# GENERATED by tools/port/gen_statics.py (G8MJ01). Do not edit.
# Each game source's file-scope statics, exported for mods (CMakeLists.txt).
rels/aaa/src/aaa_00.c bero_entry_data door_1 door_1_close door_1_open draw epilogue_evt epilogue_evt2 epilogue_npc_entry evt_door evt_door2 evt_prologue evt_wall ie_npc ki_data kusa_data mapdraw npcEnt wp
rels/aji/src/aji_00.c bero_entry_data e_door_close e_door_open evt_door_msg first_evt npcEnt w_door_close w_door_open
rels/aji/src/aji_01.c bero_entry_data e1_door_close e1_door_open e2_door_close e2_door_open e3_door_close e3_door_open evt_elv_init get_password n1_door_close n1_door_open n2_door_close n2_door_open npcEnt peach_evt_door_stop peach_evt_stg1 peach_evt_stg1_1 peach_evt_stg3 peach_evt_stg3_1 peach_evt_stg5 peach_evt_stg5_1 peach_evt_toumei peach_set_pose teshita1_init teshita2_init teshita3_init w1_door_close w1_door_open w2_door_close w2_door_open
rels/aji/src/aji_02.c all_flag_off bero_entry_data dmgReturnPt evt_box hikaru_off hikaru_off_func hikaru_on hikaru_on_func hikaru_yuka_init loop_onoff peach_evt_stg1 ride_chk thunder_main w_door_close w_door_open
rels/aji/src/aji_03.c bero_entry_data e_door_close e_door_open evt_haguruma evt_hari evt_itemNameToItemID evt_sousa_icon evt_sw icon_disp item_chk
rels/aji/src/aji_04.c bero_entry_data callback evt_down_snd evt_up_snd_ evt_up_snd__ offscreen_to_normal w_door_close w_door_open
rels/aji/src/aji_05.c _hikaru_off _hikaru_on bero_entry_data dmgReturnPt e_door_close e_door_open evt_box hikaru_off hikaru_on hikaru_yuka_init loop_onoff ride_chk thunder_main
rels/aji/src/aji_06.c bero_entry_data bero_peach_data bero_peach_evt evt_memo1 evt_memo2 kusuri_1_color_tev kusuri_2_color_tev kusuri_3_color_tev kusuri_4_color_tev kusuri_color_get kusuri_color_init kusuri_color_set kusuri_color_set_rgb kusuri_list_add kusuri_list_get_no kusuri_list_init kusuri_naka_color_tev peach_chg_pose peach_evt_seikai_check peach_evt_stg5 peach_evt_stg5_1 peach_evt_toumei_onoff peach_set_scale s_door_close s_door_open yuka_anim_reverse_end yuka_anim_reverse_pause yuka_anim_reverse_play yuka_anim_reverse_replay
rels/aji/src/aji_07.c bero_entry_data evt_haguruma s_door_close s_door_open scale_func
rels/aji/src/aji_08.c bero_entry_data camAtY s_door_close s_door_open slit_chk
rels/aji/src/aji_09.c bero_entry_data check_kou_evt dot_mario evt_memo1 evt_memo2 peach_evt_stg3 peach_set_pose s_door_close s_door_open
rels/aji/src/aji_10.c bero_entry_data bero_peach_data bero_peach_evt e_door_close e_door_open monitor_cap_capture monitor_cap_evt monitor_cap_init monitor_cap_tev monitor_kanbu_flag_onoff monitor_wp npcEnt peach_evt_stg1 peach_evt_stg2 peach_evt_stg3 peach_evt_stg4 peach_evt_stg5 peach_evt_stg6 peach_evt_toumei peach_set_pose syuryo_init teshita1_init teshita2_init teshita3_init viewport w_door_close w_door_open
rels/aji/src/aji_11.c bero_entry_data bero_peach_data item_list key_evt map_anim_flag_off peach_evt_stg5 peach_evt_toumei w_door_close w_door_open
rels/aji/src/aji_12.c bero_entry_data dmgReturnPt e_door_close e_door_open evt_box hikaru_off hikaru_yuka_init mario_chk thunder_main
rels/aji/src/aji_13.c _hitIsGroupSub bero_entry_data bg_cam_chk e_door_close e_door_open evt_door_msg evt_haikei_in evt_hari evt_ramp evt_sw hitIsGroup key_tbl mario_chk name_tbl w_door_close w_door_open
rels/aji/src/aji_14.c bero_entry_data evt_boss npcEnt w_door_close w_door_open waku
rels/aji/src/aji_15.c bero_entry_data e_door_close e_door_open peach_chk_aftershower peach_set_pos
rels/aji/src/aji_16.c bero_entry_data bero_peach_data e_door_close e_door_open peach_evt_door_stop peach_evt_stg1 peach_evt_stg1_1 peach_evt_stg2 peach_evt_stg3 peach_evt_stg6 peach_set_pose w_door_close w_door_open
rels/aji/src/aji_17.c bero_entry_data bgm_start_wait btn_check compute_horogram_pos compute_move_pos compute_peach_pos dance_data_init dance_flag_check dance_flag_onoff dance_get_step dance_reverse disp_horogram disp_horogram_evt evt_fuki_btn evt_fuki_btn_set_batu get_center get_local_rotate horogram_amb horogram_cap_evt horogram_flag_onoff horogram_init horogram_pos horogram_pose_suffix horogram_set_pose horogram_target horogram_up move_center noise noiseDisp npcEnt peach_capture peach_dance_after_fail peach_evt_stg1 peach_evt_stg2 peach_evt_stg3 peach_evt_stg3_1 peach_evt_stg4 peach_evt_stg4_read_quiz_data peach_evt_stg5 peach_evt_stg5_1 peach_evt_stg6 peach_set_pose polygon set_local_rotate set_npc_pos syuryo_init teshita1_init teshita2_init viewport w_door_close w_door_open wait_action_begin wait_action_end wait_move_end
rels/aji/src/aji_18.c bero_entry_data e_door_close e_door_open evt_koopa_after make_list sysflag w_door_close w_door_open
rels/aji/src/aji_19.c _hitIsGroupSub beltSpeed bero_entry_data e_door_close e_door_open hitIsGroup mario_chk w_door_close w_door_open
rels/aji/src/data/battle/battle_database_aji.c _space_rotate
rels/aji/src/event/evt_shuryolight.c evt_shuryolight_delete evt_shuryolight_get_anim_time evt_shuryolight_get_status evt_shuryolight_run_head_evt evt_shuryolight_run_power_evt evt_shuryolight_run_tue_evt evt_shuryolight_set_anim evt_shuryolight_wait_anim_end green_light_anim orange_light_anim red_light_anim shuryolightRunEvt shuryolightSetAnim shuryolight_callback shuryolight_head_off shuryolight_head_tenmetu shuryolight_pow_tenmetu slhp yellow_light_anim
rels/aji/src/unit/unit_barriern.c _check_satellite attack_event barriernSatelliteToInside barriernSatelliteToOutside barriernSatelliteTo_Init barriernSatelliteTo_Main barriern_dmg_first_attack_pos barriern_satellite_zanzou barriern_satellite_zanzou2 barriern_satellite_zanzou_sub barriern_wawawa_get_next_target barriern_wawawa_get_target barriern_wawawa_set_target barriern_zanzou barriern_zanzou2 barriern_zanzou3 barriern_zanzou_sub battleGetBarriernSatelliteInitPos damage_check_event_sub damage_event data_table defence defence_attr entry_barriern_satellite init_event intpl_ff outSplineTableSet outSplineTableSet_Sub parts pose_table recovery_event regist satellite_blur_off satellite_blur_on splineTableIn1_1 splineTableIn2_1 splineTableIn2_2 splineTableIn3_1 splineTableIn3_2 splineTableIn3_3 splineTableIn4_1 splineTableIn4_2 splineTableIn4_3 splineTableIn4_4 splineTableOut1_1 splineTableOut2_1 splineTableOut2_2 splineTableOut3_1 splineTableOut3_2 splineTableOut3_3 splineTableOut4_1 splineTableOut4_2 splineTableOut4_3 splineTableOut4_4 start_avoid unison_phase_event wait_event wakka_attack_common_event_hit wakka_attack_common_event_no_hit wakka_attack_event wawawa_attack_event wawawa_attack_event_satellite_blur wawawa_attack_event_sub wawawa_attack_event_sub_last wawawa_attack_event_sub_no_last weapon_wakka_attack weapon_wawawa_attack zanzou_count
rels/aji/src/unit/unit_barriern_custom.c _check_satellite attack_event barriernSatelliteToInside barriernSatelliteToOutside barriernSatelliteTo_Init barriernSatelliteTo_Main barriern_dmg_first_attack_pos barriern_satellite_zanzou barriern_satellite_zanzou2 barriern_satellite_zanzou_sub barriern_wawawa_get_next_target barriern_wawawa_get_target barriern_wawawa_set_target barriern_zanzou barriern_zanzou2 barriern_zanzou3 barriern_zanzou_sub battleGetBarriernSatelliteInitPos damage_check_event_sub damage_event data_table defence defence_attr entry_barriern_satellite init_event intpl_ff outSplineTableSet outSplineTableSet_Sub parts pose_table recovery_event regist satellite_blur_off satellite_blur_on splineTableIn1_1 splineTableIn2_1 splineTableIn2_2 splineTableIn3_1 splineTableIn3_2 splineTableIn3_3 splineTableIn4_1 splineTableIn4_2 splineTableIn4_3 splineTableIn4_4 splineTableOut1_1 splineTableOut2_1 splineTableOut2_2 splineTableOut3_1 splineTableOut3_2 splineTableOut3_3 splineTableOut4_1 splineTableOut4_2 splineTableOut4_3 splineTableOut4_4 start_avoid unison_phase_event wait_event wakka_attack_common_event_hit wakka_attack_common_event_no_hit wakka_attack_event wawawa_attack_event wawawa_attack_event_satellite_blur wawawa_attack_event_sub wawawa_attack_event_sub_last wawawa_attack_event_sub_no_last weapon_wakka_attack weapon_wawawa_attack zanzou_count
rels/aji/src/unit/unit_barriern_custom_satellite.c attack_event battleGetBarriernSatelliteInitPos damage_event data_table defence defence_attr init_event parts phase_event pose_table regist unison_phase_event wait_event
rels/aji/src/unit/unit_barriern_satellite.c attack_event battleGetBarriernSatelliteInitPos damage_event data_table defence defence_attr init_event parts phase_event pose_table regist unison_phase_event wait_event
rels/aji/src/unit/unit_barriern_z.c _check_satellite attack_event barriernSatelliteToInside barriernSatelliteToOutside barriernSatelliteTo_Init barriernSatelliteTo_Main barriern_dmg_first_attack_pos barriern_satellite_zanzou barriern_satellite_zanzou2 barriern_satellite_zanzou_sub barriern_wawawa_get_next_target barriern_wawawa_get_target barriern_wawawa_set_target barriern_zanzou barriern_zanzou2 barriern_zanzou3 barriern_zanzou_sub battleGetBarriernSatelliteInitPos damage_check_event_sub damage_event data_table defence defence_attr entry_barriern_satellite init_event intpl_ff outSplineTableSet outSplineTableSet_Sub parts pose_table recovery_event regist satellite_blur_off satellite_blur_on splineTableIn1_1 splineTableIn2_1 splineTableIn2_2 splineTableIn3_1 splineTableIn3_2 splineTableIn3_3 splineTableIn4_1 splineTableIn4_2 splineTableIn4_3 splineTableIn4_4 splineTableOut1_1 splineTableOut2_1 splineTableOut2_2 splineTableOut3_1 splineTableOut3_2 splineTableOut3_3 splineTableOut4_1 splineTableOut4_2 splineTableOut4_3 splineTableOut4_4 start_avoid unison_phase_event wait_event wakka_attack_common_event_hit wakka_attack_common_event_no_hit wakka_attack_event wawawa_attack_event wawawa_attack_event_satellite_blur wawawa_attack_event_sub wawawa_attack_event_sub_last wawawa_attack_event_sub_no_last weapon_wakka_attack weapon_wawawa_attack zanzou_count
rels/aji/src/unit/unit_barriern_z_satellite.c attack_event battleGetBarriernSatelliteInitPos damage_event data_table defence defence_attr init_event parts phase_event pose_table regist unison_phase_event wait_event
rels/aji/src/unit/unit_boss_magnum_battender_mkII.c arm_bunri_event arm_check arm_end arm_event arm_event_end arm_init arm_init2 arm_main arm_return_event attack_event attack_event_r aud_fire_eff aud_fire_hit aud_fire_no_hit aud_get_pod_pos aud_jet aud_jet_end aud_scream_fadeout aud_suikomi aud_target_mark damage_event damage_event_r data_table data_table_r dead_event defence defence_attr defence_attr_r defence_r drill_jet drill_tor eff_charge eff_dead eff_dead_delete entry_event entry_rocket_punch get_aud_num init_event init_event_r list parts parts_r pose_table pose_table_no_arm pose_table_r regist regist_r wait_event wait_event_r waku_event waku_main weapon_batten_rocket_attack work
rels/aji/src/unit/unit_gundan_zako.c attack_common_event1 attack_common_event2 attack_event damage_event data_table defence defence_attr dekadeka_event init_event jump_attack_event normal_attack_event parts pose_table regist wait_event weapon_gundan_zako_attack weapon_gundan_zako_dekadeka_bottle weapon_gundan_zako_jump_attack
rels/aji/src/unit/unit_gundan_zako_elite.c attack_common_event1 attack_common_event2 attack_event damage_event data_table defence defence_attr dekadeka_event init_event jump_attack_event normal_attack_event parts pose_table regist wait_event weapon_gundan_zako_attack weapon_gundan_zako_dekadeka_bottle weapon_gundan_zako_jump_attack
rels/aji/src/unit/unit_gundan_zako_magician.c all_recover_event attack_common_event1 attack_common_event2 attack_common_event3 attack_event damage_event data_table defence defence_attr fire_bottle_event hunyahunya_bottle_event init_event kanbu_get_id minimini_bottle_event one_recover_event parts pose_table regist wait_event weapon_gundan_zako_magician_all_recover weapon_gundan_zako_magician_fire_bottle weapon_gundan_zako_magician_hunyahunya_bottle weapon_gundan_zako_magician_minimini_bottle weapon_gundan_zako_magician_one_recover weapon_gundan_zako_magician_yokeyoke_bottle weapon_gundan_zako_magician_ziwaziwa_bottle yokeyoke_bottle_event yokeyoke_bottle_event_with_kanbu ziwaziwa_bottle_event
rels/bom/src/bom.c bress
rels/bom/src/bom_00.c bero_entry_data evt_tree first_evt first_evt_dokan tree_tbl
rels/bom/src/bom_01.c anim_tevcallback bero_entry_data bom1000_jump bom1000_msg bom_fall bom_flag chb_cos chb_sin dd_cos dd_sin depth depthDisp disp_sight door_close door_open drawBG drawNum evt_door evt_door_2 evt_taihou evt_wall ext_data ext_disp ext_disp_minnnanokoe ext_dispent ext_dispent_minnnanokoe ext_init ext_init_minnnanokoe ext_main first_evt init_murabito_e init_murabito_f init_murabito_g init_murabito_h init_murabito_i init_soncho init_white jump jump_minnnanokoe make_ext_table make_ext_table_minnnanokoe make_name mario_kemuri minnnanokoe_evt musume_a_entry musume_b_entry musume_c_entry musume_talk name npcEnt party_damage_pose pose_change pose_init pose_main sight sight_dir spline_dt starstone_entry starstone_set_pos starstone_set_ry taihou_r talk_murabito_e talk_murabito_f talk_murabito_g talk_murabito_h talk_murabito_i talk_soncho talk_white yami_view
rels/bom/src/bom_02.c anim_tevcallback anim_tevcallback_mobj bero_entry_data evt_kime_pose evt_taihou goods_list init_murabito_e init_murabito_f init_murabito_g init_murabito_h init_murabito_i init_soncho init_white kino_dt kiza_entry kiza_talk minnnanokoe_evt npcEnt obj_list sekai_yami_evt shopper_data talk_murabito_e talk_murabito_f talk_murabito_g talk_murabito_h talk_murabito_i talk_soncho talk_white trade_list yami_view
rels/bom/src/bom_03.c bero_entry_data evt_tree tree_tbl
rels/bom/src/bom_04.c bero_entry_data evt_tree tree_tbl
rels/bom/src/data/battle/battle_database_bom.c _snow_control
rels/bom/src/unit/unit_bllizard.c attack_event barrier_event bllizard_event charge_event counter_event damage_event data_table defence defence_attr dmg_first_attack_pos eff_ice_barrier eff_ice_barrier_end init_event normal_attack_event parts pose_table regist unison_phase_event wait_event weapon_bllizard_attack weapon_bllizard_bllizard_attack
rels/bom/src/unit/unit_ice_pakkun.c attack_event ceil_fall_ready_event counter_damage_event damage_event data_table defence defence_attr dmg_avoid_counter_thorn_head_event init_event normal_attack_event pakkun_ceil_exist parts pose_table pose_table_ceil regist return_event shadow_scale_memory shadow_scale_return shadow_scale_small wait_event weapon_ice_pakkun_attack
rels/bom/src/unit/unit_kuriboo.c attack_event damage_event data_table defence defence_attr init_event krb_get_dir parts phase_event pose_table regist wait_event weapon_kuriboo_attack
rels/dig/src/dig_00.c anim_tbl evt_action_sub gravity_scale movie movie_draw sound_fade work wp z
rels/dmo/src/dmo_00.c adjust book_r demo_book demo_cap demo_desk demo_draw demo_img demo_init demo_scale demo_window demo_winonoff eff_cam eff_cam1 koushukei_dai make_msg next work wp
rels/dou/src/data/battle/battle_database_dou.c _wave_offset
rels/dou/src/dou.c dou_mario_pos_osreport_func
rels/dou/src/dou_00.c back_light bero_entry_data bero_in_event water_tev
rels/dou/src/dou_01.c bero_entry_data korutesu_event
rels/dou/src/dou_02.c bero_entry_data dou_puka_event_0 dou_puka_event_1 dou_puka_event_init0 dou_puka_event_init1 dou_puka_event_main0 dou_puka_event_main1 dou_puka_event_rev_0 dou_puka_event_rev_1 dou_puka_event_sub0 dou_puka_event_sub1 evt_ride_ship hitDmgRetPoints yari_trap yari_trap_sub
rels/dou/src/dou_03.c bero_entry_data dou_puka_event_main0 dou_puka_event_main1 dou_puka_event_main2 hitDmgRetPoints itemsel_table
rels/dou/src/dou_04.c bero_entry_data evt_box_pukapuka evt_mapgrp_translate2 evt_mario_check_menu hitDmgRetPoints kuribo_init npcEnt
rels/dou/src/dou_05.c _ap alpha_init_func alpha_set_func alpha_tev bero_entry_data cam_displacement evt_chk evt_unlock hitDmgRetPoints key_tbl mobj_box00
rels/dou/src/dou_06.c bero_entry_data
rels/dou/src/dou_07.c bero_entry_data bgm_start_wait erumosu_regl key_tbl majin_callback npcEnt
rels/dou/src/dou_08.c bero_entry_data dou_puka_event_main0 dou_puka_event_main1 hitDmgRetPoints
rels/dou/src/dou_09.c bero_entry_data bombwall_bomb bombwall_init dou_puka_event_0 dou_puka_event_1 dou_puka_event_2 dou_puka_event_3 dou_puka_event_init0 dou_puka_event_init1 dou_puka_event_init2 dou_puka_event_init3 dou_puka_event_main0 dou_puka_event_main1 dou_puka_event_main2 dou_puka_event_main3 dou_puka_event_rev_0 dou_puka_event_rev_1 dou_puka_event_rev_2 dou_puka_event_rev_3 dou_puka_event_sub0 dou_puka_event_sub1 dou_puka_event_sub2 dou_puka_event_sub3 evt_ride_ship evt_ride_taru hitDmgRetPoints
rels/dou/src/dou_10.c bero_entry_data dou_namiatari_check dou_puka_event_main0 evt_sub_entrymgr_check evt_sub_entrymgr_delete evt_sub_entrymgr_entry evt_sub_entrymgr_getreg evt_sub_entrymgr_init evt_sub_entrymgr_setreg hitDmgRetPoints nami_running_func nami_running_init_func namiyoke_fail_stop namiyoke_se_check namiyoke_set_mapobj yari_trap yari_trap_sub
rels/dou/src/dou_11.c _hitIsGroupSub bero_entry_data bombwall_bomb bombwall_init dai3_shurai_after dou_mario_kaiten_hosei dou_puka_event_1 dou_puka_event_2 dou_puka_event_3 dou_puka_event_init1 dou_puka_event_init2 dou_puka_event_init3 dou_puka_event_main0 dou_puka_event_main1 dou_puka_event_main2 dou_puka_event_main3 dou_puka_event_rev_1 dou_puka_event_rev_2 dou_puka_event_rev_3 dou_puka_event_sub1 dou_puka_event_sub2 dou_puka_event_sub3 evt_ride_taru ext_entry_data hitDmgRetPoints hitIsGroup mony_init mony_talk npcEnt peton_init peton_talk suifu_animtbl suifu_c_init suifu_c_talk suifu_d_init suifu_d_talk suifu_e_init suifu_e_talk suifu_run_animtbl ukishima_apper
rels/dou/src/dou_12.c bero_entry_data hitDmgRetPoints
rels/dou/src/dou_13.c bero_entry_data
rels/dou/src/event/evt_lect_dou.c bgm_start_wait dai_moveti_get dai_moveti_set daiv effitemget_busaiku effitemget_cam_move effitemget_open effitemget_open_ptr effitemgetchange_cam effitemgetchange_cam_ptr evt_nomal_cange evtflash lbtn lect_map_cam_chg lect_map_cam_chg_sub lect_mario_ido_sub lect_mario_ido_sum lect_mobj_hit_nasi lect_push_r_check lect_slit_check lect_status_off lect_status_on lecture_button_disp lecture_button_flag_on_off lecture_button_get_icon_id lecture_button_rtn lecture_button_seq_wait lecture_button_set_alpha lecture_button_set_icon_id lecture_button_set_pos lecture_button_set_seq wwstart x_flag_add x_flag_data x_flag_get x_flag_set x_flag_wait
rels/dou/src/unit/unit_bubble.c all_fire_attackEvent_sub all_fire_attack_event attack_event avoid_fire_event bubble_copy_status damage_event damage_fire_explosion_event data_table defence defence_attr eff eff2 eff_all_fire eff_fire entry_bubble fire_attack_event friend_event init_event normal_attack_event parts pose_table regist step wait_event weapon_bubble_attack weapon_bubble_fire_attack
rels/dou/src/unit/unit_heavy_bom.c _fire_point_callback _set_draw_callback attack_event damage_event data_table dead_event defence defence_attr explosion_event init_event parts phase_event pose_sound_timing_table pose_table_0 pose_table_0_fire pose_table_1 pose_table_1_fire pose_table_1_to_0 pose_table_2 pose_table_2_fire pose_table_2_to_1 pose_table_3 pose_table_3_fire pose_table_3_to_2 regist wait_event weapon_heavy_bomb_guard weapon_heavy_bomb_guard_2 weapon_heavy_bomb_guard_3 weapon_heavy_bomb_super_explosion
rels/dou/src/unit/unit_hermos.c all_fire_attackEvent_sub all_fire_attack_event attack_event avoid_fire_event bubble_copy_status damage_event damage_fire_explosion_event data_table defence defence_attr eff eff2 eff_all_fire eff_fire entry_bubble fire_attack_event friend_event init_event normal_attack_event parts pose_table regist step wait_event weapon_bubble_all_fire_attack weapon_bubble_attack weapon_bubble_fire_attack
rels/dou/src/unit/unit_killer.c attack_event damage_event data_table defence defence_attr init_event parts pose_table regist start_avoid wait_event weapon_killer_charge_attack
rels/dou/src/unit/unit_killer_cannon.c attack_event damage_event data_table defence defence_attr entry_killer friend_event friend_event_sky init_event killer_copy_status killer_get_angle parts pose_table regist wait_event
rels/dou/src/unit/unit_kuriboo.c attack_event damage_event data_table defence defence_attr init_event krb_get_dir parts phase_event pose_table regist wait_event weapon_kuriboo_attack
rels/dou/src/unit/unit_patamet.c attack_event attack_event_ceil attack_event_pata ceil_fall_ready_event counter_damage_event_ceil damage_event damage_event_ceil damage_event_pata data_table data_table_ceil data_table_pata defence defence_attr defence_attr_pata defence_attr_turn defence_pata defence_turn dmg_fall_event_pata dmg_first_attack_pos_event_pata dmg_turn_event init_event init_event2 init_event_pata parts parts_pata pose_sound_timing_table pose_table pose_table_ceil pose_table_pata pose_table_turn regist regist_pata wait_event wait_event_ceil wait_event_pata wakeup_event weapon_met_attack weapon_met_ceil_attack weapon_patamet_attack
rels/eki/src/eki_00.c bero_data e_door_close e_door_open evt_elv_init evt_head evt_kanban evt_meet_moamoa evt_moamoa_blow evt_moamoa_end_wait evt_moamoa_escape evt_moamoa_exit evt_moamoa_flag_onoff evt_moamoa_fusion evt_moamoa_fusion_debug evt_moamoa_init evt_moamoa_kind_onoff evt_moamoa_ry_reset evt_moamoa_target_off evt_origami ext_disp ext_moamoa_data ext_moamoa_dispent ext_moamoa_init ext_moamoa_main ext_moamoa_t0 ext_moamoa_t1 ext_moamoa_t2 ext_shadow_disp img_set_color item_tbl moa_cos moa_cosx moa_sin moa_sinx moamoa_hit_check moamoa_jump moamoa_pose_change moamoa_pose_init moamoa_pose_main moamoa_zero_vec randf s_door_close s_door_open wp
rels/eki/src/eki_01.c bero_data e_close e_open evt_chk evt_lock evt_origami key_tbl n_close n_open w_close w_open
rels/eki/src/eki_02.c bero_data evt_key hit_move s_close s_open
rels/eki/src/eki_03.c bero_data evt_chk evt_poster_1 evt_poster_2 evt_poster_3 evt_poster_4 evt_poster_5 evt_poster_6 evt_poster_7 evt_poster_8 evt_poster_9 ind_lp sun_tev test_glare w1_close w1_open w2_close w2_open
rels/eki/src/eki_04.c bero_data e_close e_open s_close s_open
rels/eki/src/eki_05.c bero_data evt_head n_close n_open w_close w_open
rels/eki/src/eki_06.c bero_data e_close e_open lock sw_cnt sw_cntup sw_entry sw_main sw_reset
rels/eki/src/event/evt_lect_eki.c bgm_start_wait effitemget_busaiku effitemget_cam_move effitemget_open effitemget_open_ptr effitemgetchange_cam effitemgetchange_cam_ptr juyoitem_end juyoitem_get_no juyoitem_goato juyoitem_gogo lbtn lect_map_cam_chg lect_map_cam_chg_sub lect_mario_ido_sub lect_mario_ido_sum lect_mobj_hit_nasi lect_mobj_set_nosysblend lect_push_a_check lect_push_b_check lect_status_off lect_status_on lecture_button_disp lecture_button_flag_on_off lecture_button_get_icon_id lecture_button_rtn lecture_button_seq_wait lecture_button_set_alpha lecture_button_set_icon_id lecture_button_set_pos lecture_button_set_seq wwstart x_flag_add x_flag_data x_flag_get x_flag_set x_flag_wait
rels/eki/src/unit/unit_kuriboo.c attack_event damage_event data_table defence defence_attr init_event krb_get_dir parts phase_event pose_table regist wait_event weapon_kuriboo_attack
rels/eki/src/unit/unit_kurokumorn.c attack_event barrier_event charge_event counter_event damage_event data_table defence defence_attr dmg_first_attack_pos init_event normal_attack_event parts pose_table regist thunder_event unison_phase_event wait_event weapon_kurokumorn_attack weapon_kurokumorn_thunder_attack
rels/eki/src/unit/unit_patatogemet.c attack_event attack_event_ceil attack_event_pata ceil_fall_ready_event counter_damage_event_ceil damage_event damage_event_ceil damage_event_pata data_table data_table_ceil data_table_pata defence defence_attr defence_attr_pata defence_attr_turn defence_pata defence_turn dmg_avoid_counter_thorn_head_event dmg_avoid_counter_thorn_head_event_pata dmg_fall_event_pata dmg_first_attack_pos_event_pata dmg_turn_event init_event init_event2 init_event_pata parts parts_pata pose_sound_timing_table pose_table pose_table_ceil pose_table_pata pose_table_turn regist regist_pata wait_event wait_event_ceil wait_event_pata wakeup_event weapon_met_attack weapon_met_ceil_attack weapon_patamet_attack
rels/eki/src/unit/unit_sambo.c _body_param_set attack_event attack_head_1_event attack_head_2_event attack_spike_event call_friend_event damage_event damage_event_bodylost damage_event_bodylost_blow damage_swallow_body data_table defence defence_attr dmg_avoid_counter_thorn_side_event entry_sambo init_event parts pose_table_body1 pose_table_body2 pose_table_body3 pose_table_body4 pose_table_parts regist sambo_rabbit_move subset_dmg_sambo_fall unit_sambo wait_event weapon_sambo_head_attack_1 weapon_sambo_head_attack_2 weapon_sambo_head_attack_3 weapon_sambo_head_attack_4 weapon_sambo_spike_attack_2 weapon_sambo_spike_attack_3 weapon_sambo_spike_attack_4
rels/eki/src/unit/unit_sambo_mummy.c _body_param_set attack_event attack_head_1_event attack_head_2_event attack_spike_event call_friend_event damage_event damage_event_bodylost damage_event_bodylost_blow damage_swallow_body data_table defence defence_attr dmg_avoid_counter_thorn_side_event entry_sambo init_event parts pose_table_body1 pose_table_body2 pose_table_body3 pose_table_body4 pose_table_parts regist sambo_rabbit_move subset_dmg_sambo_fall wait_event weapon_sambo_mummy_head_attack_1 weapon_sambo_mummy_head_attack_2 weapon_sambo_mummy_head_attack_3 weapon_sambo_mummy_head_attack_4 weapon_sambo_mummy_spike_attack_2 weapon_sambo_mummy_spike_attack_3 weapon_sambo_mummy_spike_attack_4
rels/end/src/end_00.c end_tanf
rels/gon/src/event/evt_lect_gon.c bgm_start_wait dai_moveti_get dai_moveti_set daiv effitemget_busaiku effitemget_cam_move effitemget_open effitemget_open_ptr effitemgetchange_cam effitemgetchange_cam_ptr evt_nomal_cange evtflash lbtn lect_map_cam_chg lect_map_cam_chg_sub lect_mario_ido_sub lect_mario_ido_sum lect_mobj_hit_nasi lect_push_r_check lect_slit_check lect_status_off lect_status_on lecture_button_disp lecture_button_flag_on_off lecture_button_get_icon_id lecture_button_rtn lecture_button_seq_wait lecture_button_set_alpha lecture_button_set_icon_id lecture_button_set_pos lecture_button_set_seq wwstart x_flag_add x_flag_data x_flag_get x_flag_set x_flag_wait
rels/gon/src/gon_00.c bero_entry_data e3_bero
rels/gon/src/gon_01.c bero_entry_data door01_close door01_open hitDmgRetPoints
rels/gon/src/gon_02.c bero_entry_data door01_close door01_open door02_close door02_open
rels/gon/src/gon_03.c bero_entry_data door01_close door01_open door02_close door02_open key_get nokotaro_callback npcEnt randf senkaronAttackStart senkaronFlagOffMesPushing senkaronFlagOnMesPushing senkaronGetMarioPushedFlag senkaronToEscape senkaron_event senkaron_ext_disp senkaron_ext_dispent senkaron_ext_entry_data senkaron_ext_init senkaron_ext_main senkaron_ext_shadow_disp
rels/gon/src/gon_04.c bero_entry_data e1_door_close e1_door_open e3_door_close e3_door_open evt_chk evt_unlock key_get key_tbl w1_door_close w1_door_open w2_door_close w2_door_open
rels/gon/src/gon_05.c bero_entry_data door01_close door01_open door02_close door02_open door03_close door03_open evt_unlock00 evt_unlock01 init_0 key_get main_0
rels/gon/src/gon_06.c bero_entry_data bgm_start_wait door01_close door01_open door02_close door02_open evt_majin evt_majin2 key_tbl majin_callback
rels/gon/src/gon_07.c bero_entry_data bomb_wall_evt door01_close door01_open item_evt shake_evt
rels/gon/src/gon_08.c bero_entry_data door01_close door01_open door02_close door02_open door03_close door03_open evt_chk evt_unlock init_0 key_tbl main_0 npcEnt
rels/gon/src/gon_09.c bero_entry_data door01_close door01_open door02_close door02_open init_0 main_0
rels/gon/src/gon_10.c bero_entry_data door01_close door01_open door02_close door02_open
rels/gon/src/gon_11.c _get_boundingbox _img_alloc_capture _mapclsofs_all _mapsetofs_all bero_entry_data capturemap cloud cloud_once_flag door01_close door01_open evt_cloud_main evt_cloud_main_evt evt_iri_16_cloud_ent evt_iri_16_cloud_init gonbaba_down_shake gonbaba_fog_change gonbaba_standup_shake gonbaba_wait_landon iri_16_init v_list
rels/gon/src/gon_12.c bero_entry_data chuchurina_sogu door_close door_open evt_chuchu_back_loop item_get00 npcEnt
rels/gon/src/gon_13.c bero_entry_data switch_evt
