TombaRecomp v0.16.1-alpha

This package includes the MIT-licensed OpenBIOS from PCSX-Redux and its notice
in bios/OpenBIOS.LICENSE. It does not include the Tomba disc, a retail
PlayStation BIOS, save data, or game assets.

First launch:
1. Run TombaRecomp.exe. A launcher window opens.
2. OpenBIOS is selected automatically. You may optionally select your legally
   obtained SCPH1001.BIN in the BIOS row.
3. Set the game disc: select your legally obtained Tomba! (USA, SCUS-94236)
   disc image.
4. Adjust any options you like (renderer, supersampling, screen look,
   controller), then press Launch. Your choices are remembered next time.

Disc image formats:
- .cue + .bin (preferred - pick the .cue)
- .bin
- .img
- .iso
- .car (Steam; t_data_u.car works without renaming)
- .chd

An optional retail BIOS choice and the selected disc path are saved next to the
executable. Clear the BIOS row to return to OpenBIOS.

If the disc header or game ID does not match SCUS-94236, TombaRecomp will show
a warning and try to run the image anyway. Boot may fail if the image is the
wrong game, the wrong region, or corrupt.

Seamless Loading is enabled by default. First launch prepares about 71 MiB of
decoded assets from your disc; later launches reuse that cache. Game and audio
speed stay normal. No compiler, Python or Generate step is required. Keep your
disc available for movies and other original data.
Disable Seamless Loading in Mods to restore retail loading. Existing explicit
opt-outs are preserved. If you previously enabled Fast Loading, disable it
before using Seamless Loading. Stock SCUS-94236 assets are required; asset
replacement mods are unsupported. Whole-game coverage is still under test.

Custom Renderer is disabled by default. Enable it in Mods for uncapped Fit to
Window, or choose fixed 16:9, 21:9 or 32:9. Leave it off for stock 4:3.
Very wide views remain experimental and may lower the game's frame rate.
Quick-save states from v0.15.0/v0.15.1 remain supported. Older quick-save states
may not load. Keep your previous installation and saves until verified.

This release includes prebuilt native code for all 25 configured area and
support images. Additional code can still use the runtime fallback.

Keyboard and Xbox-style controller defaults are documented in README.md.
Controller mappings are configurable in input.ini.

Memory cards are stored in the saves directory.
