBRITY_MOVIE_STAR                :movie star
STR_CELEBRITY_ROCK_AND_ROLLER           :rock and roller
STR_CELEBRITY_ATHLETE                   :athlete

# The 22 Professional Accomplishments, as the plaques name them (table 0x4c1578); on Easy and Moderate ids 0, 1 and 4 are
# the three alternatives that follow
STR_ACCOMPLISHMENT_CHALLENGE_HOLE       :1st Challenge Hole
STR_ACCOMPLISHMENT_HEROIC_HOLE          :1st Heroic Hole
STR_ACCOMPLISHMENT_SKILL_UPGRADE        :1st Skill Upgrade
STR_ACCOMPLISHMENT_TOURNAMENT           :1st Tournament
STR_ACCOMPLISHMENT_STRATEGIC_HOLE       :1st Strategic Hole
STR_ACCOMPLISHMENT_MATCH_VICTORY        :1st Match Victory
STR_ACCOMPLISHMENT_9_HOLE_COURSE        :1st 9+ Hole Course
STR_ACCOMPLISHMENT_TOP_100_HOLE         :1st Top 100 Hole
STR_ACCOMPLISHMENT_500K_TOURNAMENT      :1st $500,000 Tournament
STR_ACCOMPLISHMENT_CLASSIC_HOLE         :1st Classic Hole
STR_ACCOMPLISHMENT_TOP_18_HOLE          :1st Top 18 Hole
STR_ACCOMPLISHMENT_VICTORY_9            :1st Tournament Victory (9+ Hole)
STR_ACCOMPLISHMENT_GRAND_SLAM_COURSE_9  :1st Grand Slam Course (9+ holes)
STR_ACCOMPLISHMENT_1M_TOURNAMENT        :1st $1,000,000 Tournament
STR_ACCOMPLISHMENT_18_HOLE_COURSE       :1st 18 Hole Course
STR_ACCOMPLISHMENT_VICTORY_18           :1st Tournament Victory (18 Hole)
STR_ACCOMPLISHMENT_GRAND_SLAM_COURSE_18 :1st Grand Slam Course (18 Hole)
STR_ACCOMPLISHMENT_GRAND_SLAM_PARKLAND  :1st Grand Slam Victory (Parkland)
STR_ACCOMPLISHMENT_GRAND_SLAM_DESERT    :1st Grand Slam Victory (Desert)
STR_ACCOMPLISHMENT_GRAND_SLAM_TROPICAL  :1st Grand Slam Victory (Tropical)
STR_ACCOMPLISHMENT_GRAND_SLAM_LINKS     :1st Grand Slam Victory (Links)
STR_ACCOMPLISHMENT_100_STAR             :1st 100 Star Rating
STR_ACCOMPLISHMENT_DOGLEG_RIGHT         :1st Dogleg Right Hole
STR_ACCOMPLISHMENT_DOGLEG_LEFT          :1st Dogleg Left Hole
STR_ACCOMPLISHMENT_PAR_5                :1st Par 5 Hole

########################################################################################################################
# Content packs, scenarios, scripts and the content index (the port's own, docs/MODDING.md)
########################################################################################################################
# Preferences > Content. {KIND} a pack kind, {BY} STR_CONTENT_BY or nothing, {LICENCE} STR_CONTENT_LICENCE or nothing,
# {STATE} on, off, an error ...
STR_CONTENT_TITLE                       :Content packs
STR_CONTENT_HELP                        :Base set first, then the mods in this order (later ones win), then the translation.
STR_CONTENT_PACK_LINE                   :{KIND}{BY}{LICENCE}  -  {STATE}
STR_CONTENT_BY                          : by {AUTHORS}
STR_CONTENT_LICENCE                     :, {LICENCE}
STR_CONTENT_KIND_BASE                   :base set
STR_CONTENT_KIND_MOD                    :mod
STR_CONTENT_KIND_TRANSLATION            :translation
STR_CONTENT_KIND_SCENARIO               :scenario
STR_CONTENT_ON                          :on
STR_CONTENT_ON_AFTER_RESTART            :on after a restart
STR_CONTENT_OFF                         :off
STR_CONTENT_OFF_AFTER_RESTART           :off after a restart
STR_CONTENT_ERROR                       :error: {ERROR}
STR_CONTENT_SCENARIO_CHOSEN             :chosen when a game starts: Start New Game
STR_CONTENT_WARNING                     :warning: {WARNING}{MORE}
STR_CONTENT_SCRIPT_ERROR                :script error: {ERROR}{MORE}
STR_CONTENT_MORE                        : (+{N} more)
STR_CONTENT_UP                          :Up
STR_CONTENT_DOWN                        :Down
STR_CONTENT_PREVIOUS                    :Previous
STR_CONTENT_NEXT                        :Next
STR_CONTENT_NOTE                        :Changes are saved at once and take effect when you restart the game.
STR_CONTENT_NOTE_CHANGED                :Your changes are saved. They take effect when you restart the game.
STR_CONTENT_FIND_MORE                   :Find more...
# Shown at start up when the game folder named with --game has no SimGolf files
STR_CONTENT_NO_GAME_FILES               :No SimGolf files found in {DIR}: playing with the free OpenSGolf graphics.

# Preferences > Content: profiles, named sets of content choices (the port's own, content_profiles.rs). {NAME} is a
# profile's name; STR_PROFILE_LINE sums one up ({BASE} the base set, {MODS} the mods switched on, {TRANSLATION}).
STR_PROFILE_SAVE                        :Save profile...
STR_PROFILE_LIST                        :Profiles...
STR_PROFILE_TITLE                       :Content profiles
STR_PROFILE_HELP                        :Load sets the content choices to a profile's; like every change here, it takes effect when you restart the game.
STR_PROFILE_NONE                        :No profiles yet: use Save profile... on the list of packs.
STR_PROFILE_LINE                        :base: {BASE}; mods: {MODS}; translation: {TRANSLATION}
STR_PROFILE_NO_MODS                     :none
STR_PROFILE_LOAD                        :Load
STR_PROFILE_DELETE                      :Delete
STR_PROFILE_NAME_PROMPT                 :Save the content choices as the profile:
STR_PROFILE_NAME_KEYS                   :Enter saves (a profile of that name is replaced), Esc cancels
STR_PROFILE_SAVED                       :Profile "{NAME}" saved.
STR_PROFILE_DELETED                     :Profile "{NAME}" deleted.
STR_PROFILE_LOADED                      :Profile "{NAME}" loaded: restart the game to play with it.
STR_PROFILE_LOADED_MISSING              :Profile "{NAME}" loaded without the packs not installed: {MISSING}. Restart the game to play with it.
# Loading a game saved with other content packs (content_profiles.rs): plain words; the packs' ids and versions go to the
# log only
STR_SAVE_PACKS_DIFFER                   :This game was saved with other add-ons (mods or a translation) than the ones in use. It may play a little differently. Load it anyway?
STR_SAVE_PACKS_MISSING                  :Some of them are not installed here.
STR_SAVE_PACKS_SWITCH                   :Switch to what it was saved with (the game restarts and loads it)
STR_SAVE_PACKS_SWITCH_LATER             :Switch to what it was saved with (then restart and load it)
STR_SAVE_PACKS_LOAD_ANYWAY              :Load it anyway
STR_SAVE_PACKS_CANCEL                   :Do not load it
STR_SAVE_PACKS_SWITCHED                 :Switched to the saved game's content packs.
STR_SAVE_PACKS_RESTART_YOURSELF         :The save's content packs are chosen. Restart the game (in a browser: reload the page), then load the game again.
# Shown at start up when the sounds of the player's SimGolf copy cannot be played (missing or in a coding the game cannot
# read); {WHY} is the first problem found, in English
STR_FILES_UNREADABLE_1                  :One of your SimGolf files could not be read ({FILE}), so part of the course may be missing. Copying the game's files again from your CD usually puts this right.
STR_FILES_UNREADABLE                    :{N} of your SimGolf files could not be read (one is {FILE}), so parts of the course may be missing. Copying the game's files again from your CD usually puts this right.
STR_SOUND_NO_DEVICE                     :No sound: the computer gave OpenSGolf no audio output. Check the volume and the output chosen in your system's sound settings, then start the game again. What the game saw is in sound.txt in {DIR}.
STR_SOUND_CANNOT_PLAY                   :The sounds of your SimGolf copy could not be played ({WHY}). Playing the free OpenSGolf sounds instead.
STR_SOUND_NONE_IN_COPY                  :Your SimGolf files have no sounds (their Sounds and SimsFX folders are empty: some downloaded copies leave them out). The free OpenSGolf sounds play instead; for the original sounds, use the SimGolf CD or its .iso, or a full installed copy.
STR_SOUND_ONLY_VOICES                   :Your SimGolf files have no Sounds folder (only the {N} voice clips in SimsFX): the free OpenSGolf sounds play for the rest. For the original sounds, use the SimGolf CD or its .iso, or a full installed copy.
STR_SOUND_MISSING                       :{N} of the game's {OF} sounds are not in your SimGolf files (some downloaded copies leave sounds out): the free OpenSGolf sounds play for those. For the original sounds, use the SimGolf CD or its .iso, or a full installed copy.
STR_SOUND_UNPLAYABLE                    :{N} of your sounds use a format OpenSGolf can't play yet (e.g. {CODEC}): the free OpenSGolf sounds play for those. A copy of the game with its original sounds (the CD, or a full installed copy) plays them all.