rels/gon/src/unit/unit_boss_gonbaba.c _btlgon_get_escape_param _leg_smoke_effect _set_gonbaba_light _wait_damage_event_end attack_event battle_entry_event damage_event data_table dead_event defence defence_attr fumituke_attack_event init_event parts phase_event pose_table pose_table_weak regist wait_event weaponGetPower_Gonbaba
rels/gon/src/unit/unit_honenoko.c attack_event call_friend_event damage_event data_table dead_event defence defence_attr entry_honenoko fake_dead_event honenoko_copy_status init_event normal_attack_event parts pose_table rebirth_event regist start_avoid wait_event weapon_honenoko_attack
rels/gon/src/unit/unit_kuriboo.c attack_event damage_event data_table defence defence_attr init_event krb_get_dir parts phase_event pose_table regist unit_kuriboo wait_event weapon_kuriboo_attack
rels/gon/src/unit/unit_nokonoko.c attack_event damage_event data_table defence defence_attr defence_turn dmg_turn_event first_attack_event init_event parts pose_table pose_table_turn regist wait_event wakeup_event weapon_nokonoko_attack
rels/gon/src/unit/unit_patakuri.c attack_event attack_event_patakuri damage_event data_table data_table_patakuri defence defence_attr defence_patakuri defence_patakuri_attr dmg_fall_event init_event init_event_patakuri krb_get_dir parts parts_patakuri patakuri_dmg_first_attack_pos phase_event pose_sound_timing_table pose_table pose_table_patakuri regist regist_patakuri wait_event wait_event_patakuri weapon_kuriboo_attack weapon_patakuri_attack
rels/gon/src/unit/unit_patapata.c attack_event attack_event_patapata damage_event data_table data_table_patapata defence defence_attr defence_patapata defence_patapata_attr defence_turn dmg_fall_event dmg_turn_event first_attack_event init_event init_event_patapata parts parts_patapata patapata_dmg_first_attack_pos pose_sound_timing_table pose_table pose_table_patapata pose_table_turn regist regist_patapata wait_event wakeup_event weapon_nokonoko_attack weapon_patapata_attack
rels/gon/src/unit/unit_red_honenoko.c attack_event call_friend_event damage_event data_table dead_event defence defence_attr entry_honenoko fake_dead_event honenoko_copy_status init_event normal_attack_event parts pose_table rebirth_event regist start_avoid wait_event weapon_honenoko_attack
rels/gon/src/unit/unit_togekuri.c SinTable attack_event damage_event data_table defence defence_attr dmg_avoid_counter_thorn_head_event get_attacker init_event krb_comp_dir krb_get_dir parts pose_table regist wait_event weapon_togekuri_attack
rels/gor/src/event/evt_goryuugijo.c evt_goryuugijo_disp_func evt_goryuugijo_main_func main_evt
rels/gor/src/event/evt_lect_gor.c all_party_lecture_otosub bgm_start_wait eff efffukidashichange_cam effitemget_busaiku effitemget_cam_move effitemget_open effitemget_open_ptr effitemgetchange_cam effitemgetchange_cam_ptr juyoitem_end juyoitem_get_no juyoitem_goato juyoitem_gogo lbtn lect_itemget_kesan lect_map_cam_chg lect_map_cam_chg_sub lect_mario_ido_sub lect_mario_ido_sum lect_mobj_hit_nasi lect_mobj_set_nosysblend lect_npc_balloon_on_off lect_party_ido_sub lect_party_ido_sum lect_push_a_check lect_push_b_check lect_status_off lect_status_on lecture_button_disp lecture_button_flag_on_off lecture_button_get_icon_id lecture_button_rtn lecture_button_seq_wait lecture_button_set_alpha lecture_button_set_icon_id lecture_button_set_pos lecture_button_set_seq set_dir wwstart x_flag_add x_flag_data x_flag_get x_flag_set x_flag_wait
rels/gor/src/event/evt_yuuranking.c _wp evt_yuuranking_disp_func evt_yuuranking_main_func fontlenpitch main_evt yuu_kesan yuuranking_get_monte
rels/gor/src/gor.c gor_inemuri_snd_id gor_msg_cat_buf
rels/gor/src/gor_00.c _ap _kemuri_sub accdec_type alpha_init_func alpha_set_func alpha_tev baba_init bero_entry_data borodo2_escape borodo2_init borodo2_talk cam_kaiten_get_para cam_kaiten_init cam_kaiten_set_direct cam_kaiten_set_para ckp0 ckp1 ckpw dai3_animtbl delete_itemsel_table dmgRetPoint epilogue_evt epilogue_evt2 epilogue_npc_entry fid fune_eff fune_yure_func fune_yure_func_init funechange_func funeflag_load funeflag_reset funeflag_save garawaru_init garawaru_talk get_yoshi_color geundan1000tai_circle_pos gor_ship_puka_func gor_stg4_018_cb gundan1000tai_areacheck gundan1000tai_circle_pos_func gundan1000tai_init gundan1000tai_seq00 gundan1000tai_seq01 gundan1000tai_totsuend gundan1000tai_totsugeki hosei_mario_pos hosei_party_pos itemsel_table_ram korutesu_init korutesu_talk lineardec_type luigiEnt luigi_init luigi_npcEnt luigi_talk make_itemsel_table marco_init marco_talk megane_init megane_talk mobj_box00 mony_init mony_talk npcEnt odoodo_init odoodo_talk option_ship_mario peach_mail peton_init peton_talk sanders_init sanders_talk scale_func ship_pera suifu100taikikan_away suifu100taikikan_init suifu100taikikan_seq00 suifu100taikikan_seq01 suifu_a_init suifu_a_talk suifu_animtbl suifu_d_init suifu_d_talk suifu_run_animtbl
rels/gor/src/gor_01.c anim_tevcallback anim_tevcallback_mobj bero_entry_data bomhei_init borodo2_init borodo2_talk buy_evt chkCookItem chk_cook_eff_type chk_cook_msg chk_marco_fuki chk_special_cook chusan1_alwaysencont cook_chk cook_chk2 cook_effect cooking_flag delete_npc_regl_evt disp_off door_data_01 door_data_01_npc door_data_02_npc door_data_03_npc door_data_04 door_data_04_item door_data_04_npc epilogue_evt epilogue_evt_sub epilogue_npc_entry evt_StatusClose evt_StatusOpen evt_door_01_00 evt_door_01_01 evt_door_01_close evt_door_01_open evt_door_04_00 evt_door_04_01 evt_door_04_close evt_door_04_open evt_osreport evt_wall_01 evt_wall_04 get_item_name get_value goods_list gor_goki1_urouro gor_goki2_urouro house03_f1_fade_func house03_f2_fade_func iri_09_item_tbl_alloc iri_09_item_tbl_free iri_09_item_tbl_make iri_16_init itemNameToID item_tbl kino_dt koopa_npc_entry koushukei_dai luigi_init luigi_npcEnt luigi_talk maffia_kemuri make_item_tbl marco_init marco_talk mario_keyoff_wait minnnanokoe_evt nancy_block_func nancy_block_init_func naniga_okorukana_cook npcEnt npc_process obj_list sekai_yami_evt sekai_yami_npc sell_evt set_fook_evt shopper_data starstone_entry starstone_set_pos starstone_set_ry trade_list wait_mahojin yami_view
rels/gor/src/gor_02.c _ap _door_color2_main_func _door_color2_tev _door_color_init_func _door_color_main_func _door_color_tev alpha_init_func alpha_set_func alpha_tev bero_entry_data bgScrollControll bgm_start_wait borodo2_escape borodo2_init borodo2_talk camera_front_check camera_move_check door_data_01 door_data_01_npc door_data_02 door_data_02_npc door_data_03 door_data_03_mobj door_data_03_npc door_data_03_roll door_data_04 door_data_04_item door_data_04_npc effect_stardust enzan_cam_turn_keisan enzan_cam_turn_keisan_f enzan_lw_load enzan_lw_save enzan_set_f_i enzan_set_i_f epilogue_evt epilogue_evt_sub epilogue_npc_entry evt_StatusClose evt_StatusOpen evt_chk evt_door_01_00 evt_door_01_01 evt_door_01_close evt_door_01_open evt_door_02_00 evt_door_03_00 evt_door_03_caseopen evt_door_03_close evt_door_03_entry evt_door_03_open evt_door_04_00 evt_door_04_01 evt_door_04_close evt_door_04_open evt_gor_door_in_info evt_gor_door_out_info evt_set_bgtpl evt_unlock evt_wall_01 evt_wall_02 evt_wall_03 evt_wall_04 get_camcurve get_camcurve_init gor_goki1_urouro gor_goki2_urouro hitDmgRetPoints iri_13_free_item_tbl iri_13_make_item_tbl iri_13_update_item_tbl item_tbl key_tbl kuragarisan_msgcb kurihakase_init kurihakase_talk lecture luigi_init luigi_talk mario_kirimomi_event mobj_box01 monosiri_check monosiri_on npcEnt sanders_init sanders_talk set_depthPlaneOffset set_talk_memory_ry setmertn status_gauge_force_off stonechangertn wariai_enzan_0 wariai_enzan_0f wariai_enzan_1 wariai_enzan_1f wariai_enzan_1f_intpl xlw
rels/gor/src/gor_03.c bero_entry_data dataadr desk_talk_func desk_talk_init_func disp_slot_icons door_data_01_npc door_data_03 door_data_03_npc door_data_03_roll door_data_04 door_data_04_npc dummy_shadow eff enzan_lw_load enzan_lw_save evt_door_01_00 evt_door_02_00 evt_door_03_00 evt_door_03_caseopen evt_door_03_close evt_door_03_entry evt_door_03_open evt_door_04_00 evt_door_04_close evt_door_04_entry evt_door_04_open evt_exchange_msg_alloc evt_exchange_msg_free evt_exchange_msg_set evt_goryuugijo_get_caseid evt_goryuugijo_set_caseid evt_goryuugijo_set_nowslot evt_wall_01 evt_wall_03 evt_wall_04 exchange_ret_tbl_no exchange_ryokin_medal fall_pos0 fall_rtn fall_vel0 fuwa_table get_mario_dispReqDir get_monte_check goods_list gor_npc_fuwafuwa goryuugijo_door_init_slot goryuugijo_get_dataadr goryuugijo_get_slot_phase goryuugijo_set_dataadr goryuugijo_set_slot_phase goryuugijo_upsidewindow_disp_sub goryuugijo_upsidewindow_dispoff_sub init_gurume kinopiko_b_init kinopiko_b_talk kuji_bomb_055_callback kuzi_bomb_bomb_eff kuzi_get_keihin luigi_init luigi_npcEnt luigi_talk mario_keyoff_wait mario_walkpoint_enzan minigameselect_msg_set monte_disp monte_p mony_init mony_talk npcEnt obj_list peach_mail peton_init peton_talk setmertn shopper_data talk_gurume teresa_badge_item_list_init trade_list viewport wall_bomb xlw
rels/gor/src/gor_04.c baba_init bero_entry_data clankDt evt_bg evt_clank evt_clank_main evt_hoshi evt_ramp evt_sharin evt_sharin_main evt_train evt_wing hkoopa_init hom_10_evt_resha_left hom_10_evt_resha_right hom_10_evt_resha_start hom_10_evt_resha_start2 hom_10_evt_resha_start3 hom_10_evt_resha_start4 hom_10_evt_resha_stop hom_10_evt_resha_sub hom_10_init_evt kinopiko_b_init kinopiko_b_talk kpa_hikousen_yure luigiEnt luigi_init luigi_npcEnt luigi_talk npcEnt peach_mail pika_tbl pika_tbl_rsh_06 ramp_r resha_tev sharinDt stop_1 stop_2
rels/gor/src/gor_10.c cam_yure dd_cos dd_sin depth depthDisp draw mabuta mabutaDisp tegami view_dy view_trg wp
rels/gor/src/gor_11.c epilogue_evt
rels/gor/src/gor_12.c epilogue_evt
rels/gor/src/gor_irai.c iraiAddI irai_cancel_func irai_check_func irai_end_func irai_flag_clear irai_flag_disp irai_get_no irai_init_func irai_main_func irai_start_func irai_window_disp
rels/gor/src/unit/unit_boss_kanbu1.c _mario_ac_failed_check _mario_ac_success_check attack_event damage_event data_table dead_event defence defence_attr init_event normal_attack_event parts phase_event pose_table pose_table_guard regist wait_event
rels/gor/src/unit/unit_gundan_zako.c attack_common_event1 attack_common_event2 attack_event damage_event data_table defence defence_attr dekadeka_event init_event jump_attack_event normal_attack_event parts pose_table regist unit_gundan_zako wait_event weapon_gundan_zako_attack weapon_gundan_zako_dekadeka_bottle weapon_gundan_zako_jump_attack
rels/gor/src/unit/unit_kuriboo.c attack_event damage_event data_table defence defence_attr init_event krb_get_dir parts phase_event pose_table regist unit_kuriboo wait_event weapon_kuriboo_attack
rels/gor/src/unit/unit_lecture_christine.c _battle_set_lecture_unit_id _config_key_record _get_defence_ac_result _krb_get_dir _set_lecture_mode attack_event damage_event data_table defence defence_attr init_event parts phase_event regist wait_event
rels/gor/src/unit/unit_lecture_frankli.c attack_event damage_event data_table defence defence_attr init_event parts phase_event pose_table regist wait_event
rels/gor/src/unit/unit_lecture_frankli_sac.c Quads2D _battle_set_lecture_unit_id _set_actend_event aud_attack_end aud_attack_init aud_dec aud_inc aud_joy blinkAP damage_event data_table defence defence_attr get_ac_result get_actkind hammer_on init_event lecture_init parts phase_event pose_table regist spot_square spot_square_disp wait_event
rels/gor/src/unit/unit_monban.c attack_event damage_event data_table defence defence_attr dmg_avoid_counter_thorn_head_event init_event normal_attack_event parts phase_event pose_sound_timing_table pose_table regist throw_attack_event wait_event weapon_monban_attack weapon_monban_throw_attack
rels/gor/src/unit/unit_npc_christine.c attack_event damage_event data_table defence defence_attr init_event parts phase_event pose_table regist wait_event
rels/gra/src/event/evt_iwamove.c evt_iwamove_main
rels/gra/src/event/evt_kagemario.c callback check color_change_evt evt_check evt_kagemario_change test
rels/gra/src/gra.c pose_buf
rels/gra/src/gra_00.c bero_entry_data cam_r camera_yure msg_callback npcEnt tree_tbl zoom
rels/gra/src/gra_01.c bero_entry_data tree_tbl
rels/gra/src/gra_02.c bero_entry_data booboo_main booboo_name npcEnt urouro_move
rels/gra/src/gra_03.c bero_entry_data
rels/gra/src/gra_04.c bero_entry_data fukitobashi_tbl in_evt out_evt out_evt2
rels/gra/src/gra_05.c bero_entry_data camera_curve_off camera_curve_on fukitobashi_tbl in_evt out_evt out_evt2
rels/gra/src/gra_06.c bero_entry_data
rels/gra/src/unit/unit_faker_mario_gra.c attack_event_fmario damage_event_fmario data_table_fmario dead_event_fmario defence_attr_fmario defence_fmario enemy_zoom fmario_zoom gparty_zoom init_event_fmario jump_attack_voice marioAttackEvent_KaitenHammer marioAttackEvent_KururinJump marioAttackEvent_NormalHammer marioAttackEvent_NormalJump mario_zoom parts_fmario pose_table_fmario_stay regist_fmario vivian_comeback wait_event_fmario weapon_masao_hammer weapon_masao_jump weapon_masao_kaiten_hammer weapon_masao_kururin_jump
rels/gra/src/unit/unit_hyper_kuriboo.c attack_event damage_event data_table defence defence_attr init_event krb_get_dir parts phase_event pose_table regist wait_event weapon_kuriboo_attack weapon_kuriboo_charge
rels/gra/src/unit/unit_hyper_patakuri.c attack_event attack_event_patakuri damage_event data_table data_table_patakuri defence defence_attr defence_patakuri defence_patakuri_attr dmg_fall_event init_event init_event_patakuri krb_get_dir parts parts_patakuri patakuri_dmg_first_attack_pos phase_event pose_sound_timing_table pose_table pose_table_patakuri regist regist_patakuri wait_event wait_event_patakuri weapon_kuriboo_attack weapon_kuriboo_charge weapon_patakuri_attack
rels/gra/src/unit/unit_hyper_sinemon.c attack_event damage_event data_table defence defence_attr defence_turn dmg_avoid_counter_thorn_head_event dmg_turn_event init_event parts pose_table pose_table_turn regist wait_event wakeup_event weapon_sinemon_attack weapon_sinemon_charge
rels/gra/src/unit/unit_hyper_togekuri.c SinTable attack_event damage_event data_table defence defence_attr dmg_avoid_counter_thorn_head_event get_attacker init_event krb_comp_dir krb_get_dir parts pose_table regist wait_event weapon_togekuri_attack
rels/gra/src/unit/unit_kuriboo.c attack_event damage_event data_table defence defence_attr init_event krb_get_dir parts phase_event pose_table regist unit_kuriboo wait_event weapon_kuriboo_attack
rels/gra/src/unit/unit_pansy.c attack_event damage_event data_table defence defence_attr escape_event init_event parts pose_table regist song_event wait_event
rels/gra/src/unit/unit_twinkling_pansy.c attack_event damage_event data_table defence defence_attr escape_event init_event parts pose_table regist song_event twink_event wait_event weapon_twinkling_pansy_attack
rels/hei/src/event/evt_lect_hei.c all_party_lecture_otosub bgm_start_wait eff efffukidashichange_cam effitemget_busaiku effitemget_cam_move effitemget_open effitemget_open_ptr effitemgetchange_cam effitemgetchange_cam_ptr lbtn lect_itemget_kesan lect_map_cam_chg lect_map_cam_chg_sub lect_mario_ido_sub lect_mario_ido_sum lect_mobj_hit_nasi lect_npc_balloon_on_off lect_party_ido_sub lect_party_ido_sum lect_status_off lect_status_on lecture_button_disp lecture_button_flag_on_off lecture_button_get_icon_id lecture_button_rtn lecture_button_seq_wait lecture_button_set_alpha lecture_button_set_icon_id lecture_button_set_pos lecture_button_set_seq set_dir wwstart x_flag_add x_flag_data x_flag_get x_flag_set x_flag_wait
rels/hei/src/hei_00.c bero_entry_data cam_shake cam_shake2 cam_test cam_test2 dist_check dokan_evt e3_bero epilogue_evt epilogue_npc_entry first_evt first_evt_dokan itemsel_table00 itemsel_table01 ki_data ki_data_evt_01 make_gonbaba_projection make_gonbaba_projection_evt npcEnt proj_mtx proj_off proj_on shake shake_reset switch_evt
rels/hei/src/hei_01.c bero_entry_data evt_kusa_2 evt_kusa_4 evt_kusa_7 hitDmgRetPoints kusa_data name_tbl nokotarou_init nokotarou_talk npcEnt peach_mail set_dir
rels/hei/src/hei_02.c bero_entry_data evt_kusa_1 ki_data kusa_data
rels/hei/src/hei_03.c bero_entry_data dead_evt1 dead_evt2 door_open hashira_evt hashira_evt_sub npcEnt shake_evt
rels/hei/src/hei_04.c bero_entry_data evt_ki_3 ki_data kusa_data
rels/hei/src/hei_05.c bero_entry_data dead_evt1 dead_evt2 door_open hashira_evt hashira_evt_sub npcEnt shake_evt
rels/hei/src/hei_06.c bero_entry_data ki_data kusa_data
rels/hei/src/hei_07.c bero_entry_data callback evt_down_snd evt_up_snd_ evt_up_snd__ mario_set_dir npc_jump offscreen_to_normal shake_evt
rels/hei/src/hei_08.c bero_entry_data evt_chorobon npc_dead npc_set_me
rels/hei/src/hei_09.c bero_entry_data
rels/hei/src/hei_10.c bero_entry_data chb_cos chb_jump chb_sin chb_zero escape escape_r evt_chorobon_escape evt_chorobon_wait ext_data ext_disp ext_dispent ext_init ext_main ext_shadow_disp jump jump_r npc_jump npc_jump_get_time rand01 randf randf_scale wait_anim_end wait_anim_frame wp
rels/hei/src/hei_11.c bero_entry_data
rels/hei/src/hei_12.c bero_entry_data evt_chorobon npc_dead npc_set_me
rels/hei/src/hei_13.c bero_entry_data ki_data
rels/hei/src/unit/unit_chorobon.c attack_event counter_damage_event damage_event data_table defence defence_attr drain_attack_event init_event parts pose_sound_timing_table pose_table rabbit_move regist return_event wait_event weapon_chorobon_drain_attack weapon_chorobon_drain_attack_biribiri_counterd
rels/hei/src/unit/unit_chorobon_gundan.c attack_event chorogun_ext_disp chorogun_ext_init chorogun_ext_main chorogun_get_ptr chorogun_set_target_id damage_event data_table defence defence_attr init_event parts pose_table regist wait_event
rels/hei/src/unit/unit_gold_chorobon.c attack_event counter_damage_event damage_event data_table defence defence_attr init_event parts pose_sound_timing_table pose_table regist return_event wait_event
rels/hei/src/unit/unit_kuriboo.c attack_event damage_event data_table defence defence_attr init_event krb_get_dir parts phase_event pose_table regist wait_event weapon_kuriboo_attack
rels/hei/src/unit/unit_monochrome_sinemon.c attack_event damage_event data_table defence defence_attr defence_turn dmg_avoid_counter_thorn_head_event dmg_turn_event init_event parts pose_table pose_table_turn regist wait_event wakeup_event weapon_sinemon_attack
rels/hei/src/unit/unit_nokonoko.c attack_event damage_event data_table defence defence_attr defence_turn dmg_turn_event first_attack_event init_event parts pose_table pose_table_turn regist wait_event wakeup_event weapon_nokonoko_attack
rels/hei/src/unit/unit_patakuri.c attack_event attack_event_patakuri damage_event data_table data_table_patakuri defence defence_attr defence_patakuri defence_patakuri_attr dmg_fall_event init_event init_event_patakuri krb_get_dir parts parts_patakuri patakuri_dmg_first_attack_pos phase_event pose_sound_timing_table pose_table pose_table_patakuri regist regist_patakuri wait_event wait_event_patakuri weapon_kuriboo_attack weapon_patakuri_attack
rels/hei/src/unit/unit_patapata.c attack_event attack_event_patapata damage_event data_table data_table_patapata defence defence_attr defence_patapata defence_patapata_attr defence_turn dmg_fall_event dmg_turn_event first_attack_event init_event init_event_patapata parts parts_patapata patapata_dmg_first_attack_pos pose_sound_timing_table pose_table pose_table_patapata pose_table_turn regist regist_patapata unit_patapata wait_event wakeup_event weapon_nokonoko_attack weapon_patapata_attack
rels/hei/src/unit/unit_sinemon.c attack_event damage_event data_table defence defence_attr defence_turn dmg_avoid_counter_thorn_head_event dmg_turn_event init_event parts pose_table pose_table_turn regist unit_sinemon wait_event wakeup_event weapon_sinemon_attack
rels/hei/src/unit/unit_sinnosuke.c attack_event damage_event damage_event_sub data_table defence defence_attr defence_turn dmg_turn_event init_event parts pose_table pose_table_turn regist wait_event wakeup_event weapon_sinnosuke_attack
rels/hei/src/unit/unit_togedaruma.c attack_event damage_event data_table defence defence_attr defence_turn dmg_avoid_counter_thorn_front_event dmg_avoid_counter_thorn_head_event dmg_turn_event init_event parts pose_table pose_table_turn regist wait_event wakeup_event weapon_togedaruma_attack
rels/hei/src/unit/unit_togekuri.c SinTable attack_event damage_event data_table defence defence_attr dmg_avoid_counter_thorn_head_event get_attacker init_event krb_comp_dir krb_get_dir parts pose_table regist wait_event weapon_togekuri_attack
rels/hom/src/hom_00.c bero_data evt_chk evt_lock evt_train ind_lp key_tbl n_2_door_close n_2_door_open npc_data sun_tev talk_gurume talk_konari talk_papa talk_powan talk_toron test_glare tokei
rels/hom/src/hom_10.c clankDt evt_bg evt_clank evt_clank_main evt_hoshi evt_ramp evt_sharin evt_sharin_main hom_10_evt_resha_sub pika_tbl pika_tbl_rsh_06 ramp_r resha_tev sharinDt stop_1 stop_2
rels/jin/src/event/evt_kagemario.c callback check color_change_evt evt_check test
rels/jin/src/jin.c pose_buf
rels/jin/src/jin_00.c bero_entry_data check_roll computeAlpha computeAngle computeMtx computePos cosf_inline evt_key evt_unlock g_nNumEndProc get_npc_color lock_item_check lock_tbl n2_close n2_open npcEnt pTeresa push_evt randf randn s_close s_open senteresa_dispoff senteresa_end senteresa_ext_disp senteresa_ext_dispent senteresa_ext_entry_data senteresa_ext_init senteresa_ext_main senteresa_ext_shadow_disp senteresa_get_random_position senteresa_get_rot_center senteresa_get_seq senteresa_huttobu senteresa_loadRenderMode senteresa_loadTev senteresa_mario_spd senteresa_syugo senteresa_tikaduku_stop senteresa_turiageru senteresa_wait_end_seq sinf_inline teresa_eff w_close w_open
rels/jin/src/jin_01.c bero_entry_data cam_shake ki_data ki_data_evt_01 s1_close s1_open s2_close s2_open
rels/jin/src/jin_02.c bero_entry_data cam_shake n2_close n2_open
rels/jin/src/jin_03.c bero_entry_data n_close n_open s_close s_open w1_close w1_open w2_close w2_open
rels/jin/src/jin_04.c bero_entry_data getYoshiColor npcEnt s_close s_open vivian_away
rels/jin/src/jin_05.c bero_entry_data check_roll mobj_box01
rels/jin/src/jin_06.c bero_entry_data mobj_box00 w_close w_open
rels/jin/src/jin_07.c bero_entry_data check_roll computePos computePosHermite cosf_inline e_close e_open evt_unlock g_nNumEndProc npcEnt pTeresa randf senteresa_ext_disp senteresa_ext_dispent senteresa_ext_entry_data senteresa_ext_init senteresa_ext_main senteresa_ext_shadow_disp senteresa_get_position senteresa_okure_move senteresa_okure_move_init w_close w_open
rels/jin/src/jin_08.c bero_entry_data e_close e_open evt_open evt_unlock lock_item_check lock_tbl mobj_box01 mobj_box02 npcEnt
rels/jin/src/jin_09.c bero_entry_data
rels/jin/src/jin_10.c bero_entry_data door_close door_open get_pos get_width push_evt set_pos
rels/jin/src/jin_11.c bero_entry_data s_close s_open
rels/jin/src/unit/unit_atmic_teresa.c atmic_teresa_id_set attack_event breath_event damage_event data_table defence defence_attr init_event parts pose_table regist target_id_set teresa_appear_bikkuri teresa_appear_breath teresa_ext_disp teresa_ext_init teresa_ext_main teresa_wait_bikkuri teresa_wait_bikkuri2 teresa_wait_breath teresa_wait_breath2 wait_event
rels/jin/src/unit/unit_basabasa.c attack_event ceil_fall_ready_event ceil_sky_event counter_damage_event damage_event damage_event_ceil data_table defence defence_attr dmg_first_attack_pos init_event parts pose_sound_timing_table pose_table pose_table_ceil regist wait_event weapon_basabasa_attack weapon_basabasa_drain_attack_biribiri_counterd
rels/jin/src/unit/unit_boss_rampell.c _mario_makkuro_set attack_event attack_event_fmario damage_event damage_event_fmario data_table data_table_fmario dead_event dead_event_fmario defence defence_attr defence_attr_fmario defence_fmario eff_scanning enemy_zoom fmario_zoom gparty_zoom init_event init_event_fmario jump_attack_voice marioAttackEvent_KaitenHammer marioAttackEvent_KururinJump marioAttackEvent_NormalHammer marioAttackEvent_NormalJump mario_zoom ogg_attack_event parts parts_fmario phase_event pose_table pose_table_fmario_stay regist regist_fmario vivian_comeback wait_event wait_event_fmario weapon_masao_hammer weapon_masao_jump weapon_masao_kaiten_hammer weapon_masao_kururin_jump weapon_rampell_attack
rels/jin/src/unit/unit_faker_mario.c _anime_load _anime_load_wait _gullible_party_info_init _load_param _save_param attack_event_fmario damage_event_fmario data_table_fmario dead_event_fmario defence_attr_fmario defence_fmario enemy_zoom fmario_zoom gparty_zoom init_event_fmario jump_attack_voice marioAttackEvent_KaitenHammer marioAttackEvent_KururinJump marioAttackEvent_NormalHammer marioAttackEvent_NormalJump mario_zoom parts_fmario pose_table_fmario_stay regist_fmario vivian_comeback wait_event_fmario weapon_masao_hammer weapon_masao_jump weapon_masao_kaiten_hammer weapon_masao_kururin_jump
rels/jin/src/unit/unit_gullible_christine.c _krb_get_dir attack_event_christine data_table_christine dead_event_christine defence_attr_christine defence_christine enemyWeapon_ChristineNormalAttack fmario_zoom_christine gparty_zoom_christine init_event_christine parts_christine regist_christine wait_event_christine
rels/jin/src/unit/unit_gullible_clauda.c attack_event_clauda data_table_clauda dead_event_clauda defence_attr_clauda defence_clauda enemyWeapon_ClaudaNormalAttack init_event_clauda parts_clauda regist_clauda wait_event_clauda
rels/jin/src/unit/unit_gullible_nokotarou.c _change_koura_pose _change_koura_pose_fast _koura_rotate_start _koura_rotate_stop _restore_koura_pose attack_event_nokotarou attack_event_nokotarou_koura attack_event_nokotarou_shubibin damage_event_nokotarou data_table_nokotarou dead_event_nokotarou defence_attr_nokotarou defence_nokotarou defence_turn_nokotarou dmg_turn_event enemyWeapon_NokotarouKouraAttack enemyWeapon_NokotarouShubibinAttack init_event_nokotarou parts_nokotarou regist_nokotarou wait_event_nokotarou wakeup_event
rels/jin/src/unit/unit_gullible_yoshi.c attack_event_yoshi data_table_yoshi dead_event_yoshi defence_attr_yoshi defence_yoshi enemyWeapon_YoshiNormalAttack init_event_yoshi parts_yoshi regist_yoshi wait_event_yoshi
rels/jin/src/unit/unit_met.c attack_event attack_event_ceil ceil_fall_ready_event counter_damage_event_ceil damage_event damage_event_ceil data_table data_table_ceil defence defence_attr defence_attr_turn defence_turn dmg_turn_event init_event init_event2 parts pose_table pose_table_ceil pose_table_turn regist wait_event wait_event_ceil wakeup_event weapon_met_attack weapon_met_ceil_attack
rels/jin/src/unit/unit_teresa.c attack_event damage_event data_table defence defence_attr init_event move_event move_event_sub normal_attack_event parts pose_table regist teresa_check_move teresa_check_teresa teresa_check_trans trans_event trans_myself_event wait_event weapon_teresa_attack weapon_teresa_move weapon_teresa_trans weapon_teresa_trans_myself
rels/jin/src/unit/unit_togemet.c attack_event attack_event_ceil ceil_fall_ready_event counter_damage_event_ceil damage_event damage_event_ceil data_table data_table_ceil defence defence_attr defence_attr_turn defence_turn dmg_avoid_counter_thorn_head_event dmg_turn_event init_event init_event2 parts pose_table pose_table_ceil pose_table_turn regist wait_event wait_event_ceil wakeup_event weapon_met_attack weapon_met_ceil_attack
rels/jon/src/jon.c enemy_info evt_kanban evt_kanban2 evt_raster gonbaba_down_shake gonbaba_fog_change gonbaba_standup_shake gonbaba_wait_landon iri_12_init iri_12_makkino_set_y iri_12_makkino_talk iri_12_msgcb iri_12_paper_init move_event raster_disp setup_npc_ex_para shikakeFlag wait_landon wanwan_set_home_pos yattukeFlag
rels/jon/src/unit/unit_badge_borodo.c _borodo_normal_attack _borodo_steal_attack _steal_item attack_event damage_event data_table defence defence_attr escape_event init_event parts phase_event pose_table pose_table_item_have regist wait_event weapon_borodo_attack
rels/jon/src/unit/unit_basabasa_chururu.c attack_event ceil_fall_ready_event ceil_sky_event counter_damage_event damage_event damage_event_ceil data_table defence defence_attr dmg_first_attack_pos init_event parts pose_sound_timing_table pose_table pose_table_ceil regist wait_event weapon_basabasa_attack weapon_basabasa_drain_attack_biribiri_counterd
