Tomba! 2 v0.2.0

# Tomba! 2 v0.2.0 - Adaptive scenery and authentic performance

Adaptive widescreen and 1080p internal rendering now default on for the US disc
(SCUS-94454), alongside texture correction and Seamless Loading. Resize the
window to reveal more of the scene; gameplay retains its authored timing.

- Repairs missing and partly rendered actors, signs, trees, effects and terrain
  in the supported viewport paths, including the opening village.
- Keeps all 343 nonempty opening-area terrain cells resident and submitted,
  rather than selecting a small camera-dependent subset.
- Repairs the sea/cloud discontinuity at the original 4:3 composition boundary
  and thin terrain faces lost through integer projection rounding.
- Restores approximately 30 fresh scene frames per second in the measured
  village movement and jump sections with complete scenery. The original
  two-VBlank scene loop remains unchanged; these measurements are not a
  whole-game minimum-FPS guarantee.
- Uses the enhanced resident-loader and added-terrain execution implementations
  selected at build time. Working reference implementations remain buildable.
- Retains default-on fast loading. The first launch prepares resources from
  your own disc; prepared game-resource data is not shipped.
- Disables and hides interpolation and generic CD/host timing controls.

The owner approved the visibility, loading and authentic-rate candidate.
Windows x64 and Linux x86_64 packages include OpenBIOS and audited native
overlay candidates prepared from the original US inputs. Players supply their
own US disc. Complete native coverage and a full playthrough remain unproven;
interpreter and runtime-compilation fallback remain available for gaps.
The Italian release is unchanged.

