# Language sources (runtime/src/language_region.cpp, docs/language-packs.md): the region and language of
# a European or Japanese language pack are stored after the USA game's own reader of the console language.
# builds: USA
#   These hooks add what the European build has of its own: its reader of the console language and
#   the German genitive of the player's name. On that build they would patch different code, so the
#   recompiler skips this file there (tools/recomp/builds.py).
025F9448  # SysSetting::update: reads cafe.language into the system setting object (0x101F4BAC)
@025F8618 # player name for a message tag: remember the message id (r5) for the German genitive
@025F8720 # ... after the name is copied: append the German genitive suffix (European code 0x025F85AC)
@025FC668 # putPlayerName: the German genitive suffix in the message text (European code 0x025FC700)