rels/jon/src/unit/unit_basabasa_green.c attack_event ceil_fall_ready_event ceil_sky_event counter_damage_event damage_event damage_event_ceil data_table defence defence_attr dmg_first_attack_pos init_event parts pose_sound_timing_table pose_table pose_table_ceil regist wait_event weapon_basabasa_attack weapon_basabasa_drain_attack_biribiri_counterd
rels/jon/src/unit/unit_bllizard.c attack_event barrier_event bllizard_event charge_event counter_event damage_event data_table defence defence_attr dmg_first_attack_pos eff_ice_barrier eff_ice_barrier_end init_event normal_attack_event parts pose_table regist unison_phase_event wait_event weapon_bllizard_attack weapon_bllizard_bllizard_attack
rels/jon/src/unit/unit_bomhei.c attack_event attack_event_spark bomb_event change_spark_event damage_event damage_event_spark data_table data_table_spark defence defence_attr init_event parts pose_table pose_table_spark regist wait_event wait_event_spark weapon_bomhei_attack weapon_bomhei_bomb
rels/jon/src/unit/unit_borodo.c _borodo_normal_attack _borodo_steal_attack _steal_item attack_event damage_event data_table defence defence_attr escape_event init_event parts phase_event pose_table pose_table_item_have regist wait_event weapon_borodo_attack
rels/jon/src/unit/unit_boss_zonbaba.c _leg_smoke_effect attack_event battle_entry_event damage_event data_table dead_event defence defence_attr fumituke_attack_event init_event kamituki_attack_event parts phase_event pose_table pose_table_weak regist wait_event
rels/jon/src/unit/unit_bubble.c all_fire_attackEvent_sub all_fire_attack_event attack_event avoid_fire_event bubble_copy_status damage_event damage_fire_explosion_event data_table defence defence_attr eff eff2 eff_all_fire eff_fire entry_bubble fire_attack_event friend_event init_event normal_attack_event parts pose_table regist step wait_event weapon_bubble_attack weapon_bubble_fire_attack
rels/jon/src/unit/unit_burst_wanwan.c attack_event chain_event chain_init chain_main counter_damage_event damage_event data_table dead_event defence defence_attr init_event parts pose_table regist sound_gensui_event wait_event wait_sound_event1 wait_sound_event2 weapon_wanwan_attack
rels/jon/src/unit/unit_chorobon.c attack_event counter_damage_event damage_event data_table defence defence_attr drain_attack_event init_event parts pose_sound_timing_table pose_table rabbit_move regist return_event wait_event weapon_chorobon_drain_attack weapon_chorobon_drain_attack_biribiri_counterd
rels/jon/src/unit/unit_churantalar.c attack_event battle_end_event blow_dead_event damage_check_event_sub damage_event data_table dead_event defence defence_attr dmg_first_attack_pos entry_event init_event move_kuuchu_event move_kuutei_event normal_attack_event parts piders_attack_common_event1 piders_attack_common_event1_2 piders_attack_common_event2 piders_attack_common_event3 piders_draw_yarn piders_draw_yarn_sub piders_get_first_pos_attr piders_get_next_target piders_get_num piders_get_target piders_get_zyun piders_renzoku_attack_set_target piders_yarn_init pose_table regist renzoku_attack_event renzoku_attack_event_sub renzoku_attack_event_sub_last renzoku_attack_event_sub_no_last unison_phase_event wait_event weapon_piders_attack weapon_piders_renzoku_attack yarn_event yure_event
rels/jon/src/unit/unit_dark_keeper.c attack_event damage_event data_table defence defence_attr dmg_avoid_counter_thorn_head_event init_event normal_attack_event parts phase_event pose_sound_timing_table pose_table regist throw_attack_event wait_event weapon_monban_attack weapon_monban_throw_attack
rels/jon/src/unit/unit_dokugassun.c attack_event barrier_event charge_event counter_event damage_event data_table defence defence_attr dmg_first_attack_pos eff_poison_barrier eff_poison_breath init_event normal_attack_event parts poisongas_event pose_table regist unison_phase_event wait_event weapon_dokugassun_attack weapon_dokugassun_poisongas_attack
rels/jon/src/unit/unit_flower_chorobon.c attack_event counter_damage_event damage_event data_table defence defence_attr drain_attack_event init_event magic_attack_event parts pose_sound_timing_table pose_table rabbit_move regist return_event wait_event weapon_chorobon_drain_attack weapon_chorobon_drain_attack_biribiri_counterd weapon_chorobon_drain_attack_fp weapon_chorobon_magic_attack
rels/jon/src/unit/unit_giant_bomb.c _fire_point_callback _set_draw_callback attack_event damage_event data_table dead_event defence defence_attr explosion_event init_event parts phase_event pose_sound_timing_table pose_table_0 pose_table_0_fire pose_table_1 pose_table_1_fire pose_table_1_to_0 pose_table_2 pose_table_2_fire pose_table_2_to_1 pose_table_3 pose_table_3_fire pose_table_3_to_2 regist wait_event weapon_heavy_bomb_guard weapon_heavy_bomb_guard_2 weapon_heavy_bomb_guard_3 weapon_heavy_bomb_super_explosion
rels/jon/src/unit/unit_hannya.c attack_event damage_event data_table defence defence_attr dmg_avoid_counter_thorn_head_event init_event parts pose_table regist wait_event weapon_hannya_attack
rels/jon/src/unit/unit_heavy_bom.c _fire_point_callback _set_draw_callback attack_event damage_event data_table dead_event defence defence_attr explosion_event init_event parts phase_event pose_sound_timing_table pose_table_0 pose_table_0_fire pose_table_1 pose_table_1_fire pose_table_1_to_0 pose_table_2 pose_table_2_fire pose_table_2_to_1 pose_table_3 pose_table_3_fire pose_table_3_to_2 regist wait_event weapon_heavy_bomb_guard weapon_heavy_bomb_guard_2 weapon_heavy_bomb_guard_3 weapon_heavy_bomb_super_explosion
rels/jon/src/unit/unit_hennya.c attack_event damage_event data_table defence defence_attr dmg_avoid_counter_thorn_head_event init_event parts pose_table regist wait_event weapon_hannya_attack
rels/jon/src/unit/unit_hinnya.c attack_event damage_event data_table defence defence_attr dmg_avoid_counter_thorn_head_event init_event parts pose_table regist wait_event weapon_hannya_attack
rels/jon/src/unit/unit_honenoko.c attack_event call_friend_event damage_event data_table dead_event defence defence_attr entry_honenoko fake_dead_event honenoko_copy_status init_event normal_attack_event parts pose_table rebirth_event regist start_avoid wait_event weapon_honenoko_attack
rels/jon/src/unit/unit_hyper_jyugem.c attack_event avoid_counter_thorn_head_event charge_event damage_event data_table defence defence_attr dmg_first_attack_pos_event entry_togezo friend_event init_event normal_attack_event parts pose_table pose_table_hold regist togezo_copy_status unison_phase_event wait_event weapon_jyugem_attack weapon_jyugem_charge
rels/jon/src/unit/unit_hyper_sinemon.c attack_event damage_event data_table defence defence_attr defence_turn dmg_avoid_counter_thorn_head_event dmg_turn_event init_event parts pose_table pose_table_turn regist wait_event wakeup_event weapon_sinemon_attack weapon_sinemon_charge
rels/jon/src/unit/unit_hyper_togezo.c attack_event charge_event damage_event data_table data_table_guard data_table_turn defence defence_attr defence_attr_guard defence_attr_turn defence_guard defence_turn dmg_avoid_counter_thorn_event dmg_turn_event guard_cancel_event guard_event init_event normal_attack_event parts pose_table pose_table_guard pose_table_turn regist regist_guard regist_turn wait_event wakeup_event weapon_togezo_attack weapon_togezo_charge
rels/jon/src/unit/unit_ice_pakkun.c attack_event ceil_fall_ready_event counter_damage_event damage_event data_table defence defence_attr dmg_avoid_counter_thorn_head_event init_event normal_attack_event pakkun_ceil_exist parts pose_table pose_table_ceil regist return_event shadow_scale_memory shadow_scale_return shadow_scale_small wait_event weapon_ice_pakkun_attack
rels/jon/src/unit/unit_jyugem.c attack_event avoid_counter_thorn_head_event damage_event data_table defence defence_attr dmg_first_attack_pos_event entry_togezo friend_event init_event normal_attack_event parts pose_table pose_table_hold regist togezo_copy_status unison_phase_event wait_event weapon_jyugem_attack
rels/jon/src/unit/unit_karon.c attack_event call_friend_event damage_event data_table dead_event defence defence_attr entry_honenoko fake_dead_event honenoko_copy_status init_event link_attack_event link_attack_event_sub normal_attack_event parts pose_table rebirth_event regist start_avoid start_avoid2 wait_event weapon_honenoko_attack weapon_honenoko_link_attack
rels/jon/src/unit/unit_mahorn.c all_attack_magic_event alpha_down_event alpha_up_event attack_enemy_all_common_event attack_enemy_common_event attack_enemy_common_event_sub1 attack_enemy_common_event_sub2 attack_enemy_common_event_sub_hit attack_enemy_common_event_sub_no_hit attack_event attack_magic_event attack_punch_event avoid_miss_event confuse_magic_event damage_event data_table data_table_bunsin defence defence_attr dekadeka_magic_event eff_magic eff_magic_get_posX hand_ctrl hand_ctrl_event hand_end hand_init init_event katikati_magic_event mahorn_fabs mahorn_get_bunsin parts pose_table recover_magic_event regist set_hand_dest start_avoid support_friend_common_event trans_magic_event wait_event weapon_mahorn_all_attack_magic weapon_mahorn_attack_magic weapon_mahorn_dekadeka_magic weapon_mahorn_katikati_magic weapon_mahorn_recover_magic yokeyoke_magic_event
rels/jon/src/unit/unit_mahorn_custom.c all_attack_magic_event alpha_down_event alpha_up_event attack_enemy_all_common_event attack_enemy_common_event attack_enemy_common_event_sub1 attack_enemy_common_event_sub2 attack_enemy_common_event_sub_hit attack_enemy_common_event_sub_no_hit attack_event attack_event_bunsin attack_magic_event attack_punch_event avoid_miss_event bunsin_event bunsin_kill_event confuse_magic_event damage_event data_table data_table_bunsin defence defence_attr dekadeka_magic_event eff_magic eff_magic_get_posX entry_mahorn hand_ctrl hand_ctrl_event hand_end hand_init init_event katikati_magic_event mahorn_copy_status mahorn_fabs mahorn_get_bunsin mahorn_get_live_num mahorn_shuffle mahorn_subset_blow_dead_event mahorn_subset_bunsin_all_kill mahorn_subset_dead_event parts pose_table recover_magic_event regist regist_bunsin set_hand_dest spawn_event start_avoid support_friend_common_event trans_magic_event wait_event weapon_mahorn_all_attack_magic weapon_mahorn_attack_magic weapon_mahorn_attack_punch weapon_mahorn_dekadeka_magic weapon_mahorn_katikati_magic weapon_mahorn_recover_magic weapon_mahorn_trans_magic weapon_mahorn_yokeyoke_magic yokeyoke_magic_event
rels/jon/src/unit/unit_monochrome_kurokumorn.c attack_event barrier_event charge_event counter_event damage_event data_table defence defence_attr dmg_first_attack_pos init_event normal_attack_event parts pose_table regist thunder_event unison_phase_event wait_event weapon_kurokumorn_attack weapon_kurokumorn_thunder_attack
rels/jon/src/unit/unit_monochrome_sinemon.c attack_event damage_event data_table defence defence_attr defence_turn dmg_avoid_counter_thorn_head_event dmg_turn_event init_event parts pose_table pose_table_turn regist wait_event wakeup_event weapon_sinemon_attack
rels/jon/src/unit/unit_pakkun_flower.c attack_event ceil_fall_ready_event counter_damage_event damage_event data_table defence defence_attr dmg_avoid_counter_thorn_head_event init_event normal_attack_event pakkun_ceil_exist parts pose_table pose_table_ceil regist return_event shadow_scale_memory shadow_scale_return shadow_scale_small wait_event weapon_pakkun_flower_attack
rels/jon/src/unit/unit_patamet.c attack_event attack_event_ceil attack_event_pata ceil_fall_ready_event counter_damage_event_ceil damage_event damage_event_ceil damage_event_pata data_table data_table_ceil data_table_pata defence defence_attr defence_attr_pata defence_attr_turn defence_pata defence_turn dmg_fall_event_pata dmg_first_attack_pos_event_pata dmg_turn_event init_event init_event2 init_event_pata parts parts_pata pose_sound_timing_table pose_table pose_table_ceil pose_table_pata pose_table_turn regist regist_pata wait_event wait_event_ceil wait_event_pata wakeup_event weapon_met_attack weapon_met_ceil_attack weapon_patamet_attack
rels/jon/src/unit/unit_patatogemet.c attack_event attack_event_ceil attack_event_pata ceil_fall_ready_event counter_damage_event_ceil damage_event damage_event_ceil damage_event_pata data_table data_table_ceil data_table_pata defence defence_attr defence_attr_pata defence_attr_turn defence_pata defence_turn dmg_avoid_counter_thorn_head_event dmg_avoid_counter_thorn_head_event_pata dmg_fall_event_pata dmg_first_attack_pos_event_pata dmg_turn_event init_event init_event2 init_event_pata parts parts_pata pose_sound_timing_table pose_table pose_table_ceil pose_table_pata pose_table_turn regist regist_pata wait_event wait_event_ceil wait_event_pata wakeup_event weapon_met_attack weapon_met_ceil_attack weapon_patamet_attack
rels/jon/src/unit/unit_phantom.c all_fire_attackEvent_sub all_fire_attack_event attack_event avoid_fire_event bubble_copy_status damage_event damage_fire_explosion_event data_table defence defence_attr eff eff2 eff_all_fire eff_fire entry_bubble fire_attack_event friend_event init_event normal_attack_event parts pose_table regist step wait_event weapon_bubble_attack weapon_bubble_fire_attack
rels/jon/src/unit/unit_piders.c attack_event battle_end_event blow_dead_event damage_check_event_sub damage_event data_table dead_event defence defence_attr dmg_first_attack_pos entry_event init_event move_kuuchu_event move_kuutei_event normal_attack_event parts piders_attack_common_event1 piders_attack_common_event1_2 piders_attack_common_event2 piders_attack_common_event3 piders_draw_yarn piders_draw_yarn_sub piders_get_first_pos_attr piders_get_next_target piders_get_num piders_get_target piders_get_zyun piders_renzoku_attack_set_target piders_yarn_init pose_table regist renzoku_attack_event renzoku_attack_event_sub renzoku_attack_event_sub_last renzoku_attack_event_sub_no_last unison_phase_event wait_event weapon_piders_attack weapon_piders_renzoku_attack yarn_event yure_event
rels/jon/src/unit/unit_purple_teresa.c attack_event damage_event data_table defence defence_attr init_event move_event move_event_sub normal_attack_event parts pose_table regist teresa_check_move teresa_check_teresa teresa_check_trans trans_event trans_myself_event wait_event weapon_teresa_attack weapon_teresa_move weapon_teresa_trans weapon_teresa_trans_myself
rels/jon/src/unit/unit_sambo.c _body_param_set attack_event attack_head_1_event attack_head_2_event attack_spike_event call_friend_event damage_event damage_event_bodylost damage_event_bodylost_blow damage_swallow_body data_table defence defence_attr dmg_avoid_counter_thorn_side_event entry_sambo init_event parts pose_table_body1 pose_table_body2 pose_table_body3 pose_table_body4 pose_table_parts regist sambo_rabbit_move subset_dmg_sambo_fall wait_event weapon_sambo_head_attack_1 weapon_sambo_head_attack_2 weapon_sambo_head_attack_3 weapon_sambo_head_attack_4 weapon_sambo_spike_attack_2 weapon_sambo_spike_attack_3 weapon_sambo_spike_attack_4
rels/jon/src/unit/unit_sambo_mummy.c _body_param_set attack_event attack_head_1_event attack_head_2_event attack_spike_event call_friend_event damage_event damage_event_bodylost damage_event_bodylost_blow damage_swallow_body data_table defence defence_attr dmg_avoid_counter_thorn_side_event entry_sambo init_event parts pose_table_body1 pose_table_body2 pose_table_body3 pose_table_body4 pose_table_parts regist sambo_rabbit_move subset_dmg_sambo_fall wait_event weapon_sambo_mummy_head_attack_1 weapon_sambo_mummy_head_attack_2 weapon_sambo_mummy_head_attack_3 weapon_sambo_mummy_head_attack_4 weapon_sambo_mummy_spike_attack_2 weapon_sambo_mummy_spike_attack_3 weapon_sambo_mummy_spike_attack_4
rels/jon/src/unit/unit_sinemon.c attack_event damage_event data_table defence defence_attr defence_turn dmg_avoid_counter_thorn_head_event dmg_turn_event init_event parts pose_table pose_table_turn regist wait_event wakeup_event weapon_sinemon_attack
rels/jon/src/unit/unit_super_mahorn.c all_attack_magic_event alpha_down_event alpha_up_event attack_enemy_all_common_event attack_enemy_common_event attack_enemy_common_event_sub1 attack_enemy_common_event_sub2 attack_enemy_common_event_sub_hit attack_enemy_common_event_sub_no_hit attack_event attack_event_bunsin attack_magic_event attack_punch_event avoid_miss_event bunsin_event bunsin_kill_event confuse_magic_event damage_event data_table data_table_bunsin defence defence_attr dekadeka_magic_event eff_magic eff_magic_get_posX entry_mahorn hand_ctrl hand_ctrl_event hand_end hand_init init_event katikati_magic_event mahorn_copy_status mahorn_fabs mahorn_get_bunsin mahorn_get_live_num mahorn_shuffle mahorn_subset_blow_dead_event mahorn_subset_bunsin_all_kill mahorn_subset_dead_event parts pose_table recover_magic_event regist regist_bunsin set_hand_dest spawn_event start_avoid support_friend_common_event trans_magic_event unit_super_mahorn_bunsin wait_event weapon_mahorn_all_attack_magic weapon_mahorn_attack_magic weapon_mahorn_attack_punch weapon_mahorn_dekadeka_magic weapon_mahorn_katikati_magic weapon_mahorn_recover_magic weapon_mahorn_trans_magic weapon_mahorn_yokeyoke_magic yokeyoke_magic_event
rels/jon/src/unit/unit_teresa.c attack_event damage_event data_table defence defence_attr init_event move_event move_event_sub normal_attack_event parts pose_table regist teresa_check_move teresa_check_teresa teresa_check_trans trans_event trans_myself_event wait_event weapon_teresa_attack weapon_teresa_move weapon_teresa_trans weapon_teresa_trans_myself
rels/jon/src/unit/unit_togenoko_ace.c attack_event charge_event damage_event data_table data_table_guard data_table_turn defence defence_attr defence_attr_guard defence_attr_turn defence_guard defence_turn dmg_avoid_counter_thorn_head_event dmg_turn_event entry_togenoko friend_event guard_cancel_event guard_event init_event normal_attack_event parts pose_table pose_table_guard pose_table_guard_turn pose_table_turn regist regist_guard regist_turn shell_attack_event togenoko_getnum wait_event wakeup_event weapon_togenoko_charge weapon_togenoko_normal_attack weapon_togenoko_shell_attack
rels/jon/src/unit/unit_togezo.c attack_event damage_event data_table data_table_guard data_table_turn defence defence_attr defence_attr_guard defence_attr_turn defence_guard defence_turn dmg_avoid_counter_thorn_event dmg_turn_event guard_cancel_event guard_event init_event normal_attack_event parts pose_table pose_table_guard pose_table_turn regist regist_guard regist_turn wait_event wakeup_event weapon_togezo_attack
rels/jon/src/unit/unit_twinkling_pansy.c attack_event damage_event data_table defence defence_attr escape_event init_event parts pose_table regist song_event twink_event wait_event weapon_twinkling_pansy_attack
rels/jon/src/unit/unit_ura_noko.c attack_event damage_event data_table defence defence_attr defence_turn dmg_turn_event eff_aura first_attack_event init_event parts pose_table pose_table_turn regist ura_attack_event wait_event wakeup_event weapon_nokonoko_attack weapon_ura_noko_ura_attack
rels/jon/src/unit/unit_wanwan.c attack_event chain_event chain_init chain_main counter_damage_event damage_event data_table dead_event defence defence_attr init_event parts pose_table regist sound_gensui_event wait_event wait_sound_event1 wait_sound_event2 weapon_wanwan_attack
rels/jon/src/unit/unit_yami_kuriboo.c attack_event damage_event data_table defence defence_attr init_event krb_get_dir parts phase_event pose_table regist wait_event weapon_kuriboo_attack
rels/jon/src/unit/unit_yami_noko.c attack_event damage_event data_table defence defence_attr defence_turn dmg_turn_event first_attack_event init_event parts pose_table pose_table_turn regist wait_event wakeup_event weapon_nokonoko_attack
rels/jon/src/unit/unit_yami_pata.c attack_event attack_event_patapata damage_event data_table data_table_patapata defence defence_attr defence_patapata defence_patapata_attr defence_turn dmg_fall_event dmg_turn_event first_attack_event init_event init_event_patapata parts parts_patapata patapata_dmg_first_attack_pos pose_sound_timing_table pose_table pose_table_patapata pose_table_turn regist regist_patapata wait_event wakeup_event weapon_nokonoko_attack weapon_patapata_attack
rels/jon/src/unit/unit_yami_patakuri.c attack_event attack_event_patakuri damage_event data_table data_table_patakuri defence defence_attr defence_patakuri defence_patakuri_attr dmg_fall_event init_event init_event_patakuri krb_get_dir parts parts_patakuri patakuri_dmg_first_attack_pos phase_event pose_sound_timing_table pose_table pose_table_patakuri regist regist_patakuri wait_event wait_event_patakuri weapon_kuriboo_attack weapon_patakuri_attack
rels/jon/src/unit/unit_yami_togekuri.c SinTable attack_event damage_event data_table defence defence_attr dmg_avoid_counter_thorn_head_event get_attacker init_event krb_comp_dir krb_get_dir parts pose_table regist wait_event weapon_togekuri_attack
rels/jon/src/unit/unit_yamitogedaruma.c attack_event damage_event data_table defence defence_attr defence_turn dmg_avoid_counter_thorn_front_event dmg_avoid_counter_thorn_head_event dmg_turn_event init_event parts pose_table pose_table_turn regist wait_event wakeup_event weapon_togedaruma_attack
rels/kpa/src/kpa.c kpaIconDispGx kpa_add_coin kpa_get_cam_pt kpa_get_msg kpa_make_item_name kpa_make_mobj_name kpa_muteki_check kpa_nohitenemy_ct_clear kpa_pole_hitoff kpa_set_scale kpa_set_time kpa_stageclear_disp kpa_stageclear_disp_entry kpa_status_disp kpa_status_main kpa_time_countdown
rels/kpa/src/kpa_00.c npcEnt
rels/kpa/src/kpa_01.c get_togenoko_pos kpa_stg1_008_cb kpa_stg1_014_2_cb kpa_stg1_034_cb kpa_stg1_036_cb make_name npcEnt shan_init
rels/kpa/src/kpa_02.c kpa_fall kpa_goal npcEnt
rels/kpa/src/kpa_03.c jumpstand_evt kpa_act_stg2_mobj kpa_fall npcEnt
rels/kpa/src/kpa_04.c kpa_act_stg2_mobj kpa_fall kpa_goal npcEnt
rels/kpa/src/kpa_05.c jumpstand_evt kpa_act_stg3_mobj kpa_fall kpa_get_level npcEnt
rels/kpa/src/kpa_06.c kpa_act_stg3_mobj kpa_fall kpa_goal npcEnt
rels/kpa/src/kpa_07.c get_starstone_pos kpa_stg6_012_1_cb kpa_stg6_014_cb npcEnt set_starstone_pos set_starstone_ry starstone_entry starstone_fall
rels/las/src/data/battle/battle_database_las.c _gear_rotate check_battle_end hi_fire_end
rels/las/src/event/evt_shuryolight.c evt_shuryolight_get_anim_time evt_shuryolight_get_status evt_shuryolight_run_power_evt evt_shuryolight_run_tue_evt evt_shuryolight_set_anim evt_shuryolight_wait_anim_end green_light_anim orange_light_anim red_light_anim shuryolightRunEvt shuryolightSetAnim shuryolight_callback slhp yellow_light_anim
rels/las/src/las.c mobj_color_off mobj_set_color mobj_set_ry
rels/las/src/las_00.c bero_entry_data e_door_close e_door_open first_evt make_name shan_init w_door_close w_door_open
rels/las/src/las_01.c bero_entry_data e_door_close e_door_open w_door_close w_door_open
rels/las/src/las_02.c bero_entry_data e_door_close e_door_open make_name name rousoku_init w_door_close w_door_open
rels/las/src/las_03.c bero_entry_data dmgRetPoint e_door_close e_door_open get_toge_name toge_check_flag toge_flag_onoff w_door_close w_door_open
rels/las/src/las_04.c _firebar_hitCheck _firebar_hitCheck2 _firebar_rot _firebar_trans bero_entry_data coin_entry dmgRetPoint e_door_close e_door_open firebar_cb firebar_disp firebar_disp_evt firebar_entry w_door_close w_door_open
rels/las/src/las_05.c _kurokaron_next_move_index _kurokaron_run_away bero_entry_data calc_area chk_mario_ctrloff e_door_close e_door_open get_mario_y_pos get_party_y_pos key_check_evt key_evt key_tbl kurokaron_flag_check kurokaron_get_move_pos kurokaron_move2 kurokaron_move_position make_name mario_land_on move_check npcEnt party_hit party_hit_check party_land_on randf senkaronAttackStart senkaronFlagOffMesPushing senkaronFlagOnMesPushing senkaronGetMarioPushedFlag senkaronToEscape senkaron_event senkaron_ext_disp senkaron_ext_dispent senkaron_ext_entry_data senkaron_ext_init senkaron_ext_main senkaron_ext_shadow_disp set_mario_y_pos set_party_y_pos shan_init unlock_evt w_door_close w_door_open
rels/las/src/las_06.c bero_entry_data e_door_close e_door_open make_name name rousoku_init w_door_close w_door_open
rels/las/src/las_07.c bero_entry_data door_matigai_evt e1_door_close e1_door_open e2_door_close e2_door_open w1_door_close w1_door_open w2_door_close w2_door_open
rels/las/src/las_08.c bero_entry_data door_matigai_evt e1_door_close e1_door_open e2_door_close e2_door_open hi_onoff mugen_kairou_get_list w1_door_close w1_door_open w2_door_close w2_door_open
rels/las/src/las_09.c bero_entry_data dmgRetPoint e_door_close e_door_open eff_guruguru first_evt maririn_init n_door_close n_door_open npcEnt w_door_close w_door_open
rels/las/src/las_10.c bero_entry_data check_party_pos first_evt make_kagi_tbl s_door_close s_door_open temae_kesu
rels/las/src/las_11.c bero_entry_data block_break box_evt e_door_close e_door_open hint_plate switch_evt
rels/las/src/las_12.c bero_entry_data box_evt hint_plate switch_evt w_door_close w_door_open
rels/las/src/las_13.c bero_entry_data box_evt e_door_close e_door_open hint_plate small_star switch1_evt switch2_evt
rels/las/src/las_14.c _get_boundingbox _img_alloc_capture _mapclsofs_all _mapsetofs_all bero_entry_data box_evt capturemap cloud cloud_evt cloud_once_flag evt_cloud_main evt_cloud_main_evt evt_las_cloud_ent evt_las_cloud_init hint_plate v_list w_door_close w_door_open
rels/las/src/las_15.c bero_entry_data block_break box_evt e_door_close e_door_open hint_plate switch_evt
rels/las/src/las_16.c bero_entry_data bomb_wall_evt box_evt hint_plate w_door_close w_door_open
rels/las/src/las_17.c bero_entry_data box_evt e_door_close e_door_open hint_plate switch_evt
rels/las/src/las_18.c bero_entry_data box_evt get_mobj_seq hint_plate switch_alpha_off switch_evt switch_set_alpha w_door_close w_door_open
rels/las/src/las_19.c bero_entry_data cam_shake cloud_evt e1_door_close e1_door_open e2_door_close e2_door_open switch1_evt switch2_evt w_door_close w_door_open
rels/las/src/las_20.c bero_entry_data dai_evt e_door_close e_door_open get_hosi_name haguruma_evt haguruma_hontai haguruma_hontai2 haguruma_kage haguruma_kage2
rels/las/src/las_21.c bero_entry_data e1_door_close e1_door_open e2_door_close e2_door_open set_mobj_y_position set_party_y_pos w_bero_mapchg w_door_close w_door_open
rels/las/src/las_22.c bero_entry_data dai_evt e_door_close e_door_open haguruma_evt haguruma_hontai haguruma_hontai2 haguruma_kage haguruma_kage2 key_check_evt key_evt key_tbl mobj_box00 unlock_evt w_door_close w_door_open
rels/las/src/las_23.c bero_entry_data dmgRetPoint e1_door_close e1_door_open e2_door_close e2_door_open w_bero_mapchg w_door_close w_door_open
rels/las/src/las_24.c bero_entry_data box_evt dai_evt haguruma_evt haguruma_hontai haguruma_hontai2 haguruma_kage haguruma_kage2 w_door_close w_door_open
rels/las/src/las_25.c bero_entry_data e1_door_close e1_door_open e2_door_close e2_door_open key_check_evt key_tbl unlock_evt w_bero_mapchg w_door_close w_door_open
rels/las/src/las_26.c bero_entry_data bonbaba_wait_landon box_evt npcEnt sekai_yami_evt w_door_close w_door_open
rels/las/src/las_27.c bero_entry_data e_door_close e_door_open make_name name shan_init w_door_close w_door_open
rels/las/src/las_28.c baba_init baba_talk bero_entry_data eff_guruguru first_evt make_name name npcEnt shan_init shuryolight_init syuryo_baria syuryo_baria_recalc_pos syuryo_init w_door_close w_door_open
rels/las/src/las_29.c _hikariEntry add_vy all_hikari_change_kuro all_hikari_onoff b_peach_msgcb b_peach_thunder bero_entry_data eff_b_peach_mist eff_b_peach_ripple hikari_change hikari_onoff hikari_se hikari_set_scale make_koe_label make_koe_pos make_mist_name map_color_tev mist_add_vy npcEnt pcharge_entry pcharge_set_pos radiation_entry radiation_set_pos rou_hikari_front_onoff rousoku_init shuryolight_init slowturnoff_check starstone_entry starstone_set_pos starstone_set_ry syuryo_init w_door_close w_door_open
rels/las/src/las_30.c bero_entry_data e_door_close e_door_open make_name mobj_box01 mobj_box02 name rousoku_init w_door_close w_door_open
rels/las/src/unit/unit_basabasa_chururu.c attack_event ceil_fall_ready_event ceil_sky_event counter_damage_event damage_event damage_event_ceil data_table defence defence_attr dmg_first_attack_pos init_event parts pose_sound_timing_table pose_table pose_table_ceil regist wait_event weapon_basabasa_attack weapon_basabasa_drain_attack_biribiri_counterd