# Preferences > Keyboard controls (the port's own screen, keys_ui.rs). STR_KEYS_HEAD_* are the group headings,
# STR_KEYS_K_* the keys as printed (keep them short: they share a column of about 110 pixels) and the others what the
# key does. {PAGE} and {PAGES} number the pages.
STR_KEYS_TITLE                          :Keyboard controls
STR_KEYS_HELP                           :Every key of the game: the original's, and OpenSGolf's own (game speed, the stand-ins for the F keys).
STR_KEYS_PAGE                           :Page {PAGE} of {PAGES}
STR_KEYS_CLOSE                          :Esc, Enter or a click outside the box closes this screen.
STR_KEYS_HEAD_VIEW                      :Moving around the course
STR_KEYS_K_ARROWS                       :Arrow keys
STR_KEYS_ARROWS                         :Scroll the course four tiles
STR_KEYS_K_ZOOM                         :z / x
STR_KEYS_ZOOM                           :Zoom in / zoom out
STR_KEYS_K_TURN                         :PageUp / Home
STR_KEYS_TURN                           :Turn the view a quarter
STR_KEYS_K_TURN_MAC                     :fn+Up / fn+Left
STR_KEYS_TURN_MAC                       :The same on a Mac keyboard
STR_KEYS_K_TURN_BACK                    :0
STR_KEYS_TURN_BACK                      :Turn the view back; again: go to the clubhouse
STR_KEYS_K_HOLES                        :1 to 9
STR_KEYS_HOLES                          :Go to hole 1 to 9
STR_KEYS_K_HOLES_BACK                   :Shift+1 to 9
STR_KEYS_HOLES_BACK                     :Go to hole 10 to 18
STR_KEYS_K_SHIFT_HELD                   :Shift (held)
STR_KEYS_SHIFT_HELD                     :The face strip shows the back nine only
STR_KEYS_K_PHOTO_MODE                   :c
STR_KEYS_PHOTO_MODE                     :Photo mode (Enhanced graphics; Esc leaves)
STR_KEYS_K_HIDE_INTERFACE               :u
STR_KEYS_HIDE_INTERFACE                 :Hide / show the whole interface
STR_KEYS_K_MIDDLE_DRAG                  :Middle drag
STR_KEYS_MIDDLE_DRAG                    :Drag the course with any tool held
STR_KEYS_K_WASD                         :w a s d
STR_KEYS_WASD                           :Scroll, with the WASD camera on (Change keys)
STR_KEYS_HEAD_TIME                      :Time
STR_KEYS_K_PAUSE                        :Shift+P
STR_KEYS_PAUSE                          :Pause / go on
STR_KEYS_K_SPEED                        :[ / ]
STR_KEYS_SPEED                          :Game speed slower / faster (normal, x2, x4)
STR_KEYS_HEAD_BUILD                     :Building the course
STR_KEYS_K_GREEN                        :g
STR_KEYS_GREEN                          :Green tool; again: tee tool
STR_KEYS_K_FAIRWAY                      :f
STR_KEYS_FAIRWAY                        :Fairway tool
STR_KEYS_K_ROUGH                        :r
STR_KEYS_ROUGH                          :Rough tool
STR_KEYS_K_SAND                         :s
STR_KEYS_SAND                           :Sand trap tool
STR_KEYS_K_TREES                        :t
STR_KEYS_TREES                          :Trees tool
STR_KEYS_K_WATER                        :w
STR_KEYS_WATER                          :Water tool
STR_KEYS_K_RAVINE                       :v
STR_KEYS_RAVINE                         :Ravine tool
STR_KEYS_K_PATH                         :p
STR_KEYS_PATH                           :Path tool
STR_KEYS_K_BENCH                        :b
STR_KEYS_BENCH                          :Bench tool
STR_KEYS_K_HOME_SITE                    :Shift+B
STR_KEYS_HOME_SITE                      :Home site tool (sell a lot)
STR_KEYS_K_ELEVATION                    :e
STR_KEYS_ELEVATION                      :Elevation tools
STR_KEYS_K_RAISE                        := / -
STR_KEYS_RAISE                          :Raise / lower the ground at the pointer
STR_KEYS_K_TAB                          :Tab
STR_KEYS_TAB                            :Turn a building before placing it; step the elevation brush
STR_KEYS_K_SPACE                        :Space
STR_KEYS_SPACE                          :Put the tool down
STR_KEYS_K_UNDO                         :Shift+click
STR_KEYS_UNDO                           :Take back a path or garden item; demolish a building
STR_KEYS_HEAD_HOLES                     :Holes and messages
STR_KEYS_K_OPEN_HOLE                    :h
STR_KEYS_OPEN_HOLE                      :Open the hole being built
STR_KEYS_K_ANALYSIS                     :/
STR_KEYS_ANALYSIS                       :Instant shot analysis of the hole at the pointer
STR_KEYS_K_ANALYSIS_AGAIN               :.
STR_KEYS_ANALYSIS_AGAIN                 :The last shot analysis again
STR_KEYS_K_TREES_OFF                    :Shift+T
STR_KEYS_TREES_OFF                      :Trees off / on
STR_KEYS_K_NAMES                        :Shift+N
STR_KEYS_NAMES                          :Golfers' names off / on
STR_KEYS_K_MESSAGE                      :?
STR_KEYS_MESSAGE                        :Repeat the last message
STR_KEYS_K_MUSIC                        :m
STR_KEYS_MUSIC                          :Music off / on
STR_KEYS_HEAD_REPORTS                   :Reports and maps
STR_KEYS_K_F1                           :F1
STR_KEYS_F1                             :Course Report
STR_KEYS_K_F2                           :F2
STR_KEYS_F2                             :Player Comments
STR_KEYS_K_F3                           :F3
STR_KEYS_F3                             :Histograph
STR_KEYS_K_F4                           :F4
STR_KEYS_F4                             :Financial Report
STR_KEYS_K_F5                           :F5
STR_KEYS_F5                             :Routing Map
STR_KEYS_K_F6                           :F6
STR_KEYS_F6                             :World Map (move the club)
STR_KEYS_K_F7                           :F7
STR_KEYS_F7                             :SGA Evaluation
STR_KEYS_K_F8                           :F8
STR_KEYS_F8                             :The original's Keyboard Shortcuts
STR_KEYS_K_F9                           :F9
STR_KEYS_F9                             :Membership Roster
STR_KEYS_K_F10                          :F10
STR_KEYS_F10                            :Professional Accomplishments
STR_KEYS_K_ROUTING                      :Shift+R
STR_KEYS_ROUTING                        :Routing Map
STR_KEYS_K_WORLD                        :Shift+W
STR_KEYS_WORLD                          :World Map
STR_KEYS_K_ALT_DIGITS                   :Alt+1 to 0
STR_KEYS_ALT_DIGITS                     :F1 to F10 (on a Mac: Option+1 to 0), with Shift as with the F keys
STR_KEYS_K_CTRL_DIGITS                  :Ctrl+1 to 0
STR_KEYS_CTRL_DIGITS                    :F1 to F10 too, where the browser lets it
STR_KEYS_HEAD_GOLFERS                   :Your pro and the golfers
STR_KEYS_K_SHOTS                        :s f d h l
STR_KEYS_SHOTS                          :While your pro aims: straight, fade, draw, high, low
STR_KEYS_K_CANCEL_ROUND                 :n, n
STR_KEYS_CANCEL_ROUND                   :Cancel your pro's round or the tournament
STR_KEYS_K_TOURNAMENT                   :Shift+J
STR_KEYS_TOURNAMENT                     :Begin a tournament the SGA offered
STR_KEYS_K_LET_GO                       :Space
STR_KEYS_LET_GO                         :Let go of the golfer picked
STR_KEYS_HEAD_FILES                     :Saving and loading
STR_KEYS_K_SAVE                         :Shift+S
STR_KEYS_SAVE                           :Save the game
STR_KEYS_K_LOAD                         :Shift+L
STR_KEYS_LOAD                           :Load a game
STR_KEYS_K_CHAMP_COURSE                 :Shift+C
STR_KEYS_CHAMP_COURSE                   :Save the course for a championship
STR_KEYS_K_SAVE_BOX                     :Enter / Esc
STR_KEYS_SAVE_BOX                       :Save box: save / cancel
STR_KEYS_K_EXPORT                       :Tab
STR_KEYS_EXPORT                         :Save box: export as a scenario pack
STR_KEYS_HEAD_PICTURES                  :Pictures
STR_KEYS_K_SCREENSHOT                   :Shift+F6
STR_KEYS_SCREENSHOT                     :Screenshot into the save folder (the browser downloads it)
STR_KEYS_K_PHOTO                        :F10
STR_KEYS_PHOTO                          :On a SimFoto: keep the photo
STR_KEYS_HEAD_OTHER                     :Everywhere
STR_KEYS_K_ESC                          :Esc
STR_KEYS_ESC                            :System Functions; closes a screen or box
STR_KEYS_K_MENU_MOVE                    :Up / Down
STR_KEYS_MENU_MOVE                      :Move in a menu or list
STR_KEYS_K_MENU_CHOOSE                  :Enter / Space
STR_KEYS_MENU_CHOOSE                    :Choose; OK
STR_KEYS_K_PAGES                        :Left / Right
STR_KEYS_PAGES                          :Pages of this screen and of Enhanced graphics settings
STR_KEYS_K_CONTENT_ORDER                :PgUp / PgDn
STR_KEYS_CONTENT_ORDER                  :Content packs: move the mod picked
STR_KEYS_K_BACK_BUTTON                  :Back button
STR_KEYS_BACK_BUTTON                    :Android: the same as Esc
STR_KEYS_K_BROWSER                      :F11 / F12
STR_KEYS_BROWSER                        :Left to the browser (full screen, tools), as are the Cmd keys
# The Keyboard controls screen's button to the Change keys screen
STR_KEYS_CHANGE                         :Change keys...

# Preferences > Keyboard controls > Change keys (the port's own, controls_ui.rs): the actions that can be given another key,
# the screen's lines and buttons. {ACTION} is an action's name, {KEY} a key as printed, {ACTIONS} a list of actions.
STR_CTL_TITLE                           :Change keys
STR_CTL_HELP                            :Click an action, then press its new key (Shift may be held). Esc while waiting keeps the old key.
STR_CTL_FOOT                            :Keys are saved at once. Two actions on one key are shown in red: only the first in this list answers.
STR_CTL_WAITING                         :Press a key...
STR_CTL_NO_KEY                          :(none)
STR_CTL_PRESS                           :Press the new key for {ACTION}, or Esc to keep the old one.
STR_CTL_BOUND                           :{ACTION}: {KEY}.
STR_CTL_ALSO                            :{KEY} is also the key of: {ACTIONS}. Only one of them will answer; give one of them another key.
STR_CTL_CLASH                           :Keys used twice: {ACTIONS}.
STR_CTL_RESERVED                        :{KEY} cannot be given to an action (the digits jump to holes, Esc cancels).
STR_CTL_SAVED                           :Keys saved.
STR_CTL_WASD_ON                         :WASD camera on: w a s d scroll, the water tool moves to q and the sand tool to k.
STR_CTL_WASD                            :WASD camera: {STATE}
STR_CTL_ON                              :on
STR_CTL_OFF                             :off
STR_CTL_RESET                           :Reset to defaults
STR_CTL_RESET_DONE                      :Every key is back to the original's.
# Shown in the bottom left corner while the interface is hidden
STR_CTL_HUD_HINT                        :Interface hidden: press {KEY} to show it
STR_CTL_SCROLL_UP                       :Scroll up
STR_CTL_SCROLL_DOWN                     :Scroll down
STR_CTL_SCROLL_LEFT                     :Scroll left
STR_CTL_SCROLL_RIGHT                    :Scroll right
STR_CTL_ZOOM_IN                         :Zoom in
STR_CTL_ZOOM_OUT                        :Zoom out
STR_CTL_TURN_LEFT                       :Turn the view
STR_CTL_TURN_RIGHT                      :Turn the view back
STR_CTL_TURN_BACK                       :Turn back / clubhouse
STR_CTL_PHOTO_MODE                      :Photo mode
STR_CTL_HIDE_INTERFACE                  :Hide the interface
STR_CTL_PAUSE                           :Pause
STR_CTL_SLOWER                          :Game speed: slower
STR_CTL_SPEED                           :Game speed: faster
STR_CTL_GREEN                           :Green / tee tool
STR_CTL_FAIRWAY                         :Fairway tool
STR_CTL_ROUGH                           :Rough tool
STR_CTL_SAND                            :Sand trap tool
STR_CTL_TREES                           :Trees tool
STR_CTL_WATER                           :Water tool
STR_CTL_RAVINE                          :Ravine tool
STR_CTL_PATH                            :Path tool
STR_CTL_BENCH                           :Bench tool
STR_CTL_HOME_SITE                       :Home site tool
STR_CTL_ELEVATION                       :Elevation tools
STR_CTL_RAISE                           :Raise the ground
STR_CTL_LOWER                           :Lower the ground
STR_CTL_TURN_BUILDING                   :Turn a building
STR_CTL_PUT_DOWN                        :Put the tool down
STR_CTL_OPEN_HOLE                       :Open the hole
STR_CTL_ANALYSIS                        :Shot analysis
STR_CTL_ANALYSIS_AGAIN                  :Last shot analysis
STR_CTL_TREES_OFF                       :Trees off / on
STR_CTL_NAMES                           :Names off / on
STR_CTL_MESSAGE                         :Repeat the last message
STR_CTL_MUSIC                           :Music off / on
STR_CTL_SHOT_STRAIGHT                   :Aiming: straight shot
STR_CTL_SHOT_FADE                       :Aiming: fade
STR_CTL_SHOT_DRAW                       :Aiming: draw
STR_CTL_SHOT_HIGH                       :Aiming: high shot
STR_CTL_SHOT_LOW                        :Aiming: low shot
STR_CTL_CANCEL_ROUND                    :Cancel the pro's round
STR_CTL_TOURNAMENT                      :Begin a tournament
STR_CTL_SAVE                            :Save the game
STR_CTL_LOAD                            :Load a game
STR_CTL_CHAMP_COURSE                    :Save a championship course
STR_CTL_SCREENSHOT                      :Screenshot
STR_CTL_ROUTING                         :Routing Map
STR_CTL_WORLD                           :World Map
# the OpenSGolf extras' keys (extras.rs)
STR_CTL_PEOPLE                          :People screen
STR_CTL_HISTORY                         :Message history
STR_CTL_NAME_TAGS                       :Name tags off / on
STR_CTL_PATH_VIEW                       :Path view off / on
# the port's building tools (build_tools.rs)
STR_CTL_TAPE                            :Measuring tape
STR_CTL_QUICK_SAVE                      :Quick save
STR_CTL_QUICK_LOAD                      :Quick load
STR_CTL_STAFF_VIEW                      :Staff areas off / on
STR_CTL_LANDING_MAP                     :Landing map off / on
STR_CTL_HOLE_COMMENTS                   :Comments by hole
STR_CTL_GRAPHS                          :History graphs
STR_CTL_VIEW_1                          :Camera bookmark 1 (Ctrl+key keeps it)
STR_CTL_VIEW_2                          :Camera bookmark 2 (Ctrl+key keeps it)
STR_CTL_VIEW_3                          :Camera bookmark 3 (Ctrl+key keeps it)
STR_CTL_VIEW_4                          :Camera bookmark 4 (Ctrl+key keeps it)
STR_CTL_EDITOR                          :Course editor: scenario settings

