DKR-R v1.0.7 beta 5
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Multiplayer graphics
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Maximum vehicle detail is now available in Auto / Experimental Rollback.
Each player chooses their own setting. The host does not choose it for you.
It uses the most detailed loaded racer model, with its own animated vertices,
materials and head pivot. Original attachments, cameras and race logic stay
on the normal path. Ghost models keep their original appearance.

This does NOT bring back the extra world redraw removed in beta 4. Only the
reviewed model animation, shading and mesh routines are linked into the local
renderer. They cannot call gameplay, allocate game assets or write the shared
race memory. Invalid or over-budget optional meshes keep the original model.

Scenery controls extend supported live scenery models and billboards locally,
as well as the existing cache of scenery removed by the multiplayer loader.
Animated scenery and sprite/effect distance are available in the overlay too.
Resources are checked and retained by the decoder; repeated viewport poses
and texture uploads are reused within a frame. A bounded optional visual pass
cannot request an unlimited model, texture or command allocation.

These settings do not recreate every special-purpose effect or additional
terrain section. The shared course geometry, gameplay FOV and procedural
wave-grid allocation remain canonical online. Water/lava wave detail remains
disabled in the live online panel; saved offline preferences are preserved.
Enhanced water, reflections and lava appearance still use local settings.

Local two-, three- and four-player games retain the ordinary offline detail
hooks. Modern four-player object ranges now compensate for the original extra
half-distance reduction. Eligible noninteractive scenery sprites can remain
loaded when the relevant Keep scenery option is enabled before the race.
Accurate presentation and time-trial exclusions are unchanged.

Compatibility and packages
--------------------------
Windows x64 ZIP and Linux x86_64 AppImage. SteamOS/Steam Deck uses the x86_64
AppImage. Other platforms have not been rebuilt for this candidate.
Use the complete beta 5 package on EVERY online device: this build has new
read-only draw observations and a different replay contract from beta 4.

Keep the previous mod admission, music path, asset alignment, Track Select
callback-stack and startup lifetime fixes. Custom Trophy Races 1.0.2 and
AI & Boss Difficulty 1.0.0 are bundled unchanged. Do not clear your installed
mods or saves for this update. No ROM, save or extracted game asset is bundled.

Build scope
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Compilation and static source/package inspection only. No game, replay,
online session, CTest or runtime self-test was executed by the build agent.
Gameplay and visual acceptance belong to the maintainer.
