out/
__pycache__/
user/
*.mp4
ps4rt.ini
# Keep only the explicitly tracked, SHA-256 verified v07 bundle; ignore extra local outputs.
fsr4_shaders/*
pgo/
*.png
# Reviewed in-game overlay and README screenshot are public assets.
!/gpu/assets/valkyria_overlay.png
!/docs/images/readme/gameplay.png
last_run.log
dist/
packaging/runtime-paths.nix
fsr4_411/
vkd3d-proton.cache
tools/fsr4cap/*.exe
perf.data
# Local leftovers: patch backups, generated SPIR-V, analysis outputs, test saves and routes
*.orig
/*.spv
/1060/
/docs/savedata_route/
/docs/route*.txt
/docs/route_run.log
mods.json
patches.json

# Never commit locally supplied game files or reference checkouts.
/original/
/references/
*.pkg
*.prx
*.self
*.elf
*.sfo
*.cpk
*.usm
*.g1t
*.g1m
*.at9

# Local development notes, agent instructions, and test media
AGENTS.md
CLAUDE.md
/docs/PORTING_LOG.md
/docs/agents/
/docs/plans/
/docs/specs/
*.log
*.trace
*.dump
*.jpg
*.jpeg
*.webp
*.gif
*.mkv
*.mov
*.tar.gz
*.zip

# Only explicitly named overlay sounds may be committed.
/gpu/assets/sounds/*.wav
!/gpu/assets/sounds/navigate.wav
!/gpu/assets/sounds/confirm.wav
!/gpu/assets/sounds/cancel.wav
!/gpu/assets/sounds/open.wav

# Ravn launcher media, made by launcher/ravn/tools (no game art).
!launcher/ravn/brand/logo.png
!launcher/ravn/brand/fond-loop.mp4
