# DKR-R v1.0.14

Windows: extract the whole ZIP and run **DKR-R.exe**. Keep assets, libexec,
helpers and licence notices together. Linux/Steam Deck: make the AppImage
executable and launch it. Steam Deck uses the Linux x86_64 payload.

Add your own legally obtained US v1.0 or US Rev A/v1.1 ROM in Play. No ROM or
extracted game resources are supplied. Some legacy .xdelta mods require clean
US v1.0 to install; you can keep v1.1 selected for playing.

Your existing profile, saves, mods and settings can stay. Ordinary offline mods
share personal Adventure. Online and development progress have separate owners.
Portable mode selects another data location; it does not move your profile.
Use matching complete v1.0.14 packages for online play.

Play contains Achievements, Session mods and Save Manager. Session mods OFF
bypasses selected content for the next session without changing its selections.
Skip launcher can be turned off again in the in-game Play overlay. Escape, F1
or controller Back/View opens that overlay.

The optional Analogue Acceleration & Braking mod must be imported and enabled
under Installed Mods > My mods > Custom Magic Codes. Open Details, select the
local player and apply/calibrate RT/LT driving. Standalone Look behind and CRT
controls are under Graphics > HUD & effects.

Automatic crash reporting is opt-in. About DKR-R > Support changes the choice.
Raw dumps require separate consent and may contain personal information.
See RELEASE-NOTES.txt and the repository guides for details and known limits.

Current release targets are Windows x64, Linux x86_64/ARM64 and Steam Deck.
Android is unsupported; macOS/iOS retain earlier downloads. Hardware performance
and controller feel require actual-device testing. The SDK/Modding Bible and
Track Lab authoring tools remain separate from the game installation.

https://github.com/ThatGuyMcd/DKR-R