# The player's own SimGolf files (the port's own, gamefiles.rs): the title screen's button and the Preferences line
STR_GAME_FILES_USE_MINE                 :Use my SimGolf files...
STR_GAME_FILES_USE_FREE                 :Use the free graphics
# The title of the system's folder picker
STR_GAME_FILES_PICK_TITLE               :Choose the folder SimGolf is installed in, or the SimGolf CD
# Shown once on the title screen when no SimGolf files were found
STR_GAME_FILES_HINT                     :Playing with OpenSGolf's free graphics. Have SimGolf? Choose 'Use my SimGolf files...'
# The folder picked does not hold the game; {MISSING} lists what it lacks
STR_GAME_FILES_NOT_FOUND                :The folder "{DIR}" does not hold SimGolf's game files ({MISSING} not there). Choose the folder SimGolf is installed in: the one with the Interface and Flics folders, or the CD's Program_Files_(ENGLISH).
# Shown after the game started again on the files chosen
STR_GAME_FILES_USING                    :Playing with your own SimGolf files.
STR_GAME_FILES_USING_FREE               :Playing with OpenSGolf's free graphics.
# Where to put the files (Android, or a build without a folder picker)
STR_GAME_FILES_COPY_HERE                :Copy everything in SimGolf's Program_Files_(ENGLISH) folder (on the CD, or in the folder SimGolf is installed in) into {DIR}, then start OpenSGolf again.
# Asked before the game starts again from Preferences during a game
STR_GAME_FILES_ASK_RESTART              :OpenSGolf starts again to change its graphics. Anything not saved in this game is lost.
STR_GAME_FILES_GO_ON                    :Start again now
STR_GAME_FILES_NOT_NOW                  :Not now
STR_GAME_FILES_RESTART                  :Your choice is saved. Start OpenSGolf again to use it.
# "Use my SimGolf files...": a .zip of the game folder, a CD image (.iso, .cdr), or a folder (installed, or the CD itself)
STR_GAME_FILES_ASK_KIND                 :Where are your SimGolf files? Choose a .zip of the game folder, a SimGolf CD image (.iso, or a Mac's .cdr; or a .zip containing one), or a folder: the one SimGolf is installed in (with Flics, Interface and Data), or the SimGolf CD itself.
STR_GAME_FILES_KIND_ZIP                 :A .zip, .iso or .cdr file
STR_GAME_FILES_KIND_FOLDER              :A folder, or the SimGolf CD
STR_GAME_FILES_PICK_ZIP_TITLE           :Choose a SimGolf .zip or CD image (.iso, .cdr)
# Bringing the files into OpenSGolf's own folder (a .zip unpacked, a folder copied); {N} and {OF} count files
STR_GAME_FILES_IMPORTING                :Getting your SimGolf files ready...
STR_GAME_FILES_UNPACKING                :Unpacking your SimGolf files: {N} of {OF}...
STR_GAME_FILES_COPYING                  :Copying your SimGolf files: {N} files...
STR_GAME_FILES_COPYING_MB               :Copying your SimGolf files into OpenSGolf: {MB} MB...
STR_GAME_FILES_BAD_ZIP                  :OpenSGolf could not read that .zip ({ERR}). Make the .zip again, or unpack it and choose the folder.
STR_GAME_FILES_BAD_DISC                 :OpenSGolf could not read that SimGolf CD ({ERR}). Choose the SimGolf CD itself, an .iso or .cdr image of it (or a .zip containing one), or an installed SimGolf folder.
STR_GAME_FILES_ZIP_NO_GAME              :That does not hold SimGolf's game files. Choose an installed SimGolf folder (with Flics, Interface and Data), a .zip of it, the SimGolf CD, or a CD image (.iso, .cdr).
STR_GAME_FILES_FOLDER_NO_GAME           :The folder "{DIR}" holds neither an installed SimGolf ({MISSING} not there) nor the SimGolf CD's installer files (DATA1.HDR and the DATA*.CAB files). Choose the folder SimGolf is installed in (with Interface and Flics), or the SimGolf CD itself (on a Mac, the CD under Locations) or a copy of all its files.
STR_GAME_FILES_DMG                      :OpenSGolf cannot read a Mac .dmg disk image. Make a .cdr of the CD instead: in Disk Utility, with the SimGolf CD in, choose File > New Image > Image from the CD, Format "DVD/CD master", then choose that .cdr here. Or choose the SimGolf CD itself as a folder.
STR_GAME_FILES_IMPORT_FAILED            :Your SimGolf files could not be copied: {ERR}
STR_GAME_FILES_USING_SKIPPED            :Playing with your own SimGolf files. {N} files in the .zip use a compression OpenSGolf cannot unpack and were left out: if something is missing, zip the folder again with normal (Deflate) compression.
# The system does not let the game read the folder ({DIR})
STR_GAME_FILES_NO_ACCESS                :Your computer does not let OpenSGolf read "{DIR}". On a Mac, allow OpenSGolf in System Settings > Privacy & Security > Files and Folders, or choose a .zip of the folder instead. Or move the SimGolf folder somewhere else, such as your home folder.
# After a restart: the folder chosen ({DIR}) could not be loaded
STR_GAME_FILES_LOST                     :OpenSGolf could not find SimGolf's game files in "{DIR}" on this start, so it plays with its free graphics. Choose 'Use my SimGolf files...' again.
# Android: shown at start when the last run crashed; the report can be copied and sent
STR_CRASH_LAST                          :Sorry, OpenSGolf closed unexpectedly last time. A report of what went wrong is ready: copy it and send it to the developers (an issue on OpenSGolf's GitHub page, or a message) to help fix it.
STR_CRASH_COPY                          :Copy the report
STR_CRASH_CLOSE                         :Close
STR_CRASH_COPIED                        :The report is copied. Paste it into an issue on OpenSGolf's GitHub page or a message to the developers. Thank you!

# "Check for updates" on the title menu (update.rs); {VERSION} a version number like 0.3.1, {CURRENT} this one's
STR_UPDATE_CHECK                        :Check for updates
STR_UPDATE_CHECKING_BUTTON              :Checking...
STR_UPDATE_LATEST                       :You have the latest version of OpenSGolf ({VERSION}).
STR_UPDATE_NEWER                        :OpenSGolf {VERSION} is out (you have {CURRENT}). Its page has the downloads and what is new.
STR_UPDATE_OPEN_PAGE                    :Open the download page
STR_UPDATE_FAILED                       :OpenSGolf could not check for updates ({ERROR}). Check the internet connection and try again later.
STR_UPDATE_NO_BROWSER                   :No browser could be opened. The newest version is at {URL}
STR_UPDATE_NOW                          :Update now
STR_UPDATE_SKIP                         :Skip this version
STR_UPDATE_STAGE_SUMS                   :Getting OpenSGolf {VERSION}'s signed checksums...
STR_UPDATE_STAGE_DOWNLOAD               :Downloading OpenSGolf {VERSION}: {DONE} of {TOTAL} MB
STR_UPDATE_STAGE_DOWNLOAD_MB            :Downloading OpenSGolf {VERSION}: {DONE} MB
STR_UPDATE_STAGE_VERIFY                 :Checking the download against the signed checksums...
STR_UPDATE_STAGE_INSTALL                :Installing OpenSGolf {VERSION}...
STR_UPDATE_DONE                         :Updated to OpenSGolf {VERSION}.
STR_UPDATE_RESTART_FAILED               :OpenSGolf {VERSION} is installed, but it could not be started. Close the game and start it again.
STR_UPDATE_NOT_SET_UP                   :This version of OpenSGolf cannot update itself: it has no key to check that a download really comes from OpenSGolf, and it installs nothing it cannot check. Download the new version from its page instead.
STR_UPDATE_REFUSED                      :The update was not installed: {WHY} Your version is unchanged. You can download the new version from its page.
STR_UPDATE_WHY_NO_FILE                  :the release has no package for this system ({FILE}).
STR_UPDATE_WHY_UNSIGNED                 :the release is not signed (it has no SHA256SUMS and SHA256SUMS.sig).
STR_UPDATE_WHY_BAD_SIGNATURE            :its signature is not OpenSGolf's.
STR_UPDATE_WHY_NOT_LISTED               :the signed checksums do not list {FILE}.
STR_UPDATE_WHY_HASH                     :the download of {FILE} does not match its signed checksum.
STR_UPDATE_NOT_PACKAGED                 :OpenSGolf cannot update itself here ({DIR}): this copy was not installed from a release package. Download the new version from its page.
STR_UPDATE_NO_ACCESS                    :OpenSGolf may not change the files in {DIR}, so it cannot update itself there. Download the new version from its page and install it as the first time.
STR_UPDATE_INSTALL_FAILED               :The update could not be installed ({ERROR}). Your version is unchanged. You can download the new version from its page.
STR_UPDATE_ANDROID_CONFIRM              :Android asks you to confirm the update (the first time, it asks to allow OpenSGolf to install apps). The game closes while it installs; open it again afterwards.
STR_UPDATE_ANDROID_FAILED               :Android did not install the update ({ERROR}). Your version is unchanged. You can download the new version from its page.

# Preferences > Content > Find more: the content index (docs/CONTENT_INDEX.md)
STR_INDEX_TITLE                         :Find more content
STR_INDEX_SOURCE                        :Content index: {URL}
STR_INDEX_SOURCE_NONE                   :No content index is set.
STR_INDEX_NO_URL                        :No content index is set. Put the address of an index.json in settings.json as "content_index_url" (in the save folder; docs/CONTENT_INDEX.md says how), then open Find more again.
STR_INDEX_LOADING                       :Reading the content index...
STR_INDEX_FAILED                        :The content index could not be read: {ERROR}
STR_INDEX_NOTHING_NEW                   :You have every pack the index lists, in its newest version.
STR_INDEX_LISTED                        :{N} packs you do not have yet (or have in an older version). Pick one to read about it.
STR_INDEX_PACK_LINE                     :{KIND}{BY}{LICENCE}  -  {STATE}, {SIZE}
STR_INDEX_NEW                           :new
STR_INDEX_UPDATE                        :update (you have {VERSION})
STR_INDEX_SIZE                          :{KB} KB
STR_INDEX_DOWNLOAD                      :Download
STR_INDEX_DOWNLOADING_BUTTON            :Downloading...
STR_INDEX_DOWNLOADING                   :Downloading {PACK}...
STR_INDEX_INSTALLED                     :{PACK} {VERSION} is installed. Switch it on in the list of packs; it takes effect when you restart the game.
STR_INDEX_DOWNLOAD_FAILED               :{PACK} was not installed: {ERROR}
STR_INDEX_PROBLEM                       :index: {PROBLEM}{MORE}
STR_INDEX_BACK                          :Installed packs
# Why a download cannot start
STR_NET_TOO_BIG                         :{URL} is larger than expected
STR_NET_NOT_BUILT                       :{URL}: this version of the game was built without downloads (the net feature); use a file:// index

# Start New Game when scenario packs are installed. {PLACE} a property, {DIFFICULTY}, {MONEY} STR_SCENARIOS_MONEY or
# nothing, {GOALS} a count
STR_SCENARIOS_TITLE                     :Start New Game
STR_SCENARIOS_HELP                      :Play a free game, or a scenario with goals to reach. Click twice (or press Enter) to start.
STR_SCENARIOS_FREE_GAME                 :Free game
STR_SCENARIOS_FREE_GAME_TEXT            :Choose the difficulty and a property, and play as long as you like.
STR_SCENARIOS_SUMMARY                   :{PLACE}, {DIFFICULTY}{MONEY}, {GOALS} goals
STR_SCENARIOS_MONEY                     :, §{MONEY} to start
STR_SCENARIOS_ANY_DIFFICULTY            :your choice of difficulty
STR_SCENARIOS_GOALS                     :Goals: {GOALS}.
STR_SCENARIOS_BACK                      :Back
STR_SCENARIO_NO_FILE                    :the pack has no scenario.toml

