SDK 2.0 / v1.0.7 beta 7 - 18 OCTOBER 2026

CURRENT DELIVERY: build/sdk2-dev-menu-startup-20261018-r1/stage.
Packages: D:/DiddykongWorkFolder/sdk2-dev-menu-startup-20261018-r1/delivery.
All five platform variants rebuilt, Linux/Deck AppImages included, macOS excluded.
Dev Menu 2.0.1 and corrected SDK builder included. No app/mod execution.
Android versionCode 1070017; existing signing certificate retained.
Native fix: game_registration.cpp keeps the already frozen offline save route;
runtime_save_routing.cpp verifies the loaded EEPROM path and records mismatches.
No dependency/generated-source edits, save migration or Git commit/push.
Both stage receipts and all unchanged headers inspected before build-path reuse.
Shared v77/v80 IDs match across Windows, Linux x64/ARM64 and Android.
AppImages' embedded native binaries/mods, package CRCs and signing metadata read
statically. The user's gameplay/performance/multiplayer acceptance is still pending.

HISTORICAL INITIAL DELIVERY: build/sdk2-beta7-20261018-r18/stage.
Strict receipt verified. Dev Menu source/NRM compiled with source map.
Windows/Linux x86_64/ARM64/Android native compilation and packaging completed.
Steam Deck includes both the x86_64 AppImage and unpacked launcher kit.
Delivery: D:/DiddykongWorkFolder/sdk2-beta7-20261018-r18/delivery.
Static package inspection, matching v77/v80 IDs and SHA-256 manifest completed.
Android identity/certificate retained, versionCode 1070016. PDF: 64 pages,
rendered/reviewed, zero text-bound issues. Runtime acceptance remains user-only.
No target game, code mod, test, replay or multiplayer execution by the agent.

IMPORT-ONLY FOLLOW-UP: Dev Menu 2.0.0 failed with an out-of-section relocation.
Use the fresh sdk2-dev-menu-relocation-20261018-r4 payload and Dev Menu 2.0.1.
SDK-only ELF-provenance normalization corrects split-address and pointer-addend
records and statically checks carry equivalence for shared LUI addresses.
Native guards, headers and engine identity remain byte-identical to r18;
there is no app rebuild for this follow-up. Old delivery files are retained.
The API 1 and API 2 examples compile; no gameplay or mod execution performed.

SDK 2 is additive to executable API 1, not a replacement ABI. Old trophy and
AI examples were compiled in r15 with byte-identical ZIP-member contents.
That initial delivery had byte-identical API 1 ZIP-member contents. The corrected
SDK builder now uses safer address flags/normalization; recompiling can change
binary bytes without changing the public API 1 ABI or already installed mods.

Implemented: declared portable budgets/metrics; lifetime handles/reflection;
validated property batches; events; reviewed native operations; safe scene/menu
transitions; simulation pause/step/rate; scoped racer tuning/freeze/overrides;
generic controller-first tools UI/OSK; copied inspectors; local camera handoff,
HUD visibility and debug geometry; admitted course/cup/character/asset/audio/
hook/settings catalogues; read-only scene/navigation metadata; native checkpoint
rebuild and patch documents; property/bookmark documents; favourites, watches,
workspace import/export; command completion/history/scene-local macros;
restricted offline instruction-only reload; opted-in cross-mod API 2 live
settings and owner callback, with an additional live AI/boss example.

Online: explicit development consent and isolated/discarded development saves;
reliable authenticated client requests; host approve/grant/revoke; final-input
commands/checkpoints/replay; agreed-boundary publication/execution. Match the
same beta 7 edition everywhere. No unilateral online reload.

Nine Dev Menu screens use public APIs. Native lifecycle boundaries remain:
no live character/vehicle ID-byte swap; cup flow stays with the admitted trophy
owner; extended laps stay with race-laps; AI-link topology and structural mesh
or moving-mesh collider changes need prepared assets and a scene reload.
Typed live templates are reviewed scenery only; deletion is tool-owned only.
These are explicit supported/protected limits, not disabled placeholder buttons.
The expert API 1/native-hook path remains available for dedicated new adapters.

All authored edits stay under patches/sdk2 through the Patch Pipeline. Original
submodules, RecompiledFuncs, RecompiledPatches and earlier outputs remain intact.
Compose accepted Camera++ flat-screen/shadow and launcher cleanup baselines.
VR remains unfinished/disabled and is NOT claimed by this milestone.

Scope: Windows x64, Linux x86_64, Linux ARM64, Steam Deck and Android arm64.
macOS explicitly excluded. Linux/Deck require AppImages. No Git commit/push.

Documentation: revised BIBLE.txt covers both APIs and exact public headers.
TXT/HTML/PDF regenerated from the final SDK; PDF rendered and inspected.
The PDF skill marker was already run exactly once; DO NOT run it again.

Internal r15/r16/r17 artifacts are NOT the final delivery. Use the r18 kit and
matching Dev Menu/source map. Final Android versionCode is 1070016, preserving
the existing application/signing identity. Verify quoted CMake version args and
identical v77/v80 owned-engine IDs across all four CPU configurations.
