# Exult 1.5.0svn text message file.  Written by ExultStudio.
%%section msgs
# These are from text.flx or de-hardcoded messages.
# None of the messages I have listed use the original saying.
# Quite a few seem unused by Exult but could be used in the future

# street maintenance is a subschedule used by patrol, loiter, and
# maybe more

# Patrol schedule blocked path messages
0x0:"Out of my way!"
0x1:"Out of my way!"
0x2:"Out of my way!"

# Preach schedule messages
0x3:"preach"
0x4:"preach"
0x5:"preach"
0x6:"preach"
0x7:"preach"

# Preach schedule messages when talking to other members (directly?)
0x8:"preach2"
0x9:"preach2"
0xa:"preach2"
0xb:"preach2"

# Preach schedule praying messages
0xc:"pray"
0xd:"pray"
0xe:"pray"
0xf:"pray"

# Thief schedule messages (originally casual conversation)
0x10:"Casual saying"
0x11:"Casual saying"
0x12:"Casual saying"
0x13:"Casual saying"

# Talk schedule messages (trying to get your attention)
0x14:"I want to talk to you"
0x15:"I want to talk to you"
0x16:"I want to talk to you"

# Not sure if these are currently used (not in items.h)
# They seem to be what the guards (police) would say when
# trying to apprehend you
0x17:"Stop, in the name of the law!"
0x18:"Stop, in the name of the law!"
0x19:"Stop, in the name of the law!"
0x1a:"Stop, in the name of the law!"

# Waiter messages to customers
0x1b:"Waiter ask"
0x1c:"Waiter ask"
0x1d:"Waiter ask"
0x1e:"Waiter ask"
0x1f:"Waiter ask"

# Eat at inn customer sayings
0x20:"customer sayings"
0x21:"customer sayings"
0x22:"customer sayings"
0x23:"customer sayings"
0x24:"customer sayings"

# Messages said when eating (Eat at inn schedule)
0x25:"eating message"
0x26:"eating message"
0x27:"eating message"
0x28:"eating message"

# messages said randomly when hurt
0x29:"That hurt"
0x2a:"That hurt"
0x2b:"That hurt"
0x2c:"That hurt"

# Not sure if these are currently used (not in items.h)
# Revenge messages when (fleeing?)
0x2d:"Revenge message"
0x2e:"Revenge message"

# Not sure if this is currently used (not in items.h)
0x2f:"Some interjection 0x2f"

# Not sure if these are currently used (not in items.h)
# Asking for help from party members (don't seem to be used)
0x30:"Watch my back"
0x31:"Watch my back"
0x32:"Watch my back"
0x33:"Watch my back"

# Party members say this when going to help a protected party member
0x34:"I will save you!"
0x35:"I will save you!"
0x36:"I will save you!"

# Not sure if these are currently used (not in items.h)
0x37:"Some interjection 0x37"
0x38:"Some interjection 0x38"

# Messages said when starting combat
0x39:"I will kill you!"
0x3a:"I will kill you!"
0x3b:"I will kill you!"

# Calling guards when caught stealing
0x3c:"Help, police!"
0x3d:"Help, police!"
0x3e:"Help, police!"

# Farm schedule sayings when working in the field
0x3f:"Farming messages"
0x40:"Farming messages"
0x41:"Farming messages"

# Mining messages when nothing is found
0x42:"nothing yet"
0x43:"nothing yet"
0x44:"nothing yet"

# Mining messages when something is found
0x45:"found gold or gem"
0x46:"found gold or gem"
0x47:"found gold or gem"

# Said when an npc is fleeing
0x48:"Don't kill me"
0x49:"Don't kill me"
0x4a:"Don't kill me"
0x4b:"Don't kill me"
0x4c:"Don't kill me"
0x4d:"Don't kill me"
0x4e:"Don't kill me"

# Not sure if these are currently used (not in items.h)
# Revenge messages when (fleeing?)
0x4f:"revenge message"
0x50:"revenge message"
0x51:"revenge message"
0x52:"revenge message"

# Not sure if these are currently used (not in items.h)
# Probably battle messages like 0x39 - 0x3b
0x53:"I will kill you!"
0x54:"I will kill you!"
0x55:"I will kill you!"
0x56:"I will kill you!"
0x57:"I will kill you!"
0x58:"I will kill you!"
0x59:"I will kill you!"

# Not sure if these are currently used (not in items.h)
# I think these are for people blocking the archery target
0x5a:"Be careful. I almost shot you."
0x5b:"Be careful. I almost shot you."
0x5c:"Be careful. I almost shot you."
0x5d:"Be careful. I almost shot you."
0x5e:"Be careful. I almost shot you."
0x5f:"Be careful. I almost shot you."