rels/las/src/unit/unit_black_karon.c attack_event call_friend_event damage_event data_table dead_event defence defence_attr entry_honenoko fake_dead_event honenoko_copy_status init_event link_attack_event link_attack_event_sub normal_attack_event parts pose_table rebirth_event regist start_avoid start_avoid2 wait_event weapon_honenoko_attack weapon_honenoko_link_attack
rels/las/src/unit/unit_boss_batten_leader.c _light_point_callback _set_draw_callback attack_event battenSatelliteToInside battenSatelliteToOutside battenSatelliteTo_Init battenSatelliteTo_Main battleGetBattenSatelliteInitPos btl_hitoffsetx btlevtcmd_AnimeGetPose check_satellite damage_event data_table datastrcopy dead_event defence defence_attr eff_staff entry_event enzan_lw_load enzan_lw_load2 enzan_lw_save enzan_lw_save2 evt_eff_barriersizechange evt_eff_colorchange00 evt_eff_firechange00 evt_eff_pokopi_thunder init_event mario_party_zoom parts phase_event pose_check_evt_run pose_check_evt_stop pose_table pose_table_furafura regist satellite_blur_off satellite_blur_on splineTableIn1_1 splineTableIn2_1 splineTableIn2_2 splineTableIn3_1 splineTableIn3_2 splineTableIn3_3 splineTableIn4_1 splineTableIn4_2 splineTableIn4_3 splineTableIn4_4 splineTableOut1_1 splineTableOut2_1 splineTableOut2_2 splineTableOut3_1 splineTableOut3_2 splineTableOut3_3 splineTableOut4_1 splineTableOut4_2 splineTableOut4_3 splineTableOut4_4 wait_event xlw
rels/las/src/unit/unit_boss_batten_satellite.c attack_event bts_wariai_enzan_0 bts_wariai_enzan_0f bts_wariai_enzan_1 bts_wariai_enzan_1f bts_wariai_enzan_1f_intpl bts_wariai_enzan_1f_intpl_w bts_x_flag_get damage_event data_table dead_event defence defence_attr entry_event init_event parts phase_event pose_table regist wait_event
rels/las/src/unit/unit_boss_black_peach.c change_pose eff_queen_set_alpha_evt hand_draw hand_init hand_main make_pattern peach_hand1000_dark_drag_1_evt peach_shock_evt peach_talk_synchro_shadow_head_evt pose_init pose_main queen_drain queen_get_aud_num queen_hand_small_1000hand_1_evt queen_hand_small_1000hand_2_evt queen_hand_small_1000hand_set_offset_evt queen_hand_small_dead_evt queen_hand_small_drag_1_evt queen_hand_small_drag_2_evt queen_hand_small_drag_3_evt queen_hand_small_drag_4_evt queen_hand_small_entry_evt queen_hp_drain_1_evt queen_hp_drain_2_evt queen_hp_drain_3_evt queen_hp_drain_4_evt queen_hp_drain_5_evt queen_kankyaku_delete_evt queen_thunder shadow_queen_connect slot_init
rels/las/src/unit/unit_boss_bunbaba.c _leg_smoke_effect attack_event battle_entry_event charge_event damage_event data_table dead_event defence defence_attr fumituke_attack_event init_event kamituki_attack_event parts phase_event pose_table regist wait_event
rels/las/src/unit/unit_boss_kamec_obaba.c attack_event attack_magic_event biribiri_magic_event damage_event data_table dead_event defence defence_attr dekadeka_magic_event dmg_fall_event eff_magic eff_magic_get_posX eff_magic_support eff_staff ground_magic_common_event1 ground_magic_common_event2 init_event kamec_obaba_zoom katikati_magic_event magic_common_event1 magic_common_event2 parts phase_event pose_table pose_table_dead pose_table_sky recover_magic_event regist sky_magic_common_event start_avoid trans_magic_event wait_event
rels/las/src/unit/unit_boss_koopa.c _disp_icon _icon_jump_icon attack_event bite_attack_event cmd_disable_string critical_bite_attack_event damage_event data_table dead_event defence defence_attr entry_event fire_attack_event harf_hp_event hip_attack_event init_event kamec_obaba_zoom koopa_zoom mario_cannot_use_command parts party_cannot_use_command phase_event pose_table pose_table_dead pose_table_forward_leaning regist wait_event weapon_koopa_bite_attack weapon_koopa_critical_bite_attack weapon_koopa_fire_attack weapon_koopa_hip_attack
rels/las/src/unit/unit_boss_majolyne_las.c attack_event blizzard_attack_event damage_event data_table dead_event defence defence_attr init_event kagenuke_attack_event majo3_sort majo3_zoom majolyne_down majolyne_up parts phase_event pose_table powder_attack_check powder_attack_event regist unison_phase_event wait_event weapon_majolyne_blizzard_attack1 weapon_majolyne_kagenuke_attack1 weapon_majolyne_powder_attack1 weapon_majolyne_powder_attack2
rels/las/src/unit/unit_boss_marilyn_las.c attack_event charge_attack_event damage_event data_table dead_event defence defence_attr init_event kagenuke_attack_event marilyn_down marilyn_up parts phase_event pose_table regist thunder_attack_event unison_phase_event wait_event weapon_marilyn_charge1 weapon_marilyn_kagenuke_attack1 weapon_marilyn_thunder_attack1
rels/las/src/unit/unit_boss_rampell_las.c _change_koura_pose _change_koura_pose_fast _koura_rotate_start _koura_rotate_stop _krb_get_dir _restore_koura_pose attack_event attack_event_christine attack_event_clauda attack_event_fmario attack_event_nokotarou attack_event_nokotarou_koura attack_event_nokotarou_shubibin attack_event_yoshi damage_event damage_event_nokotarou data_table data_table_christine data_table_clauda data_table_fmario data_table_nokotarou data_table_yoshi dead_event dead_event_christine dead_event_clauda dead_event_fmario dead_event_nokotarou dead_event_yoshi defence defence_attr defence_attr_christine defence_attr_clauda defence_attr_fmario defence_attr_nokotarou defence_attr_yoshi defence_christine defence_clauda defence_fmario defence_nokotarou defence_turn_nokotarou defence_yoshi dmg_turn_event eff_scanning enemyWeapon_ChristineNormalAttack enemyWeapon_ClaudaNormalAttack enemyWeapon_NokotarouKouraAttack enemyWeapon_NokotarouShubibinAttack enemyWeapon_YoshiNormalAttack enemy_zoom entry_event entry_majolyne entry_marilyn fmario_zoom fmario_zoom_christine gparty_zoom gparty_zoom_christine init_event init_event_christine init_event_clauda init_event_fmario init_event_nokotarou init_event_yoshi jump_attack_voice marioAttackEvent_KaitenHammer marioAttackEvent_KururinJump marioAttackEvent_NormalHammer marioAttackEvent_NormalJump mario_zoom ogg_attack_event parts parts_christine parts_clauda parts_fmario parts_nokotarou parts_yoshi phase_event pose_table pose_table_fmario_stay regist regist_christine regist_clauda regist_fmario regist_nokotarou regist_yoshi unison_phase_event vivian_comeback vivian_down vivian_up wait_event wait_event_christine wait_event_clauda wait_event_fmario wait_event_nokotarou wait_event_yoshi wakeup_event weapon_masao_hammer weapon_masao_jump weapon_masao_kaiten_hammer weapon_masao_kururin_jump weapon_rampell_attack
rels/las/src/unit/unit_heavy_bom.c _fire_point_callback _set_draw_callback attack_event damage_event data_table dead_event defence defence_attr explosion_event init_event parts phase_event pose_sound_timing_table pose_table_0 pose_table_0_fire pose_table_1 pose_table_1_fire pose_table_1_to_0 pose_table_2 pose_table_2_fire pose_table_2_to_1 pose_table_3 pose_table_3_fire pose_table_3_to_2 regist unit_heavy_bom wait_event weapon_heavy_bomb_guard weapon_heavy_bomb_guard_2 weapon_heavy_bomb_guard_3 weapon_heavy_bomb_super_explosion
rels/las/src/unit/unit_honenoko.c attack_event call_friend_event damage_event data_table dead_event defence defence_attr entry_honenoko fake_dead_event honenoko_copy_status init_event normal_attack_event parts pose_table rebirth_event regist start_avoid wait_event weapon_honenoko_attack
rels/las/src/unit/unit_karon.c attack_event call_friend_event damage_event data_table dead_event defence defence_attr entry_honenoko fake_dead_event honenoko_copy_status init_event link_attack_event link_attack_event_sub normal_attack_event parts pose_table rebirth_event regist start_avoid start_avoid2 wait_event weapon_honenoko_attack weapon_honenoko_link_attack
rels/las/src/unit/unit_phantom.c all_fire_attackEvent_sub all_fire_attack_event attack_event avoid_fire_event bubble_copy_status damage_event damage_fire_explosion_event data_table defence defence_attr eff eff2 eff_all_fire eff_fire entry_bubble fire_attack_event friend_event init_event normal_attack_event parts pose_table regist step wait_event weapon_bubble_attack weapon_bubble_fire_attack
rels/las/src/unit/unit_red_honenoko.c attack_event call_friend_event damage_event data_table dead_event defence defence_attr entry_honenoko fake_dead_event honenoko_copy_status init_event normal_attack_event parts pose_table rebirth_event regist start_avoid wait_event weapon_honenoko_attack
rels/las/src/unit/unit_super_killer.c attack_event damage_event data_table defence defence_attr init_event parts pose_table regist start_avoid wait_event weapon_killer_charge_attack
rels/las/src/unit/unit_super_killer_cannon.c attack_event damage_event data_table defence defence_attr entry_killer friend_event friend_event_sky init_event killer_copy_status killer_get_angle parts pose_table regist wait_event
rels/las/src/unit/unit_super_mahorn.c all_attack_magic_event alpha_down_event alpha_up_event attack_enemy_all_common_event attack_enemy_common_event attack_enemy_common_event_sub1 attack_enemy_common_event_sub2 attack_enemy_common_event_sub_hit attack_enemy_common_event_sub_no_hit attack_event attack_event_bunsin attack_magic_event attack_punch_event avoid_miss_event bunsin_event bunsin_kill_event confuse_magic_event damage_event data_table data_table_bunsin defence defence_attr dekadeka_magic_event eff_magic eff_magic_get_posX entry_mahorn hand_ctrl hand_ctrl_event hand_end hand_init init_event katikati_magic_event mahorn_copy_status mahorn_fabs mahorn_get_bunsin mahorn_get_live_num mahorn_shuffle mahorn_subset_blow_dead_event mahorn_subset_bunsin_all_kill mahorn_subset_dead_event parts pose_table recover_magic_event regist regist_bunsin set_hand_dest spawn_event start_avoid support_friend_common_event trans_magic_event unit_super_mahorn_bunsin wait_event weapon_mahorn_all_attack_magic weapon_mahorn_attack_magic weapon_mahorn_attack_punch weapon_mahorn_dekadeka_magic weapon_mahorn_katikati_magic weapon_mahorn_recover_magic weapon_mahorn_trans_magic weapon_mahorn_yokeyoke_magic yokeyoke_magic_event
rels/las/src/unit/unit_wanwan.c attack_event chain_event chain_init chain_main counter_damage_event damage_event data_table dead_event defence defence_attr init_event parts pose_table regist sound_gensui_event wait_event wait_sound_event1 wait_sound_event2 weapon_wanwan_attack
rels/moo/src/data/battle/battle_database_moo.c _space_rotate
rels/moo/src/moo_00.c bero_entry_data evt_first mario_kirimomi mario_reset party_damage_pose party_kirimomi party_reset rock_evt0 rock_evt1 rock_main spline_dt
rels/moo/src/moo_01.c bero_entry_data rock_evt0 rock_evt1 rock_main
rels/moo/src/moo_02.c bero_entry_data dokan_evt rock_evt0 rock_evt1 rock_main
rels/moo/src/moo_03.c mario_fly mario_kirimomi party_damage_pose z
rels/moo/src/moo_04.c epilogue_evt mario_fly mario_kirimomi npcEnt party_damage_pose spline_dt
rels/moo/src/moo_05.c bero_entry_data rock_evt0 rock_main
rels/moo/src/moo_06.c bero_entry_data rock_evt0 rock_evt1 rock_main
rels/moo/src/moo_07.c bero_entry_data rock_evt0 rock_main
rels/moo/src/unit/unit_barriern_z.c _check_satellite attack_event barriernSatelliteToInside barriernSatelliteToOutside barriernSatelliteTo_Init barriernSatelliteTo_Main barriern_dmg_first_attack_pos barriern_satellite_zanzou barriern_satellite_zanzou2 barriern_satellite_zanzou_sub barriern_wawawa_get_next_target barriern_wawawa_get_target barriern_wawawa_set_target barriern_zanzou barriern_zanzou2 barriern_zanzou3 barriern_zanzou_sub battleGetBarriernSatelliteInitPos damage_check_event_sub damage_event data_table defence defence_attr entry_barriern_satellite init_event intpl_ff outSplineTableSet outSplineTableSet_Sub parts pose_table recovery_event regist satellite_blur_off satellite_blur_on splineTableIn1_1 splineTableIn2_1 splineTableIn2_2 splineTableIn3_1 splineTableIn3_2 splineTableIn3_3 splineTableIn4_1 splineTableIn4_2 splineTableIn4_3 splineTableIn4_4 splineTableOut1_1 splineTableOut2_1 splineTableOut2_2 splineTableOut3_1 splineTableOut3_2 splineTableOut3_3 splineTableOut4_1 splineTableOut4_2 splineTableOut4_3 splineTableOut4_4 start_avoid unison_phase_event wait_event wakka_attack_common_event_hit wakka_attack_common_event_no_hit wakka_attack_event wawawa_attack_event wawawa_attack_event_satellite_blur wawawa_attack_event_sub wawawa_attack_event_sub_last wawawa_attack_event_sub_no_last weapon_wakka_attack weapon_wawawa_attack zanzou_count
rels/moo/src/unit/unit_barriern_z_satellite.c attack_event battleGetBarriernSatelliteInitPos damage_event data_table defence defence_attr init_event parts phase_event pose_table regist unison_phase_event wait_event
rels/moo/src/unit/unit_hyper_sinemon.c attack_event damage_event data_table defence defence_attr defence_turn dmg_avoid_counter_thorn_head_event dmg_turn_event init_event parts pose_table pose_table_turn regist unit_hyper_sinemon wait_event wakeup_event weapon_sinemon_attack weapon_sinemon_charge
rels/moo/src/unit/unit_kuriboo.c attack_event damage_event data_table defence defence_attr init_event krb_get_dir parts phase_event pose_table regist wait_event weapon_kuriboo_attack
rels/moo/src/unit/unit_sinemon.c attack_event damage_event data_table defence defence_attr defence_turn dmg_avoid_counter_thorn_head_event dmg_turn_event init_event parts pose_table pose_table_turn regist wait_event wakeup_event weapon_sinemon_attack
rels/mri/src/driver/punidrv.c camGetRy compare puniMakeTexture shadow_dl shadow_vtx sintbl work
rels/mri/src/event/evt_lect_mri.c bgm_start_wait effitemget_busaiku effitemget_cam_move effitemget_open effitemget_open_ptr effitemgetchange_cam effitemgetchange_cam_ptr juyoitem_end juyoitem_get_no juyoitem_goato juyoitem_gogo lbtn lect_map_cam_chg lect_map_cam_chg_sub lect_mario_ido_sub lect_mario_ido_sum lect_mobj_hit_nasi lect_mobj_set_nosysblend lect_push_a_check lect_push_b_check lect_status_off lect_status_on lecture_button_disp lecture_button_flag_on_off lecture_button_get_icon_id lecture_button_rtn lecture_button_seq_wait lecture_button_set_alpha lecture_button_set_icon_id lecture_button_set_pos lecture_button_set_seq wwstart x_flag_add x_flag_data x_flag_get x_flag_set x_flag_wait
rels/mri/src/mri.c evt_mri_door_naname_func hakari_color
rels/mri/src/mri_00.c _img_alloc_capture _mapclsofs_all _mapsetofs_all _ofs_get_boundingbox anim_tevcallback bero_01_doa_close bero_01_doa_open bero_entry_data capturemap chibitoge_init chibitoge_talk cloud cloud_once_flag elder_init elder_talk evt_cloud_main evt_cloud_main_evt evt_mri_cloud_ent evt_mri_cloud_init evt_switch_init fabio_init fabio_talk first_time_w_bero get_puni_pos guide_init guide_talk minnnanokoe_evt npcEnt odoriko_1_init odoriko_1_talk odoriko_2_init odoriko_2_talk odoriko_3_init odoriko_3_talk out_w_bero puni_rand_position rival_init rival_talk sekai_yami_evt sekai_yami_npc sister_init sister_talk spline_dt starstone_entry starstone_set_pos starstone_set_ry sysflag yami_view
rels/mri/src/mri_01.c akari_charge_entry baba_init baba_talk bero_01_doa_close bero_01_doa_open bero_entry_data bossrobot bossrobot_batu bp door_switch_init elder_init elder_talk elder_talk_sub_fadeoff elder_talk_sub_punicheck evt_countdown_stop evt_ueki_02 evt_ueki_08 evtflash guide_init guide_talk iri_17_item_tbl mri_stg3_012_cb npcEnt rival_init rival_talk sister_init sister_talk ueki_access_data
rels/mri/src/mri_02.c bero_entry_data evt_ueki_04 getSwitch moveSwitch punipuni_ball00 punipuni_ball00_init setPuniWeight ueki_access_data yuka_main yuka_move
rels/mri/src/mri_03.c _ap alpha_init_func alpha_set_func alpha_tev bero_entry_data elder_init elder_talk evt_unlock00 evt_unlock01 guide_init guide_talk mario_kirimomi_event npcEnt puniModeEventparent puni_away puni_parent puni_rand_position sister_init sister_talk spline_dt ueki_access_data
rels/mri/src/mri_04.c bero_custom bero_entry_data chibitoge_init chibitoge_talk chuchurina_sogu evt_chuchu_back_loop evt_ueki_02 npcEnt ueki_access_data
rels/mri/src/mri_05.c bero_entry_data bero_s_doa_close bero_s_doa_open door_switch door_switch_init evt_pcharge_pos evt_ueki_04 mario_shabon_eff mario_shabon_effdel mario_shabon_effpos mario_shabon_init npcEnt punipuni_ball00 punipuni_ball00_init ueki_access_data
rels/mri/src/mri_06.c bero_entry_data bero_s_doa_close bero_s_doa_open cloud_wind_event door_switch_init npcEnt puni_lose rival_init rival_talk ueki_access_data
rels/mri/src/mri_07.c bero_entry_data chibitoge_init chibitoge_talk goods_list npcEnt obj_list shopper_data trade_list
rels/mri/src/mri_08.c bero_entry_data npcEnt patolight_sound_off puni_lose puni_vs_toge puni_vs_toge_battlewait puni_vs_toge_init puni_win puni_win_offscreen puni_winlose_check toge_enter toge_enter_func00 ueki_access_data
rels/mri/src/mri_09.c bero_entry_data breakyuka_init breakyuka_main ueki_access_data
rels/mri/src/mri_10.c bero_entry_data item_evt
rels/mri/src/mri_11.c bero_entry_data npcEnt patolight_sound_off puni_lose puni_vs_toge puni_vs_toge_battlewait puni_vs_toge_init puni_win puni_win_offscreen puni_winlose_check toge_enter ueki_access_data
rels/mri/src/mri_12.c bero_entry_data breakyuka_init breakyuka_main evt_f1_ueki_01 punipuni_ball00 punipuni_ball00_init ueki_access_data
rels/mri/src/mri_13.c bero_entry_data evt_f1_ueki_01 evt_puni_force_pose punipuni_ball00 punipuni_ball00_init punipuni_mario_halt ueki_access_data yuka_check yuka_fall_check yuka_init
rels/mri/src/mri_14.c bero_entry_data evt_npc_set_anim_localtime evtflash first_time_w_bero punipuni_ball00 punipuni_ball00_init punipuni_mario_halt starstone_fuwafuwa starstone_rotate_func ueki_access_data yuka_check yuka_move
rels/mri/src/mri_15.c bero_entry_data bero_s_doa_close bero_s_doa_open door_switch door_switch_init ueki_access_data
rels/mri/src/mri_16.c bero_entry_data cam_shake cam_shake2 hitDmgRetPoints mobj_box00 puni_get_id ss_check ss_set ssf
rels/mri/src/mri_17.c bero_entry_data breakyuka_init breakyuka_main guide_init guide_talk npcEnt punipuni_ball00 punipuni_ball00_init rival_init rival_talk set_depthPlaneOffset sister_init sister_talk ueki_access_data
rels/mri/src/mri_18.c bero_entry_data evt_ueki_04 ueki_access_data
rels/mri/src/mri_19.c bero_entry_data cloud_wind_event ueki_access_data
rels/mri/src/mri_20.c bero_entry_data evt_ueki_08 ueki_access_data
rels/mri/src/mri_puni.c PuniChildHagure PuniSakanobori _areacheck _chukanhosei _daime_change _make_texbuf _puniVAtari _ymode_mri_09 _ymode_mri_16_00 _ymode_mri_16_01 evt_icon_disp_func evt_make_texbuf evt_puni_debug_info evt_puni_exit evt_puni_fade_onoff evt_puni_get_anim evt_puni_get_systemmode evt_puni_init evt_puni_init_teki evt_puni_main evt_puni_puninum_alpha evt_puni_rnd_pos evt_puni_set_systemmode evt_puni_setsudan evt_puni_setup evt_toge_setup exit_zero0 npcGetTribeName puniAnimCount puniAnimation puniAnimationInit puniAnimationInit2 puniAnimationInit_inl puniCollideAll puniCountDisp puniDeleteEffect puniFloorToInt puniFukki puniGetTex puniHagurePos puniMapBlk2Pos puniMapDataSet puniMapFindbuff puniMapGetInfo puniMapInit puniMapPos2Blk puniMapdata_MRI_06_getidx puniMapdata_MRI_06_getpos puniMapdata_MRI_09_getidx puniMapdata_MRI_09_getpos puniMapdata_MRI_16_getidx puniMapdata_MRI_16_getpos puniModeALLCheck puniModeALLEndCheck puniModeAttack puniModeAway puniModeAway_sub puniModeAwayjump puniModeChangeAttack puniModeChangeAway puniModeChangeFallCheck puniModeCheckPos puniModeCustom puniModeDamage puniModeDead puniModeDeadSfx puniModeDodai puniModeDokan puniModeEnter puniModeEnterSub puniModeEnterSubInit puniModeEscape puniModeExit puniModeExitSub puniModeExitSubInit puniModeFall puniModeFunbari puniModeHagure puniModeMass puniModeNormal puniModeParent puniModeParentpre puniModePiyori puniModePoint puniModePrehagure puniModePreupdraft puniModeRecover puniModeSearch puniModeTrap puniModeTrap_sub puniModeUpdraft puniModeWater puniModeWind puniModeWind_kaiten puniModeWind_sub puniModeWonder puniMoveCustom puniMoveHit puniMoveHitInl puniMoveHitLimited puniMoveHitLimitedInl puniMoveLimitedNormal puniMoveNormal puniMoveSimple puniOption puniParaAttack puniParaDamage puniParaDangerCheck puniParaRecover puniParaRecoverCheck puniParaSelfCheck puniPositionCheck puniPositionRecover puniSearch puniSearchRandom puniSearchRandom_Mikata puniSearchRandom_Teki puniSetYPosition puniSound puniTargetSearch puniTrapNpcOn puni_away_zero0 puni_bero_id_filter puni_disp_info_kassencheck puni_disp_info_sub puni_exit_swset puni_fall_dir puni_fallchk_dir puni_init_para puni_init_posy puni_piders_check_func puni_puni_disp puni_puni_dispent puni_puni_init puni_puni_main puni_puni_shadow_disp puni_save_zero puni_set3 puni_swget_idx puniswGetindex_inl puniswSetindex puniswTrapSetindex qrnd qrnd_abs_reload qrndseed randf randi searchBattle searchBattleMikata searchBattleMikata_inl searchBattleTeki searchBattleTeki_inl searchMario searchMikata searchParent searchTeki shadow_coord shadow_dl shadow_vtx toge_init_para
rels/mri/src/unit/unit_barriern.c _check_satellite attack_event barriernSatelliteToInside barriernSatelliteToOutside barriernSatelliteTo_Init barriernSatelliteTo_Main barriern_dmg_first_attack_pos barriern_satellite_zanzou barriern_satellite_zanzou2 barriern_satellite_zanzou_sub barriern_wawawa_get_next_target barriern_wawawa_get_target barriern_wawawa_set_target barriern_zanzou barriern_zanzou2 barriern_zanzou3 barriern_zanzou_sub battleGetBarriernSatelliteInitPos damage_check_event_sub damage_event data_table defence defence_attr entry_barriern_satellite init_event intpl_ff outSplineTableSet outSplineTableSet_Sub parts pose_table recovery_event regist satellite_blur_off satellite_blur_on splineTableIn1_1 splineTableIn2_1 splineTableIn2_2 splineTableIn3_1 splineTableIn3_2 splineTableIn3_3 splineTableIn4_1 splineTableIn4_2 splineTableIn4_3 splineTableIn4_4 splineTableOut1_1 splineTableOut2_1 splineTableOut2_2 splineTableOut3_1 splineTableOut3_2 splineTableOut3_3 splineTableOut4_1 splineTableOut4_2 splineTableOut4_3 splineTableOut4_4 start_avoid unison_phase_event wait_event wakka_attack_common_event_hit wakka_attack_common_event_no_hit wakka_attack_event wawawa_attack_event wawawa_attack_event_satellite_blur wawawa_attack_event_sub wawawa_attack_event_sub_last wawawa_attack_event_sub_no_last weapon_wakka_attack weapon_wawawa_attack zanzou_count
rels/mri/src/unit/unit_barriern_satellite.c attack_event battleGetBarriernSatelliteInitPos damage_event data_table defence defence_attr init_event parts phase_event pose_table regist unison_phase_event wait_event
rels/mri/src/unit/unit_boss_kanbu2.c attack_event damage_event data_table dead_event defence defence_attr init_event normal_attack_event parts pose_table pose_table_guard regist wait_event
rels/mri/src/unit/unit_boss_magnum_battender.c arm_bunri_event arm_check arm_end arm_event arm_event_end arm_init arm_init2 arm_main arm_return_event attack_event attack_event_r damage_event damage_event_r data_table data_table_r dead_event defence defence_attr defence_attr_r defence_r eff_charge eff_dead eff_dead_delete eff_hokori entry_event entry_rocket_punch init_event init_event_r parts parts_r pose_table pose_table_no_arm pose_table_r regist regist_r shake_attack_event wait_event wait_event_r waku_event waku_main weapon_batten_rocket_attack work
rels/mri/src/unit/unit_dokugassun.c attack_event barrier_event charge_event counter_event damage_event data_table defence defence_attr dmg_first_attack_pos eff_poison_barrier eff_poison_breath init_event normal_attack_event parts poisongas_event pose_table regist unison_phase_event unit_dokugassun wait_event weapon_dokugassun_attack weapon_dokugassun_poisongas_attack
rels/mri/src/unit/unit_gundan_zako.c attack_common_event1 attack_common_event2 attack_event damage_event data_table defence defence_attr dekadeka_event init_event jump_attack_event normal_attack_event parts pose_table regist wait_event weapon_gundan_zako_attack weapon_gundan_zako_dekadeka_bottle weapon_gundan_zako_jump_attack
rels/mri/src/unit/unit_kuriboo.c attack_event damage_event data_table defence defence_attr init_event krb_get_dir parts phase_event pose_table regist unit_kuriboo wait_event weapon_kuriboo_attack
rels/mri/src/unit/unit_monochrome_kurokumorn.c attack_event barrier_event charge_event counter_event damage_event data_table defence defence_attr dmg_first_attack_pos init_event normal_attack_event parts pose_table regist thunder_event unison_phase_event unit_monochrome_kurokumorn wait_event weapon_kurokumorn_attack weapon_kurokumorn_thunder_attack
rels/mri/src/unit/unit_monochrome_pakkun.c attack_event ceil_fall_ready_event counter_damage_event damage_event data_table defence defence_attr dmg_avoid_counter_thorn_head_event init_event normal_attack_event pakkun_ceil_exist parts pose_table pose_table_ceil regist return_event shadow_scale_memory shadow_scale_return shadow_scale_small wait_event weapon_pakkun_flower_attack
rels/mri/src/unit/unit_pakkun_flower.c attack_event ceil_fall_ready_event counter_damage_event damage_event data_table defence defence_attr dmg_avoid_counter_thorn_head_event init_event normal_attack_event pakkun_ceil_exist parts pose_table pose_table_ceil regist return_event shadow_scale_memory shadow_scale_return shadow_scale_small unit_pakkun_flower wait_event weapon_pakkun_flower_attack
rels/mri/src/unit/unit_piders.c attack_event battle_end_event blow_dead_event damage_check_event_sub damage_event data_table dead_event defence defence_attr dmg_first_attack_pos entry_event init_event move_kuuchu_event move_kuutei_event normal_attack_event parts piders_attack_common_event1 piders_attack_common_event1_2 piders_attack_common_event2 piders_attack_common_event3 piders_draw_yarn piders_draw_yarn_sub piders_get_first_pos_attr piders_get_next_target piders_get_num piders_get_target piders_get_zyun piders_renzoku_attack_set_target piders_yarn_init pose_table regist renzoku_attack_event renzoku_attack_event_sub renzoku_attack_event_sub_last renzoku_attack_event_sub_no_last unison_phase_event wait_event weapon_piders_attack weapon_piders_renzoku_attack yarn_event yure_event
rels/muj/src/data/battle/battle_database_muj.c _wave_offset
rels/muj/src/event/evt_lect_muj.c all_party_lecture_otosub bgm_start_wait eff efffukidashichange_cam effitemget_busaiku effitemget_cam_move effitemget_open effitemget_open_ptr effitemgetchange_cam effitemgetchange_cam_ptr lbtn lect_itemget_kesan lect_map_cam_chg lect_map_cam_chg_sub lect_mario_ido_sub lect_mario_ido_sum lect_mobj_hit_nasi lect_npc_balloon_on_off lect_party_ido_sub lect_party_ido_sum lect_status_off lect_status_on lecture_button_disp lecture_button_flag_on_off lecture_button_get_icon_id lecture_button_rtn lecture_button_seq_wait lecture_button_set_alpha lecture_button_set_icon_id lecture_button_set_pos lecture_button_set_seq set_dir wwstart x_flag_add x_flag_data x_flag_get x_flag_set x_flag_wait
rels/muj/src/muj.c muj_mario_pos_osreport_func muj_ship_puka_func tornade_alpha_func
rels/muj/src/muj_00.c _ap _kemuri_sub alpha_init_func alpha_set_func alpha_tev back_dark back_light bero_entry_data cam_test_func cam_test_init_func cosf_l dai3_animtbl dai3_butai_main_func dai3_shurai_after elmos_animtbl ext_entry_data garawaru_init garawaru_talk hitDmgRetPoints kaizoku_main_func kiza_entry kiza_talk koburon_get_encount_info korutesu_init korutesu_talk marco_init marco_talk mario_main_func mario_main_init_func mario_main_setup_func mony_init mony_talk muj_00_bss_0C muj_gor_ship nannpc_mode_setup npcEnt odoodo_init odoodo_talk option_ship_mario orbit_update peton_init peton_talk random_choice_target scale_func ship_pera ship_rotate ship_rotate_rev sinf_l suifu_a_init suifu_a_talk suifu_animtbl suifu_bomb_init suifu_bomb_talk suifu_c_init suifu_c_talk suifu_d_init suifu_d_talk suifu_e_init suifu_e_talk suifu_kyorokyoro suifu_kyorokyoro_init tobikakari_seq00 tobikakaru_end tobikakaru_init
rels/muj/src/muj_01.c anim_tevcallback anim_tevcallback_mobj bero_entry_data bero_in_event delete_itemsel_table delete_npc_regl_evt epilogue_evt epilogue_evt_sub epilogue_npc_entry evt_mario_get_reqdir garawaru_init garawaru_talk goods_list itemsel_table_ram kino_dt make_itemsel_table marco_init marco_talk megane_init megane_talk minnnanokoe_evt mise_data mise_npc mony_init mony_talk muj_get_door_check musume_a_entry musume_b_entry musume_c_entry musume_talk npcEnt obj_list odoodo_init odoodo_talk peton_init peton_talk sekai_yami_evt sekai_yami_omise sekai_yami_shake shopper_data starstone_entry starstone_set_pos starstone_set_ry suifu_a_init suifu_a_talk suifu_bomb_init suifu_bomb_talk suifu_d_init suifu_d_talk trade_list yado_data yado_npc yami_view
