Rush 2049 DC Texture Pack Changelog

This texture pack is one of two texture packs that are a part of a texture unification process. Many changes have happened between the last version of the Uncompressed Pack and this release
(now called the Rush 2049 DC Texture Pack.) Below is a summary of the contents of the pack and the changes from the previous release.

-Better Roads on tracks. Tree and some texture color is changed to match DC.
-All Menu UI textures are ripped from DC (aside from the background which is from the PC release)
-All HUD & Text elements are upscaled to 4x quality (except track maps.)
-All Cars & Paintjobs from the Dreamcast version return in uncompressed quality, EXCEPT for the Super GT Paintjob 2 (red.)
-Some paintjobs have had minor color rebalance work done to them. Some sections of the paintjobs are miscolored out of mistake, I've fixed as much as I could accordingly. 
-The Formula 1's 8th paintjob has an unfixable error unless hacking the rom, sorry.
-Car reflection/shaders have been darkened a bit to resemble the look of the DC release. Cars will now appear darker on the menu. You can delete the folder within the car folder if you don't like it.
-Also included are optional tail lights for the Magnum car. These lights are the same ones used in the Arcade and N64 releases. To use them, export them to the main directory of this pack.