# Goals: the messages, Information > Scenario Goals, and the conditions in words
STR_GOAL_REACHED                        :Goal reached: {GOAL}
STR_GOAL_MISSED                         :Goal missed: {GOAL}
STR_SCENARIO_WON_DEFAULT                :Congratulations! You reached every goal of the scenario.
STR_SCENARIO_LOST_DEFAULT               :You did not reach the scenario's goals in time.
STR_GOALS_TITLE                         :Goals
STR_GOALS_TITLE_SCENARIO                :Goals: {NAME}
STR_GOALS_IN_PROGRESS                   :Reach every goal to win the scenario.
STR_GOALS_WON                           :The scenario is won!
STR_GOALS_LOST                          :The scenario is lost.
STR_GOALS_SCRIPTS_ONLY                  :Goals set by the scripts of your content packs.
STR_GOALS_NONE                          :There are no goals yet.
STR_GOALS_CLOSE                         :Click anywhere or press a key to go back to the game.
STR_GOAL_STATE_OPEN                     :open
STR_GOAL_STATE_BY                       :open, by the end of {YEAR}
STR_GOAL_STATE_DONE                     :reached
STR_GOAL_STATE_MISSED                   :missed
STR_GOAL_COND_HOLES                     :{N} holes
STR_GOAL_COND_CASH                      :§{MONEY} cash
STR_GOAL_COND_FUN                       :fun rating {N}
STR_GOAL_COND_SKILL                     :skill rating {N}
STR_GOAL_COND_MEMBERS                   :{N} members
STR_GOAL_COND_RANK                      :{RANK} rank
STR_GOAL_AUTO                           :Reach {GOAL}
STR_GOAL_AUTO_BY                        :Reach {GOAL} by the end of {YEAR}

# Scripts (docs/MODDING.md 6): the toast when a pack's script fails (the message is on the Content screen)
STR_SCRIPT_ERROR_TOAST                  :A script of the pack {PACK} failed: see System Functions, Preferences, Content packs.

# Export as scenario (the Save dialog, docs/MODDING.md 5)
STR_EXPORT_UNNAMED                      :My Course
STR_EXPORT_DESCRIPTION                  :{COURSE}, a course by {PRO}, exported from OpenSGolf.
STR_TOAST_EXPORTED                      :Exported as the scenario pack {PACK} (in the packs folder of the save folder).

