DKR-R v1.0.8 - STARTUP HOTFIX

This fixes a Windows startup failure that could stop the game before the
graphics even started, with mods both on and off.

Windows was being asked to commit 4 GiB of memory when only 512 MiB needed
to be usable. We now reserve the full address range and only commit that
usable part. The guard region stays protected. This saves 3.5 GiB of Windows
commit allowance without shrinking the game's memory or limiting your mods.

If Windows still cannot allocate memory, the log now tells us which step
failed, the Windows error number and the available memory allowance.
The old logs did not contain that error number, so they cannot tell us the
exact RAM/page-file state on the affected PC.

All the 1.0.7 features and the accepted HD-water fix are retained. Linux and
Android keep their existing memory mapping. No save reset or mod reinstall
is needed. Back up your saves and keep the complete package together.

Windows x64, Linux x86_64/ARM64 AppImages, Steam Deck and Android ARM64.
No macOS/iOS package. Android updates retain the existing app/signing identity.
SDK 2.0 and existing API 1/2 mods remain supported; there is no SDK/API change.
Use matching complete builds on every machine for Online.

Linux requirements are unchanged: glibc 2.38+, GLIBCXX_3.4.32 and a compatible
desktop/audio/font/Vulkan stack. Required legal notices are included. No ROM,
personal saves, installed mod library or offline Player Guide is included.

Compilation and package/source inspection are separate from gameplay checks.
The owner verifies startup on the affected PC and the physical devices.
Automatic-update signatures still require the existing private release key.