rels/muj/src/muj_02.c bero_entry_data countDisp evt_kusa_2 evt_kusa_6 evt_switch_init hitDmgRetPoints itemsel_table00 kusa_tbl mony_init mony_talk npcEnt peton_init peton_talk printCount tree_tbl
rels/muj/src/muj_03.c bero_entry_data evt_kusa_5 evt_kusa_7 kusa_tbl tree_tbl
rels/muj/src/muj_04.c bero_entry_data evt_haikei_in hitDmgRetPoints kusa_tbl mario_moveride_check npcEnt tree_tbl
rels/muj/src/muj_05.c bero_entry_data bombwall_bomb cam_shake cam_shake2 erumosu_regl evt_dokuroiwa_command_check evt_dokuroiwa_command_clear evt_dokuroiwa_command_init evt_dokuroiwa_command_set evt_kusa_1 itemsel_table itemsel_table01 kusa_tbl marco_init marco_talk npcEnt sanders_init sanders_talk tree_tbl
rels/muj/src/muj_10.c bero_entry_data bero_in_event dai3_shurai_after door_custom e_close e_open elmos_animtbl elmosalpha_func hitDmgRetPoints megane_init megane_talk npcEnt suifu_animtbl suifu_option_func suifu_option_init_func tornade_alpha_func
rels/muj/src/muj_11.c bero_entry_data e_close e_open w_close w_open
rels/muj/src/muj_12.c accdec_type back_dark bero_custom bero_entry_data door_custom evtflash evtflash_col1 evtflash_col2 korutesu_event muj_item_move_3d_position starstone_fuwafuwa w_close w_open
rels/muj/src/muj_20.c _ap alpha_init_func alpha_set_func alpha_tev draw elmos1000tai_init elmos1000tai_seq00 elmos1000tai_start elmos_animtbl epilogue_evt epilogue_npc_entry evt_map_anim_rate evt_prologue evt_set_fune_anim_rate evt_set_nami_anim_rate ext_entry_data fune_curve_pos fune_eff kaizoku_fune_eff logo marcoship_shizumu_func marcoship_stop_func marcoship_stop_wait_func marcoship_yure_func marcoship_yure_init_func mist_func muj_gor_ship nannpc_mode_setup pressStartGX splash_eff urouro_func urouro_fuwafuwa_func
rels/muj/src/muj_21.c epilogue_evt fune_eff npcEnt
rels/muj/src/unit/unit_boss_cortez.c _check_zenei_kouei _cortez_check_drain_audience _cortez_collect_energy _cortez_drain_energy _cortez_recovery_audience _make_cortez_work_area attack_audience_event avoid_thorn_event cortez_damage_sub_event damage_event data_table dead_event init_event parts phase_event pose_sound_timing_table regist wait_event
rels/muj/src/unit/unit_boss_cortez_claw.c attack_event cortez_damage_sub_event damage_event data_table defence defence_attr init_event parts pose_table regist wait_event
rels/muj/src/unit/unit_boss_cortez_rapier.c attack_event avoid_thorn_event cortez_damage_sub_event damage_event data_table defence defence_attr init_event parts phase_event pose_table regist wait_event
rels/muj/src/unit/unit_boss_cortez_saber.c attack_event avoid_thorn_event cortez_damage_sub_event damage_event data_table defence defence_attr init_event parts pose_table pose_table_break regist wait_event
rels/muj/src/unit/unit_boss_cortez_sword.c attack_event avoid_thorn_event cortez_damage_sub_event damage_event data_table dead_event defence defence_attr init_event parts pose_table pose_table_break regist wait_event
rels/muj/src/unit/unit_boss_gundan_zako_group1.c attack_event damage_event data_table dead_event defence defence_attr hit_check_event init_event parts pose_table regist wait_event zakogun_end_sukima zakogun_ext_disp zakogun_ext_init zakogun_ext_main zakogun_start_sukima
rels/muj/src/unit/unit_boss_gundan_zako_group2.c attack_event damage_event data_table dead_event defence defence_attr hit_check_event init_event parts pose_table regist shake_attack_event wait_event
rels/muj/src/unit/unit_boss_gundan_zako_group3.c attack_event damage_event data_table dead_event defence defence_attr hit_check_event init_event parts pose_table regist wait_event zakogun_kanbu_on_ball
rels/muj/src/unit/unit_boss_honeduka.c damage_event data_table defence defence_attr init_event parts pose_table regist wait_event
rels/muj/src/unit/unit_boss_kanbu3.c attack_event charge_event check_exist_kenkyu damage_event data_table dead_event defence defence_attr defence_guard entry_event guard_cancel_event guard_event init_event normal_attack_event parts phase_event pose_table pose_table_guard regist wait_event
rels/muj/src/unit/unit_flower_chorobon.c attack_event counter_damage_event damage_event data_table defence defence_attr drain_attack_event init_event magic_attack_event parts pose_sound_timing_table pose_table rabbit_move regist return_event wait_event weapon_chorobon_drain_attack weapon_chorobon_drain_attack_biribiri_counterd weapon_chorobon_drain_attack_fp weapon_chorobon_magic_attack
rels/muj/src/unit/unit_green_chorobon.c attack_event chorobon_copy_status counter_damage_event damage_event data_table defence defence_attr drain_attack_event entry_chorobon friend_event init_event parts pose_sound_timing_table pose_table rabbit_move regist return_event wait_event weapon_chorobon_drain_attack weapon_chorobon_drain_attack_biribiri_counterd
rels/muj/src/unit/unit_gundan_zako_magician.c all_recover_event attack_common_event1 attack_common_event2 attack_common_event3 attack_event damage_event data_table defence defence_attr fire_bottle_event hunyahunya_bottle_event init_event kanbu_get_id minimini_bottle_event one_recover_event parts pose_table regist wait_event weapon_gundan_zako_magician_all_recover weapon_gundan_zako_magician_fire_bottle weapon_gundan_zako_magician_hunyahunya_bottle weapon_gundan_zako_magician_minimini_bottle weapon_gundan_zako_magician_one_recover weapon_gundan_zako_magician_yokeyoke_bottle weapon_gundan_zako_magician_ziwaziwa_bottle yokeyoke_bottle_event yokeyoke_bottle_event_with_kanbu ziwaziwa_bottle_event
rels/muj/src/unit/unit_hermos.c all_fire_attackEvent_sub all_fire_attack_event attack_event avoid_fire_event bubble_copy_status damage_event damage_fire_explosion_event data_table defence defence_attr eff eff2 eff_all_fire eff_fire entry_bubble fire_attack_event friend_event init_event normal_attack_event parts pose_table regist step wait_event weapon_bubble_all_fire_attack weapon_bubble_attack weapon_bubble_fire_attack
rels/muj/src/unit/unit_kuriboo.c attack_event damage_event data_table defence defence_attr init_event krb_get_dir parts phase_event pose_table regist wait_event weapon_kuriboo_attack
rels/muj/src/unit/unit_pakkun_flower.c attack_event ceil_fall_ready_event counter_damage_event damage_event data_table defence defence_attr dmg_avoid_counter_thorn_head_event init_event normal_attack_event pakkun_ceil_exist parts pose_table pose_table_ceil regist return_event shadow_scale_memory shadow_scale_return shadow_scale_small unit_pakkun_flower wait_event weapon_pakkun_flower_attack
rels/muj/src/unit/unit_poison_pakkun.c attack_event breath_event ceil_fall_ready_event counter_damage_event damage_event data_table defence defence_attr dmg_avoid_counter_thorn_head_event eff_poison_breath init_event normal_attack_event pakkun_ceil_exist parts pose_table pose_table_ceil regist return_event shadow_scale_memory shadow_scale_return shadow_scale_small wait_event
rels/nok/src/nok_00.c bero_entry_data draw_poster goods_list hitDmgRetPoints ie_data ie_map ie_npc init_white kino_dt kizayarou_init kizayarou_regl kizayarou_talk mise_data mise_npc nok_stg2_013_cb npcEnt obj_list pposter_init pposter_nok_on shopper_data talk_white trade_list yado_data yado_npc
rels/nok/src/nok_01.c anim_tevcallback bero_entry_data epilogue_evt epilogue_evt_sub epilogue_npc_entry evt_kusa_4 evt_kusa_5 evt_kusa_6 evt_switch_init hitDmgRetPoints ie_data ie_map ie_npc iri_08_msg iri_17_item_tbl kusa_data minnnanokoe_evt nokotarou_init nokotarou_talk npcEnt odoriko_1_init odoriko_1_talk odoriko_2_init odoriko_2_talk odoriko_3_init odoriko_3_talk sekai_yami_evt sekai_yami_npc starstone_entry starstone_set_pos starstone_set_ry yami_view
rels/nok/src/unit/unit_act_atmic_teresa.c attack_event damage_event data_table defence defence_attr init_event parts phase_event pose_table regist wait_event
rels/nok/src/unit/unit_act_clauda.c attack_event damage_event data_table defence defence_attr init_event parts phase_event regist wait_event
rels/nok/src/unit/unit_act_kinopiko.c attack_event damage_event data_table defence defence_attr init_event parts phase_event pose_table regist wait_event
rels/nok/src/unit/unit_act_kinopio.c attack_event damage_event data_table defence defence_attr init_event parts phase_event pose_table regist wait_event
rels/nok/src/unit/unit_act_mario.c _clauda_breath_effect_fire _clauda_breath_effect_ready _status_window_off attack_event battle_entry_event damage_event data_table defence defence_attr init_event parts phase_event pose_table regist wait_event
rels/nok/src/unit/unit_act_teresa.c attack_event damage_event data_table defence defence_attr init_event parts phase_event pose_table regist wait_event
rels/pik/src/pik_00.c bero_data clankDt dmgReturnPt door_1 door_1_close door_1_open door_2 door_2_close door_2_open evt_bg evt_clank evt_clank_main evt_door evt_door2 evt_door2_2 evt_door_2 evt_hoshi evt_ramp evt_sharin evt_sharin_main evt_train evt_wall evt_wall_2 hom_10_evt_resha_left hom_10_evt_resha_right hom_10_evt_resha_start hom_10_evt_resha_start2 hom_10_evt_resha_start3 hom_10_evt_resha_start4 hom_10_evt_resha_stop hom_10_evt_resha_sub hom_10_init_evt img_flag init_konari init_madam init_mama init_papa init_sarary irai_29_15_cb item_tbl_madam mobj_box00 name_tbl npc_data pika_tbl pika_tbl_rsh_06 ramp_r resha_tev sharinDt stop_1 stop_2 talk_konari talk_madam talk_madam_ring_return talk_mama talk_papa talk_sarary under zoom
rels/pik/src/pik_01.c anim_tevcallback baba_init baba_talk bero_data chk_luigi_color delete_npc_regl_evt dmgReturnPt evt_switch_init init_powan kpa_lock_hit_scale minnnanokoe_evt n_door_close n_door_open name_tbl npc_data sekai_yami_evt sekai_yami_shake set_r starstone_entry starstone_set_pos starstone_set_ry talk_powan test_tev test_tev2 yami_view
rels/pik/src/pik_02.c baba_init bero_data evt_daiza evt_sw get_starstone_pos get_starstone_seq hoshi hoshi_cos hoshi_delete hoshi_jump hoshi_r hoshi_sin init_powan npc_data npc_set_pos reset_stone_cam s_door_close s_door_open set_starstone_pos starstone_entry starstone_fall stone_bg talk_powan
rels/pik/src/pik_03.c bero_data evt_daiza
rels/pik/src/pik_04.c bero_data dmgReturnPt door_1 door_1_close door_1_open door_2 door_2_close door_2_open epilogue_evt epilogue_evt_sub epilogue_npc_entry evt_door evt_door2 evt_wall init_kiza kino_dt name_tbl npc_data talk_kiza talk_musume
rels/pik/src/unit/unit_purple_teresa.c attack_event damage_event data_table defence defence_attr init_event move_event move_event_sub normal_attack_event parts pose_table regist teresa_check_move teresa_check_teresa teresa_check_trans trans_event trans_myself_event wait_event weapon_teresa_attack weapon_teresa_move weapon_teresa_trans weapon_teresa_trans_myself
rels/rsh/src/data/battle/battle_database_rsh.c _set_destroy_flag _set_offset
rels/rsh/src/rsh.c _get_rnd_npc_data debug_print_func evt_rsh_get_rnd_npc evt_rsh_get_rnd_npc_data evt_rsh_get_rnd_npc_talk_evt evt_rsh_set_rnd_npc evt_rsh_set_rnd_npc_talk_evt img_wait rsh_debug_str_init rsh_window_tev texmtx_tbl
rels/rsh/src/rsh_00.c access_tbl bero_data_a bero_data_b bero_data_c evt_access evt_access_entry evt_moamoa evt_moamoa_set_one evt_moamoa_set_seq_all ext_disp init_unten moamoa_dispent moamoa_init moamoa_main moamoa_pose_change moamoa_pose_init moamoa_pose_main npc_data randf talk_unten window_tbl wp
rels/rsh/src/rsh_01.c access_tbl bero_data_a bero_data_a_return bero_data_b bero_data_b_return bero_data_c bero_data_c_return door_3 door_4 evt_access evt_access_entry evt_daiji_kami init_madam init_toron item_tbl_madam npc_data talk_madam talk_madam_ring_return talk_toron window_tbl
rels/rsh/src/rsh_02.c bero_data_a bero_data_b bero_data_c bgm_wait_stop door_3 door_4 door_5 evt_access evt_access2 evt_access_entry evt_daiji_kami evt_shake evt_yuka_simi init_gurume init_toron item_tbl item_tbl2 npc_data powan_callback talk_gurume talk_powan talk_sarary talk_toron toron_check window_tbl yuurei_callback
rels/rsh/src/rsh_03.c access_tbl bero_data_a bero_data_b bero_data_c evt_access evt_access_entry evt_yuka_simi fire goods_list init_waitless iri_22_make_item_tbl mario_flag msg_tbl npc_data obj_list omiseFukki omiseHozon shopper_data talk_powan talk_sarary talk_toron talk_waitless tmp trade_list window_tbl
rels/rsh/src/rsh_04.c access_tbl bero_data_a bero_data_a_return bero_data_b bero_data_b_return bero_data_c bero_data_c_return door_3 door_4 door_5 evt_access evt_access_entry evt_door_msg init_konari init_mama init_papa init_powan init_sarary init_syashou item_tbl item_tbl2 mario_flag npc_data talk_konari talk_mama talk_papa talk_powan talk_sarary talk_syashou window_tbl
rels/rsh/src/rsh_05.c access_tbl bero_data_a bero_data_b bero_data_c evt_access evt_access2 evt_access_entry evt_meet_moamoa evt_moamoa_blow evt_moamoa_end_wait evt_moamoa_escape evt_moamoa_exit evt_moamoa_flag_onoff evt_moamoa_fusion evt_moamoa_fusion_debug evt_moamoa_init evt_moamoa_kind_onoff evt_moamoa_ry_reset evt_moamoa_target_off ext_disp ext_moamoa_data ext_moamoa_dispent ext_moamoa_init ext_moamoa_main ext_shadow_disp group_tbl init_syashou init_waitless moa_cos moa_cosx moa_sin moa_sinx moamoa_hit_check moamoa_jump moamoa_pose_change moamoa_pose_change_i moamoa_pose_init moamoa_pose_main moamoa_zero_vec npc_data npc_jump randf talk_syashou talk_waitless wp
rels/rsh/src/rsh_06.c bero_data_a clankDt evalOn evt_bg evt_clank evt_clank_main evt_hoshi evt_moamoa_blow evt_moamoa_end_wait evt_moamoa_exit evt_moamoa_flag_onoff evt_moamoa_fusion evt_moamoa_fusion_debug evt_moamoa_init evt_moamoa_kind_onoff evt_moamoa_ry_reset evt_moamoa_target_off evt_ramp evt_sharin evt_sharin_main ext_disp ext_moamoa_data ext_moamoa_dispent ext_moamoa_init ext_moamoa_main ext_shadow_disp hom_10_evt_resha_left hom_10_evt_resha_right hom_10_evt_resha_start hom_10_evt_resha_start2 hom_10_evt_resha_start3 hom_10_evt_resha_start4 hom_10_evt_resha_stop hom_10_evt_resha_sub hom_10_init_evt mmI moa_cos moa_cosx moa_sin moa_sinx moamoa_hit_check moamoa_joint_position moamoa_jump moamoa_pose_change moamoa_pose_init moamoa_pose_main moamoa_zero_vec npc_anim_wait pika_tbl pika_tbl_rsh_06 ramp_r randf resha_tev sharinDt stop_1 stop_2 wp
rels/rsh/src/rsh_07.c access_tbl bero_data_a bero_data_b bero_data_c evt_access evt_access_entry init_unten npc_data talk_unten window_tbl
rels/rsh/src/unit/unit_boss_moamoa.c attack_event damage_event data_table dead_event defence_attr evt_moamoa evt_moamoa_mainUnitIdClear ext_moamoa_data ext_moamoa_init ext_moamoa_main init_event mario_party_zoom moamoa1_on moamoa2_on moamoa_bomb moamoa_draw moamoa_guruguru moamoa_mainUnitIdClear moamoa_on moamoa_pose moamoa_set_bodyScale parts phase_event randf regist wait_event wp
rels/rsh/src/unit/unit_boss_moamoa_mouth.c attack_event damage_event data_table dead_event defence defence_attr evt_attack evt_attack_other_arm init_event parts phase_event pose_table regist wait_event weapon_moamoa_attack
rels/rsh/src/unit/unit_boss_moamoa_tentacle_a.c attack_event damage_event data_table dead_event defence defence_attr evt_attack evt_attack_other_arm init_event parts phase_event pose_table regist wait_event weapon_moamoa_attack
rels/rsh/src/unit/unit_boss_moamoa_tentacle_b.c attack_event damage_event data_table dead_event defence defence_attr evt_attack evt_attack_other_arm init_event parts phase_event pose_table regist wait_event weapon_moamoa_attack
rels/rsh/src/unit/unit_boss_moamoa_tentacle_c.c attack_event damage_event data_table dead_event defence defence_attr evt_attack evt_attack_other_arm init_event parts phase_event pose_table regist wait_event weapon_moamoa_attack
rels/sys/src/sys.c bg display display_func getLightColor init msg_tbl niji_tbl setChanMatColor setTevColor start sys_01_release
rels/tik/src/data/battle/battle_database_tik.c _wave_offset
rels/tik/src/event/evt_lect_tik.c bgm_start_wait dai_moveti_get dai_moveti_set daiv effitemget_busaiku effitemget_cam_move effitemget_open effitemget_open_ptr effitemgetchange_cam effitemgetchange_cam_ptr evt_nomal_cange evtflash lbtn lect_map_cam_chg lect_map_cam_chg_sub lect_mario_ido_sub lect_mario_ido_sum lect_mobj_hit_nasi lect_push_r_check lect_slit_check lect_status_off lect_status_on lecture_button_disp lecture_button_flag_on_off lecture_button_get_icon_id lecture_button_rtn lecture_button_seq_wait lecture_button_set_alpha lecture_button_set_icon_id lecture_button_set_pos lecture_button_set_seq wwstart x_flag_add x_flag_data x_flag_get x_flag_set x_flag_wait
rels/tik/src/tik.c evt_tik_villager_urouro_check_func
rels/tik/src/tik_00.c bero_entry_data card_camid card_tev card_xlu door_data_01 door_data_01_npc door_data_02 door_data_03 door_data_03_mobj door_data_03_npc door_data_04 epilogue_evt epilogue_npc_entry evt_door_01_00 evt_door_02_00 evt_door_03_00 evt_door_04_00 evt_door_04_01 evt_door_04_close evt_door_04_entry evt_osreport evt_uranaisi_msg_alloc evt_uranaisi_msg_free evt_uranaisi_msg_set evt_wall_01 evt_wall_02 evt_wall_03 evt_wall_04 goods_list mario_key_onoff_wait mise_npc mobj_box01 name_tbl npcEnt obj_list scale_func setmertn shopper_data ss_check ss_set ssf trade_list uranai_bbox uranai_cap uranai_cap_evt uranai_exit_func uranai_init_func
rels/tik/src/tik_01.c bero_entry_data mobj_box00
rels/tik/src/tik_02.c _hitIsGroupSub bero_entry_data bero_entry_data2 geso_set_checkpose hitDmgRetPoints hitIsGroup hokori_color_func mario_hosei_all npcEnt ripple_scale_func tik_npc_buruburu ukishima_apper wall_bomb
rels/tik/src/tik_03.c bero_entry_data bero_entry_data2 guide_init guide_talk npcEnt puni_walk_se
rels/tik/src/tik_04.c bero_entry_data mobj_box00 puni_walk_se
rels/tik/src/tik_05.c _ap alpha_init_func alpha_set_func alpha_tev bero_entry_data cam_kaiten_get_para cam_kaiten_init cam_kaiten_set_direct cam_kaiten_set_para cam_mahojin_kaiten_main ckp0 ckp1 ckpw crystal_bgmode disp_lighteffect_func disp_treasure_map_func eff_starstone_sound_off effect_position evtflash fid img_alpha is_dol_viewer kemuri_set_color kemuri_set_position kurihakase_init kurihakase_talk mahojin_effect_alpha map_bgmode map_bgmode_end map_disp_onoff n_door_close n_door_open name_tbl npcEnt pcharge_set_position stardust_setting starstone_circle_link_func starstone_get_position starstone_set_alpha starstone_set_position starstone_set_ry starstone_set_scale starstone_setting tb_cos tb_sin tiz_broken tiz_broken_draw tiz_stone
rels/tik/src/tik_06.c bero_entry_data evt_kanban evt_kanban2 iri_12_init iri_12_makkino_talk oshimodo_event
rels/tik/src/tik_07.c bero_entry_data bero_entry_data2 evt_block mobj_box00 peach_mail
rels/tik/src/tik_08.c bero_entry_data bero_entry_data2 bero_oshimodo evt_kanban oshimodo_event
rels/tik/src/tik_09.c bero_entry_data
rels/tik/src/tik_10.c bero_entry_data item_get00
rels/tik/src/tik_11.c bero_entry_data bgScrollControll bgm_start_wait effect_stardust enzan_cam_turn_keisan enzan_cam_turn_keisan_f enzan_lw_load enzan_lw_save enzan_set_f_i enzan_set_i_f npcEnt setmertn wariai_enzan_0 wariai_enzan_0f wariai_enzan_1 wariai_enzan_1f xlw
rels/tik/src/tik_12.c bero_entry_data effect_stardust majinaisi_ryokin_kaisu npcEnt setmertn
rels/tik/src/tik_13.c bero_entry_data
rels/tik/src/tik_14.c bero_entry_data item_get00
rels/tik/src/tik_15.c bero_entry_data hitDmgRetPoints
rels/tik/src/tik_16.c bero_entry_data evt_switch_00 evt_switch_00_after evt_switch_00_init evt_switch_01 evt_switch_01_after evt_switch_01_init hitDmgRetPoints
rels/tik/src/tik_17.c bero_entry_data evt_switch_00 evt_switch_00_after evt_switch_00_init evt_switch_01 evt_switch_01_after evt_switch_01_init hitDmgRetPoints mobj_box01
rels/tik/src/tik_18.c bero_entry_data hitDmgRetPoints
rels/tik/src/tik_19.c bero_entry_data bgm_start_wait evt_majin evt_majin2 key_tbl majin_callback
rels/tik/src/tik_20.c bero_entry_data hitDmgRetPoints
rels/tik/src/tik_21.c bero_entry_data hitDmgRetPoints mobj_box00
rels/tik/src/unit/unit_boss_gesso.c _ikasumi_effect _test_rtn attack_event battle_entry_event damage_event data_table defence defence_attr init_event parts phase_event pose_table pose_table_ceil regist wait_event
rels/tik/src/unit/unit_boss_gesso_left_arm.c attack_event damage_event data_table defence defence_attr init_event parts phase_event pose_table regist wait_event
rels/tik/src/unit/unit_boss_gesso_right_arm.c _check_zenei_kouei attack_event damage_event data_table defence defence_attr init_event parts phase_event pose_table regist wait_event
rels/tik/src/unit/unit_hammer_bros.c attack_event damage_check_event_sub damage_event data_table defence defence_attr hammer_bros_attack_common_event1 hammer_bros_attack_common_event2 hammer_bros_attack_common_event3 hammer_bros_get_next_target hammer_bros_get_target hammer_bros_nagemakuri_set_target init_event nagemakuri_attack_event nagemakuri_attack_event_sub nagemakuri_attack_event_sub_last nagemakuri_attack_event_sub_no_last normal_attack_event parts pose_table regist renzoku_attack_event renzoku_attack_event_sub_last renzoku_attack_event_sub_no_last start_avoid wait_event weapon_hammer_bros_attack weapon_hammer_bros_nagemakuri_attack weapon_hammer_bros_renzoku_attack
rels/tik/src/unit/unit_hannya.c attack_event damage_event data_table defence defence_attr dmg_avoid_counter_thorn_head_event init_event parts pose_table regist wait_event weapon_hannya_attack
rels/tik/src/unit/unit_hennya.c attack_event damage_event data_table defence defence_attr dmg_avoid_counter_thorn_head_event init_event parts pose_table regist wait_event weapon_hannya_attack
rels/tik/src/unit/unit_hinnya.c attack_event damage_event data_table defence defence_attr dmg_avoid_counter_thorn_head_event init_event parts pose_table regist wait_event weapon_hannya_attack
rels/tik/src/unit/unit_kamec.c all_recover_magic_event alpha_down_event alpha_up_event attack_event attack_magic_event attack_magic_event_sub_hit attack_magic_event_sub_no_hit avoid_miss_event biribiri_magic_event bunsin_kill_event bunsin_magic_event damage_event data_table data_table_bunsin data_table_sky data_table_sky_bunsin defence defence_attr dekadeka_magic_event dmg_fall_event dmg_first_attack_pos eff_magic eff_magic_get_posX eff_staff1 eff_staff2 entry_kamec ground_magic_common_event1 ground_magic_common_event2 init_event init_event2 kamec_copy_status kamec_get_bunsin kamec_get_live_num kamec_shuffle kamec_subset_blow_dead_event kamec_subset_bunsin_all_kill kamec_subset_dead_event katikati_magic_event magic_common_event1 magic_common_event2 parts phase_event pose_table pose_table_sky recover_magic_event regist regist_bunsin sky_magic_common_event spawn_event start_avoid support_magic_event trans_magic_event wait_event weapon_kamec_all_recover_magic weapon_kamec_attack_magic weapon_kamec_biribiri_magic weapon_kamec_dekadeka_magic weapon_kamec_katikati_magic weapon_kamec_recover_magic weapon_kamec_trans_magic
rels/tik/src/unit/unit_kuriboo.c attack_event damage_event data_table defence defence_attr init_event krb_get_dir parts phase_event pose_table regist wait_event weapon_kuriboo_attack
rels/tik/src/unit/unit_lecture_frankli_kuriboo.c _battle_set_lecture_unit_id damage_event data_table defence defence_attr entry_event init_event lecture_init parts phase_event pose_table regist wait_event
rels/tik/src/unit/unit_nokonoko.c attack_event damage_event data_table defence defence_attr defence_turn dmg_turn_event first_attack_event init_event parts pose_table pose_table_turn regist wait_event wakeup_event weapon_nokonoko_attack
rels/tik/src/unit/unit_patakuri.c attack_event attack_event_patakuri damage_event data_table data_table_patakuri defence defence_attr defence_patakuri defence_patakuri_attr dmg_fall_event init_event init_event_patakuri krb_get_dir parts parts_patakuri patakuri_dmg_first_attack_pos phase_event pose_sound_timing_table pose_table pose_table_patakuri regist regist_patakuri wait_event wait_event_patakuri weapon_kuriboo_attack weapon_patakuri_attack
rels/tik/src/unit/unit_patapata.c attack_event attack_event_patapata damage_event data_table data_table_patapata defence defence_attr defence_patapata defence_patapata_attr defence_turn dmg_fall_event dmg_turn_event first_attack_event init_event init_event_patapata parts parts_patapata patapata_dmg_first_attack_pos pose_sound_timing_table pose_table pose_table_patapata pose_table_turn regist regist_patapata wait_event wakeup_event weapon_nokonoko_attack weapon_patapata_attack
rels/tik/src/unit/unit_togekuri.c SinTable attack_event damage_event data_table defence defence_attr dmg_avoid_counter_thorn_head_event get_attacker init_event krb_comp_dir krb_get_dir parts pose_table regist wait_event weapon_togekuri_attack
rels/tik/src/unit/unit_togenoko.c attack_event charge_event damage_event data_table data_table_guard data_table_turn defence defence_attr defence_attr_guard defence_attr_turn defence_guard defence_turn dmg_avoid_counter_thorn_head_event dmg_turn_event entry_togenoko friend_event guard_cancel_event guard_event init_event normal_attack_event parts pose_table pose_table_guard pose_table_guard_turn pose_table_turn regist regist_guard regist_turn shell_attack_event togenoko_getnum wait_event wakeup_event weapon_togenoko_charge weapon_togenoko_normal_attack weapon_togenoko_shell_attack
rels/tou/src/event/evt_lect_tou.c all_party_lecture_otosub bgm_start_wait eff efffukidashichange_cam effitemget_busaiku effitemget_cam_move effitemget_open effitemget_open_ptr effitemgetchange_cam effitemgetchange_cam_ptr juyoitem_end juyoitem_get_no juyoitem_goato juyoitem_gogo lbtn lect_itemget_kesan lect_map_cam_chg lect_map_cam_chg_sub lect_mario_ido_sub lect_mario_ido_sum lect_mobj_hit_nasi lect_mobj_set_nosysblend lect_npc_balloon_on_off lect_party_ido_sub lect_party_ido_sum lect_push_a_check lect_push_b_check lect_status_off lect_status_on lecture_button_disp lecture_button_flag_on_off lecture_button_get_icon_id lecture_button_rtn lecture_button_seq_wait lecture_button_set_alpha lecture_button_set_icon_id lecture_button_set_pos lecture_button_set_seq set_dir wwstart x_flag_add x_flag_data x_flag_get x_flag_set x_flag_wait
rels/tou/src/tou.c camGetRy champion_belt_onoff chk disp_proc disp_work dwp evt_gardman evt_koopa_after evt_open evt_rankingReInit evt_tamago_scale evt_tamago_scale2 evt_tou_get_fighter_battle_msg evt_tou_get_fighter_name2 evt_tou_get_fighter_rank evt_tou_get_next_match evt_tou_get_rule_info evt_tou_print_ranking evt_tou_set_ranking_win_lose evt_tou_set_rule_result fight_money fighterDt fighterDt_re gans_tex getYoshiColor insert make_monitor monitor_tev octo_start octo_stop onoff printRanking rank_work rank_wp rankingControll rankingExit rankingInit ruleDt_1bu ruleDt_2bu ruleDt_re suuji tou_bss_1C tou_champion_belt_onoff tou_mkcolor
rels/tou/src/tou_00.c evt_light evt_tou_balloon evt_wing hkoopa_init kemuri_move kpa_hikousen_yure npcEnt npc_set_pos time_shift
rels/tou/src/tou_01.c anim_tevcallback anim_tevcallback_mobj bero_data delete_npc_regl_evt door_1 door_2 eff_sleep_off eff_sleep_on evt_door evt_door2 evt_door2_2 evt_door_2 evt_kanban evt_kanban2 evt_key evt_tamago_scale evt_tamago_scale2 evt_wall goods_list init_kiza init_konari init_mama init_papa init_sarary make_shadow make_shadow_disp mario_chk minnnanokoe_evt minnnanokoe_npc_entry mise_npc mobj_box00 n_door_close n_door_open npcEnt obj_list proj_mtx proj_off proj_on sekai_yami_evt sekai_yami_npc sekai_yami_npc_init shopper_data starstone_entry starstone_set_pos starstone_set_ry talk_kiza talk_konari talk_mama talk_musume talk_papa talk_sarary trade_list yami_oowareru_check yami_view
rels/tou/src/tou_02.c bero_data check_hammer evt_after_peach evt_end_count evt_key evt_poster_1 evt_poster_2 evt_poster_3 evt_poster_4 evt_poster_5 evt_poster_6 evt_poster_7 evt_poster_8 evt_poster_9 ext_fan_dispent ext_fan_init ext_fan_main fan_cos fan_disp fan_sin fan_zero init_champ init_madam init_uranoko n_2_door_close n_2_door_open npcEnt pose_change pose_init pose_main randf s_door_close s_door_open talk_madam talk_uranoko
rels/tou/src/tou_04.c bero_data e_door_close e_door_open evt_chk evt_gardman evt_kinoshikowa evt_lock evt_toile evt_toile2 init_brots init_champ kemuri_stop key_tbl make_list memoryRY n1_door_close n1_door_open n2_door_close n2_door_open npcEnt talk_brots w_door_close w_door_open
rels/tou/src/tou_05.c bero_data evt_1st_leagu evt_dakuto evt_kinoshikowa evt_sensyu gans_msg_callback init_gans init_kinoshikowa n_door_close n_door_open npcEnt talk_gans talk_kinoshikowa