# Farm schedule when working in the field
0x60:"Farming messages"
0x61:"Farming messages"
0x62:"Farming messages"

# Turn on lamp in street maintenance
0x63:"Lamp on"
0x64:"Lamp on"
0x65:"Lamp on"
0x66:"Lamp on"

# Turn off lamp in street maintenance
0x67:"Lamp off"

# Not sure if these are currently used (not in items.h)
# I think this was used for replacing torches and candles
0x68:"This cannot be lit again"

# 0x69 - 0x6d are called when friendly or neutral npcs
# are attacked by the party
# 0x6c and 0x6d are used when npcs are calling guards
0x69:"I'm being attacked"
0x6a:"I'm being attacked"
0x6b:"I'm being attacked"
0x6c:"Help, police!"
0x6d:"Help, police!"

# Theft warnings
0x6e:"Put that back"
0x6f:"Put that back"
0x70:"Put that back"

# Said when closing shutters in street maintenance
0x71:"Closing shutters"
0x72:"Closing shutters"
0x73:"Closing shutters"

# Said when opening shutters in street maintenance
0x74:"Opening shutters"
0x75:"Opening shutters"
0x76:"Opening shutters"

# Messages when a party member needs fed

# used in least severe hunger
0x77:"I'm a little hungry"
0x78:"I'm a little hungry"
0x79:"I'm a little hungry"

# next hunger tier
0x7a:"I'm really hungry."
0x7b:"I'm really hungry."
0x7c:"I'm really hungry."

# Starving to death
0x7d:"Feed me now"
0x7e:"Feed me now"
0x7f:"Feed me now"

# Not sure if these are currently used (not in items.h)
# Kid games schedule messages
# I don't think these are used. The schedule doesn't seem to use it.
# The npcs likely use usecode to say the messages
0x80:"kids playful banter"
0x81:"kids playful banter"
0x82:"kids playful banter"
0x83:"kids playful banter"
0x84:"kids playful banter"

# Not sure if these are currently used (not in items.h)
# I think these are messages in usecode
0x85:"ignore me, 0x85"
0x86:"ignore me, 0x86"
0x87:"ignore me, 0x87"
0x88:"ignore me, 0x88"
0x89:"ignore me, 0x89"
0x8a:"ignore me, 0x8a"
0x8b:"ignore me, 0x8b"

# Not sure if these are currently used (not in items.h)
# Seem like more battle messages
0x8c:"I will kill you!"
0x8d:"I will kill you!"
0x8e:"I will kill you!"
0x8f:"I will kill you!"
0x90:"I will kill you!"
0x91:"I will kill you!"

# Not sure if these are currently used (not in items.h)
# Messages said when eating (not sure if used in original either)
0x92:"eating message"
0x93:"eating message"
0x94:"eating message"

# Messages used when an npc is woken by proximity.
# 0x95 is also an npc does't witness a theft but is around
0x95:"I thought I heard something"
0x96:"Get out of my room!"
0x97:"Get out of my room!"
0x98:"Get out of my room!"
0x99:"Get out of my room!"
0x9a:"Get out of my room!"

# person stuck by magebane says these
0x9b:"magebane weapon strike"
0x9c:"magebane weapon strike"
0x9d:"magebane weapon strike"

# messages for freezing flag 0x9e - 0xc5
# The higher the temp, the colder the npc is.

# not enough clothing to keep warm
# and entered a cold area 0 - 9 temp
0x9e:"getting cold message"
0x9f:"getting cold message"
0xa0:"getting cold message"

# 10 - 19 temp
0xa1:"freezing message"
0xa2:"freezing message"
0xa3:"freezing message"

# 20 - 29 temp
0xa4:"freezing message"
0xa5:"freezing message"
0xa6:"freezing message"

# 30 - 39 temp
0xa7:"freezing message"
0xa8:"freezing message"
0xa9:"freezing message"

# warming up but still in freezing area
# Warming up is 30+ temp.
# Really warming up is < 30 temp.
0xaa:"Warming up"
0xab:"Warming up"
0xac:"Warming up"
0xad:"Warming up"
0xae:"Warming up"
0xaf:"Warming up"
0xb0:"Warming up"
0xb1:"Really warming up"
0xb2:"Really warming up"
0xb3:"Really warming up"
0xb4:"Really warming up"
0xb5:"Really warming up"

# 40 - 49 temp
0xb6:"freezing message"
0xb7:"freezing message"
0xb8:"freezing message"

# 50 - 59 temp
0xb9:"freezing message"
0xba:"freezing message"
0xbb:"freezing message"

# 60 + temp (taking damage)
0xbc:"freezing message"
0xbd:"freezing message"

# not in freezing area anymore
# Warming up is 30+ temp.
# Really warming up is < 30 temp.
0xbe:"Warming up"
0xbf:"Warming up"
0xc0:"Warming up"
0xc1:"Warming up"
0xc2:"Warming up"
0xc3:"Really warming up"
0xc4:"Really warming up"
0xc5:"Really warming up"

