Libraries in this package, and their licences
=============================================

The game (sor.exe), the launcher (ShadowOfRome.exe), sor-gs.dll and sor-vu.dll are under the GPL-3.0: see
LICENSE.txt next to them. Their source: https://github.com/Korvonordico/shadow-of-rome-recompiled
sor-gs.dll is the GS (graphics chip) of the PS2 emulator PCSX2 (GPL-3.0), https://github.com/PCSX2/pcsx2,
built with the changes in the repository's sor-gs and patches/pcsx2 folders.
sor-vu.dll is PCSX2's VU1 recompiler (microVU) and interpreter (GPL-3.0), through the kzvu library of the
Killzone port, https://github.com/drakolordx7/KillzoneRecomp (ext/kzvu, GPL-3.0), built with the files in the
repository's pc/sorvu and pc/kzvu folders.

The other files keep their own licences, in this folder:

sor-gs.dll uses
  SDL3.dll                       SDL 3 (zlib licence)                          SDL3.txt
  freetype.dll                   FreeType (FreeType licence)                   FreeType.txt
  libpng16.dll                   libpng (libpng licence)                       libpng.txt
  z.dll                          zlib (zlib licence)                           zlib.txt
  zstd.dll                       Zstandard (BSD licence)                       zstd.txt
  lz4.dll                        LZ4 (BSD 2-clause licence)                    lz4.txt
  libwebp.dll, libsharpyuv.dll   libwebp (BSD licence)                         libwebp.txt
  jpeg62.dll                     libjpeg-turbo (IJG and BSD licences)          libjpeg-turbo.txt
  plutosvg.dll                   PlutoSVG (MIT licence)                        plutosvg.txt
  plutovg.dll                    PlutoVG (MIT licence)                         plutovg.txt
  ryml.dll                       rapidyaml, with c4core inside (MIT licence)   rapidyaml.txt, c4core.txt
  dxcompiler.dll                 DirectX Shader Compiler (LLVM release licence, University of Illinois/NCSA)
                                                                               DirectXShaderCompiler.txt
  shaderc_shared.dll             shaderc (Apache 2.0), with glslang inside     shaderc.txt, glslang.txt
  resources\shaders              PCSX2's shaders (GPL-3.0, like PCSX2)
  resources\fonts                Roboto (Apache 2.0, see Roboto-Regular-copyright there),
                                 Roboto Mono (SIL Open Font License 1.1)       RobotoMono.txt
                                 Font Awesome Free (SIL OFL 1.1 for the font)  FontAwesome.txt
                                 Twemoji and PromptFont: the licence files next to the fonts

sor.exe holds
  raylib (zlib licence)                                                        raylib.txt
  a small part of FFmpeg, the MPEG-2 video decoder (LGPL 2.1 or later)         FFmpeg-LGPL-2.1.txt
  (built by pc/compila_ffmpeg.sh in the repository, from FFmpeg's own source)
  SoundTouch, the time stretcher of SMOOTH AUDIO (LGPL 2.1), https://www.surina.net/soundtouch
                                                                               SoundTouch-LGPL-2.1.txt

This software is based in part on the work of the Independent JPEG Group.
Portions of this software are copyright (C) The FreeType Project (www.freetype.org). All rights reserved.

ReShade (ReShade64.dll, ReShade.ini): ReShade by crosire (Patrick Mours), https://reshade.me, BSD-3-Clause: ReShade-BSD-3-Clause.txt.
reshade-shaders\Shaders\SweetFX and Textures\SweetFX: SweetFX by CeeJay.dk, MIT: SweetFX-MIT.txt. CAS.fx keeps AMD's MIT notice,
SMAA.fxh its authors' notice, CRT.fx is GPL-2.0-or-later (notices inside the files). FXAA was left out (NVIDIA, not free to share).
reshade-shaders\Shaders\ReShade.fxh: crosire, CC0-1.0. ReShadeUI.fxh: written for this port, MIT.
