DKR-R v1.0.7 beta 3
===================

Fullscreen / nameplate correction rebuild
-----------------------------------------
This replaces the first beta 3 package. Use this rebuild on every online
device; the version name stays the same but its replay engine is newer.

Remove the native split-screen border and its coverage-clearing pass from
My racer fullscreen. Correct two-player sky/void coverage on the renderer
copy, including widescreen. Use offline HUD resting positions and edge
anchoring, undo multiplayer shrink around each element's own anchor, and
keep banana spin/sparkles aligned with the counter. Timer digits have their
own scope; the minimap background and all racer markers move together.

Fix the reversed colour-combiner words that could turn a nameplate into an
opaque black rectangle. Nameplates remain cached transparent text with an
outline, depth comparison and no depth writes. No ray tracing is involved.

Compilation and static package/source checks only. Gameplay acceptance,
including visual alignment and all camera slots, remains with the maintainer.

Your own online view
--------------------
Open DKR-R Online and look for Your online view. You can keep Original
split-screen or choose My racer fullscreen. Each player makes their own choice:
one person can keep split-screen while another uses their own fullscreen camera.
Fullscreen means the game area, not the app's window/fullscreen setting.

Other human racers can show their admitted display name and current race
position. Choose Name + race position, Race position or Off, and set label size
between 75% and 150%. Labels use the race depth buffer so they are not intended
to show through walls. Original CPU position markers stay as they were.

No extra mod is needed. These controls live in the Online tab and overlay and
are saved locally. The host doesn't overwrite anyone else's view preference.

Scope
-----
This first version targets ordinary two-, three- and four-player races through
Auto / Experimental Rollback, including cars, hovercrafts and planes, on both
supported US ROM revisions. Menus, Player Select, Track Select, results,
cutscenes and the shared two-player Adventure hub keep their normal layout.
Unknown/incomplete camera observations fall back to the original whole frame.
Other backends and offline/local games are unchanged.

All racers, inputs, cameras, physics and AI still update in the shared race.
This does not turn multiplayer into single-player, change the audio listener
or promise single-player CPU costs. Hidden views are clipped on the renderer
copy, without skipping native game updates, display-list state or texture loads.
Names use bounded cached text textures, not ray tracing or a fullscreen pass.

Use matching beta 3 application packages on every online device. The technical
version is 1.0.7+beta.3; supplied Trophy Races 1.0.2 and AI Difficulty 1.0.0
packages remain unchanged. Android versionCode is 1070009, with the existing
application and signing identity. No new automatic-update signing key is made.

For the maintainer to test
--------------------------
No gameplay, replay, online, controller or physical-device tests were run by
the build agent. Compilation and package inspection are not gameplay acceptance.

Please check two-, three- and four-player sessions, including clients whose
network slots differ from their dense native player number. Mix fullscreen
and split-screen devices; compare the correct local HUD and all opponents.
Try both ROM revisions, all three vehicles, original/custom tracks and racers,
4:3/16:10/16:9/ultrawide, mirrored tracks, resizes and live layout changes.
Check countdowns, lap/item/position counters, finish messages, the final racer,
results, next race, disconnect/rejoin and offline play after leaving online.
Check names/ranks, scenery occlusion, distance fading and overlapping racers.
Compare authoritative state with identical recorded inputs under different
local layouts when doing determinism qualification; presentation should differ,
gameplay must not. New visibility coverage and every transition need this
real-device acceptance before calling the feature qualified.

Custom Magic Codes, the controller-first trophy editor, cup sharing and the
full SDK/Modders Guide from beta 2 are retained. See the main changelog for
earlier changes. Keep the complete package together and bring your own ROM.