rels/tou/src/tou_06.c bero_data evt_block_broken evt_chk evt_lock free_tbl get_pos iri_13_make_name key_tbl list make_tbl mobj_box00 n_door_close n_door_open npcEnt w_door_close w_door_open
rels/tou/src/tou_07.c bed_entry bero_data evt_champion evt_dakuto evt_sensyu init_gans mario_recovery mobj_box00 n_door_close n_door_open npcEnt paper_off paper_on talk_gans
rels/tou/src/tou_08.c bed_entry bero_data epilogue_evt epilogue_evt_sub epilogue_npc_entry evt_1st_leagu evt_sensyu evt_toile get_yoshi_color icon_off init_uranoko n_door_close n_door_open npcEnt talk_uranoko toile_in toile_out
rels/tou/src/tou_09.c bero_data evt_toile evt_toile2 evt_tojikome_msg n_door_close n_door_open toile_in toile_out w_door_close w_door_open
rels/tou/src/tou_10.c bed_entry bero_data evt_1st_leagu evt_block evt_door evt_gardman getYoshiColor init_brots init_michel n_door_close n_door_open name_check npcEnt setYoshiColor talk_brots talk_michel
rels/tou/src/tou_11.c bero_data e_door_close e_door_open evt_tojikome_msg n_door_close n_door_open npcEnt
rels/tou/src/tou_12.c bero_data evt_block_broken evt_kinoshikowa init_brots init_kinoshikowa init_michel npcEnt talk_brots talk_kinoshikowa talk_michel w_door_close w_door_open
rels/tou/src/tou_13.c bero_data evt_dakuto evt_first
rels/tou/src/tou_20.c evt_tou_balloon spline_dt
rels/tou2/src/tou2.c camGetRy champion_belt_onoff cursorPos disp_proc disp_work downArrowPos downButtonPos dwp evt_rankingReInit evt_tou_get_fighter_rank evt_tou_get_next_match evt_tou_get_rule_info evt_tou_get_rule_msg2 evt_tou_print_ranking fighterDt fighterDt_re insert nameColor numberColor playerColor printRanking rank_work rank_wp rankingControll rankingExit rankingInit ruleDt_1bu ruleDt_2bu ruleDt_re suuji titleColor upArrowPos upButtonPos
rels/tou2/src/tou_03.c GXSetTexCoordGen __tou_rand __tou_srand _firstattack_setting bero_data burst_chain callback cb_set_color confupose cosFloat e_close e_door_close e_door_open e_open eff_pos evt_boss evt_boss_stone_r evt_champion evt_kime_pose evt_shake ext_kyaku_dispent ext_kyaku_init ext_kyaku_main gans_white_off gans_white_on getY inta_tex item_jump item_jump_sub item_jump_zero kyaku_disp npcEnt port_teki_place pose_change pose_init pose_main randf s1_close s1_open s2_close s2_open screenTevKeep screen_capture screen_evt screen_init screen_tev screen_wp sinFloat snd_sfx_stop starstone_sound_onoff tribe_chk w_close w_door_close w_door_open w_open
rels/tou2/src/unit/unit_basabasa.c attack_event ceil_fall_ready_event ceil_sky_event counter_damage_event damage_event damage_event_ceil data_table defence defence_attr dmg_first_attack_pos init_event parts pose_sound_timing_table pose_table pose_table_ceil regist wait_event weapon_basabasa_attack weapon_basabasa_drain_attack_biribiri_counterd
rels/tou2/src/unit/unit_bomhei.c attack_event attack_event_spark bomb_event change_spark_event damage_event damage_event_spark data_table data_table_spark defence defence_attr init_event parts pose_table pose_table_spark regist wait_event wait_event_spark weapon_bomhei_attack weapon_bomhei_bomb
rels/tou2/src/unit/unit_boomerang_bros.c attack_event damage_check_last damage_check_no_last damage_check_sub damage_event data_table defence defence_attr init_event normal_attack_event parts pose_table regist renzoku_attack_event wait_event
rels/tou2/src/unit/unit_borodo.c _borodo_normal_attack _borodo_steal_attack _steal_item attack_event damage_event data_table defence defence_attr escape_event init_event parts phase_event pose_table pose_table_item_have regist wait_event weapon_borodo_attack
rels/tou2/src/unit/unit_borodo_king.c _borodo_normal_attack _borodo_steal_attack _steal_item attack_event damage_event data_table defence defence_attr escape_event init_event parts phase_event pose_table pose_table_item_have regist wait_event weapon_borodo_attack
rels/tou2/src/unit/unit_boss_champion.c attack_event ceil_exist ceil_fall_ready_event check_ceil damage_event data_table dead_event defence defence_attr down_ceil entry_event init_ceil init_event parts phase_event pose_table regist wait_event
rels/tou2/src/unit/unit_boss_koopa_tou.c _disp_icon _icon_jump_icon attack_event bite_attack_event cmd_disable_string critical_bite_attack_event damage_event data_table dead_event defence defence_attr entry_event fire_attack_event harf_hp_event hip_attack_event init_event koopa_zoom mario_cannot_use_command parts party_cannot_use_command phase_event pose_table pose_table_forward_leaning regist wait_event weapon_koopa_bite_attack weapon_koopa_critical_bite_attack weapon_koopa_fire_attack weapon_koopa_hip_attack
rels/tou2/src/unit/unit_boss_macho_gance.c attack_event damage_event data_table dead_event defence defence_attr entry_event init_event mario_party_zoom parts phase_event pose_table pose_table_furafura regist wait_event wariai_enzan_0 wariai_enzan_0f wariai_enzan_1 wariai_enzan_1f wariai_enzan_1f_intpl wariai_enzan_1f_intpl_w x_flag_add x_flag_data x_flag_get x_flag_set x_flag_wait
rels/tou2/src/unit/unit_burst_wanwan.c attack_event chain_event chain_init chain_main counter_damage_event damage_event data_table dead_event defence defence_attr init_event parts pose_table regist sound_gensui_event wait_event wait_sound_event1 wait_sound_event2 weapon_wanwan_attack
rels/tou2/src/unit/unit_chorobon.c attack_event counter_damage_event damage_event data_table defence defence_attr drain_attack_event init_event parts pose_sound_timing_table pose_table rabbit_move regist return_event wait_event weapon_chorobon_drain_attack weapon_chorobon_drain_attack_biribiri_counterd
rels/tou2/src/unit/unit_crimson_togemet.c attack_event attack_event_ceil ceil_fall_ready_event counter_damage_event_ceil damage_event damage_event_ceil data_table data_table_ceil defence defence_attr defence_attr_turn defence_turn dmg_avoid_counter_thorn_head_event dmg_turn_event init_event init_event2 parts pose_table pose_table_ceil pose_table_turn regist wait_event wait_event_ceil wakeup_event weapon_met_attack weapon_met_ceil_attack
rels/tou2/src/unit/unit_dark_keeper.c attack_event damage_event data_table defence defence_attr dmg_avoid_counter_thorn_head_event init_event normal_attack_event parts phase_event pose_sound_timing_table pose_table regist throw_attack_event wait_event weapon_monban_attack weapon_monban_throw_attack
rels/tou2/src/unit/unit_fire_bros.c attack_event damage_check_last damage_check_no_last damage_check_sub damage_event data_table defence defence_attr fire_bros_get_next_target fire_bros_get_target fire_bros_nagemakuri_set_target init_event nagemakuri_attack_event normal_attack_event parts pose_table regist renzoku_attack_event wait_event
rels/tou2/src/unit/unit_flower_chorobon.c attack_event counter_damage_event damage_event data_table defence defence_attr drain_attack_event init_event magic_attack_event parts pose_sound_timing_table pose_table rabbit_move regist return_event wait_event weapon_chorobon_drain_attack weapon_chorobon_drain_attack_biribiri_counterd weapon_chorobon_drain_attack_fp weapon_chorobon_magic_attack
rels/tou2/src/unit/unit_green_chorobon.c attack_event chorobon_copy_status counter_damage_event damage_event data_table defence defence_attr drain_attack_event entry_chorobon friend_event init_event parts pose_sound_timing_table pose_table rabbit_move regist return_event wait_event weapon_chorobon_drain_attack weapon_chorobon_drain_attack_biribiri_counterd
rels/tou2/src/unit/unit_hammer_bros.c attack_event damage_check_event_sub damage_event data_table defence defence_attr hammer_bros_attack_common_event1 hammer_bros_attack_common_event2 hammer_bros_attack_common_event3 hammer_bros_get_next_target hammer_bros_get_target hammer_bros_nagemakuri_set_target init_event nagemakuri_attack_event nagemakuri_attack_event_sub nagemakuri_attack_event_sub_last nagemakuri_attack_event_sub_no_last normal_attack_event parts pose_table regist renzoku_attack_event renzoku_attack_event_sub_last renzoku_attack_event_sub_no_last start_avoid wait_event weapon_hammer_bros_attack weapon_hammer_bros_nagemakuri_attack weapon_hammer_bros_renzoku_attack
rels/tou2/src/unit/unit_hannya.c attack_event damage_event data_table defence defence_attr dmg_avoid_counter_thorn_head_event init_event parts pose_table regist wait_event weapon_hannya_attack
rels/tou2/src/unit/unit_hennya.c attack_event damage_event data_table defence defence_attr dmg_avoid_counter_thorn_head_event init_event parts pose_table regist unit_hennya wait_event weapon_hannya_attack
rels/tou2/src/unit/unit_hinnya.c attack_event damage_event data_table defence defence_attr dmg_avoid_counter_thorn_head_event init_event parts pose_table regist wait_event weapon_hannya_attack
rels/tou2/src/unit/unit_honenoko.c attack_event call_friend_event damage_event data_table dead_event defence defence_attr entry_honenoko fake_dead_event honenoko_copy_status init_event normal_attack_event parts pose_table rebirth_event regist start_avoid wait_event weapon_honenoko_attack
rels/tou2/src/unit/unit_hyper_jyugem.c attack_event avoid_counter_thorn_head_event charge_event damage_event data_table defence defence_attr dmg_first_attack_pos_event entry_togezo friend_event init_event normal_attack_event parts pose_table pose_table_hold regist togezo_copy_status unison_phase_event unit_hyper_jyugem wait_event weapon_jyugem_attack weapon_jyugem_charge
rels/tou2/src/unit/unit_hyper_sinnosuke.c attack_event damage_event damage_event_sub data_table defence defence_attr defence_turn dmg_turn_event init_event parts pose_table pose_table_turn regist wait_event wakeup_event weapon_sinnosuke_attack
rels/tou2/src/unit/unit_hyper_togezo.c attack_event charge_event damage_event data_table data_table_guard data_table_turn defence defence_attr defence_attr_guard defence_attr_turn defence_guard defence_turn dmg_avoid_counter_thorn_event dmg_turn_event guard_cancel_event guard_event init_event normal_attack_event parts pose_table pose_table_guard pose_table_turn regist regist_guard regist_turn wait_event wakeup_event weapon_togezo_attack weapon_togezo_charge
rels/tou2/src/unit/unit_iron_sinemon.c attack_event damage_event data_table defence defence_attr defence_turn dmg_avoid_counter_thorn_head_event get_id init_event1 init_event2 init_event_sub parts phase_event pose_table regist wait_event weapon_iron_sinemon_attack yoshi_exist
rels/tou2/src/unit/unit_iron_sinemon2.c attack_event damage_event data_table defence defence_attr defence_turn dmg_avoid_counter_thorn_head_event get_id init_event1 init_event2 init_event_sub parts phase_event pose_table regist wait_event weapon_iron_sinemon_attack yoshi_exist
rels/tou2/src/unit/unit_jyugem.c attack_event avoid_counter_thorn_head_event damage_event data_table defence defence_attr dmg_first_attack_pos_event entry_togezo friend_event init_event normal_attack_event parts pose_table pose_table_hold regist togezo_copy_status unison_phase_event wait_event weapon_jyugem_attack
rels/tou2/src/unit/unit_kamec_green.c all_recover_magic_event alpha_down_event alpha_up_event attack_event attack_magic_event attack_magic_event_sub_hit attack_magic_event_sub_no_hit avoid_miss_event biribiri_magic_event bunsin_kill_event bunsin_magic_event damage_event data_table data_table_bunsin data_table_sky data_table_sky_bunsin defence defence_attr dekadeka_magic_event dmg_fall_event dmg_first_attack_pos eff_magic eff_magic_get_posX eff_staff1 eff_staff2 entry_kamec ground_magic_common_event1 ground_magic_common_event2 init_event init_event2 kamec_copy_status kamec_get_bunsin kamec_get_live_num kamec_shuffle kamec_subset_blow_dead_event kamec_subset_bunsin_all_kill kamec_subset_dead_event katikati_magic_event magic_common_event1 magic_common_event2 parts phase_event pose_table pose_table_sky recover_magic_event regist regist_bunsin sky_magic_common_event spawn_event start_avoid support_magic_event trans_magic_event wait_event weapon_kamec_all_recover_magic weapon_kamec_attack_magic weapon_kamec_biribiri_magic weapon_kamec_dekadeka_magic weapon_kamec_katikati_magic weapon_kamec_recover_magic weapon_kamec_trans_magic
rels/tou2/src/unit/unit_kamec_red.c all_recover_magic_event alpha_down_event alpha_up_event attack_event attack_magic_event attack_magic_event_sub_hit attack_magic_event_sub_no_hit avoid_miss_event biribiri_magic_event bunsin_kill_event bunsin_magic_event damage_event data_table data_table_bunsin data_table_sky data_table_sky_bunsin defence defence_attr dekadeka_magic_event dmg_fall_event dmg_first_attack_pos eff_magic eff_magic_get_posX eff_staff1 eff_staff2 entry_kamec ground_magic_common_event1 ground_magic_common_event2 init_event init_event2 kamec_copy_status kamec_get_bunsin kamec_get_live_num kamec_shuffle kamec_subset_blow_dead_event kamec_subset_bunsin_all_kill kamec_subset_dead_event katikati_magic_event magic_common_event1 magic_common_event2 parts phase_event pose_table pose_table_sky recover_magic_event regist regist_bunsin sky_magic_common_event spawn_event start_avoid support_magic_event trans_magic_event wait_event weapon_kamec_all_recover_magic weapon_kamec_attack_magic weapon_kamec_biribiri_magic weapon_kamec_dekadeka_magic weapon_kamec_katikati_magic weapon_kamec_recover_magic weapon_kamec_trans_magic
rels/tou2/src/unit/unit_kamec_white.c all_recover_magic_event alpha_down_event alpha_up_event attack_event attack_magic_event attack_magic_event_sub_hit attack_magic_event_sub_no_hit avoid_miss_event biribiri_magic_event bunsin_kill_event bunsin_magic_event damage_event data_table data_table_bunsin data_table_sky data_table_sky_bunsin defence defence_attr dekadeka_magic_event dmg_fall_event dmg_first_attack_pos eff_magic eff_magic_get_posX eff_staff1 eff_staff2 entry_kamec ground_magic_common_event1 ground_magic_common_event2 init_event init_event2 kamec_copy_status kamec_get_bunsin kamec_get_live_num kamec_shuffle kamec_subset_blow_dead_event kamec_subset_bunsin_all_kill kamec_subset_dead_event katikati_magic_event magic_common_event1 magic_common_event2 parts phase_event pose_table pose_table_sky recover_magic_event regist regist_bunsin sky_magic_common_event spawn_event start_avoid support_magic_event trans_magic_event wait_event weapon_kamec_all_recover_magic weapon_kamec_attack_magic weapon_kamec_biribiri_magic weapon_kamec_dekadeka_magic weapon_kamec_katikati_magic weapon_kamec_recover_magic weapon_kamec_trans_magic
rels/tou2/src/unit/unit_kurikuri.c attack_event damage_event data_table defence defence_attr init_event krb_get_dir parts phase_event pose_table regist wait_event weapon_kuriboo_attack
rels/tou2/src/unit/unit_monochrome_kurokumorn.c attack_event barrier_event charge_event counter_event damage_event data_table defence defence_attr dmg_first_attack_pos init_event normal_attack_event parts pose_table regist thunder_event unison_phase_event wait_event weapon_kurokumorn_attack weapon_kurokumorn_thunder_attack
rels/tou2/src/unit/unit_monochrome_pakkun.c attack_event ceil_fall_ready_event counter_damage_event damage_event data_table defence defence_attr dmg_avoid_counter_thorn_head_event init_event normal_attack_event pakkun_ceil_exist parts pose_table pose_table_ceil regist return_event shadow_scale_memory shadow_scale_return shadow_scale_small wait_event weapon_pakkun_flower_attack
rels/tou2/src/unit/unit_nokonoko_fighter.c attack_event damage_event data_table defence defence_attr defence_turn dmg_turn_event first_attack_event init_event parts pose_table pose_table_turn regist wait_event wakeup_event weapon_nokonoko_attack
rels/tou2/src/unit/unit_patapata_fighter.c attack_event attack_event_patapata damage_event data_table data_table_patapata defence defence_attr defence_patapata defence_patapata_attr defence_turn dmg_fall_event dmg_turn_event first_attack_event init_event init_event_patapata parts parts_patapata patapata_dmg_first_attack_pos pose_sound_timing_table pose_table pose_table_patapata pose_table_turn regist regist_patapata wait_event wakeup_event weapon_nokonoko_attack weapon_patapata_attack
rels/tou2/src/unit/unit_piders.c attack_event battle_end_event blow_dead_event damage_check_event_sub damage_event data_table dead_event defence defence_attr dmg_first_attack_pos entry_event init_event move_kuuchu_event move_kuutei_event normal_attack_event parts piders_attack_common_event1 piders_attack_common_event1_2 piders_attack_common_event2 piders_attack_common_event3 piders_draw_yarn piders_draw_yarn_sub piders_get_first_pos_attr piders_get_next_target piders_get_num piders_get_target piders_get_zyun piders_renzoku_attack_set_target piders_yarn_init pose_table regist renzoku_attack_event renzoku_attack_event_sub renzoku_attack_event_sub_last renzoku_attack_event_sub_no_last unison_phase_event wait_event weapon_piders_attack weapon_piders_renzoku_attack yarn_event yure_event
rels/tou2/src/unit/unit_sambo.c _body_param_set attack_event attack_head_1_event attack_head_2_event attack_spike_event call_friend_event damage_event damage_event_bodylost damage_event_bodylost_blow damage_swallow_body data_table defence defence_attr dmg_avoid_counter_thorn_side_event entry_sambo init_event parts pose_table_body1 pose_table_body2 pose_table_body3 pose_table_body4 pose_table_parts regist sambo_rabbit_move subset_dmg_sambo_fall wait_event weapon_sambo_head_attack_1 weapon_sambo_head_attack_2 weapon_sambo_head_attack_3 weapon_sambo_head_attack_4 weapon_sambo_spike_attack_2 weapon_sambo_spike_attack_3 weapon_sambo_spike_attack_4
rels/tou2/src/unit/unit_togedaruma.c attack_event damage_event data_table defence defence_attr defence_turn dmg_avoid_counter_thorn_front_event dmg_avoid_counter_thorn_head_event dmg_turn_event init_event parts pose_table pose_table_turn regist wait_event wakeup_event weapon_togedaruma_attack
rels/tou2/src/unit/unit_togenoko_ace.c attack_event charge_event damage_event data_table data_table_guard data_table_turn defence defence_attr defence_attr_guard defence_attr_turn defence_guard defence_turn dmg_avoid_counter_thorn_head_event dmg_turn_event entry_togenoko friend_event guard_cancel_event guard_event init_event normal_attack_event parts pose_table pose_table_guard pose_table_guard_turn pose_table_turn regist regist_guard regist_turn shell_attack_event togenoko_getnum wait_event wakeup_event weapon_togenoko_charge weapon_togenoko_normal_attack weapon_togenoko_shell_attack
rels/tou2/src/unit/unit_togezo.c attack_event damage_event data_table data_table_guard data_table_turn defence defence_attr defence_attr_guard defence_attr_turn defence_guard defence_turn dmg_avoid_counter_thorn_event dmg_turn_event guard_cancel_event guard_event init_event normal_attack_event parts pose_table pose_table_guard pose_table_turn regist regist_guard regist_turn wait_event wakeup_event weapon_togezo_attack
rels/tou2/src/unit/unit_ura_noko.c attack_event damage_event data_table defence defence_attr defence_turn dmg_turn_event eff_aura first_attack_event init_event parts pose_table pose_table_turn regist ura_attack_event wait_event wakeup_event weapon_nokonoko_attack weapon_ura_noko_ura_attack
rels/tou2/src/unit/unit_ura_pata.c attack_event attack_event_patapata damage_event data_table data_table_patapata defence defence_attr defence_patapata defence_patapata_attr defence_turn dmg_fall_event dmg_turn_event eff_aura first_attack_event init_event init_event_patapata parts parts_patapata patapata_dmg_first_attack_pos pose_sound_timing_table pose_table pose_table_patapata pose_table_turn regist regist_patapata ura_attack_event wait_event wakeup_event weapon_nokonoko_attack weapon_patapata_attack weapon_ura_noko_ura_attack
rels/tou2/src/unit/unit_wanawana.c attack_event damage_event data_table defence defence_attr init_event parts phase_event pose_table regist replace_callback replace_disp replace_evt tanFloat wait_event
rels/usu/src/event/evt_kagemario.c callback check color_change_evt evt_check evt_kagemario_change test
rels/usu/src/event/evt_lect_usu.c all_party_lecture_otosub bgm_start_wait dai_moveti_get dai_moveti_set daiv eff efffukidashichange_cam effitemget_busaiku effitemget_cam_move effitemget_open effitemget_open_ptr effitemgetchange_cam effitemgetchange_cam_ptr evt_nomal_cange evtflash lbtn lect_itemget_kesan lect_map_cam_chg lect_map_cam_chg_sub lect_mario_ido_sub lect_mario_ido_sum lect_mobj_hit_nasi lect_npc_balloon_on_off lect_party_ido_sub lect_party_ido_sum lect_push_r_check lect_slit_check lect_status_off lect_status_on lecture_button_disp lecture_button_flag_on_off lecture_button_get_icon_id lecture_button_rtn lecture_button_seq_wait lecture_button_set_alpha lecture_button_set_icon_id lecture_button_set_pos lecture_button_set_seq set_dir wwstart x_flag_add x_flag_data x_flag_get x_flag_set x_flag_wait
rels/usu/src/usu.c pose_buf
rels/usu/src/usu_00.c anim_tevcallback baba_talk bakuhatu_kemuri bero_entry_data bero_oshimodo booboo_main booboo_name calcPose cam_down cam_up delete_npc_regl_evt door_1 door_1_close door_1_open door_2 door_3 door_3_close door_3_open epilogue_evt epilogue_evt_sub epilogue_npc_entry evt_after_peach evt_door_1_1 evt_door_1_2 evt_door_3_1 evt_door_3_2 evt_ki_1 evt_ki_2 evt_wall_1 evt_wall_2 evt_wall_3 getYoshiColor key_tbl kino_dt koopa_npc_entry kpaSen_ext_disp kpaSen_ext_dispent kpaSen_ext_init kpaSen_ext_main kpaSen_ext_shadow_disp kpaSen_toge_syugo kpaSen_zako_syugo kpa_stg5_009_7_cb kusa_tbl minnnanokoe_evt minnnanokoe_npc_entry npcEnt npc_process oshimodo_event party_scale party_tev sekai_yami_evt sekai_yami_npc sekai_yami_npc_init sekai_yami_shake small_star starstone_entry starstone_set_pos starstone_set_ry tree_tbl urouro_move vivian_init vivian_talk white_off white_on yado_npc yami_view
rels/usu/src/usu_01.c bero_entry_data bgm_start_wait booboo_main booboo_name box_r cam_down cam_up check_tabemono chk_fuki delete_item_list door_1 door_1_close door_1_open door_3 door_3_close door_3_open evt_door_1_1 evt_door_1_2 evt_door_3_1 evt_door_3_2 evt_ki_1 evt_ki_2 evt_ki_3 evt_majin evt_majin2 evt_wall_1 evt_wall_3 get_item_list goods_list ie2_npc_disp_off ie2_npc_disp_on key_tbl kizayarou_init kizayarou_talk lock_item_check lock_tbl majin_callback mobj_box00 mobj_ry musume_a_entry musume_b_entry musume_c_entry musume_talk npcEnt npc_process obj_list set_fook_evt shop_item_disp_off shop_item_disp_on shopper_data sleep_voice trade_list tree_tbl urouro_move
rels/win/src/event/evt_lect_win.c all_party_lecture_otosub bgm_start_wait eff efffukidashichange_cam effitemget_busaiku effitemget_cam_move effitemget_open effitemget_open_ptr effitemgetchange_cam effitemgetchange_cam_ptr lbtn lect_itemget_kesan lect_map_cam_chg lect_map_cam_chg_sub lect_mario_ido_sub lect_mario_ido_sum lect_mobj_hit_nasi lect_npc_balloon_on_off lect_party_ido_sub lect_party_ido_sum lect_status_off lect_status_on lecture_button_disp lecture_button_flag_on_off lecture_button_get_icon_id lecture_button_rtn lecture_button_seq_wait lecture_button_set_alpha lecture_button_set_icon_id lecture_button_set_pos lecture_button_set_seq set_dir wwstart x_flag_add x_flag_data x_flag_get x_flag_set x_flag_wait
rels/win/src/unit/unit_boss_majolyne.c attack_event blizzard_attack_event damage_event data_table dead_event defence defence_attr init_event kagenuke_attack_event majo3_sort majo3_zoom majolyne_down majolyne_up parts phase_event pose_table powder_attack_check powder_attack_event regist unison_phase_event wait_event weapon_majolyne_blizzard_attack1 weapon_majolyne_kagenuke_attack1 weapon_majolyne_powder_attack1 weapon_majolyne_powder_attack2
rels/win/src/unit/unit_boss_marilyn.c attack_event charge_attack_event damage_event data_table dead_event defence defence_attr init_event kagenuke_attack_event marilyn_down marilyn_up parts phase_event pose_table regist thunder_attack_event unison_phase_event wait_event weapon_marilyn_charge1 weapon_marilyn_kagenuke_attack1 weapon_marilyn_thunder_attack1
rels/win/src/unit/unit_boss_vivian.c attack_event damage_event data_table dead_event defence defence_attr entry_event entry_majolyne entry_marilyn init_event kagenuke_attack_event parts phase_event pose_table regist unison_phase_event vivian_down vivian_up wait_event
rels/win/src/unit/unit_dokugassun.c attack_event barrier_event charge_event counter_event damage_event data_table defence defence_attr dmg_first_attack_pos eff_poison_barrier eff_poison_breath init_event normal_attack_event parts poisongas_event pose_table regist unison_phase_event unit_dokugassun wait_event weapon_dokugassun_attack weapon_dokugassun_poisongas_attack
rels/win/src/unit/unit_gundan_zako.c attack_common_event1 attack_common_event2 attack_event damage_event data_table defence defence_attr dekadeka_event init_event jump_attack_event normal_attack_event parts pose_table regist unit_gundan_zako wait_event weapon_gundan_zako_attack weapon_gundan_zako_dekadeka_bottle weapon_gundan_zako_jump_attack
rels/win/src/unit/unit_kuriboo.c attack_event damage_event data_table defence defence_attr init_event krb_get_dir parts phase_event pose_table regist unit_kuriboo wait_event weapon_kuriboo_attack
rels/win/src/unit/unit_monochrome_kurokumorn.c attack_event barrier_event charge_event counter_event damage_event data_table defence defence_attr dmg_first_attack_pos init_event normal_attack_event parts pose_table regist thunder_event unison_phase_event wait_event weapon_kurokumorn_attack weapon_kurokumorn_thunder_attack
rels/win/src/unit/unit_monochrome_pakkun.c attack_event ceil_fall_ready_event counter_damage_event damage_event data_table defence defence_attr dmg_avoid_counter_thorn_head_event init_event normal_attack_event pakkun_ceil_exist parts pose_table pose_table_ceil regist return_event shadow_scale_memory shadow_scale_return shadow_scale_small wait_event weapon_pakkun_flower_attack
rels/win/src/unit/unit_monochrome_sinemon.c attack_event damage_event data_table defence defence_attr defence_turn dmg_avoid_counter_thorn_head_event dmg_turn_event init_event parts pose_table pose_table_turn regist wait_event wakeup_event weapon_sinemon_attack
rels/win/src/unit/unit_pakkun_flower.c attack_event ceil_fall_ready_event counter_damage_event damage_event data_table defence defence_attr dmg_avoid_counter_thorn_head_event init_event normal_attack_event pakkun_ceil_exist parts pose_table pose_table_ceil regist return_event shadow_scale_memory shadow_scale_return shadow_scale_small unit_pakkun_flower wait_event weapon_pakkun_flower_attack
rels/win/src/window/win_00.c bero_entry_data fabio_init fabio_talk item_check_necklace_exist ki_data_evt_01 kizayarou_init kizayarou_regl kizayarou_talk mariowalk_wait maririn_init npcEnt tree_access_data vivian_init vivian_talk win_item_move_3d_position
rels/win/src/window/win_01.c bero_entry_data peach_mail tree_access_data
rels/win/src/window/win_02.c bero_entry_data tree_access_data
rels/win/src/window/win_03.c bero_entry_data camera_action cloud_toujou tree_access_data
rels/win/src/window/win_04.c bero_entry_data cloud_toujou evt_flower evt_flower_end evt_flower_end_main evt_flower_init fade_alpha flower_disp flower_pos_report item_list mirror_ball out_w_bero randf ss_ch_check ss_ch_set ssf texture_0
rels/win/src/window/win_05.c bero_entry_data cloud_toujou item_get00
rels/win/src/window/win_06.c bero_entry_data cam_kaiten_get_para cam_kaiten_init cam_kaiten_set_direct cam_kaiten_set_para camps25 camps30 ckp0 ckp1 ckpw fid first_evt_dokan
rels/yuu/src/event/evt_yuucounter.c _wp bgColor evt_yuucounter_disp_func evt_yuucounter_main_func main_evt white yuunpc_wp
rels/yuu/src/event/evt_yuuminigame.c dataadr evt_yuuminigame_disp_func evt_yuuminigame_main_func main_evt
rels/yuu/src/event/evt_yuunpc.c errper_set_rtn ext_yuunpc_dispent ext_yuunpc_minigame1_init ext_yuunpc_minigame1_main ext_yuunpc_minigame2_init ext_yuunpc_minigame2_main ext_yuunpc_minigame3_init ext_yuunpc_minigame3_main ext_yuunpc_minigame4_init ext_yuunpc_minigame4_main fallcheck goalincheck hitcheck pose_change_inl yuunpc_disp yuunpc_hitY_get yuunpc_hit_get yuunpc_maphit_init yuunpc_pose_change yuunpc_pose_change2 yuunpc_pose_check yuunpc_pose_init yuunpc_pose_minigame1_main yuunpc_pose_minigame2_main yuunpc_pose_minigame3_main yuunpc_pose_minigame4_main yuunpc_pose_sub yuunpc_rnd10 yuunpc_set_jump_pose yuunpc_wp
rels/yuu/src/event/evt_yuuranking.c _wp evt_yuuranking_disp_func evt_yuuranking_main_func fontlenpitch main_evt snd_id yuu_kesan
rels/yuu/src/event/evt_yuutitle.c _wp evt_yuutitle_disp_func evt_yuutitle_main_func main_evt
