# Nothing from the game is ever committed: these are all produced on the
# player's PC from their own copy by Setup.bat.
/gamefiles/
/game/
/gamedata/
/recompiled/
/recompiled_game/
/project/spu/*/
/project/spu/jobmods_register.c
/tools/key_vault.cpp
/tools/ffmpeg_bin/
/tools/dlss/
/tools/streamline/
/tools/ffx_bin/amd_fidelityfx_framegeneration_dx12.dll
/tools/ffx_bin/*.download
/shadercache/

# build output / runtime files
/build/
/build_game/
/build_regen/
/logs/
/rsxcap/
/Launcher.exe
/settings.bat
/settings.ini
*.obj
*.pdb
*.ilk
__pycache__/

# installer output and test builds
/dist/
/build_dist/

# Generated and local-only: every build_* tree (test, profile and per-feature builds), the XeSS SDK that
# Setup downloads, scratch work and run-time folders
/build_*/
/build_*.log
/tools/xess/
/scratch/
/lle/
/cache/
/screenshots/
/mods/
/portable.txt
*.bak_*
/logs_build*.txt
/tools/installer/setup_exe/obj/

# downloaded by build.bat (tools\get_shaderscan.ps1) from the shaderscan repo's pinned release
/tools/shaderscan.exe
/tools/shaderscan.exe.download
# local copies of earlier builds
/backup_build_*/

# Setup.exe is attached to the GitHub release, not committed
/Setup.exe
/scratch/RSXFIFOCommands*.pdf
