# "Climb any wall" mod (runtime/src/mods/climb.cpp): plain steep walls read as ivy while it is on
023E3850  # daPy_lk_c::setFrontWallType: second pass with plain walls as ivy when the game found nothing to do
02429408  # daPy_lk_c::setMoveBGCorrectClimb: every climbing step (stamina / B: the wall reads as plain, Link lets go)
024EF080  # dBgS::GetWallCode: plain wall -> code 1 (ivy) while converting
0240CDD0  # daPy_lk_c::execute: stamina, re-grab block, HUD state
@023E39EC  # setFrontWallType: |normal.y| > 0.05 compare (steep walls pass)
@02429570  # setMoveBGCorrectClimb: |normal.y| > 0.05 compare (steep walls pass)
@02429C04  # checkBgClimbMove: after the ledge GroundCross (top of the wall): search further in on converted walls