# from moving a chair someone is trying to sit in
0x100:"chair moved message 1"
0x101:"chair moved message 2"
0x102:"chair moved message 3"
0x103:"chair moved message 4"
0x104:"chair moved message 5"

# waiter schedule messages
0x105:"waiting table message 1"
0x106:"waiting table message 2"
0x107:"waiting table message 3"
0x108:"waiting table message 4"
0x109:"waiting table message 5"

# trying to sleep in an occupied bed (used in nap_time intrinsic)
0x10a:"bed occupied message 1"
0x10b:"bed occupied message 2"
0x10c:"bed occupied message 3"

# party members catching up from offscreen
0x10d:"Caught up message 1"
0x10e:"Caught up message 2"
0x10f:"Caught up message 3"

# the rest are for the BG and SI intros and endings
%%endsection msgs

%%section shapes
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0x1b:anvil
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0x1f:table
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0x38:tongs
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0x96:Box
0x97:Crate
0x98:Barrel
0x99:Bag
0x9a:Backpack
0x9b:Basket
0x9c:Chest
0x9d:Locked Chest
0x9e:Hold
0x9f:Drawer
0xa0:body
0xa1:Tree
0xa2:Door
0xa3:Door
0xa4:Spell scroll
0xa5:Keyring
0xa6:Scroll
0xa7:Wood Sign
0xa8:Gold Sign
0xa9:tombstone
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0xc8:Trap
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0xf9:clothes
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0x105:loom
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0x113:egg
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0x11b:Desk (seat facing west)
0x11c:
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0x122:shutters
0x123:shutters
0x124:chair
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0x14d:table
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0x154:potion
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0x179:food
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0x190:body
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0x197:Desk (chair facing north)
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0x1af:bellows
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0x20d:uses sea serpent attack frames
0x20e:lit lamp post
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0x211:uses no attack frames
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0x254:
0x255:bow
0x256:
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0x25a:weapon used in duel schedule
0x25b:
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0x25e:
0x25f:path
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0x26a:scythe
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0x26f:hammer
0x270:Pickaxe
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0x279:table
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0x280:
0x281:Key
0x282:Book
0x283:
0x284:Stealable item was (gold coins)
0x285:Gold Nugget (stealable)
0x286:stealable (was gold bar)
0x287:
0x288:
0x289:
0x28a:sextant
0x28b:spin wheel
0x28c:
0x28d:bale
0x28e:spindle
0x28f:
0x290:
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0x292:dough
0x293:
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0x298:stove
0x299:
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0x29c:blank
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0x2b4:
0x2b5:
0x2b6:
0x2b7:
0x2b8:bed (lengthwise)
0x2b9:podium
0x2ba:shears
0x2bb:
0x2bc:
0x2bd:
0x2be:
0x2bf:
0x2c0:default exploding weapon
0x2c1:Book
0x2c2:
0x2c3:Scroll
0x2c4:
0x2c5:
0x2c6:
0x2c7:
0x2c8:
0x2c9:
0x2ca:
0x2cb:
0x2cc:
0x2cd:plate
0x2ce:main character
0x2cf:trough
0x2d0:main character
0x2d1:main character
0x2d2:arrows
0x2d3:main character
0x2d4:icon
0x2df:target
0x2e2:clothes
0x2e3:firepit
0x2f8:Gemstone
0x2f9:Spellbook
0x33f:oven
0x34a:reagents
0x34f:table
0x353:cloth
0x35b:casting frames
0x35c:dummy
0x35f:bake schedule items
0x369:chair
0x379:lamp post
0x37a:table
0x37f:fire field
0x390:blood
0x393:Ore A
0x394:Ore B
0x3b2:guard
0x3c1:barge
0x3c4:table
0x3cb:table
0x3df:anvil
0x3e2:tongs
0x3e3:cauldron
0x3eb:table
0x3f3:bed (heightwise)
0x3fa:table
%%endsection shapes
%%section miscnames
0x51: Page
0x52: First
0x53: Second
0x54: Third
0x55: Fourth
0x56: Fifth
0x57: Sixth
0x58: Seventh
0x59: Eighth
0x5a: Ninth
0x5b:Magic Locked Chest
0x5c:bread
0x5d:slime
0x5e:slime blood
0x5f:'s body
0x60:monster egg
0x61:sfx egg
0x62:music egg
0x63:speech egg
0x64:weather egg
0x65:teleport egg
0x66:destination egg
0x67:usecode egg
0x68:trap (from usecode?)
0x69:trap (from missile party member)
0x6a:from usecode egg?
0x6b:missile egg -party member
0x6c:missile egg -north
0x6d:missile egg -east
0x6e:missile egg -south
0x6f:missile egg -west
0x70:??? hatched egg
0x71:??? bomb (not sure when used)
0x72:missile egg -north east
0x73:missile egg -south east
0x74:missile egg -south west
0x75:missile egg -north west
%%endsection miscnames