rels/yuu/src/yuu_00.c evt_change_plane fall_rtn get_monte_check minigame_view_monte monte_disp monte_p montetable re_fall_rtn yuu00_gnd_02 yuu00_gnd_03 yuu00_gnd_04 yuu00_gnd_05 yuu00_gnd_06 yuuminigame1_opening_chk yuuminigame1_opening_on_off yuuminigame1_set_phase yuunpc_wp
rels/yuu/src/yuu_01.c fall_rtn get_monte_check minigame_view_monte monte_check_inl monte_disp monte_p montetable randRange re_fall_rtn yuuminigame2_get_name yuuminigame2_opening_chk yuuminigame2_opening_on_off yuuminigame2_set_phase yuunpc_wp
rels/yuu/src/yuu_02.c fall_rtn get_monte_check icon_monte_p minigame_view_monte monte_disp monte_p montetable re_fall_rtn yuu_roll_reset yuuminigame3_opening_chk yuuminigame3_opening_on_off yuuminigame3_roll_fix_off yuuminigame3_roll_fix_on yuuminigame3_set_phase yuunpc_wp
rels/yuu/src/yuu_03.c evt_nomal_cange evt_ryushi evt_ryushi_clr evt_ryushi_init evt_slit_cancel polygon randf re_init_yuunpc ryushi_disp yuuminigame4_opening_chk yuuminigame4_opening_on_off yuuminigame4_set_phase yuunpc_go yuunpc_wp
src/battle/ac/ac_air_gauge.c _GetGaugeDecValue actionCommandDisp
src/battle/ac/ac_button_down.c _button_table actionCommandDisp
src/battle/ac/ac_gauge_timing.c actionCommandDisp
src/battle/ac/ac_gauge_timing2.c actionCommandDisp
src/battle/ac/ac_lst_rc_keep.c actionCommandDisp
src/battle/ac/ac_monosiri_target.c _getmaxcount actionCommandDisp
src/battle/ac/ac_pendulum_crane_timing.c _get_angle_hp _get_angle_rate actionCommandDisp
src/battle/ac/ac_power_gauge.c actionCommandDisp
src/battle/ac/ac_power_gauge_lv.c actionCommandDisp
src/battle/ac/ac_power_gauge_lv2.c _power_table actionCommandDisp
src/battle/ac/ac_repeatedly.c _init_param _power_table actionCommandDisp
src/battle/ac/ac_repeatedly_lv.c _init_param actionCommandDisp
src/battle/ac/ac_shot.c _ac_disp_init _disp_target_mark _disp_target_mark_afterimage _draw_target_mark actionCommandDisp
src/battle/ac/ac_shot_target.c _ac_disp_init _ac_rumble_param_set actionCommandDisp
src/battle/ac/ac_signal_timing.c _get_ok_frame_range actionCommandDisp
src/battle/ac/ac_stick_keep_left.c actionCommandDisp
src/battle/ac/ac_stick_rotate.c _CalcRollDir _GetInputDir _get_icon_id actionCommandDisp actionCommandDisp2
src/battle/ac/ac_timing_a.c actionCommandDisp
src/battle/ac/ac_timing_wide.c actionCommandDisp
src/battle/battle.c BattleCheckUnitBroken BattleMain BattlePartyInfoWorkInit _EquipItem
src/battle/battle_ac.c BattleACPadCheckRecordTrigger gaugeMax gaugeQuad portAutoAttackOff portAutoAttackOn
src/battle/battle_ac_help.c _ac_help_disp
src/battle/battle_acrobat.c _accrobat_timing_icon_disp
src/battle/battle_actrecord.c _check_no_use _check_turn_count_0_end _check_turn_count_0_turn _check_use
src/battle/battle_attack_audience.c _damage _delete_present_item _get_item_announce _get_item_announce_disp _get_present_item _get_present_target_id
src/battle/battle_audience.c BattleAudienceAddPhaseEvtList BattleAudienceAddTargetNumSub BattleAudienceAnimProcess BattleAudienceApSrcCtrlProcess BattleAudienceApSrcEntry BattleAudienceCheer BattleAudienceCtrlProcess BattleAudienceDetectPakkunEatTargetSub BattleAudienceDetectPakkunEatTargetSub2 BattleAudienceDispApSrc BattleAudienceDispAudience BattleAudienceDispItem BattleAudienceDispWin BattleAudienceGXInit BattleAudienceGuestTPLRead BattleAudienceItemCtrlProcess BattleAudienceJoy BattleAudienceJoy_Sub BattleAudienceNoiseMain BattleAudienceNumToTargetSub BattleAudienceSetThrowItemMax BattleAudienceSettingAudience BattleAudienceSound0 BattleAudienceSound1 BattleAudienceSound2 BattleAudienceSoundGetInfo1 BattleAudienceSoundGetInfo2 BattleAudienceSoundMain BattleAudienceWinCtrlProcess BattleAudience_Entry_Sub BattleAudience_GetPPAudienceNum_L BattleAudience_GetPPAudienceNum_R BattleAudience_GetPPAudienceNum_RL_Sub BattleAudience_GetPPAudienceNum_Sub check_exe_phase_evt_status tplRead
src/battle/battle_audience_kinopio.c BattleAudienceCtrlProcessKinopioBooing BattleAudienceCtrlProcessKinopioDamage BattleAudienceCtrlProcessKinopioEat BattleAudienceCtrlProcessKinopioEnter BattleAudienceCtrlProcessKinopioEscape BattleAudienceCtrlProcessKinopioFire BattleAudienceCtrlProcessKinopioFireSub BattleAudienceCtrlProcessKinopioIgnite BattleAudienceCtrlProcessKinopioIntrude BattleAudienceCtrlProcessKinopioItemOn BattleAudienceCtrlProcessKinopioItemThrow BattleAudienceCtrlProcessKinopioJoyJump BattleAudienceCtrlProcessKinopioJoyJump2 BattleAudienceCtrlProcessKinopioJoyRaiseArm BattleAudienceCtrlProcessKinopioShell BattleAudienceCtrlProcessKinopioSing BattleAudienceCtrlProcessKinopioSingSub BattleAudienceCtrlProcessKinopioSleep BattleAudienceCtrlProcessKinopioTransEvt BattleAudienceCtrlProcessKinopioWait BattleAudienceCtrlProcessKinopioWaitHurimuki BattleAudienceCtrlProcessKinopioWaitJump BattleAudienceCtrlProcessKinopioWaitKubiKatamuke v0 weapon_teresa_trans
src/battle/battle_break_slot.c BattleBreakSlotDispReel item_appear_force
src/battle/battle_damage.c BattleCalculateDamage BattleCalculateDamage__body BattleCalculateFpDamage BattleCalculateFpDamage__body BattleCheckPikkyoro BattleSetStatusDamage __declare _checkDamageCode_EmergencyRevival _getRegistStatus _getSickStatusParam _getSickStatusRate
src/battle/battle_detect.c _btlSamplingEnemy
src/battle/battle_disp.c BattleStockExpDisp _btlDispTex4 _btlStockExpDisp _partsBlurControl _pose_def _pose_one_pattern _pose_two_pattern btlDispGXInit2DSub btlDispTexPlainGX btlDispTexPlaneInit btlUnitItemDisp btlUnitItemDisp2 btlUnitPartsBlurControl btlUnitPartsBlurDisp btlUnitStolenItemDisp floatOffsetControl gravityOffsetControl statusPoseControl
src/battle/battle_enemy_item.c _check_attack_item _check_fp_recover_item _check_hp_recover_item _check_status_attack_item _check_status_recover_item _check_status_support_item
src/battle/battle_event_cmd.c _MoveSoundControlCore _MoveSoundControlEndCore _PartsMoveSoundControl _PartsMoveSoundControlEnd _UnitMoveSoundControl _UnitMoveSoundControlEnd becMvVecA becMvVecB becMvVecC becMvVecD becMvVecE bec_coin
src/battle/battle_event_default.c _anime_load _anime_load_wait _backfire _btl_escape_reset_move_color_lv_player_unit_all _check_pose_stay _get_escape_rate _get_flower_suitoru_point _get_heart_suitoru_point _set_escape_ac_hlp_msg
src/battle/battle_event_subset.c _binta_effect _check_at_dm_event_wait _check_through_pos _disable_restore_command_cursor
src/battle/battle_mario.c _battle_majinai_effect _bgset_iron_frame_check _fire_wave _get_mario_hammer_lv _hammer_star_effect _jump_star_effect _kaiten_hammer_acrobat_rotate _majinai_powerup_check _mario_fire_ball_controll _paper_light_off _record_renzoku_count _tatsumaki_effect _wait_jyabara_hit_iron_frame _whirlwind_effect battle_mario_nullstr majinai_effect_pos marioAttackEvent_KaitenHammer marioAttackEvent_KururinJump marioAttackEvent_NormalHammer marioAttackEvent_NormalJump
src/battle/battle_menu_disp.c DrawMainIcon DrawMainIconCircle DrawMainIconHukidasi DrawMenuCursorAndScrollArrow DrawMenuHelpWin DrawMenuPartyChangeButton DrawMenuPartyChangeButton_Sub DrawMenuPinchMark DrawSubIcon DrawSubIconSub DrawSubMenuCommonProcess DrawSubMenuCommonProcessSub1 GetRingCenter GetRingOffset InitSubMenuCommonProcess InitSubMenuCommonProcess2 InitSubMenuCommonProcess3 sPickIcon sPickIconFrame sPickIconOn sPickRowFrame sPickRowIdx sPickRowY
src/battle/battle_message.c _disp
src/battle/battle_seq.c BattleCheckAllPinchStatus BattlePhaseEndCheck _GetFirstAttackWeapon _mapobj_data_touch_scale _rule_disp _set_effect_luck _set_haikei_entry_scale battleMakePhaseEvtTable btlseqAct btlseqFirstAct btlseqFirstAct__body btlseqInit btlseqMove btlseqPhase btlseqPhaseFirstProcess btlseqTurn btlseqTurnFirstProcess c color
src/battle/battle_seq_command.c BattleCommandAttackAudienceCheck _battleGetPartyIcon _btlcmd_CheckWeaponTargetNum _btlcmd_GetCursorPtr _btlcmd_MakeActClassTable _btlcmd_MakeMultiItemTable _btlcmd_MakeOperationTable _btlcmd_MakePartyTable _btlcmd_MakeSelectWeaponTable _btlcmd_SelectWeaponDecide _btlcmd_SetAttackEvent _btlcmd_UpdateSelectWeaponTable _check_present_item _check_weapon_type_attack _commandRestoreRec _cursor_init _getHammerIconId _getJumpIconId _get_msg
src/battle/battle_seq_end.c _BattleMarioKouraDelete _ExecAllUnitBattleEndEvent _GetExpIcon_Disp _GetExpIcon_End _GetExpIcon_Init _GetExpIcon_Main _LvupParamConfirmDisp _MarioExpDisp _check_audience_battle_end_exec _check_guard_koura _disable_enemy_unit_disp _get_rank_data _get_rank_up_msg _keta_get _lvup_ap_recover_full _lvup_disp_flag_onoff _lvup_obj_set_color _lvup_object_decide_bound _lvup_object_noselect_delete _lvup_object_select_move _lvup_select_obj_disp_on _lvup_select_obj_lvup_param_disp _lvup_select_object_disp _lvup_select_object_init _lvup_spot_move _lvup_spot_off _lvup_spot_on _nozzle_set_offset _set_confetti_control_evtid btlseqEnd_DispInit btlseqEnd_DispMain
src/battle/battle_stage.c BattleStageDispDark BattleStageDispLight BattleStageSetDark BattleStageSetDarkBase DarkByPoint DarkBySquare batSpotDisp batSpotEntry batSpotInit batSpotMain drawCone inta_tex randf screen_capture screen_evt_func screen_wp work wp
src/battle/battle_stage_object.c BattleObjectConfig _Nozzle_Change_Check _announce_wall_message _bgset_audience_bgset_access _bgset_kemuri_effect _combine_nozzle_weapon _disp_escape_wall_message _fall_frame _fall_frame_delete _fall_frame_wait _fall_frame_wait_unit_ready _get_bgset_attack_data _get_nozzle_attack_index _get_nozzle_dir _mobj_destroy _mobj_set_alpha _mobj_shake_main _nozzle_turn _nozzle_type_init _nozzle_work_attack_set _nozzle_work_effect _nozzle_work_get_weapon_address _nozzle_work_wait _object_fall_attack _object_fall_wait _rate_mix _rate_mix_3 _set_mobj_rotate_x _set_mobj_shake _set_mobj_shake_init
src/battle/battle_status_effect.c BSE_Biribiri BSE_BiribiriDelete BSE_Fire BSE_FireDelete BSE_Freeze BSE_FreezeDelete BSE_Kagegakure BSE_KagegakureDelete BSE_Sleep BSE_SleepDelete _get_pri _st_chg_msg_disp
src/battle/battle_status_icon.c _bsi_allergy _bsi_biribiri _bsi_default_turn _bsi_guruguru _bsi_regeneration
src/battle/sac/sac_bakugame.c bakuGameAudienceCanThrowPos bakuGameAudienceSurprise bakuGameAudienceSurpriseReset bakuGameDecideButton bakuGameDecideWeapon bakuGameDisp2D bakuGameDisp3D bakuGameDispStar bakuGameEnemySurprise bakuGameEnemySurpriseReset bakuGameMarioSurprise bakuGameMarioSurpriseReset bakuGamePartyExist end_bakugame init_bakugame main_star star_stone_appear weapon
src/battle/sac/sac_common.c count
src/battle/sac/sac_deka.c create_timing disp_2D disp_3D disp_3D_alpha end_deka get_ptr get_result get_ride_pos main_base main_deka main_enemy main_enemy_sub main_gauge main_star main_timing nice_event star_stone_appear star_stone_attack start_game wait_game_end wait_star_stone_take_on yuka_capture yuka_disp yuka_end yuka_init yuka_main
src/battle/sac/sac_genki.c disp_2D disp_3D disp_3D_alpha end_genki get_ptr get_score main_base main_genki main_mario main_object main_star main_star0 main_star1 main_target main_weapon object_entry object_get_num recover_cmd_disable star_appear star_stone_appear start_game status_on wait_game_end weapon_entry
src/battle/sac/sac_muki.c addf disp_2D disp_3D disp_3D_alpha end_muki get_ptr main_base main_cursor main_icon main_muki main_point main_star mulf set_weapon star_stone_appear start_game wait_game_end weapon
src/battle/sac/sac_scissor.c my_fabsf scissor_capture scissor_control scissor_cross scissor_damage scissor_damage_sub scissor_damage_sub2 scissor_disp_control scissor_disp_control__body scissor_disp_region scissor_end scissor_init scissor_intersection scissor_intersection2 scissor_intersection3 scissor_intersection4 scissor_offscreen scissor_ofscreen_ok scissor_tess scissor_timer_get scissor_timer_main scissor_timer_main__body star_control star_disp2D star_disp2D_sub star_stone_appear tess wait_star_standby
src/battle/sac/sac_suki.c aud_set_draw disp_2D disp_3D disp_3D_alpha eff_crystal end_suki exist_map flash_update get_img_name get_ptr get_screen_point main_base main_button main_star main_suki mk_suki nice_event set_tev set_weapon star_stone_appear star_stone_attack star_stone_get_attack_point start_game wait_game_end wait_star_stone_attack_end wait_star_stone_up_end weapon
src/battle/sac/sac_zubastar.c dispA main_star nice_event setG star_stone_appear wait_star_stone_up zubaStarDispStar zubastar_bomb zubastar_bunkatu zubastar_capture zubastar_create_takaku zubastar_disp2D zubastar_disp_bomb zubastar_end zubastar_get_kouten zubastar_init zubastar_main
src/cam_road.c angleLerp calcCamRoad calcCurrentCamState calcHokanCamRoad camRoadCos camRoadSgn2 camRoadSolve camRoadStrippedReport collisionCurve collisionTri_simple compareCamRoad crCheck crLen2 crMul crSq crVecAdd crVecCross crVecDot crVecIsZero crVecScale crVecSub hokanRate unusedUp unusedVec1 unusedVec2 work wp
src/cam_shift.c camShiftClock work wp
src/countdown.c countDownDisp sShadow sWhite wp
src/data/battle/battle_item_data.c _cam_rot _disp_item_icon _full_ap_recover _get_throw_first_pos _hpfp_change_declare_1 _hpfp_change_declare_2 _item_table _nancy_disp _nancy_mirage _naniga_okorukana_check _rank_up _sampling_random_target _throw_item_icon
src/database.c findMapAttr
src/driver/animdrv.c _animCamAngle _animClampAngle _animClampAngle2 animPaperPoseDisp animPaperPoseDispSub animPoseInterpKeep animPoseInterpKeepBuffers animPose_AllocBuffer animSetCullMode animSetMaterial_Texture apdEval apdScratchN apeFreeFile apmMul dispProc evalProc initTestHeap materialProc portAnimArrayRange pushGXModelMtx_JointNode__ pushGXModelMtx_TransformNode__ renderProc rpCurData sAnimNoTexEntry sAnimNoTexMtx sInterpBuffersKept sInterpCap sInterpKept sInterpPoses sInterpUsed testAlloc wp
src/driver/arcdrv.c work
src/driver/bgdrv.c bgDisp bgGetWork bgLoad work
src/driver/camdrv.c cam3dImgMain cam3dMain camEffMain camEvalNearFar camLetterBox camLetterBoxDraw
src/driver/casedrv.c work wp
src/driver/dispdrv.c _sort
src/driver/effdrv.c _callback_tpl effCalcMayaAnimMatrix effMayaKeyInterp effMayaSetGQR work wp
src/driver/envdrv.c _callback dofDiv envCapture envCapture2 envDisp envDisp2 envDisp_Blur envDisp_DepthOfField envDisp_FF envGlare envLoadTex envTevLoadTexMtxImm envTexObj envTexObjCI envWaterObj envWaterParent env_cos env_sin texmtx_tbl white work
src/driver/extdrv.c camGetRy compare extGetWork extMakeTexture shadow_coord shadow_dl shadow_vtx sintbl work
src/driver/fadedrv.c _callback disp_dummy_black disp_maku disp_tec disp_texture fadeCapture fadeMadd fadeTecAlpha wp z zFill
src/driver/hitdrv.c _hitEnt checkTriVec_xz chkFilterAttr hitAtrOff hitAtrOn hitCalcVtxPosition hitDamageReturnSet hitDequant hitEntrySub hitFlgOff hitFlgOn hitGQR5 hitObjGetPosSub hitPosBE hitReCalcMatrix2
src/driver/icondrv.c _callback_bin _callback_tpl iconDisp iconGX iconGetBinData iconGetWork icon_bin_size suuji work
src/driver/imgdrv.c imgCapture imgCaptureCopy imgCapture_Prim imgDisp imgDisp_ProjPlane imgShadowDisp work wp zFill
src/driver/itemdrv.c _move_dir_1090 itemGetCheck itemGetEnd itemGetNokoCheck itemGetPouch itemHitCheckSide itemseq_Bound itemseq_GetItem makeVecByValue unknownVec0 winFullDisp winHelpDisp winHelpMain winNameDisp winNameDisp2 work
src/driver/lightdrv.c _sort camDir decay_tbl work
src/driver/mapdrv.c _mapDispMapGrp _mapDispMapGrp_NoMaterial _mapDispMapObj _mapDispMapObj_NoMaterial _mapEnt _mapLoad _setOffScrnId callPackedLists makeDisplayList mapAnimFps mapBuildTexture mapClipTest mapDispMapGrp mapDispMapGrp_bbox mapDispMapGrp_off mapDispMapObj mapDispMapObj_bbox mapDispMapObj_off mapEntry mapEntrySub mapFlgOff mapFlgOn mapGetJointsSub mapHdrSizeOk_ mapHermite mapHermiteCh mapLoadAnim_ mapLoadHeader_ mapMainAlphaKeys_ mapMainFindTbl_ mapMainLight_lc mapMainLight_ll mapMainMatKeys_ mapObjGetPosSub mapObjIsTranslucent mapPcRelease mapReCalcMatrix mapResetPaperCraftAmbColor mapSearchAnmObj_inl mapSearchChunk mapSearchDmdJointSub mapSearchDmdJointSub2 mapSearchTexName mapSetLight mapSetMaterial mapSetObjFog mapSetPolygon mapSetPolygonVtxDesc mapSetTextureMatrix mapStrippedPool portMapRegisterVtxArray portMapRegisterVtxArrays setColor texture_0
src/driver/mobjdrv.c calcMtx cubeDNToNative mobjCheckKururingFloorItem mobjDisp mobjDispXLU mobjDisp_OffscreenXLU work
src/driver/msgdrv.c msgAddPage msgCheckSkip msgDisp msgDispKeyWait_render msgEntryText msgMain msgVoiceSE msgWinNextPage msgWinPrevPage msgWindow_Clear_Main msgWindow_Delete msgWindow_Disp msgWindow_Main msg_compare selectWindow_Disp selectWindow_Main
src/driver/npcdrv.c _check _fbatFirstAttackAnnouceDisp _majinai_effect _npcDead _npcDeleteGroup _npcGroupDead _npcHitCheckHammerAllMotion _npcHitCheckSphere fbatRecoverItems fbat_camAngle fbat_canHit fbat_setHit mtx_setup mulf npcCheckHitMarioSide npcDimColor npcDisp npcDisp_blur npcDisp_offscreen npcDisp_offscreen_xlu npcDisp_xlu npcHammerPos npcKaitenHammerPos npcKoopaModeEncountCheck npcLuigiPoseFlip npcMoveG npcRandField npcSideSlide npc_cos npc_sin sZeroVec3 work
src/driver/offscreendrv.c offscreenDisp offscreenGetWork offscreenGetWorkGp work
src/driver/shadowdrv.c _filter color_tbl cube_dl_top cylinder cylinderShadowDraw cylinder_dl_bottom cylinder_dl_side cylinder_dl_top cylinder_dl_top_inside cylinder_dl_top_outside depthShadowEnd depthShadowInit projShadowEnd projShadowInit shadowBegin shadowCalcTexMtx shadowCharShadowDisp_Collision shadowCharShadowDisp_Polygon shadowCharShadowDisp_Projection shadowCharShadowDisp_Texture shadowConfig shadowDisp shadowDrawVolume shadowRestoreView shadowSetMat shadowSetMatZero shadowSetTev shadowSetupPolygon testKagePosArray vertex_tbl
src/driver/windowdrv.c _windowDispGX_Message fogOff fog_color windowTplReady
src/effect/eff_batfukidashi.c effCoinFukidashiDisp effCoinFukidashiMain offset_tbl
src/effect/eff_batten.c effBattenDisp effBattenDisp2 effBattenMain
src/effect/eff_bomb.c effBombDisp effBombMain scale_dt scale_dt2
src/effect/eff_break.c effBreakDisp effBreakMain tex_jp tex_us texid_tbl ty_data ty_data2
src/effect/eff_charge.c effChargeDisp effChargeMain
src/effect/eff_damage_star.c _cosf _sinf color_rotation_data effDamageStarDisp effDamageStarMain scale_data
src/effect/eff_energy.c color_tbl effEnergyDisp effEnergyMain
src/effect/eff_fall.c effFallDisp effFallDispInseki effFallDispWater effFallMain effFallRelease evt_shake fall_cosf fall_sinf shibuki_color0_tbl shibuki_dl_0_0 shibuki_dl_0_1 shibuki_dl_0_2 shibuki_dl_0_3 shibuki_dl_1_0 shibuki_dl_1_1 shibuki_dl_1_2 shibuki_dl_1_3 shibuki_normal_tbl shibuki_texcoord0_tbl shibuki_vertex_tbl white255
src/effect/eff_fire.c col_tbl effFireDisp effFireDisp2 effFireDisp3 effFireMain effFireQuad effFireSmokeDisp effFireSmokeEntry effFireSmokeMain scale_dt
src/effect/eff_fukidashi.c anim_data_table calc_pos effFukidashiDisp effFukidashiMain getAnim
src/effect/eff_funemizu.c effFunemizuDisp effFunemizuMain effFunemizuShibukiDisp funemizuCallDL funemizu_color0_tbl funemizu_color_tbl funemizu_default_color funemizu_dl_0_0 funemizu_dl_0_1 funemizu_dl_0_2 funemizu_dl_0_size_tbl funemizu_dl_0_tbl funemizu_dl_1_0 funemizu_dl_1_1 funemizu_dl_1_2 funemizu_dl_1_3 funemizu_dl_1_size_tbl funemizu_dl_1_tbl funemizu_normal_tbl funemizu_texcoord0_tbl funemizu_vertex_tbl gor_fune_color0_tbl gor_fune_dl_0_0 gor_fune_dl_0_1 gor_fune_dl_0_size_tbl gor_fune_dl_0_tbl gor_fune_dl_1_0 gor_fune_dl_1_1 gor_fune_dl_1_size_tbl gor_fune_dl_1_tbl gor_fune_normal_tbl gor_fune_texcoord0_tbl gor_fune_vertex_tbl
src/effect/eff_gonbaba_breath.c _cosf _sinf col_cold col_confu col_mega col_mini col_normal col_poison col_sleep col_tbl effGonbabaBreathDisp effGonbabaBreathMain init_breath
src/effect/eff_hibashira.c effHibashiraDisp effHibashiraMain
src/effect/eff_ibuki.c effIbukiDisp effIbukiMain ibuki_color0_tbl ibuki_dl_0_0 ibuki_dl_0_1 ibuki_dl_0_2 ibuki_dl_0_3 ibuki_dl_0_size_tbl ibuki_dl_0_tbl ibuki_normal_tbl ibuki_texcoord0_tbl ibuki_texcoord1_tbl ibuki_vertex_tbl
src/effect/eff_ice.c effIceDisp effIceMain
src/effect/eff_indirect.c effIndirectDisp effIndirectMain
src/effect/eff_irekaeru.c effIrekaeruDisp effIrekaeruMain
src/effect/eff_itemget.c color_tbl effItemGetDisp effItemGetMain effItemUseDisp scale_data
src/effect/eff_kemuri.c effKemuri2Disp effKemuri2Main effKemuriDisp effKemuriMain
src/effect/eff_kemutest.c effKemuTestDisp effKemuTestMain kemu_a kemu_b kemu_c kemu_d kemu_e kemu_f kemu_g kemu_h kemu_pos kemu_tmp
src/effect/eff_kiss.c color_rotation_data effKissDisp effKissDisp2 effKissMain
src/effect/eff_las_mon.c effLasMonDisp effLasMonMain
src/effect/eff_laser.c effLaserDisp effLaserMain
src/effect/eff_levelup.c effLevelupDisp effLevelupMain evt_shake texid_tbl
src/effect/eff_machinegun.c effMachinegunDisp effMachinegunMain
src/effect/eff_mahojin.c callback effMahojinDisp effMahojinMain name_tbl
src/effect/eff_mahorn.c effMahornDisp effMahornMain scale_dt scale_dt2
src/effect/eff_mahorn2.c effMahorn2Disp effMahorn2Main
src/effect/eff_majinai.c effMajinaiDisp effMajinaiMain
src/effect/eff_mario_balloon.c effMarioBalloonDisp effMarioBalloonMain
src/effect/eff_minigame.c effMiniGameDisp effMiniGameMain
src/effect/eff_miss_star.c effMissStarDisp effMissStarMain scale_tbl
src/effect/eff_mist.c effMistDisp effMistMain
src/effect/eff_mist2.c effMist2Disp effMist2Main
src/effect/eff_mizutama.c effMizutamaDisp effMizutamaMain
src/effect/eff_mobj_broken.c _cosf _sinf effMObjBrokenDisp effMObjBrokenDisp2 effMObjBrokenMain rendermodeFunc
src/effect/eff_mugi.c effMugiKemuri2Disp effMugiKemuri2Main effMugiKemuriDisp effMugiKemuriMain inline_fn
src/effect/eff_naniga.c effNanigaDisp effNanigaDisp2 effNanigaDisp3 effNanigaMain sound_evt
src/effect/eff_nice.c acrobatMain anim_tbl effAcrobatDisp effNiceDisp effNiceMain rendermodeFunc
src/effect/eff_nokotarou.c effNokotarouDisp effNokotarouMain
src/effect/eff_nozle.c dlToGXOrder effNozleDisp effNozleMain nozle_1_color0_tbl nozle_1_dl_0_0 nozle_1_dl_0_1 nozle_1_dl_0_2 nozle_1_dl_0_3 nozle_1_dl_0_4 nozle_1_dl_0_5 nozle_1_dl_0_6 nozle_1_dl_0_7 nozle_1_dl_0_8 nozle_1_dl_0_9 nozle_1_dl_0_size_tbl nozle_1_dl_0_tbl nozle_1_dl_1_0 nozle_1_dl_1_1 nozle_1_dl_1_2 nozle_1_dl_1_3 nozle_1_dl_1_4 nozle_1_dl_1_5 nozle_1_dl_1_6 nozle_1_dl_1_7 nozle_1_dl_1_8 nozle_1_dl_1_9 nozle_1_dl_1_size_tbl nozle_1_dl_1_tbl nozle_1_normal_tbl nozle_1_texcoord0_tbl nozle_1_texcoord1_tbl nozle_1_vertex_tbl nozle_3_color0_tbl nozle_3_dl_0_0 nozle_3_dl_0_1 nozle_3_dl_0_10 nozle_3_dl_0_11 nozle_3_dl_0_12 nozle_3_dl_0_13 nozle_3_dl_0_14 nozle_3_dl_0_15 nozle_3_dl_0_16 nozle_3_dl_0_2 nozle_3_dl_0_3 nozle_3_dl_0_4 nozle_3_dl_0_5 nozle_3_dl_0_6 nozle_3_dl_0_7 nozle_3_dl_0_8 nozle_3_dl_0_9 nozle_3_dl_0_size_tbl nozle_3_dl_0_tbl nozle_3_dl_1_0 nozle_3_dl_1_1 nozle_3_dl_1_10 nozle_3_dl_1_11 nozle_3_dl_1_12 nozle_3_dl_1_13 nozle_3_dl_1_14 nozle_3_dl_1_15 nozle_3_dl_1_16 nozle_3_dl_1_2 nozle_3_dl_1_3 nozle_3_dl_1_4 nozle_3_dl_1_5 nozle_3_dl_1_6 nozle_3_dl_1_7 nozle_3_dl_1_8 nozle_3_dl_1_9 nozle_3_dl_1_size_tbl nozle_3_dl_1_tbl nozle_3_normal_tbl nozle_3_texcoord0_tbl nozle_3_texcoord1_tbl nozle_3_vertex_tbl nozle_4_color0_tbl nozle_4_dl_0_0 nozle_4_dl_0_1 nozle_4_dl_0_2 nozle_4_dl_0_3 nozle_4_dl_0_4 nozle_4_dl_0_5 nozle_4_dl_0_6 nozle_4_dl_0_7 nozle_4_dl_0_size_tbl nozle_4_dl_0_tbl nozle_4_normal_tbl nozle_4_texcoord0_tbl nozle_4_texcoord1_tbl nozle_4_vertex_tbl scale_dt
src/effect/eff_number.c padz
src/effect/eff_particle.c EmitterEmit ParticleEmit effParticleDisp effParticleMain pt_frand pt_gauss
src/effect/eff_peach_fukidashi.c _setPosition effPeachFukidashiDisp effPeachFukidashiMain
src/effect/eff_pointget.c effPointGetDisp effPointGetMain texid_tbl
src/effect/eff_puniballoon.c balloon_0 balloon_1 effPuniBalloonDisp effPuniBalloonMain
src/effect/eff_queen.c effQueenDisp effQueenMain
src/effect/eff_queen2.c effQueen2Disp effQueen2Main
src/effect/eff_rankup.c effRankupDisp effRankupMain
src/effect/eff_recovery.c color_rotation_data effRecoveryDisp effRecoveryDisp2 effRecoveryDisp3 effRecoveryDisp4 effRecoveryMain effRecoveryMain2
src/effect/eff_sandars.c effSandarsDisp effSandarsDisp2 effSandarsMain effSandarsMakeVec scale_data
src/effect/eff_scanning.c effScanningDisp effScanningMain
src/effect/eff_sheep.c effSheepDisp effSheepMain
src/effect/eff_sleep.c effSleepDisp effSleepMain sleepPos
src/effect/eff_spark.c a_data a_data2 effSparkDisp effSparkMain max_seq_num scale_data scale_data2
src/effect/eff_spirit.c effSpiritDisp effSpiritMain
src/effect/eff_splash.c effSplashDisp effSplashGetCol effSplashMain geso_scale_dt geso_shibuki_color0_tbl geso_shibuki_dl_0_0 geso_shibuki_dl_0_1 geso_shibuki_dl_0_2 geso_shibuki_dl_0_3 geso_shibuki_dl_0_4 geso_shibuki_dl_0_size_tbl geso_shibuki_dl_0_tbl geso_shibuki_normal_tbl geso_shibuki_texcoord0_tbl geso_shibuki_vertex_tbl geso_trans_dt
src/effect/eff_stageclear.c effStageClearDisp effStageClearMain evt_shake niji_tbl scale_dt tex_jp tex_us texid_tbl
src/effect/eff_starpoint.c _cosf _sinf effStarPointDisp effStarPointMain
src/effect/eff_starstone.c color_tbl effStarStoneDisp_1 effStarStoneDisp_2 effStarStoneMain starStoneCallHalfLists starStoneSetBlend starStoneSetVtx
src/effect/eff_syuryou.c effSyuryouDisp effSyuryouMain
src/effect/eff_teresa.c effTeresaDisp effTeresaMain
src/effect/eff_toge_flush.c color_rotation_data effTogeFlushDisp effTogeFlushMain
src/effect/eff_toiki.c color_tbl effToikiDisp effToikiMain queen_toiki_color0_tbl queen_toiki_dl_0_0 queen_toiki_dl_0_1 queen_toiki_dl_0_10 queen_toiki_dl_0_11 queen_toiki_dl_0_12 queen_toiki_dl_0_13 queen_toiki_dl_0_2 queen_toiki_dl_0_3 queen_toiki_dl_0_4 queen_toiki_dl_0_5 queen_toiki_dl_0_6 queen_toiki_dl_0_7 queen_toiki_dl_0_8 queen_toiki_dl_0_9 queen_toiki_dl_0_size_tbl queen_toiki_dl_0_tbl queen_toiki_normal_tbl queen_toiki_texcoord0_tbl queen_toiki_vertex_tbl
src/effect/eff_torch.c effTorchDisp effTorchMain
src/effect/eff_treasure_map.c effTreasureMapDisp effTreasureMapMain
src/effect/eff_ultra_hammer.c effUltraHammerDisp effUltraHammerMain
src/effect/eff_updown.c effUpdownDisp effUpdownMain icon_id polygon scale_data
src/effect/eff_uranoko.c effUranokoDisp effUranokoMain
src/effect/n64/eff_akari_charge_n64.c effAkariChargeDisp effAkariChargeMain size2x8_tex8x16_vtx
src/effect/n64/eff_akari_pose_n64.c a_data a_data2 effAkariPoseDisp effAkariPoseMain max_seq_num scale_data scale_data2 size16x16_tex32x32_vtx
src/effect/n64/eff_akari_sflush_n64.c effAkariSflushDisp effAkariSflushMain kWhite size16x16_tex32x32_vtx
src/effect/n64/eff_balloon_heiho_n64.c effBalloonHeihoDisp effBalloonHeihoMain size32x64_tex32x64_vtx
src/effect/n64/eff_balloon_n64.c balloon_vtx effBalloonDisp effBalloonMain
src/effect/n64/eff_blow_n64.c effBlowDisp effBlowMain size16x16_tex32x32_vtx
src/effect/n64/eff_bomb_n64.c effBombDisp effBombMain size8x8_tex32x32_vtx
src/effect/n64/eff_bomhei_n64.c effBomheiDisp effBomheiMain size32x32_tex32x32_vtx
src/effect/n64/eff_booboo_n64.c boo_polygon_0 boo_polygon_1 boo_polygon_2 dlToGXOrder effBoobooDisp effBoobooMain texture_dl
src/effect/n64/eff_breath_fire_n64.c effBreathFireDisp effBreathFireMain stg_fire_breath_v
src/effect/n64/eff_broken_barrier_n64.c effBrokenBarrierDisp effBrokenBarrierMain main_dl scale_data size8x8_tex22x22_vtx
src/effect/n64/eff_bush_n64.c effBushDisp effBushMain size12x12_tex64x64_vtx
src/effect/n64/eff_butterfly_n64.c effButterflyDisp effButterflyMain y_data
src/effect/n64/eff_cloud_n64.c effCloudDisp effCloudMain
src/effect/n64/eff_coin_n64.c _data effCoinDisp effCoinMain size16x16_tex32x32_vtx
src/effect/n64/eff_confetti_n64.c effConfettiDisp effConfettiMain
src/effect/n64/eff_cool_leaf_n64.c effCoolLeafDisp effCoolLeafMain size12x12_tex64x64_brown_vtx size12x12_tex64x64_red_vtx
src/effect/n64/eff_crystal_n64.c effCrystalDisp effCrystalMain
src/effect/n64/eff_dogabon_attack_n64.c effDogabonAttackDisp effDogabonAttackMain scale_data y_data
src/effect/n64/eff_expbom_n64.c effExpBomDisp effExpBomMain
src/effect/n64/eff_explosion_n64.c effExplosionDisp effExplosionMain size32x32_tex32x32_vtx
src/effect/n64/eff_fall_leaf_n64.c effFallLeafDisp effFallLeafMain size12x12_tex64x64_vtx
src/effect/n64/eff_fire_dust_n64.c effFireDustDisp effFireDustMain main_dl scale_data size8x8_tex22x22_vtx
src/effect/n64/eff_fire_ring_n64.c effFireRingDisp effFireRingMain stg__s_v
src/effect/n64/eff_fire_spark_n64.c effFireSparkDisp effFireSparkMain scale_data
src/effect/n64/eff_fireflower_n64.c effFireFlowerDisp effFireFlowerMain scale_data size16x16_tex16x16_vtx size32x32_tex32x32_vtx
src/effect/n64/eff_fireworks_n64.c effFireworksDisp effFireworksMain vtx vtx2 vtx3