########################################################################################################################
# OpenSGolf extras (the port's own additions, extras.rs; docs/PLAYING.md "OpenSGolf extras")
########################################################################################################################
# Preferences > OpenSGolf extras, Interface page: a tick per interface extra
STR_EXTRAS_PEOPLE                       : People screen and golfer profiles (Shift+G)
STR_EXTRAS_HISTORY                      : Message history (Shift+M, or click the ticker)
STR_EXTRAS_NAME_TAGS                    : Name tags under the pointer (Shift+H)
STR_EXTRAS_REPORT_TABS                  : Tabs over the F1 to F10 reports
STR_EXTRAS_PATH_HELP                    : Path help: path view (Shift+V) and Show buttons
STR_EXTRAS_AUTOSAVE                     : Autosave every five minutes (the last three kept)
STR_EXTRAS_SAVE_PICTURES                : A map of the course beside each saved game
STR_EXTRAS_SHARING                      : Course sharing: course codes and challenges (Ctrl+V pastes one)
STR_EXTRAS_PAUSE_BACKGROUND             : Pause while the game's window is in the background
STR_EXTRAS_PAUSE_EVENTS                 : Pause on big news: VIPs, challenges, offers, debt
STR_EXTRAS_LANDING_MAP                  : Landing map: where shots on a hole end up (Shift+D)
STR_EXTRAS_HOLE_COMMENTS                : Comments by hole, this month and last (Shift+I)
STR_EXTRAS_UPDATE_CHECK                 : Check for updates when the game starts (online)
STR_EXTRAS_GRAPHS                       : History graphs: the club and each hole month by month (Shift+Y)
STR_EXTRAS_ZOOM_POINTER                 : Zoom towards the pointer
STR_MENU_SYSTEM_SHARE                   : Share course (copy a course code)
STR_FILES_PASTE_CODE                    :Paste a course code
STR_FILES_CHALLENGE                     :Challenge: beat {DESIGNER}'s record of {SCORE}
STR_TOAST_SHARE_COPIED                  :Course code for {COURSE} copied. Paste it to a friend: in OpenSGolf they press Ctrl+V, or Paste a course code in Play a Championship.
STR_TOAST_SHARE_NO_CODE                 :No course code on the clipboard. Copy the whole code, then paste again.
STR_TOAST_SHARE_COURSE_ADDED            :{COURSE} added to Play a Championship. Beat the course record!
STR_TOAST_SHARE_GAME_ADDED              :{COURSE} added to Load Previous Game.
# Load Previous Game's buttons with the Course sharing extra: saved games to and from files the player keeps
STR_FILES_IMPORT_SAVE                   :Import a save file...
STR_FILES_EXPORT_SAVE                   :Export this save...
STR_FILES_PICK_SAVE_TITLE               :Import a saved game, shared course or course code
STR_FILES_EXPORT_TITLE                  :Export the saved game
STR_TOAST_SAVE_EXPORTED                 :{NAME} exported: {FILE}
STR_TOAST_SAVE_FOLDER                   :Saved games are files in {FOLDER}. Copy a save file (.sgs) there to load it.
STR_TOAST_TOP10_IMPORTED                :The original's Top 10 Designers were added to yours ({COUNT} made the list).
# A game date: "March 3, 2001"
STR_EXTRAS_DATE                         :{MONTH} {DAY}, {YEAR}
# Under the Paused caption while People > Follow keeps the camera on someone
STR_EXTRAS_FOLLOWING                    :Following {NAME} (Space stops)
# The Information menu's extra lines (options start with a space)
STR_MENU_INFO_PEOPLE                    : People
STR_MENU_INFO_HISTORY                   : Message history
STR_MENU_INFO_PATH_VIEW                 : Path view on / off
STR_MENU_INFO_LANDING_MAP               : Landing map on / off
STR_MENU_INFO_HOLE_COMMENTS             : Comments by hole
STR_MENU_INFO_GRAPHS                    : History graphs
# The message history
STR_HISTORY_TITLE                       :Message History
STR_HISTORY_HELP                        :Messages kept: {COUNT}, newest first. Click a message to go to the golfer or the place it is about.
STR_HISTORY_EMPTY                       :No messages yet.
STR_HISTORY_SHOW                        :Show
STR_HISTORY_CLOSE                       :Up, Down, PageUp, PageDown or the wheel scroll; Esc, Enter or a click outside the box closes.
# The ticker's button for a message about a place
STR_TICKER_SHOW                         :Show
# The People screen
STR_PEOPLE_TITLE                        :People
STR_PEOPLE_TAB_GOLFERS                  :Golfers ({COUNT})
STR_PEOPLE_TAB_STAFF                    :Staff ({COUNT} of {LIMIT})
STR_PEOPLE_TAB_PRO                      :Your pro
STR_PEOPLE_COL_NAME                     :Name
STR_PEOPLE_COL_TYPE                     :Type
STR_PEOPLE_COL_HOLE                     :Hole
STR_PEOPLE_COL_MOOD                     :Mood
STR_PEOPLE_COL_HCP                      :Hcp
STR_PEOPLE_COL_SPENT                    :Spent
STR_PEOPLE_COL_JOB                      :Job
STR_PEOPLE_COL_HIRED                    :Hired
STR_PEOPLE_COL_WAGE                     :Wage
STR_PEOPLE_COL_SERVED                   :Served
STR_PEOPLE_COL_PAID                     :Paid
STR_PEOPLE_MONTH_YEAR                   :{MONTH} {YEAR}
STR_PEOPLE_GUEST                        :Guest
STR_PEOPLE_PLATINUM                     :Platinum
STR_PEOPLE_PRO                          :Pro
STR_PEOPLE_VIP                          :VIP
STR_PEOPLE_LEAVING                      :leaving
STR_PEOPLE_NO_GOLFERS                   :Nobody is on the course.
STR_PEOPLE_NO_STAFF                     :No employees yet: Hire takes you to the hiring dialog.
STR_PEOPLE_LOCATE                       :Locate
STR_PEOPLE_FOLLOW                       :Follow
STR_PEOPLE_CARD                         :Card
STR_PEOPLE_PROFILE                      :Profile
STR_PEOPLE_HIRE                         :Hire...
STR_PEOPLE_FIRE                         :Fire
STR_PEOPLE_MOVE                         :Move
STR_PEOPLE_RENAME                       :Rename
STR_PEOPLE_HELP_GOLFERS                 :Click a heading to sort. Keys: Enter locate, F follow, C card, P profile, Left/Right tabs, Esc close.
STR_PEOPLE_HELP_STAFF                   :Click a heading to sort. Keys: Enter locate, F follow, H hire, Del fire, M move, R rename, Esc close.
STR_PEOPLE_HELP_PRO                     :Keys 1 to 5 press the buttons; Left/Right change the tab; Esc closes.
STR_PEOPLE_PRO_RECORD                   :Skill points to spend: {POINTS}    Skill levels: {SKILLS}    Trophies: {TROPHIES}
STR_PEOPLE_PRO_PLAYING                  :Your pro is out on the course.
STR_PEOPLE_PRO_FREE                     :Your pro is in the clubhouse.
STR_PEOPLE_PRO_PROFILE                  :Profile
STR_PEOPLE_PRO_PROFILE_HELP             :Customise your pro: looks, name and bio.
STR_PEOPLE_PRO_SKILLS                   :Skills
STR_PEOPLE_PRO_SKILLS_HELP              :Spend skill points.
STR_PEOPLE_PRO_PRACTICE                 :Practice round
STR_PEOPLE_PRO_PRACTICE_HELP            :Play a practice round (needs two holes and your pro free).
STR_PEOPLE_PRO_MATCH                    :Match
STR_PEOPLE_PRO_MATCH_HELP               :Play a challenger's match (when one has been offered).
STR_PEOPLE_PRO_TOURNAMENT               :Tournament
STR_PEOPLE_PRO_TOURNAMENT_HELP          :Start the tournament the SGA has offered.
STR_PEOPLE_PRO_NOTE                     :The same buttons are on the Player panel (the dock's People button).
# A golfer's profile page
STR_CARD_PROFILE                        :Profile
STR_GPROFILE_LIKES                       :Likes {LIKES}
STR_GPROFILE_RECORD                      :Rounds {ROUNDS}, best {BEST}, handicap {HCP}
STR_GPROFILE_NOW                         :{TYPE}, now on hole {HOLE}, spent {SPENT} this round
STR_GPROFILE_NOT_HERE                    :Not on the course now.
STR_GPROFILE_BIO                         :Bio
STR_GPROFILE_NO_BIO                      :No bio yet: Edit bio writes one.
STR_GPROFILE_EDIT_BIO                    :Edit bio
STR_GPROFILE_SAID                        :What {GOLFER} has said
STR_GPROFILE_NOTHING_SAID                :Nothing heard yet this game.
STR_GPROFILE_HELP                        :L locate, C card, B edit bio, Up/Down scroll; Esc, Enter or a click outside the box goes back.
STR_RENAME_EMPLOYEE                     :Rename the employee:
STR_RENAME_BIO                          :The golfer's bio:
# The path view
STR_PATHVIEW_TITLE                      :Path view (Shift+V)
STR_PATHVIEW_JOINED                     :Path joined to the clubhouse
STR_PATHVIEW_CUT                        :Path not joined (golfers can't use it)
STR_PATHVIEW_MARKS                      :No path: {COUNT} places
STR_PATHVIEW_CLOSE                      :Shift+V hides the path view.
STR_PATHVIEW_NO_PATH                    :No path
STR_PATHVIEW_HOLE                       :Hole {HOLE} tee
STR_PATHVIEW_ON                         :Path view on: Shift+V hides it.
STR_PATHVIEW_OFF                        :Path view off.
STR_TOAST_NAME_TAGS_ON                  :Name tags shown (Shift+H hides them).
STR_TOAST_NAME_TAGS_OFF                 :Name tags hidden (Shift+H shows them again).
# The landing map (insight.rs): the legend in the upper right
STR_LANDING_TITLE                       :Landing map (Shift+D)
STR_LANDING_TITLE_HOLE                  :Landing map: hole {HOLE}
STR_LANDING_SHOT_1                      :Tee shot
STR_LANDING_SHOT_2                      :Second shot
STR_LANDING_SHOT_3                      :Third shot
STR_LANDING_SHOT_4                      :Fourth and later
STR_LANDING_SHOTS                       :The last {COUNT} shots ended in:
STR_LANDING_GROUNDS_1                   :Fairway {FAIRWAY}   Rough {ROUGH}   Sand {SAND}
STR_LANDING_GROUNDS_2                   :Water {WATER}   Green {GREEN}   Other {OTHER}
STR_LANDING_NONE                        :No shots seen on this hole yet.
STR_LANDING_POINT                       :Point at a hole to see its shots.
STR_LANDING_CLOSE                       :Shift+D hides the landing map.
STR_LANDING_ON                          :Landing map on: point at a hole. Shift+D hides it.
STR_LANDING_OFF                         :Landing map off.
# The landing map's heat maps (insight.rs): the legend's tabs and key
STR_LANDING_TITLE_COURSE                :Landing map: whole course
STR_LANDING_SHOW_DOTS                   :Shots
STR_LANDING_SHOW_LANDED                 :Landings
STR_LANDING_SHOW_WAITING                :Waiting
STR_LANDING_SHOW_COMPLAINTS             :Complaints
STR_LANDING_THIS_HOLE                   :This hole
STR_LANDING_WHOLE_COURSE                :Whole course
STR_LANDING_NO_HOLES                    :No holes are open yet.
STR_LANDING_FEW                         :few
STR_LANDING_MANY                        :many
STR_LANDING_HEAT_NONE                   :Nothing seen here yet: the map fills as golfers play.
STR_LANDING_HEAT_LANDED                 :Where the last {COUNT} tee shots and approaches came to rest.
STR_LANDING_HEAT_WAITING                :Where golfers stood waiting: {MINUTES} golfer-minutes in all.
STR_LANDING_HEAT_COMPLAINTS             :Where golfers complained: {COUNT} complaints in all.
# Comments by hole (insight.rs)
STR_HOLECOMMENTS_TITLE                  :Comments by Hole
STR_HOLECOMMENTS_THIS_MONTH             :This month ({MONTH})
STR_HOLECOMMENTS_LAST_MONTH             :Last month ({MONTH})
STR_HOLECOMMENTS_THIS_YEAR              :This year ({YEAR})
STR_HOLECOMMENTS_HOLE                   :Hole {HOLE}
STR_HOLECOMMENTS_HEARD                  :{COUNT} in all
STR_HOLECOMMENTS_NOTHING                :Nothing heard yet.
STR_HOLECOMMENTS_NO_HOLES               :No holes are open yet.
STR_HOLECOMMENTS_COUNTED                :Each hole's three most frequent thoughts and how often: green cheered golfers up, red put them out.
STR_HOLECOMMENTS_HELP                   :Left/Right: the period. Up/Down or the wheel scroll. Esc or a click outside closes.
STR_HOLECOMMENTS_HELP_MAP               :Left/Right: the period. Up/Down or the wheel scroll. Click a hole for its landing map.
# History graphs (graphs.rs)
STR_GRAPHS_TITLE                        :HISTORY GRAPHS
STR_GRAPHS_CLUB                         :Club
STR_GRAPHS_ROUNDS                       :Rounds
STR_GRAPHS_PLAYS                        :Holes played
STR_GRAPHS_REVENUE                      :Revenue
STR_GRAPHS_COSTS                        :Costs
STR_GRAPHS_PROFIT                       :Profit
STR_GRAPHS_CASH                         :Cash
STR_GRAPHS_HAPPINESS                    :Happiness
STR_GRAPHS_FUN                          :Fun rating
STR_GRAPHS_SKILL                        :Skill rating
STR_GRAPHS_MEMBERS                      :Members
STR_GRAPHS_HOLE_PLAYS                   :Times played
STR_GRAPHS_OVER_PAR                     :Strokes over par
STR_GRAPHS_HOLE_FEES                    :Greens fees
STR_GRAPHS_HOLE_TITLE                   :Hole {HOLE}: {MEASURE}
STR_GRAPHS_MONTH                        :{MONTH} {YEAR}
STR_GRAPHS_SO_FAR                       :{MONTH} (so far)
STR_GRAPHS_NO_VALUE                     :Not played this month
STR_GRAPHS_FROM_PLAYS                   :From {COUNT} holes played
STR_GRAPHS_EMPTY                        :No months yet: the graphs fill in month by month from now on.
STR_GRAPHS_HELP                         :Left/Right: a month. Up/Down: the measure. PageUp/PageDown: club or hole.
STR_GRAPHS_HOLE                         :Hole {HOLE}
STR_GRAPHS_LATEST                       :Now: {VALUE}
STR_GRAPHS_MONTHS                       :{COUNT} months
# Camera bookmarks (views.rs)
STR_TOAST_VIEW_KEPT                     :View {SLOT} kept: {KEY} comes back to it.
STR_TOAST_VIEW                          :View {SLOT}
STR_TOAST_VIEW_NONE                     :No view {SLOT} yet: Ctrl+{KEY} keeps the view there.
# The tabs over the F1 to F10 reports (keep them short: ten share 740 pixels)
STR_TABS_F1                             :F1 Course
STR_TABS_F2                             :F2 Comments
STR_TABS_F3                             :F3 Histograph
STR_TABS_F4                             :F4 Finance
STR_TABS_F5                             :F5 Routing
STR_TABS_F6                             :F6 World
STR_TABS_F7                             :F7 SGA
STR_TABS_F8                             :F8 Keys
STR_TABS_F9                             :F9 Roster
STR_TABS_F10                            :F10 Awards
# the eleventh tab, with comments by hole on (eleven share 792 pixels)
STR_TABS_HOLES                          :By hole
# the tab of the history graphs (twelve share 792 pixels)
STR_TABS_GRAPHS                         :Graphs
# Keyboard controls: the extras' keys
STR_KEYS_HEAD_EXTRAS                    :OpenSGolf extras
STR_KEYS_K_PEOPLE                       :Shift+G
STR_KEYS_PEOPLE                         :People: golfers, staff and your pro
STR_KEYS_K_HISTORY                      :Shift+M
STR_KEYS_HISTORY                        :Message history (or click the ticker)
STR_KEYS_K_TAGS                         :Shift+H
STR_KEYS_TAGS                           :Name tags under the pointer off / on
STR_KEYS_K_PATHVIEW                     :Shift+V
STR_KEYS_PATHVIEW                       :Path view: paths and places without one
STR_KEYS_K_LANDING_MAP                  :Shift+D
STR_KEYS_LANDING_MAP                    :Landing map: where shots on the hole under the pointer end up
STR_KEYS_K_HOLE_COMMENTS                :Shift+I
STR_KEYS_HOLE_COMMENTS                  :Comments by hole: each hole's most frequent thoughts
STR_KEYS_K_GRAPHS                       :Shift+Y
STR_KEYS_GRAPHS                         :History graphs: the club and each hole month by month
STR_KEYS_K_REPORT_TABS                  :Tab
STR_KEYS_REPORT_TABS                    :On a report: the next report's tab (Shift+Tab the one before; the F keys go straight there)
STR_KEYS_K_TAPE                         :'
STR_KEYS_TAPE                           :Measuring tape: hold and move, or press and click (Esc puts it away)
STR_KEYS_K_AREA_RECT                    :Shift+drag
STR_KEYS_AREA_RECT                      :With a terrain brush: paint a rectangle
STR_KEYS_K_AREA_FILL                    :Alt+click
STR_KEYS_AREA_FILL                      :With a terrain brush: fill the region of one type
STR_KEYS_K_QUICK_SAVE                   :Shift+F5
STR_KEYS_QUICK_SAVE                     :Quick save (no dialog; Load lists it as "quick save")
STR_KEYS_K_QUICK_LOAD                   :Shift+F9
STR_KEYS_QUICK_LOAD                     :Quick load (asks first)
STR_KEYS_K_STAFF_VIEW                   :Shift+A
STR_KEYS_STAFF_VIEW                     :Staff areas: every employee's ring, and the course no groundskeeper reaches
STR_KEYS_K_VIEWS                        :Shift+F1 .. F4
