DKR-R v1.0.8 startup hotfix - Patch Pipeline only

Start with the prepared inputs/frozen source capsule documented in
../release-prep/v1.0.7/BUILDING.txt. Do not export/rebaseline that capsule.
Checked-out dependencies, RecompiledFuncs and RecompiledPatches are read-only.

python -B patches/startup-memory/release108.py prepare
python -B patches/startup-memory/release108.py configure --build <build>
  --capsule <verified-1.0.7-capsule> --log <new-evidence>/configure.log
python -B patches/startup-memory/release108.py build --build <build>
  --log <new-evidence>/build.log --jobs 4

Use each command as one line. Pass --cmake if the executable is not on PATH.
The published CMake hook stages runtime-memory.patch on top of the composed
custom-magic-code-heap source, never on the dependency checkout. Existing
source properties remain. Only the Windows allocation branch changes.

The package action delegates the reviewed allowlist packager, with a real
1.0.8 compile version and current notes. Do not rename a 1.0.7 binary.
Android uses version 1.0.8, versionCode 1080001 and the existing signing key.
Keep the exact pinned trophy updater on desktop and the SDK a separate download.

Compile/link and static inspection only. No game, mod or tests are run.
Startup on the affected PC and physical-device gameplay belong to the owner.
No Git push, tag, release upload or new automatic-update signing key is implied.
