MegaManX4Recomp - Mega Man X4, recompiled
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WHAT YOU NEED
  Your own Mega Man X4 (USA, SLUS-00561) disc image. A .cue + .bin pair is
  preferred; a bare .bin also works. Do not convert it to a 2048-byte cooked
  .iso: that discards the XA sectors used for the game's FMV and audio.

  A PlayStation BIOS is not required. This package bundles the MIT-licensed
  OpenBIOS from PCSX-Redux (bios/openbios.bin, notice in bios/OpenBIOS.LICENSE).
  You may optionally select your own legally obtained SCPH1001.BIN instead.

FIRST RUN
  1. Run MegaManX4Recomp.exe on Windows, or the AppImage on Linux.
  2. Set the Disc row to your Mega Man X4 image.
  3. Custom Renderer / Adaptive and Resident Asset Loading default on.
     Internal resolution defaults to 1080p. Interpolation is unavailable;
     generic CD speed and host timing controls are retired. Optional Damage
     Multiplier defaults to normal 1x damage.
  4. Press Launch. Your choices are remembered for next time.

WHERE THINGS LIVE
  saves/     memory cards
  cache/     native code cache, created locally for eligible uncovered code
  mods/      bundled and user-installed mod packages
  input.ini  controller mapping (yours after first launch)

  On Linux the AppImage seeds these into ~/.local/share/MegaManX4Recomp.
  Override that location with MMX4_RECOMP_DATA_DIR.

PRIVACY NOTE
  overlay_captures.json and cache shards produced while playing contain code
  converted from your disc. Do not redistribute your own capture data.

EARLY RELEASE
  The intro, title screen, menus, attract demos, and starting a game are known
  to work. Deep stages and end-to-end memory-card save/load are not yet fully
  verified. Please report an unknown-dispatch halt with where it occurred.