STR_KEYS_VIEWS                          :Camera bookmarks: back to a kept view (centre, zoom and turn)
STR_KEYS_K_VIEW_KEEP                    :Ctrl+bookmark key
STR_KEYS_VIEW_KEEP                      :Keep the view on that bookmark (saved with the game)
STR_KEYS_K_EDITOR                       :Shift+E
STR_KEYS_EDITOR                         :Course editor only: the scenario settings box
# Quick save and quick load (comfort.rs)
STR_TOAST_QUICK_SAVED                   :Quick saved ({KEY} loads it).
STR_TOAST_QUICK_NO_SAVE                 :Cannot quick save during a tournament.
STR_TOAST_QUICK_NONE                    :No quick save yet: {KEY} makes one.
STR_QUICK_LOAD_1                        :Load the quick save?
STR_QUICK_LOAD_2                        :Anything since it was made will be lost.
STR_QUICK_LOAD_YES                      : Yes, load it.
STR_QUICK_LOAD_NO                       : No, keep playing.
# Pause on big news (comfort.rs): shown under the Paused caption
STR_PAUSED_BACKGROUND                   :Paused while the window was in the background
STR_PAUSED_EVENT                        :Paused for big news
# The staff areas (Shift+A, staffview_ui.rs)
STR_STAFF_VIEW_TITLE                    :Staff areas (Shift+A)
STR_STAFF_VIEW_KEEPERS                  :Groundskeepers: {COUNT}
STR_STAFF_VIEW_RANGERS                  :Rangers: {COUNT}
STR_STAFF_VIEW_VENDORS                  :Soda vendors: {COUNT}
STR_STAFF_VIEW_PROS                     :Club pros: {COUNT}
STR_STAFF_VIEW_BARE                     :Unkept fairway, green, tee: {COUNT} tiles
STR_STAFF_VIEW_ON                       :Staff areas on: Shift+A hides them.
STR_STAFF_VIEW_OFF                      :Staff areas off.
# The course editor (editor.rs; the port's own): the title button, the editor box, heightmap import, saving scenarios
STR_EDITOR_HM_NOT_PNG                   :This is not a PNG picture OpenSGolf can read (8 or 16 bits per channel, not interlaced).
STR_EDITOR_TITLE_BUTTON                 :Course editor...
STR_EDITOR_TITLE                        :Course Editor
STR_EDITOR_HELP                         :Build with the usual tools: nothing costs money and no time passes. Set up the scenario here and save it.
STR_EDITOR_BAR                          :Course editor: scenario settings ({KEY})
STR_EDITOR_NAME                         :Name
STR_EDITOR_AUTHOR                       :Author
STR_EDITOR_DESCRIPTION                  :Description
STR_EDITOR_INTRO                        :Welcome text
STR_EDITOR_WIN                          :When won
STR_EDITOR_LOSE                         :When lost
STR_EDITOR_CASH                         :Starting cash
STR_EDITOR_DIFFICULTY                   :Difficulty
STR_EDITOR_ANY_DIFFICULTY               :Player chooses
STR_EDITOR_SANDBOX                      :Sandbox game
STR_EDITOR_ON                           :On
STR_EDITOR_OFF                          :Off
STR_EDITOR_COURSE                       :Course
STR_EDITOR_COURSE_TEXT                  :{PLACE}, {SIZE} ({N} x {N} tiles)
STR_EDITOR_LAND                         :Land at the start (click a tract):
STR_EDITOR_OWNED                        :owned
STR_EDITOR_FOR_SALE                     :for sale
STR_EDITOR_HM                           :Heightmap (a grey picture: black low, white high)
STR_EDITOR_HM_RELIEF                    :Heights
STR_EDITOR_RELIEF_GENTLE                :Gentle
STR_EDITOR_RELIEF_ROLLING               :Rolling
STR_EDITOR_RELIEF_HILLY                 :Hilly
STR_EDITOR_HM_WATER                     :Water
STR_EDITOR_HM_WATER_OFF                 :none
STR_EDITOR_HM_WATER_LEVEL               :up to level {N}
STR_EDITOR_HM_SMOOTH                    :Smoothing
STR_EDITOR_HM_PICK                      :Import heightmap...
STR_EDITOR_HM_PICKING                   :Choose a PNG picture...
STR_EDITOR_HM_PICK_TITLE                :Import a heightmap (a grey PNG picture)
STR_EDITOR_HM_SAMPLES                   :Samples:
STR_EDITOR_HM_SAMPLE_VALLEY             :Valley
STR_EDITOR_HM_SAMPLE_RIDGE              :Ridge
STR_EDITOR_HM_SAMPLE_ISLAND             :Island
STR_EDITOR_HM_DONE                      :{FILE}: the land takes the picture's heights; {WATER} water tiles. Ctrl+Z takes it back.
STR_EDITOR_GOALS                        :Goals (reach them all to win):
STR_EDITOR_NO_GOALS                     :No goals: the scenario is a free game on this course.
STR_EDITOR_GOAL_ADD                     :Add a goal
STR_EDITOR_GOAL_HOLES                   :Holes
STR_EDITOR_GOAL_CASH                    :Cash
STR_EDITOR_GOAL_FUN                     :Fun rating
STR_EDITOR_GOAL_SKILL                   :Skill rating
STR_EDITOR_GOAL_MEMBERS                 :Members
STR_EDITOR_GOAL_RANK                    :Rank
STR_EDITOR_ANY_TIME                     :any time
STR_EDITOR_BY_YEAR                      :by {YEAR}
STR_EDITOR_SAVE                         :Save scenario
STR_EDITOR_LOAD                         :Load scenario...
STR_EDITOR_BACK                         :Back to the course
STR_EDITOR_LEAVE                        :Leave the editor
STR_EDITOR_LEAVE_SURE                   :Click again to leave
STR_EDITOR_SAVED                        :Saved as the scenario pack {PACK} ({DIR}). Start New Game lists it.
STR_EDITOR_SAVE_FAILED                  :The scenario was not saved: {ERROR}
STR_EDITOR_UNNAMED                      :My Scenario
STR_EDITOR_DEFAULT_DESCRIPTION          :A scenario made in the OpenSGolf course editor.
STR_EDITOR_LOAD_TITLE                   :Load a Scenario into the Editor
STR_EDITOR_LOAD_HELP                    :Click a scenario to go on with it. Scenarios in your packs folder are saved back in place, others as a copy.
STR_EDITOR_LOAD_NONE                    :No scenario packs are installed.
STR_EDITOR_LOADED                       :{NAME} is in the editor.
# The Cheats box (cheats_ui.rs; a hidden key, Ctrl+Shift+C): options start with a space
STR_CHEATS_TITLE                        :Cheats
STR_CHEATS_NOTE                         :Any cheat you use is noted with the saved game.
STR_CHEATS_ADD                          : Add {MONEY}
STR_CHEATS_TAKE                         : Take away {MONEY}
STR_CHEATS_VIP                          : Force a VIP visit now
STR_CHEATS_LAND                         : Buy all the land
# a Sandbox switch of the Extras box: its name (STR_EXTRAS_PAUSE_CALENDAR...) and on or off
STR_CHEATS_SWITCH                       : {SWITCH}: {STATE}
STR_CHEATS_ON                           :on
STR_CHEATS_OFF                          :off
STR_CHEATS_DONE                         : Done
STR_TOAST_CHEAT_MONEY                   :Cheat: {MONEY}. Cash: {CASH}.
STR_TOAST_CHEAT_VIP                     :Cheat: a VIP comes with the next pair to tee off.
STR_TOAST_CHEAT_LAND                    :Cheat: all the land is yours.
STR_CTL_CHEATS                          :Cheats box
# the Load list's note on a game in which cheats were used
STR_FILES_CHEATED                       :Cheats used
# Customise Golfer, your pro, with the Left-handed golfers extra on
STR_CUST_LEFT_HANDED                    :Left-handed
# drag to place (an OpenSGolf extra, build_tools.rs): its tick on the Extras box's Interface page, and the row's count and
# total cost shown by the pointer while dragging (the sandbox shows the count only)
STR_EXTRAS_DRAG_PLACE                   : Drag to place rows of benches and the like
STR_ROW_COST                            :{ITEMS} items: {MONEY}
STR_ROW_ITEMS                           :{ITEMS} items
# the Change keys screen's presets (controls.rs Preset): the buttons, and the line under them once one is clicked
STR_CTL_PRESET_ORIGINAL                 :Original controls
STR_CTL_PRESET_MODERN                   :Modern controls
STR_CTL_PRESET_ORIGINAL_DONE            :Original controls: every key the original's; the WASD camera, zooming towards the pointer, drag to place, right-drag panning and the smooth camera off.
STR_CTL_PRESET_MODERN_DONE              :Modern controls: the WASD camera, zooming towards the pointer, drag to place, right-drag panning and the smooth camera (with Enhanced graphics) on.
# Weather that matters (sg_core::weather, a gameplay extra): its line in the Extras box, the morning's forecast on the
# ticker, and a thunderstorm holding play
STR_EXTRAS_WEATHER                      : Weather that matters (rain, snow, heat, storms)
STR_WEATHER_RAIN_TODAY                  :Rain today: the greens are slow and fewer golfers are coming out.
STR_WEATHER_SNOW_TODAY                  :Snow today! Balls stop dead, and only the keenest golfers turn up.
STR_WEATHER_HEAT_TODAY                  :Heat wave today: hard, fast ground and thirsty golfers.
STR_WEATHER_STORM_TODAY                 :Thunderstorms are on the way today.
STR_WEATHER_STORM_BREAKS                :Storm! Play is suspended while the golfers shelter.
STR_WEATHER_STORM_PASSES                :The storm has passed. Play resumes.
# OpenSGolf extras 0.4.2: live scorecards, the clickable ticker, the year in numbers, home-site details (extras.rs)
STR_EXTRAS_LIVE_SCORECARDS              : Live scorecards (the round so far under the golfer card)
STR_EXTRAS_TICKER_JUMP                  : Clickable ticker (a click goes to the golfer or place)
STR_EXTRAS_YEAR_SUMMARY                 : The year in numbers (a page after the End of Year report)
STR_EXTRAS_HOME_DETAILS                 : Home-site details (cost, sale and value under the pointer)
STR_SCORECARD_TOTAL                     :Total
STR_SCORECARD_EVEN                      :E
STR_SCORECARD_LIVE                      :Round
STR_SCORECARD_ON_HOLE                   :Hole {HOLE}
STR_SCORECARD_FINISHED                  :Finished
STR_YEARSUM_TITLE                       :{YEAR} in Numbers
STR_YEARSUM_REVENUE                     :Money taken in
STR_YEARSUM_PROFIT                      :Profit
STR_YEARSUM_ROUNDS                      :Rounds played
STR_YEARSUM_FUN                         :Fun rating
STR_YEARSUM_SKILL                       :Skill rating
STR_YEARSUM_MEMBERS                     :Members
STR_YEARSUM_BEST_HOLE                   :Happiest hole
STR_YEARSUM_WORST_HOLE                  :Unhappiest hole
STR_YEARSUM_WINS                        :Tournaments won
STR_YEARSUM_HOLE                        :Hole {HOLE}
STR_YEARSUM_NOTE                        :Against the year before
STR_HOMES_TITLE                         :Home site
STR_HOMES_CELEBRITY                     :{CELEBRITY}'s home
STR_HOMES_COST                          :Cost to build: {MONEY}
STR_HOMES_SOLD                          :Sold for: {MONEY}
STR_HOMES_MONTHLY                       :A month since: {MONEY}
STR_HOMES_NO_RECORD                     :Placed before records
STR_HOMES_VALUE                         :Lot value now: {MONEY}
STR_HOMES_BUY_BACK                      :To buy back: {MONEY}
STR_HOMES_HOLE                          :Hole {HOLE} adds {MONEY}
STR_HOMES_NO_HOLE                       :No hole adds value yet
# the Path styles and lamps extra (sg_core::extras PATHS): its line in the Extras box, the styles ({VALUE}), the lamp post
# on the landmark strip and the toasts
STR_EXTRAS_PATHS                        : Path styles and lamps: {VALUE}
STR_EXTRAS_PATHS_OFF                    :off
STR_EXTRAS_PATHS_ORIGINAL               :original paths
STR_EXTRAS_PATHS_BRICK                  :brick
STR_EXTRAS_PATHS_GRAVEL                 :gravel
STR_EXTRAS_PATHS_STONE                  :dark stone
STR_EXTRAS_PATHS_BOARDWALK              :boardwalk
STR_EXTRAS_LAMP                         :lamp post
STR_EXTRAS_LAMP_EFFECT                  :Lights the way at night
STR_TOAST_PATH_STYLE                    :Paths: {STYLE}
STR_TOAST_LAMP_NOT_HERE                 :A lamp post needs open ground on your course
STR_TOAST_LAMPS_FULL                    :There is a lamp post on this tile already, or no room for more
# The More visitors extra (sg-core visitors.rs, data/visitors.toml): all names and lines are the port's own, invented
STR_EXTRAS_MORE_VISITORS                : More visitors: touring pros and celebrities
STR_PEOPLE_TOURING_PRO                  :Touring Pro
STR_PEOPLE_CELEBRITY                    :Celebrity
STR_VISITOR_PRO_ARRIVES                 :Touring pro {NAME} has dropped in between tournaments for a quick round. Pros pay more than the usual green fee.
STR_VISITOR_PRO_RATES                   :Touring pro {NAME} rates your course: '{REMARK}'
STR_VISITOR_CELEBRITY_ARRIVES           :{JOB} {NAME} is playing your course today! Word gets around, and more golfers are on their way.
STR_VISITOR_CELEBRITY_SAYS              :{JOB} {NAME} on your course: '{REMARK}'
# a touring pro's few words on the course, the unhappiest first
STR_VISITOR_PRO_REMARK_0                :Not up to tour standard.
STR_VISITOR_PRO_REMARK_1                :Needs a lot of work.
STR_VISITOR_PRO_REMARK_2                :A fair test of golf.
STR_VISITOR_PRO_REMARK_3                :Tour quality. I'll be back.
STR_VISITOR_PRO_REMARK_4                :Worthy of a major championship!
# a celebrity's words when a pack's celebrity has none of its own
STR_VISITOR_CELEBRITY_REMARK_0          :Not my kind of place, I'm afraid.
STR_VISITOR_CELEBRITY_REMARK_1          :A pleasant day out.
STR_VISITOR_CELEBRITY_REMARK_2          :A wonderful course. I'll tell all my friends!
STR_VISITOR_JOB_TOURING_PRO             :Touring Pro
STR_VISITOR_JOB_FILM_STAR               :Film Star
STR_VISITOR_JOB_POP_STAR                :Pop Star
STR_VISITOR_JOB_TV_CHEF                 :TV Chef
STR_VISITOR_JOB_FOOTBALLER              :Ex-Footballer
STR_VISITOR_JOB_SOAP_STAR               :Soap Star
STR_VISITOR_JOB_RACING_DRIVER           :Racing Driver
STR_VISITOR_JOB_NOVELIST                :Novelist
STR_VISITOR_JOB_ASTRONOMER              :TV Astronomer
STR_VISITOR_NAME_RENA_VASQUELL          :Rena Vasquell
STR_VISITOR_NAME_HUGO_BRANDVOLD         :Hugo Brandvold
STR_VISITOR_NAME_SAMI_VARKONYI          :Sami Varkonyi
STR_VISITOR_NAME_LOTTIE_PEMBROOK        :Lottie Pembrook
STR_VISITOR_NAME_MATTEO_KRINGEL         :Matteo Kringel
STR_VISITOR_NAME_INES_MARLOWE           :Ines Marlowe
STR_VISITOR_NAME_BROCK_STELLAN          :Brock Stellan
STR_VISITOR_NAME_MARISOL_VANE           :Marisol Vane
STR_VISITOR_NAME_ARLO_PENNINGTON        :Arlo Pennington
STR_VISITOR_NAME_GUS_MALLORY            :Gus Mallory
STR_VISITOR_NAME_DELLA_STARLING         :Della Starling
STR_VISITOR_NAME_ZIGGY_MARCHETTI        :Ziggy Marchetti
STR_VISITOR_NAME_PRUDENCE_OAKES         :Prudence Oakes
STR_VISITOR_NAME_FELIX_NIGHTLY          :Felix Nightly
STR_VISITOR_REMARK_BROCK_STELLAN_0      :I've done stunts on safer ground than this.
STR_VISITOR_REMARK_BROCK_STELLAN_1      :Not bad. Not a blockbuster, either.
STR_VISITOR_REMARK_BROCK_STELLAN_2      :Two thumbs up. I want the sequel!
STR_VISITOR_REMARK_MARISOL_VANE_0       :This course is so off-key.
STR_VISITOR_REMARK_MARISOL_VANE_1       :Catchy, but it needs a better chorus.
STR_VISITOR_REMARK_MARISOL_VANE_2       :This course is a number one hit!
STR_VISITOR_REMARK_ARLO_PENNINGTON_0    :Undercooked and badly seasoned.
STR_VISITOR_REMARK_ARLO_PENNINGTON_1    :A decent dish. A pinch more flair, please.
STR_VISITOR_REMARK_ARLO_PENNINGTON_2    :Cooked to perfection. My compliments to the chef!
STR_VISITOR_REMARK_GUS_MALLORY_0        :I've seen better pitches in a car park.
STR_VISITOR_REMARK_GUS_MALLORY_1        :A course of two halves, this.
STR_VISITOR_REMARK_GUS_MALLORY_2        :Back of the net! What a course.
STR_VISITOR_REMARK_DELLA_STARLING_0     :Darling, this course is a tragedy.
STR_VISITOR_REMARK_DELLA_STARLING_1     :Not quite prime time, but it has promise.
STR_VISITOR_REMARK_DELLA_STARLING_2     :I'll be telling everyone at the studio!
STR_VISITOR_REMARK_ZIGGY_MARCHETTI_0    :Too many slow corners for my taste.
STR_VISITOR_REMARK_ZIGGY_MARCHETTI_1    :A decent lap. There are a few tenths to find.
STR_VISITOR_REMARK_ZIGGY_MARCHETTI_2    :Pole position! A cracking course.
STR_VISITOR_REMARK_PRUDENCE_OAKES_0     :A plot full of holes, and not the good kind.
STR_VISITOR_REMARK_PRUDENCE_OAKES_1     :A solid first draft.
STR_VISITOR_REMARK_PRUDENCE_OAKES_2     :A page-turner from the first tee to the last green.
STR_VISITOR_REMARK_FELIX_NIGHTLY_0      :A black hole of a course.
STR_VISITOR_REMARK_FELIX_NIGHTLY_1      :A middling star, but it shines now and then.
STR_VISITOR_REMARK_FELIX_NIGHTLY_2      :Simply out of this world!
STR_UPDATE_STAGE_COMPARE                :Comparing your game's files with OpenSGolf {VERSION}'s, to download only what changed...
STR_NET_BUSY                            :{URL}: the server takes no more requests for now, HTTP {CODE}: GitHub answers 60 an hour per connection, so wait an hour
STR_NET_HTTP                            :{URL}: the server answered HTTP {CODE}

