
Done:

glClear 
glClearColor
glClearColorx
glClearDepthf
glClearDepthx
glClearStencil
glPopMatrix
glPushMatrix
glMatrixMode
glLoadIdentity
glLoadMatrixf
glLoadMatrixx
glGetError
glOrthof
glOrthox
glMultMatrixf
glMultMatrixx
glScalef
glScalex
glTranslatef
glTranslatex
glRotatef
glRotatex
glFrustumf
glFrustumx
glCullFace
glScissor
glFrontFace
glIsTexture
glIsBuffer
glDeleteTextures
glDeleteBuffers
glGenTextures
glGenBuffers
glBindTexture
glBindBuffer
glTexImage2D
glTexSubImage2D
glAlphaFunc
glAlphaFuncx
glNormal3f
glNormal3x
glColor4f
glColor4x
glColor4ub
glShadeModel
glActiveTexture
glClientActiveTexture
glMultiTexCoord4f
glMultiTexCoord4x
glEnableClientState
glDisableClientState
glBufferData
glBufferSubData
glColorPointer
glTexCoordPointer
glVertexPointer
glNormalPointer
glMaterialf
glMaterialfv
glMaterialx
glMaterialxv
glFogf
glFogfv
glFogx
glFogxv
glColorMask
glBlendFunc
glStencilMask
glTexEnvi
glTexEnvf
glTexEnvx
glTexEnvfv
glTexEnvxv
glTexEnviv
glGetPointerv
glLightf
glLightfv
glLightx
glLightxv
glDepthMask
glLightModelf
glLightModelfv
glLightModelx
glLightModelxv
glDepthFunc
glEnable
glDisable
glClipPlanef
glClipPlanex
glViewport
glTexParameterfv
glTexParameteri
glTexParameteriv
glTexParameterxv
glDrawArrays
glDrawElements
glCompressedTexImage2D
glFinish
glDepthRangef
glDepthRangex
glGetIntegerv
glLineWidth
glLineWidthx
glPixelStorei
glTexParameterf
glTexParameterx

eglSwapInterval
eglChooseConfig
eglGetDisplay
eglGetConfigs
eglInitialize
eglCreateWindowSurface
eglCreatePbufferSurface
eglGetError
eglCreateContext
eglMakeCurrent
eglDestroyContext
eglDestroySurface
eglSwapBuffers
eglQueryString
eglWaitNative

In the eyes:

1。

eglCopyBuffers
eglGetConfigAttrib
eglGetCurrentContext
eglGetCurrentDisplay
eglGetCurrentSurface
eglGetProcAddress
eglQueryContext
eglQuerySurface
eglTerminate
eglWaitGL
eglCreatePixmapSurface

2 。

glCopyTexImage2D
glCopyTexSubImage2D


Stubbed to ignore (for now. Tadum!):

glCompressedTexSubImage2D
glHint
glLogicOp

List:

glFlush
glPointSize
glPointSizex
glPolygonOffset
glPolygonOffsetx
glQueryMatrixxOES
glReadPixels
glSampleCoverage
glSampleCoveragex
glStencilFunc
glStencilOp
glGetBooleanv
glGetBufferParameteriv
glGetClipPlanef
glGetClipPlanex
glGetFixedv
glGetFloatv
glGetLightfv
glGetLightxv
glGetMaterialfv
glGetMaterialxv
glGetTexEnvfv
glGetTexEnviv
glGetTexEnvxv
glGetTexParameterfv
glGetTexParameteriv
glGetTexParameterxv
glIsEnabled
glPointParameterf
glPointParameterfv
glPointParameterx
glPointParameterxv
glPointSizePointerOES
eglBindTexImage
eglReleaseTexImage
eglSurfaceAttrib

Emulator design consists of mixed rendering between Symbian APIs and other APIs, in addition, rendering jobs are in another dedicated thread. So a layer needs to be established.