MegaManX6Recomp v1.1.0

Mega Man X6 boots from the PlayStation BIOS and plays through the opening and
stages with working controller input and memory-card save/load. End-to-end
completion has not yet been recertified for this build, so please report any
regressions you encounter.

This package includes the MIT-licensed OpenBIOS from PCSX-Redux and its notice
in bios/OpenBIOS.LICENSE. It does not include the Mega Man X6 disc, a retail
PlayStation BIOS, save data, or game assets.

First launch:
1. Run MegaManX6Recomp.exe. A launcher window opens.
2. OpenBIOS is selected automatically. You may optionally select your legally
   obtained SCPH1001.BIN in the BIOS row.
3. Set the game disc: select your legally obtained Mega Man X6 (USA) (v1.1,
   SLUS-01395) disc image.
4. Adjust any options you like (renderer, supersampling, screen look,
   controller), then press Launch. Your choices are remembered next time.

Disc image formats:
- .cue + .bin (preferred - pick the .cue)
- .bin
Do NOT convert to a 2048-byte "cooked" .iso - it discards the XA sectors MMX6
streams its FMV/audio from.

An optional retail BIOS choice and the selected disc path are saved next to the
executable. Clear the BIOS row to return to OpenBIOS.

Turbo loads, FMV skip, and disc speed can be changed in launcher Settings or in
game.toml. Widescreen, frame interpolation, and Mega Man X6 Tweaks options live
in the launcher's Mods view.

The package includes native shards extracted from all 56 identified code
images in the original disc archive. Interpreter and runtime compilation
fallback remain enabled. See docs/AOT_OVERLAYS.md and AOT_CACHE_AUDIT.json.

Keyboard and Xbox-style controller defaults are documented in README.md.
Controller mappings are configurable in input.ini.

Memory cards are stored in the saves directory; save and load work with standard
PS1 .mcd images.