# Right-drag panning (OpenSGolf extras, issue #67)
STR_EXTRAS_RIGHT_DRAG                   : Right-drag moves the course
STR_EXTRAS_DESC_RIGHT_DRAG              :Drag with the right button to move the course; a right click still undoes, as in the original. Part of the Modern controls preset (Change keys).

# Random trees (OpenSGolf extras, issue #68)
STR_EXTRAS_RANDOM_TREES                 : Random trees: each tree planted gets a random look
STR_EXTRAS_DESC_RANDOM_TREES            :Every tree the woods, pine and palm brushes plant gets a random size (and pines a random species), and every scenic tree a random one of the seven, for a more natural course. The look under the pointer is the next one.

# OpenSGolf extras: the presets, the Calendar line, the Info page's groups, the port's Preferences lines (0.5)
STR_PRESET_ORIGINAL                     :Original
STR_PRESET_HELPERS                      :Original + helpers
STR_PRESET_OPENSGOLF                    :OpenSGolf
STR_PRESET_CUSTOM                       :Custom
STR_EXTRAS_PRESET                       : Preset: {VALUE}
STR_PRESET_DESC_ORIGINAL                :Every OpenSGolf extra off: the game exactly as it was. Click for the next preset; your pauses and controls stay as you set them.
STR_PRESET_DESC_HELPERS                 :Every helper and look on (People, reports, autosave, path styles...) and nothing that changes how the game plays.
STR_PRESET_DESC_OPENSGOLF               :The helpers and looks, plus a few small extras that keep the game's balance, such as higher staff limits and turning buildings.
STR_PRESET_DESC_CUSTOM                  :Your own mix of ticks. A click steps through the presets; Custom brings your own mix back.
STR_EXTRAS_TAG_EXPERIMENTAL             :Experimental
STR_EXTRAS_CALENDAR                     : Calendar: {VALUE}
STR_EXTRAS_CALENDAR_NORMAL              :normal
STR_EXTRAS_CALENDAR_HALF                :half speed
STR_EXTRAS_CALENDAR_QUARTER             :quarter speed
STR_EXTRAS_CALENDAR_STOPPED             :stopped
STR_EXTRAS_DESC_CALENDAR                :Half or quarter speed: each year holds more golf while golfers, staff and bills keep their pace. Stopped: no month or year ever ends.
STR_EXTRAS_GROUP_PEOPLE                 : People screen, name tags and live scorecards
STR_EXTRAS_GROUP_REPORTS                : Extra reports: landing map, hole comments, graphs...
STR_EXTRAS_GROUP_MESSAGES               : Message history and clickable ticker (Shift+M)
STR_EXTRAS_SOME_ON                      :{LINE} (some on)
STR_EXTRAS_DESC_GROUP_PEOPLE            :Every golfer and employee in a sortable list (Shift+G), a name tag under the pointer (Shift+H hides them) and the round so far under a golfer card.
STR_EXTRAS_DESC_GROUP_REPORTS           :Landing map (Shift+D), comments by hole (Shift+I), history graphs (Shift+Y), the year in numbers after End of Year, and tabs over the F1 to F10 reports.
STR_EXTRAS_DESC_GROUP_MESSAGES          :Keeps every ticker message to read back (Shift+M); a click on a ticker message takes the camera to the golfer or place it is about.
STR_MENU_PREFS_FIX_BUGS                 : Fix the original game's bugs
STR_MENU_PREFS_FIX_BUGS_NOTE            :Its own glitches only; play is otherwise the original's.
STR_MENU_PREFS_UPDATE_CHECK             : Check for updates when the game starts (online)

# Enhanced graphics' looks of 0.5 (the port's own, docs/ENHANCED.md): lit windows and dawn sprinklers (with the time of
# day), winter frost, and pixel-perfect scaling (Display; it counts with Enhanced graphics off too)
STR_ENHANCED_FX_WINDOW_LIGHTS           : Warm light in the buildings' windows at night
STR_ENHANCED_FX_SPRINKLERS              : Sprinklers on the fairways and greens at dawn
STR_ENHANCED_FX_FROST                   : Frost on cold mornings, melting by late morning
STR_ENHANCED_PIXEL_PERFECT              : Pixel-perfect scaling: whole sizes only (Classic too)
STR_FX_WINDOW_LIGHTS                    :Lit windows
STR_FX_SPRINKLERS                       :Dawn sprinklers
STR_FX_FROST                            :Morning frost

# The showcase fly-over (the port's own, showcase.rs; docs/PLAYING.md)
STR_CTL_SHOWCASE                        :Showcase: fly over the course hole by hole
STR_SHOWCASE_NO_HOLES                   :The showcase needs an open hole to fly over.
STR_TOUCH_SHOWCASE                      :Showcase
STR_SHOWCASE_HOLE                       :Hole {HOLE}  -  Par {PAR}  -  {YARDS} yards

# Saved games of the original SimGolf brought over (share.rs, sg_core::sve, issue #49)
STR_TOAST_SVE_IMPORTED                  :{COURSE} from the original SimGolf was added to Load Previous Game as {NAME}.
STR_TOAST_SVE_UNREADABLE                :{FILE} could not be read as a saved game of the original SimGolf ({WHY}). Nothing was added.
STR_SVE_IMPORTED_SUFFIX                 :(imported)
STR_SVE_PICKED_FILE                     :The file picked
STR_SVE_IMPORTED_NOTE                   :Imported from the original: {CARRIED}. Not carried over: {DROPPED}.
STR_SVE_PART_LAND                       :the land, terrain and elevation
STR_SVE_PART_HOLES                      :the holes (tees, pins, par)
STR_SVE_PART_BUILDINGS                  :buildings, paths and decorations
STR_SVE_PART_MONEY                      :money and the yearly ledger
STR_SVE_PART_DATE                       :the date
STR_SVE_PART_DIFFICULTY                 :the difficulty
STR_SVE_PART_PROPERTY                   :the property and its theme
STR_SVE_PART_MEMBERS                    :the members
STR_SVE_PART_PEOPLE                     :the people and your pro
STR_SVE_PART_STAFF                      :the staff
STR_SVE_PART_RECORDS                    :accomplishments, best rounds and history
STR_SVE_LOST_GOLFERS                    :the golfers out on the course (new ones arrive)
STR_SVE_LOST_HOLE_STATS                 :some hole statistics
STR_SVE_LOST_WILDLIFE                   :animals and home residents (they come back)
STR_SVE_LOST_STORIES                    :stories under way
STR_SVE_LOST_TOURNAMENT                 :the tournament under way
STR_SVE_LOST_HOLE_NAMES                 :the holes' names
STR_SVE_LOST_OPTIONS                    :the original's Preferences
# The Import and export saved games extra (extras.rs save_files; Load Previous Game's buttons, issue #49)
STR_EXTRAS_SAVE_FILES                   : Import and export saved games (buttons in Load Previous Game)
STR_EXTRAS_DESC_SAVE_FILES              :For moving your games to another device (computer, phone, tablet, browser): Load Previous Game gets Import a save file... and Export this save...
# Loading a game saved with other graphics (content_profiles.rs save_packs_question): the base packs in plain words
STR_SAVE_PACKS_ART_ORIGINAL             :the original SimGolf art
STR_SAVE_PACKS_ART_FREE                 :the free graphics
STR_SAVE_PACKS_ART_OTHER                :the graphics "{ID}"
STR_SAVE_PACKS_DIFFER_ART               :This game was saved with {SAVED}; you're using {NOW}. It may look or play a little differently. Load it anyway?

# Aiming the pro by touch (the port's own, touch.rs; docs/PLAYING.md)
STR_TOUCH_SWING                         :Swing
STR_TOUCH_AIM_LABEL                     :{YARDS} yds, {CLUB}
STR_TOUCH_PLACE                         :Place
STR_TOUCH_CENTRE                        :Centre on my pro
STR_TOUCH_UNDO                          :Undo
STR_TOUCH_LOOK_HINT                     :Drag the course to look round, drag the target to aim. Two fingers move the view.
STR_SELFCHECK_FOUND                     :OpenSGolf found a problem with a saved game and kept a report. Preferences > More > Report a problem can send it.

# The desert's Ravine and Brush art (OpenSGolf extras, extras.rs desert_art, issue #89; retired in 0.6, shown nowhere)
STR_EXTRAS_DESERT_ART                   : Fix the desert's swapped Ravine and Brush art
STR_EXTRAS_DESC_DESERT_ART              :The original desert shows the Ravine as dry weeds and the Brush as a crack, on the course and on their buttons. This trades the two pictures; play is unchanged.

