# game data, keys, saves: never committed
data/
*.nsp
*.xci
*.keys
save/
save_reference/
exefs/
romfs/

# generated code (produced from the user's own dump by tools/recomp)
generated/

# build outputs
build/
dist/
*.obj
*.pdb
*.exe
*.log
build_log*.txt
pipeline_cache.bin
cache/
hwder_settings.ini
extra_entries.txt
!tools/recomp/extra_entries.txt
!tools/recomp/*/extra_entries.txt

# python
*.pyc
__pycache__/

# superseded prototype code and local captures
legacy/
shots/

# third-party trees are git submodules (see third_party/README.md)

# private compiled shader recipes and local metadata collection/evidence
pipeline_warmup.bin
pipeline_catalog.bin
runs/

# local launchers (machine-specific game paths); users start Setup or hwder.exe
*.bat
*.ps1
!tools/setup_ui/install_private_python.ps1
!tools/tests/test_private_python.ps1
!tools/screenshot.ps1