# Report a problem (the port's own helper, bugreport.rs; docs/PLAYING.md "Reporting a problem")
STR_MENU_PREFS_REPORT                   : Report a problem...
STR_PREFS_DESC_REPORT                   :Opens a filled-in bug report form and keeps a copy of this game to attach. Nothing is sent until you submit.
STR_CTL_REPORT_PROBLEM                  :Report a problem (opens the bug report form, asks first)
STR_BUGREPORT_TITLE                     :Report a problem
STR_BUGREPORT_EXPLAIN                   :This opens the project's bug report form on GitHub in your browser, filled in with the game's version and your system.\nA copy of this game, its recent warnings (and a screenshot, if ticked) go in the Reports folder in your save folder, which opens too: drag the files into the form.\nNothing is sent automatically: you read the form, say what happened and submit it yourself.
STR_BUGREPORT_EXPLAIN_WEB               :This opens the project's bug report form on GitHub in a new tab, filled in with the game's version and your browser.\nA copy of this game, its recent warnings (and a screenshot, if ticked) are downloaded: drag the files into the form.\nNothing is sent automatically: you read the form, say what happened and submit it yourself.
STR_BUGREPORT_EXPLAIN_ANDROID           :This opens the project's bug report form on GitHub in your browser, filled in with the game's version and your phone.\nA copy of this game, its recent warnings (and a screenshot, if ticked) go in the Reports folder next to the game's Photos, for you to attach.\nNothing is sent automatically: you read the form, say what happened and submit it yourself.
STR_BUGREPORT_SCREENSHOT                : Include a screenshot
STR_BUGREPORT_OPEN                      : OK, open the form
STR_BUGREPORT_CANCEL                    : Cancel
STR_BUGREPORT_DONE                      :The bug report form is open in your browser. Drag these files from the Reports folder (just opened) into its "Screenshots, save file, log" box: {FILES}.\nThe folder: {FOLDER}
STR_BUGREPORT_DONE_WEB                  :The bug report form is open in a new tab, and these files were downloaded: {FILES}. Drag them into the form's "Screenshots, save file, log" box.
STR_BUGREPORT_DONE_ANDROID              :The bug report form is open in your browser. These files are in {FOLDER} for you to attach (a computer sees the folder over USB): {FILES}.
STR_BUGREPORT_DONE_NO_FILES             :The bug report form is open in your browser. Say what happened and submit it when you're ready.
STR_BUGREPORT_NO_BROWSER                :No browser could be opened. The form's address is on the clipboard: paste it into a browser.
STR_BUGREPORT_FORM_LOG                  :Recent warnings:
STR_BUGREPORT_FORM_NO_LOG               :No warnings so far.
STR_KEYS_K_REPORT_PROBLEM               :Shift+F8
STR_KEYS_REPORT_PROBLEM                 :Report a problem (the bug report form, asks first)

# The support reminder (the port's own, support.rs; docs/PLAYING.md "Supporting OpenSGolf")
STR_SUPPORT_TITLE                       :Enjoying OpenSGolf?
STR_SUPPORT_PLAYED_1                    :You've played for about an hour.
STR_SUPPORT_PLAYED                      :You've played for about {HOURS} hours.
STR_SUPPORT_BODY                        :Thanks for playing! OpenSGolf is free and always will be, with no ads. It's made by one person, and the tools cost about £90 a month. If it's given you some good hours, a coffee helps keep the updates coming. No pressure either way: enjoy your course!
STR_SUPPORT_YES                         : Support on Buy Me a Coffee
STR_SUPPORT_LATER                       : Maybe later
STR_SUPPORT_NEVER                       : Don't ask again
STR_SUPPORT_NO_BROWSER                  :No browser could be opened. The address is on the clipboard: {URL}
STR_MENU_PREFS_SUPPORT                  : Support OpenSGolf...
STR_MENU_PREFS_PLAYED_NOTE              :Your time played: {TIME}.
STR_TITLE_PLAYED                        :{TIME} played
STR_TITLE_VERSION                       :OpenSGolf {VERSION}
STR_TIME_HOUR                           :1 hour
STR_TIME_HOURS                          :{N} hours
STR_TIME_MINUTE                         :1 minute
STR_TIME_MINUTES                        :{N} minutes
STR_PREFS_DESC_SUPPORT                  :Opens OpenSGolf's Buy Me a Coffee page in your browser. The game stays free and complete either way.
# The welcome boxes (the port's own, welcome.rs; docs/PLAYING.md "How would you like to play?"). The choices start with a
# space (options); the notes under them are wrapped by the game. The four choices are the four presets (STR_PRESET_*).
STR_WELCOME_TITLE                       :How would you like to play?
STR_WELCOME_ORIGINAL                    : The original game
STR_WELCOME_ORIGINAL_NOTE               :Everything exactly as it was in 2002.
STR_WELCOME_HELPERS                     : Original + helpers
STR_WELCOME_HELPERS_NOTE                :The same game, with helpers that show more and save clicks.
STR_WELCOME_OPENSGOLF                   : OpenSGolf
STR_WELCOME_OPENSGOLF_NOTE              :The helpers and looks, plus small extras that keep the game's balance.
STR_WELCOME_CUSTOM                      : Custom
STR_WELCOME_CUSTOM_NOTE                 :Your own mix: opens Game options to tick each extra yourself.
STR_WELCOME_CHANGE                      :You can change this any time in Preferences > Game options.
# "What's new" after an update ({VERSION} is e.g. 0.6). Each highlight is a line (starting with a space) and a note.
STR_WHATSNEW_TITLE                      :What's new in OpenSGolf {VERSION}
STR_WHATSNEW_SMOOTH                     : Smoother play
STR_WHATSNEW_SMOOTH_NOTE                :No more short freezes, and the course draws faster.
STR_WHATSNEW_HD                         : HD graphics (beta)
STR_WHATSNEW_HD_NOTE                    :Sharper art, made in the game from your own SimGolf files.
STR_WHATSNEW_SWING                      : Mouse aim and swing
STR_WHATSNEW_SWING_NOTE                 :Aim and swing your pro's shots with the mouse, as on a touch screen.
STR_WHATSNEW_RIGHT                      : Right click puts the tool away
STR_WHATSNEW_RIGHT_NOTE                 :A brush left in hand no longer undoes a hole's tee or green.
STR_WHATSNEW_WEEDS                      : Sandbox: no new dandelions
STR_WHATSNEW_WEEDS_NOTE                 :Dandelions stop spreading, so the course stays clear.
STR_WHATSNEW_MORE                       : And more
STR_WHATSNEW_MORE_NOTE                  :Wide-screen interface, update check, [ ] for speed, desert fixes.
STR_WHATSNEW_ALL                        : See everything that's new
STR_WHATSNEW_OK                         : OK
STR_WHATSNEW_TRY                        :Try it
STR_WHATSNEW_ON                         :On
STR_MENU_PREFS_WHATSNEW                 : What's new...
STR_PREFS_DESC_WHATSNEW                 :Opens the list of what's new in each version (the changelog) in your browser.
STR_PLAYCOUNT_NOTICE                    :OpenSGolf counts anonymous play time (no personal data). Turn it off in Preferences > More.
STR_MENU_PREFS_PLAYCOUNT                : Count my play time (anonymous)
STR_PREFS_DESC_PLAYCOUNT                :One count per 15 minutes played and one at start: only system and version, no names or saves. Offline counts are sent later.

# Making HD graphics from the player's own files (the port's own, hd_make.rs; docs/HD.md)
STR_PREFS_MAKE_HD                       : Make HD graphics from my SimGolf files (beta)...
STR_PREFS_MAKE_HD_AGAIN                 : Make HD graphics again (beta)...
STR_PREFS_MAKE_HD_RESUME                : Finish making HD graphics...
STR_PREFS_MAKE_HD_RUNNING               : Making HD graphics: {PCT}% (show)
STR_PREFS_REMOVE_HD                     : Remove HD graphics...
STR_PREFS_DESC_REMOVE_HD                :Back to Classic graphics, and the HD pack deleted to free its space. You can make it again.
STR_HD_REMOVE_ASK                       :Remove the HD graphics? The game goes back to Classic graphics and the HD pack is deleted from this device, freeing {SIZE}. You can make it again at any time.
STR_HD_REMOVE_ASK_PLAIN                 :Remove the HD graphics? The game goes back to Classic graphics and the HD pack is deleted from this browser. You can make it again at any time.
STR_HD_REMOVE_OK                        :Remove them
STR_HD_REMOVED                          :The HD graphics are removed and the game is back to Classic graphics.
STR_PREFS_DESC_MAKE_HD                  :Beta: an AI upscaler in the game redraws the art from your files, on this device, then turns HD on.
STR_HD_MAKE_ASK                         :Make HD graphics (beta)? An AI upscaler built into the game redraws its {PICTURES} pictures from your own SimGolf files, on this device: about {SIZE} and {TIME} here. HD switches itself on when it is done, with no restart. You can play on meanwhile, stop at any time and carry on later. The pack is made from EA's art: keep it to yourself, do not share it.
STR_HD_MAKE_ASK_BROWSER                 :Make HD graphics (beta)? An AI upscaler built into the game redraws its {PICTURES} pictures twice their size from your own SimGolf files, here in this browser, which keeps them with your game files: about {SIZE} and {TIME} here. You can play on meanwhile (more slowly), stop at any time and carry on later. Keep the pack to yourself.
STR_HD_MAKE_AGAIN_NOTE                  :You have an HD pack already: making it again replaces it.
STR_HD_MAKE_BIG                         :Make it (4 times the size: {SIZE}, {TIME})
STR_HD_MAKE_SMALL                       :Make a smaller one (twice the size: {SIZE}, {TIME})
STR_HD_MAKE_X2                          :Make it (twice the size: {SIZE}, {TIME})
STR_HD_MAKE_ASK_RESUME                  :Making HD graphics was stopped before it was done. Carry on where it stopped?
STR_HD_MAKE_RESUME                      :Carry on
STR_HD_MAKE_RESTART                     :Start again
STR_HD_MAKE_MINUTE                      :about a minute
STR_HD_MAKE_MINUTES                     :about {N} minutes
STR_HD_MAKE_LEFT_UNKNOWN                :working out how long
STR_HD_MAKE_PROGRESS                    :Making HD graphics from your SimGolf files: {PCT}% done ({PICTURES} pictures), {LEFT} to go. HD switches itself on when it is done: there is nothing else to do.
STR_HD_MAKE_STOP                        :Stop (carry on later)
STR_HD_MAKE_HIDE                        :Keep playing (the top of the screen shows how far it is)
STR_HD_MAKE_BADGE                       :HD graphics (beta): {PCT}%, {LEFT} to go
STR_HD_MAKE_STOPPED                     :Stopped making HD graphics. Preferences, Graphics carries on where it stopped.
STR_HD_MAKE_DONE                        :HD graphics are on now, with no restart needed, and stay on next time. Preferences, Graphics switches them off or removes them.
STR_HD_MAKE_FAILED                      :Making HD graphics stopped: {ERR}
STR_HD_MAKE_WRITE_FAILED                :{FILE} could not be written (is the disk full?)

# Mouse aim and swing (OpenSGolf extras, extras.rs mouse_swing; touch.rs)
STR_EXTRAS_MOUSE_SWING                  : Aim and swing with the mouse as by touch
STR_EXTRAS_DESC_MOUSE_SWING             :Aim your pro as on a touch screen: a click sets the target, a drag moves it or looks round, the round Swing button shoots.
STR_MOUSE_SWING_HINT                    :Click to set the target, drag it to aim, drag the course to look round. Then click Swing.
# Right click puts the tool away (OpenSGolf extras, extras.rs right_drop; main.rs right_click)
STR_EXTRAS_RIGHT_DROP                   : Right click puts the tool away
STR_EXTRAS_DESC_RIGHT_DROP              :A right click (B on a controller) drops the brush or tool in hand, as Space does, instead of the original's undo.
# The interface at the screen's edges (OpenSGolf extras, extras.rs wide_ui; enhanced.rs widescreen)
STR_EXTRAS_WIDE_UI                      : Interface at the screen's edges
STR_EXTRAS_DESC_WIDE_UI                 :On a wide screen the dock, panels and money sit at the screen's edges (on by default; off keeps them in the 4:3 middle).
# Edge scrolling (OpenSGolf extras, extras.rs edge_scroll; main.rs edge_scroll)
STR_EXTRAS_EDGE_SCROLL                  : Edge scrolling
STR_EXTRAS_DESC_EDGE_SCROLL             :In full screen the pointer at the screen's edge scrolls the view, as in the original (on by default).