src/effect/n64/eff_flame_n64.c effFlameDisp effFlameMain stg_flame_2_v stg_flame_3_v stg_flame_v xf
src/effect/n64/eff_flower_n64.c effFlowerDisp effFlowerMain
src/effect/n64/eff_freeze_n64.c effFreezeDisp effFreezeMain freezeY size32x64_tex32x64_vtx
src/effect/n64/eff_gareki_n64.c effGarekiDisp effGarekiMain gareki_dl stg__s_v trans_data vx_data
src/effect/n64/eff_glass_n64.c effGlassDisp effGlassMain size16x16_tex32x32_vtx size48x48_tex32x32_vtx
src/effect/n64/eff_guruguru_n64.c effGuruguruDisp effGuruguruMain size16x16_tex32x32_vtx
src/effect/n64/eff_hagetaka_flush_n64.c color_rotation_data effHagetakaFlushDisp effHagetakaFlushMain size16x16_tex64x64_vtx
src/effect/n64/eff_hit_n64.c anim_data cnt_table effHitDisp effHitMain fire_data main_dl radius_data size32x32_tex32x32_vtx
src/effect/n64/eff_hokori_n64.c effHokoriDisp effHokoriMain
src/effect/n64/eff_holography_n64.c effHolographyDisp effHolographyMain
src/effect/n64/eff_horao_spell_n64.c colb colg colr effHoraoSpellDisp effHoraoSpellMain
src/effect/n64/eff_ice_n64.c effIceDisp effIceMain
src/effect/n64/eff_kameki_tornade_n64.c effKamekiTornadeDisp effKamekiTornadeMain
src/effect/n64/eff_kemuri10_n64.c effKemuri10Disp effKemuri10Main stg_houki_kemuri_v
src/effect/n64/eff_kemuri11_n64.c effKemuri11Disp effKemuri11Main main_dl stg_thruhammer_v
src/effect/n64/eff_kemuri12_n64.c effKemuri12Disp effKemuri12Main size32x32_tex32x32_vtx
src/effect/n64/eff_kemuri1_n64.c effKemuri1Disp effKemuri1Main
src/effect/n64/eff_kemuri2_n64.c anim_data_0 anim_data_1 anim_data_table effKemuri2Disp effKemuri2Main main_dl
src/effect/n64/eff_kemuri3_n64.c effKemuri3Disp effKemuri3Main
src/effect/n64/eff_kemuri4_n64.c effKemuri4Disp effKemuri4Main
src/effect/n64/eff_kemuri5_n64.c effKemuri5Disp effKemuri5Main kmr_a_1_v mkc
src/effect/n64/eff_kemuri6_n64.c effKemuri6Disp effKemuri6Main kmr_a_1_v
src/effect/n64/eff_kemuri7_n64.c effKemuri7Disp effKemuri7Main
src/effect/n64/eff_kemuri8_n64.c effKemuri8Disp effKemuri8Main inline_fn
src/effect/n64/eff_kemuri9_n64.c effKemuri9Disp effKemuri9Main
src/effect/n64/eff_kumokumo_chip_n64.c effKumokumoChipDisp effKumokumoChipMain size32x32_tex32x32_vtx
src/effect/n64/eff_kumokumo_n64.c dlToGXOrder effKumokumoDisp effKumokumoMain kkDraw
src/effect/n64/eff_lensflare_n64.c effLensflareDisp effLensflareMain size10x10_tex32x32_vtx size48x48_tex32x32_vtx
src/effect/n64/eff_magic1_n64.c anime_data effMagic1Disp effMagic1Main main_dl
src/effect/n64/eff_magic2_n64.c color_rotation_data effMagic2Disp effMagic2Main magic2_2_line_dl magic2_4_dl
src/effect/n64/eff_magic3_n64.c effMagic3Disp effMagic3Main
src/effect/n64/eff_magic_horao_n64.c effMagicHoraoDisp effMagicHoraoMain size64x64_tex64x64_vtx
src/effect/n64/eff_n64.c _callback_tpl work wp
src/effect/n64/eff_onpu_n64.c color_rotation_data effOnpuDisp effOnpuMain size16x32_tex16x32_vtx
src/effect/n64/eff_opuku_jetw_n64.c a2data adata dat_ry effOpukuJetwDisp effOpukuJetwMain size16x16_tex32x32_vtx
src/effect/n64/eff_opuku_jetwrain_n64.c effOpukuJetwrainDisp effOpukuJetwrainMain inline_fn opuku_jetwrain_vtx
src/effect/n64/eff_opuku_wcurtain_n64.c effOpukuWcurtainDisp effOpukuWcurtainMain
src/effect/n64/eff_opuku_wgun_n64.c a_data dsin effOpukuWgunDisp effOpukuWgunMain
src/effect/n64/eff_opuku_wprotect_n64.c effOpukuWprotectDisp effOpukuWprotectMain size8x8_tex32x32_vtx
src/effect/n64/eff_packn_bfire_n64.c effPacknBfireDisp effPacknBfireMain size64x64_tex32x32_vtx
src/effect/n64/eff_peach_dust_n64.c color_rotation_data effPeachDustDisp effPeachDustMain scale_data size8x8_tex22x22_vtx
src/effect/n64/eff_pikkyolo_n64.c effPikkyoloDisp effPikkyoloMain size16x16_tex16x16_vtx
src/effect/n64/eff_pokopi_pcharge_n64.c effPokopiPchargeDisp effPokopiPchargeMain size10x10_tex32x32_2_vtx size10x10_tex32x32_vtx size128x10_tex32x32_2_vtx size128x10_tex32x32_vtx vx_data
src/effect/n64/eff_pokopi_pipo_n64.c effPokopiPipoDisp effPokopiPipoMain h_scale_data size32x32_tex32x32_vtx w_scale_data
src/effect/n64/eff_pokopi_thunder_n64.c effPokopiThunderDisp effPokopiThunderMain inline_fn yuragi_data_table
src/effect/n64/eff_pturn_n64.c effPturnDisp effPturnMain pturn_main_dispp pturn_num_dispp
src/effect/n64/eff_radiation_n64.c effRadiationDisp effRadiationMain
src/effect/n64/eff_rappa_n64.c color_rotation_data effRappaDisp effRappaMain mkcol size16x16_tex32x32_vtx
src/effect/n64/eff_recover_heart_n64.c effRecoverHeartDisp effRecoverHeartMain
src/effect/n64/eff_release_n64.c anime_data effReleaseDisp effReleaseMain size16x16_tex64x64_vtx
src/effect/n64/eff_ripple_n64.c effRippleDisp effRippleMain rippleZeroVec
src/effect/n64/eff_rothammer_fail_n64.c effRotHammerFailDisp effRotHammerFailMain size24x24_tex32x32_vtx
src/effect/n64/eff_rothammer_success_n64.c effRotHammerSuccessDisp effRotHammerSuccessMain size16x16_tex32x32_vtx
src/effect/n64/eff_rubble_n64.c effRubbleDisp effRubbleMain
src/effect/n64/eff_shock_n64.c effShockDisp effShockMain
src/effect/n64/eff_small_star_n64.c _cosf color_rot_get color_rotation_data effSmallStarDisp effSmallStarMain size16x16_tex32x32_vtx
src/effect/n64/eff_snow_dust_n64.c a_data effSnowDustDisp effSnowDustMain scale_data scale_data2 size12x12_tex64x64_vtx size16x16_tex64x64_vtx size32x32_tex32x32_vtx
src/effect/n64/eff_snow_n64.c effSnowDisp effSnowMain
src/effect/n64/eff_snowfall_n64.c cam_clip_chk effSnowfallDisp effSnowfallMain eff_snowfall_v
src/effect/n64/eff_snowman_n64.c effSnowmanDisp effSnowmanMain jump2_hscale_data jump2_ry_data jump_hscale_data land_hscale_data
src/effect/n64/eff_sstar_n64.c effSstarDisp effSstarMain size64x64_tex64x64_vtx
src/effect/n64/eff_stamp_n64.c effStampDisp effStampMain size16x16_tex64x32_vtx
src/effect/n64/eff_star_power_n64.c effStarPowerDisp effStarPowerMain
src/effect/n64/eff_stardust2_n64.c color_rotation_data effStardust2Disp effStardust2Main scale_data size8x8_tex22x22_vtx speed_data
src/effect/n64/eff_stardust_n64.c color_rotation_data effStardustDisp effStardustMain scale_data size8x8_tex22x22_vtx speed_data
src/effect/n64/eff_stone_smoke_n64.c effStoneSmokeDisp effStoneSmokeMain scale_data scale_data2 size16x16_tex32x32_vtx
src/effect/n64/eff_sunlight_n64.c effSunlightDisp effSunlightMain
src/effect/n64/eff_sweat_n64.c effSweatDisp effSweatMain
src/effect/n64/eff_thruhammer_n64.c effThruHammerDisp effThruHammerMain main_dl stg_thruhammer_v
src/effect/n64/eff_thunder_n64.c effThunderDisp effThunderMain
src/effect/n64/eff_thunderflare_n64.c effThunderflareDisp effThunderflareMain size16x16_tex32x32_vtx
src/effect/n64/eff_timestamp_n64.c colb colg colr effTimestampDisp effTimestampMain pos_data scale_data
src/effect/n64/eff_vapor_n64.c dx_data effVaporDisp effVaporMain kColor1 kColor2 rz_data scale_data seq_data size64x64_tex32x32_vtx
src/effect/n64/eff_wangflush_n64.c color_rotation_data effWangFlushDisp effWangFlushMain size16x16_tex64x64_vtx
src/effect/n64/eff_water_damage_n64.c effWaterDamageDisp effWaterDamageDisp2 effWaterDamageMain
src/effect/n64/eff_whirlwind_n64.c effWhirlwindDisp effWhirlwindMain
src/event.c stage4_00_init stage4_04_01_init stage4_04_init stage4_05_init stage4_09_05_init stage4_10_init stg0_05_init stg0_08_init stg0_11_init stg0_12_02_init stg0_13_init00 stg0_16_init stg1_01a_init stg1_03_init stg1_06_01_init stg1_08_init stg1_09_02_init stg1_09_init stg1_10_init stg1_12_02_init stg1_13_01_init stg1_13_02_init stg1_13_03_init stg1_13_init stg1_14_init stg1_15_02_init stg1_15_03_init stg1_15_04_init stg1_16_init00 stg1_16_init01 stg1_17_init stg1_19_init stg1_20_init stg1_30_init stg1_30_init01 stg1_35_init01 stg2_00_init stg2_03_03_init stg2_09_init stg2_10_init stg2_11_init stg2_12_01_init stg2_14_init stg2_15_init stg2_16_init00 stg2_16_init01 stg2_18_init01 stg2_18_init02 stg2_19_init stg2_20_init stg2_21_01_init stg2_21_02_init stg2_21_03_init stg2_21_04_init stg2_21_06_init00 stg2_21_06_init01 stg2_21_init00 stg2_21_init02 stg2_23_01_init stg2_23_init stg2_25_02_init stg2_25_init stg2_26_init stg2_40_init stg2_44_init stg2_47_init stg2_end_init stg3_06_init stg3_07_init__6 stg3_07_init__7 stg3_07_init__8 stg3_07_init__9 stg3_10_init__5 stg3_12_2_init stg3_12_init__1 stg3_12_init__2 stg3_12_init__3 stg3_12_init__4 stg3_20_01_init stg3_20_02_init stg3_20_06_init stg3_20_07_00_init stg3_20_08_init stg3_20_09_init stg3_20_12_init stg3_20_13_init stg3_20_14_init stg3_20_15_init stg3_20_init_1 stg3_20_init_10 stg3_20_init_2 stg3_20_init_3 stg3_20_init_4 stg3_20_init_5 stg3_20_init_6 stg3_20_init_7 stg3_20_init_8 stg3_20_init_9 stg3_21_init stg3_30_init stg3_31_00_init stg3_31_init stg3_32_init stg3_33_03_init stg3_33_04_init stg3_33_init stg3_34_init stg3_35_init stg3_50_init stg3_52_init stg3_end_init stg4_11_init stg4_13_02_init stg4_13_03_init stg4_13_init stg4_14_init stg4_15_03_init stg4_15_init stg4_16_init stg4_30_init stg4_35_init stg4_36_init stg4_37_init stg4_end_init stg5_12_init01 stg5_15_init01 stg5_15_init02 stg5_17_init stg5_18_init stg5_18_init_02 stg5_19_01_init stg5_19_init00 stg5_19_init01 stg5_19_init02 stg5_21_01_init00 stg5_21_init00 stg5_21_init01 stg5_21_init03 stg5_22_init00 stg5_22_init01 stg5_29_init stg5_30_init01 stg5_30_init02 stg5_43_init stg5_47_init stg5_58_init stg5_59_01_init stg5_60_init stg5_62_init stg5_63_init stg5_64_01_init stg5_64_02_init stg5_64_03_init stg5_64_init stg5_65_init stg5_66_init stg6_00_init stg6_06_init stg6_12_init stg6_13_init stg6_18_init stg6_19_init stg6_20_init stg6_22_init stg6_24_init stg6_27_init stg6_29_init stg6_30_init stg6_32_init stg6_33_init stg6_34_init stg6_37_init stg6_38_init stg6_39_init stg6_44_init stg6_47_00_init stg6_54_init stg6_56_init stg6_70_init stg6_71_01_init stg6_72_init stg6_end_init01 stg6_end_init02 stg7_01_init stg7_03_white_0 stg7_03_white_1 stg7_03_white_2 stg7_03_white_3 stg7_03_white_4 stg7_03_white_5 stg7_04_init stg7_06_init stg7_10_init stg7_11_init stg7_15_init stg7_15_room_A_init stg7_15_room_B_init stg7_15_room_C_init stg7_16_init stg7_17_init stg7_19_init stg7_20_init stg7_25_00_init stg7_50_init stg7_51_init stg7_52_init stg8_01_02_init stg8_02_init stg8_05_init stg8_06_init stg8_10_init stg8_11_init stg8_13_init stg8_14_init stg8_15_init
src/event/evt_badgeshop.c bottakuruComp
src/event/evt_bero.c bero_get_kind bero_get_position_pipe2 bero_get_position_pipe_pure bero_get_position_pipe_sub bero_set_disp_position_pipe evt_bero_1stcheck evt_bero_cam3d_change evt_bero_cam_shift_init evt_bero_disppos_load evt_bero_disppos_save evt_bero_move_mario_speed evt_bero_read_mario_pera evt_camera_change_event_from_road
src/event/evt_cam.c evt_cam_debug_print
src/event/evt_case.c _caseEntry _evtCaseEntry
src/event/evt_cloud.c cloud cloud_once_flag cloud_p evt_cloud_main evt_cloud_main_evt
src/event/evt_damage.c camdir evt_gazigazi_move_position
src/event/evt_door.c animation door_entry door_group evt_light get_noclip_map in_pos init_inside_group inout_hit inside_group npc_dark npc_hide_onoff npc_light out_pos outside_group snd_door_in snd_door_out
src/event/evt_hit.c name_callback_sub
src/event/evt_item.c item_cos item_sin
src/event/evt_kinopio.c breakfast coin_chk get_bed get_beddeg get_bedside get_cam get_from_bed_evt get_npcname get_npctalk get_ryoukin get_to_bed_evt msg_no offset paper_off paper_on power_chk snd_off snd_on work wp
src/event/evt_lecture.c lect_work stAt stMdir1 stMdir2 stMdir3 stMdir4 stMpos stPdir1 stPdir2 stPdir3 stPdir4 stPpos stPt stXdir1 stXdir2 stXdir3 stXdir4 stXpos
src/event/evt_lottery.c lotteryUnused
src/event/evt_map.c check check2
src/event/evt_mario.c doorAngle marioChkLanding marioLandChk
src/event/evt_memcard.c memcard_code memcard_copy memcard_create memcard_delete memcard_file_existance memcard_format memcard_header_write memcard_ipl memcard_load memcard_write port_save_no_prompt
src/event/evt_mobj.c MOBJ_PTR MOBJ_PTR2 blkHitCheck evt_shake fire_func isAnimA13 kpa_clear_jump_data kpa_disp_pole_init kpa_disp_pole_score kpa_disp_pole_score_main kpa_get_hata_name kpa_get_level kpa_get_pole_name kpa_get_width kpa_powerup kpa_score_to_str kururing_capture kururing_in_box mobj_10countblk mobj_badgeblk mobj_breaking_floor mobj_brickblk mobj_float_blk mobj_itemb mobj_itembox mobj_jumpstand_blue mobj_jumpstand_red mobj_koopa_badgeblk mobj_koopa_blk mobj_koopa_brickblk mobj_koopa_dokan_evt mobj_koopa_fireber_dodai_evt mobj_koopa_ojama_blk_evt mobj_koopa_pole_evt mobj_koopa_sango_evt mobj_koopa_stone_blk_evt mobj_kururing_floor mobj_lock mobj_lv_blk_evt mobj_powerupblk mobj_recovery_blk mobj_rideswitch_lightblue mobj_save_blk mobj_signboard mobj_switch_blue mobj_switch_float_blk mobj_switch_red mobj_timerswitch port_storage_evt psw recoveryHeal switchAnimIdx
src/event/evt_movefloor.c evt_moving_floor_alloc evt_moving_floor_free evt_moving_floor_init evt_moving_floor_main evt_moving_floor_main2 moving_floor_get_end moving_floor_get_kind moving_floor_get_mode moving_floor_get_pause moving_floor_get_stmsec moving_floor_getf_now_bpoint moving_floor_getf_pos moving_floor_getf_xz_scale moving_floor_halt_se moving_floor_reverse moving_floor_set_se moving_floor_stop_se moving_floor_update_turn sintbl
src/event/evt_msg.c _evt_msg_print battlePartyMsgPad
src/event/evt_nannpc.c nanNPCHitMove nanNPCSearch nannpc_ext_disp nannpc_ext_dispent nannpc_ext_init nannpc_ext_main nannpc_ext_shadow_disp nannpc_loadTev nannpc_zcompare
src/event/evt_npc.c _get_target_dir _intplGetFloat _kamek_houki_kemuri _npc_check_coin _npc_check_coin_group
src/event/evt_party.c inline_fn
src/event/evt_shop.c _wp add_shop_point buy_evt chk_shop_point disp_list disp_off evt_shop_main_func exchange_shop_point get_buy_evt get_fook_evt get_msg get_ptr get_shop_point get_value help_disp help_main item_data_db_arrange item_data_db_restore keep_pouchcheck_func list_disp main_evt name_disp name_price point_disp point_disp_onoff point_wait reset_shop_point sell_evt sell_pouchcheck_func set_buy_item_id shop_flag_onoff shop_list_head5_color shop_list_head6_color shop_list_item_color shop_list_item_got_color shop_list_pts_color shop_list_pts_got_color shop_list_unit_color shop_list_unit_got_color shop_name_color shop_point_item shop_point_num_color shop_price_color shop_title_color shopper_name title_disp unkeep_pouchcheck_func window_desc
src/event/evt_sub.c bgm_start_wait coin_black coin_cos coin_fmt coin_sin coingetDisp get_stop irai_mail_check kusa_data mail_evt_gor_04_keyoff_check set_stop stageclear_wait stone_bg stone_bg_open stone_ry
src/event/evt_telop.c msg_tbl telop work wp
src/event/evt_twoddisp.c twod_find twoddisp_disp twoddisp_main
src/event/evt_uranaisi.c starpiece_search supercoin_search uranaiCount
src/event/evt_win.c ICONGX2 _wp evt_unitwin_disp_func evt_unitwin_main_func iconid_conv main_evt mario_status_henka_table mario_status_icon_table mario_status_labelname_table mario_status_name_table mario_status_point_table party_icon_table party_id_table party_labelname_table party_name_table_rtn select_func unitwinClose unitwin_fmt
src/event/evt_window.c coin_disp oneMessageDisp
src/event/evt_yuugijou.c MAX0 yuuminigame_end yuuminigame_window_end
src/himo.c himoMtx vivihimoDisp
src/koopa.c fireefp kpa2DMain kpa3DMain kpaFall kpaFireAttack kpaFireEntry kpaFireEntry2 kpaFireMain kpaFireSEInit kpaFireSEOff kpaFireSEOn
src/koopa_hit.c head_sphere_data head_sphere_data_lv0 head_sphere_data_lv1 head_sphere_data_lv2 head_sphere_data_lv3 kpaFlameHitFilter kpaHalf kpa_headClear kpa_nrmSet kpa_nrmToAngle
src/koopa_motion.c kpaStickSpd kpaSwimMove kpa_hip_launch kpa_stay_chk kpa_swim_splash
src/kpa_act.c kpaScoreDisp kpaSetScoreStr kpa_score_disp_main
src/manager/arammgr.c aramCallbackGarbage aramMgrGarbage arqCallbackToAram arqCallbackToMram work wp
src/manager/cardmgr.c checkCallback check_sum createCallback create_main dataCheck delete_main formatCallback format_main headerCheck headerCheck2 header_sum make_data make_header memcard_check memcard_close memcard_create memcard_delete memcard_format memcard_get_serial memcard_get_stat memcard_mount memcard_open memcard_probe memcard_read memcard_set_stat memcard_unmount memcard_write mountAttachCallback mountDetachCallback readCallback read_all_main read_main statusCallback wp writeCallback write_header_main write_main
src/manager/dvdmgr.c _callback compare proc_main stack
src/manager/evtmgr.c evtEntryRunCheck make_pri_table work
src/manager/evtmgr_cmd.c change_float check_float
src/manager/filemgr.c _fileAlloc dvdReadDoneCallBack fileGarbageDataAdrClear fileGarbageDataAdrSet portArcLength portFileDataAdrSet
src/manager/fontmgr.c FontDrawStringVec _JUTFont_DrawPos fontByteGlyph fontDrawCodeEdge fontDrawCodeEdgeI fontDrawCodeEdgeX fontDrawCodeEdgeXY fontDrawPairX fontDrawPairXI fontDrawPairY fontDrawPairYI fontDrawStringVecPitch fontGetWidth fontHue fontHueX fontPos
src/manager/winmgr.c iconid_conv mario_status_henka_table mario_status_icon_table mario_status_labelname_table mario_status_name mario_status_name_table mario_status_point_table name_party0 name_party1 name_party2 name_party4 name_party5 name_party6 party_icon_table party_id_table party_labelname_table party_name_table_rtn portSellSpares select_disp select_disp2 select_disp3 select_disp3_mario select_disp3_party select_disp_luigi select_disp_mario select_disp_party select_main select_main3 winMgrDisp winMgrSeq work wp
src/mario/mario.c marioBadgeColor marioCharPoseRelease marioChkCtrl2 marioChkRollMot marioChkRollMot2 marioChkYoshiKey marioCoinDropSub marioColorChk marioCtrlDisable marioCtrlOff2Main marioDisp marioDispBlur marioDispBlurSub marioKeyDisable marioMainBlur marioMainEnd marioMakeDispDir marioMoveMain marioMove_screenPos marioRearAnime toFrontPose toRearPose
src/mario/mario_balloon.c chkBalloonJump chkBalloonPush chkBalloonStand chkItemBox marioBalloonOnNpc
src/mario/mario_hit.c chkFilterAttr2 chkfilterVec chkfilterVecRoll chkfilterVecVivian landonHitCheck landonNrmAngle marioChkBeroInl marioChkBeroSub marioChkBeroSub2 marioChkBeroSub3 marioChkBeroSub4 marioChkBeroSub5 marioChkBeroSub6 marioChkFrontInl marioChkFrontStep marioChkGndOk marioChkGndRoll marioChkHeadBlock marioGetHeightInl marioHitCheck2 marioHitCheck2Val marioHitCheckAttr2Inl marioHitCheckVecChk marioHitCheckVecInl marioHitNrmAngle marioHitNrmAnglePtr marioSearchHeadOfs searchFrontWall sfwSlide sfwVecSet sfwVecSetNested wallBase wallCopy zv0 zv1
src/mario/mario_kemuri.c kemuri kemuri_mugi
src/mario/mario_motion.c marioChkBackAngle mot_bottomless mot_dummy mot_forceReset mot_getItem mot_kaze mot_partyUse mot_shadow mot_talk
src/mario/mario_party.c marioPartyKillSlot0 marioPartyKillSlot1
src/mario/mario_pouch.c comp_aiueo comp_aiueo_r comp_kind comp_kind_r mpp pouchAdd pouchAiueoConv pouchShift
src/mario/mario_sbr.c checkOneRevolution chkRevolveDir marioSetGravity rubClearHist
src/mario/mariost.c gcDvdCheckThread viPostCallback viPostCallback__body
src/memory.c count mapallocInit smartHeapSize wp
src/motion/mot_damage.c gazigazi quake_bgmode_evt quake_evt
src/motion/mot_dokan.c _partyEntry
src/motion/mot_hammer.c chkBlock hamDir hamLv hammer2ChargeLvUp hammer2ChargeRamp hammer2PaperReset hammerHitWall hitEstimate isB1 isB1_str isB2 isB2_str isB3 isB3_str isS1 isS1_str isS2 isS2_str isS3 isS3_str mot_ham
src/motion/mot_hip.c hipSfxReset hipSfxStart hipSfxStop quake_bgmode_evt quake_evt
src/motion/mot_jabara.c jabaraFreeWork jabaraHitFront jabaraHitPosZ jabaraLand jabaraResetPose jabaraSetSpd priChk quake_evt swingMain
src/motion/mot_jump.c chgPoseB chgPoseC jumpSfx marioJumpStandData
src/motion/mot_plane.c chkCollision flyMain planeCancel planeChkUnder planeDead270 planeDead4 planeDir planeReset planeRoll1 planeRoll2 planeSetSpd planeSfxOff
src/motion/mot_roll.c angOut angOutT k025 makeVec marioRollCan rSin rabs rollChk rollCos rollOfs rollRad trunc10
src/motion/mot_ship.c checkHarbor harborKind shipDecideDir shipEff shipLerpTurn shipLerpWake shipMove sound_evt
src/motion/mot_slit.c slitCamReset slitContinueChk slitInit slitLimitSpeed slitSetDir slitWalkSpeed
src/motion/mot_stay.c lowHP
src/nameent.c msg_tbl nameBG nameEntDisp nameEntLoad nameKirinukiGX nameMain nameTexQuad nameWinQuad work wp
src/npc_event.c _2d_dead_jump _2d_get_dead_jump_offset _wait_blow_end camGetPos chain_main cliffCheck dokanCheck gesso_ground_check getSpdRun getSpdWalk kamec_fire_magic kamec_fire_magic_delete killer_make_name limitSpd mahoon_get_groupname npc_check_wall_stop piders_draw_yarn_sub piders_draw_yawn piders_get_height pressCheck set_bottle_flag_init upperCheck zakoEntryDokan zakoEntryFall
src/parse.c parseCopyTag
src/party.c driveParty getRidePos partyChgPoseIdNoPinch_inl partyChgPoseId_inl partyChgRunM partyChgRunMo partyCountActive partyDisp partyGetFreeSlot partyGetFreeSlot2 partyHello_inl partyIsPinch partyMakeDispDir partyPaperOn_inl partyPoseEntry partyPoseEntryF partyPreDisp partyReInitClear partyShadowOn party_damage_return setAnimPoseMaterialFlag
src/party/party_bomhei.c bomheiChkHitAttr bomheiChkReturnGround bomheiNeg bomheiSetHoldPos bomheiStopSfx bomheiStopUseSfx bomheiToS16 bomhei_use_main check_front isBombRock mario_controll quake_evt
src/party/party_chuchu.c chuchu_findTreasure chuchu_findTreasure2 post_msg search_result set_msg vecA vecB
src/party/party_cloud.c cloudSweep getHitBreatheout2
src/party/party_hit.c chkfilter chkfilterNokotaro chkfilterYoshi partyHitCheckInl partyNrmSet partyNrmTo partyWallSlide party_sumsq
src/party/party_kuribo.c post_kurio_use pre_kurio_use
src/party/party_motion.c getFrontFloor gnd_probe_dy partyBehindGround partyChkHitAttr200 partyChkMarioFollowY partyDownDirX partyDownDirY partyGetDirGndY partyGetFollowDir partyGetFrontAttr partyGetFrontAttrFar partyGetGndY partyGorFix partyHomingOff partyJumpCalc partyJumpFrontMove partyJumpHeight partyJumpWallMove partyPoseA2 partyStayDist party_force_reset_outofscreen party_roll party_slit upstairs_count upstairs_dy
src/party/party_move.c flyMain getTargetPos objNames partyAppearAdjustY partyAppearChkFloor partyAppearMoveBack partyAppearNrmAngle partyChkMarioJumpFlag partyChkOtherFlag partyChkUpdSpd partyModeTail partyMoveMain partyMoveStrippedPool partyPutFootmark partySpdRate partyUpdSpd partyUpdSpd2 party_move_mode_behind_mario_continue walkMain
src/party/party_nokonoko.c ccwall lookupSafetyPos lookupSafetyPos2 lookupSafetyPos3 lookupSafetyPosSub nokoSe noko_se_off noko_spin noko_star nokonokoSin
src/party/party_vivian.c vivianFollow
src/party/party_yoshi.c L_chgMotion L_fall L_getOfs L_resetOfs L_searchHead checkWall inertia marioJumpStandData searchGround searchGround2
src/peach.c peachStepSe
src/pmario_sound.c __psndSFXOn angleABTBL calc3D psndAngleABf psndBGMMain psndBGMSearchP psndENVApply psndENVGetFree psndENVMain psndENVRestart psndENVSearch psndENVVolume psndENV_stop psndSFXMain psndSSFindCh psndSongFindCh sfxvol
src/romfont.c msg_tbl romFontFindChar romFontMake work wp
src/sdk/DEMOInit.c DEMOSetGPHangMetric DEMOSwapBuffers DefaultFifo DefaultFifoObj DemoFirstFrame FrameCount FrameMissThreshold GPHangWorkaround __DEMODiagnoseHang __DEMOInitGX __DEMOInitMem __DEMOInitRenderMode __DEMOInitVI __NoHangDoneRender __NoHangRetraceCallback demo_file demo_msg rmode rmodeobj
src/sdk/DEMOPad.c DEMOPadCopy
src/sdk/arc.c ARCConvertEntrynumToPath arcToLower entryToPath isSame myStrncpy
src/sequence/seq_battle.c battle_exit battle_init battle_init__body bti01 bti02 bti03 bti04 gon11 loadTpl
src/sequence/seq_demo.c MixAudio THPAudioMixCallback VolumeTable __THPSimpleDVDCallback
src/sequence/seq_e3.c alarm_handler e3Disp e3DispOffscreen work wp
src/sequence/seq_game.c seq_game_none_key
src/sequence/seq_gameover.c work wp
src/sequence/seq_load.c continueGame evt_shake loadDraw loadDrawBg loadMain loadMouse loadNewGameSetup loadStart work wp
src/sequence/seq_logo.c dummy_draw logoAsyncFirst logoDisp progDisp work wp
src/sequence/seq_mapchange.c getAreaName lang_tbl mc_jon mc_rel_fmt mc_tou mc_tou2 mc_tou_03 mc_tst
src/sequence/seq_title.c disp1 disp2 pressStartGX titleLoadDemo titleMain titleMain__body
src/sound.c SoundAIDMACallback SoundDVDMain SoundEfxMain SoundSSMain SoundSSMainInt SoundSSPlayChEx_main _ssAlign32 _ssCalcLen _ssDVDReadAsync_activeChk _ssDVDReadAsync_cache_aram _ssDVDReadAsync_cache_next _ssDropStop _ssGetStr _sscallback cache_flush loadDVD_callback ssCategory ssDecodeDPCM
src/statuswindow.c calcStep gaugeDisp iconDispGxScaleFirst numDisp statusGetValue statusWinDisp statusWinDisp__body valueCheck valueUpdate wp
src/system.c GET_DEMO_PAD_STATUS angleABTBL comp fsort tmp0 tmp1
src/unit/party/unit_party_christine.c __makeTechMenuFunc _dictionary _monosiri_flag_on _set_hustle attack_audience_event attack_event battle_entry_event btlevtcmd_get_monosiri_msg_no damage_event data_table defence defence_attr init_event krb_get_dir party_win_reaction regist wait_event
src/unit/party/unit_party_chuchurina.c __makeTechMenuFunc _chuchu_item_steal _chuchu_make_extra_work_area _get_binta_hit_position _get_itemsteal_param _make_madowase_weapon attack_audience_event attack_event battle_entry_event damage_event data_table defence defence_attr init_event main_evt mono_capture mono_capture_event mono_disp mono_main mono_off mono_on party_win_reaction regist wait_event
src/unit/party/unit_party_clauda.c __makeTechMenuFunc _check_blow_rate _clauda_breath_effect_fire _clauda_breath_effect_ready _clauda_make_extra_work_area _get_clauda_kiss_hit_position _make_breath_weapon _make_kiss_weapon _make_kumoguard_weapon attack_audience_event attack_event battle_entry_event damage_event data_table defence defence_attr init_event party_win_reaction regist wait_event
src/unit/party/unit_party_nokotarou.c __makeTechMenuFunc _change_koura_pose _change_koura_pose_fast _check_guard_koura _check_mario_move_count _color_lv_set _koura_rotate_start _koura_rotate_stop _restore_koura_pose _tsuranuki_effect_control attack_audience_event attack_event battle_entry_event damage_event data_table defence defence_attr defence_turn dmg_turn_event init_event party_win_reaction regist wait_event wakeup_event
src/unit/party/unit_party_sanders.c __makeTechMenuFunc _get_bomb_hit_position _judge_on_stage _make_counterset_weapon _sanders_make_extra_work_area _shot_move attack_audience_event attack_event battle_entry_event damage_event data_table defence defence_attr init_event party_win_reaction regist wait_event
src/unit/party/unit_party_vivian.c __makeTechMenuFunc _disp_heart _disp_heart_entry _disp_heart_entry_stop _disp_heart_entry_stop_check _get_move_frame _make_kagenuke_weapon _vivian_make_extra_work_area attack_audience_event attack_event battle_entry_event damage_event data_table defence defence_attr init_event party_win_reaction regist wait_event
src/unit/party/unit_party_yoshi.c __makeTechMenuFunc _btlYoshiDisp _check_swallow_attribute _get_nomikomi_hit_position _get_swallow_param _gundan_part_update _gundan_yoshi_run_effect _wait_yoshig_complete _wait_yoshig_run _yoshi_slide_move_sound attack_audience_event attack_event battle_entry_event damage_event data_table defence defence_attr init_event party_win_reaction regist wait_event
src/unit/unit_bomzou.c attack_event damage_event data_table dead_event defence defence_attr explosion_event init_event parts phase_event pose_table_1 pose_table_2 pose_table_3 regist wait_event
src/unit/unit_koura.c attack_event damage_event data_table dead_event defence defence_attr init_event parts phase_event pose_table regist wait_event
src/unit/unit_mario.c _get_local_frame _get_mario_hammer_lv _mario_makkuro_set _mario_super_emblem_anim_set attack_audience_event attack_event battle_entry_event callback damage_event defence defence_attr init_event mario_pinch_pose_sound_callback pose_sound_timing_table regist wait_event
src/unit/unit_object_switch.c _data _rumble_switch attack_event damage_event data_table defence defence_attr init_event parts pose_table regist wait_event
src/unit/unit_object_tree.c _data _rumble_tree _turn_tree attack_event damage_event data_table defence defence_attr init_event parts pose_table regist wait_event
src/unit/unit_system.c attack_event damage_event data_table defence defence_attr init_event parts regist wait_event
src/window/win_badge.c badge_disp mario_change
src/window/win_item.c itemUseDisp itemUseDisp2 item_disp luigi_book_1 luigi_book_2 luigi_book_3 luigi_book_4 luigi_book_5 window_desc
src/window/win_log.c capture mapGX monoshiriGX monosiri_disp tubuCheck winLogAddMenu
src/window/win_main.c cam_r cnt famicom_check itemUseFunc itemUseFunc2 party_color winDisp winDispKoopa winLangTbl winLectureKeyMask win_main_wait wp
src/window/win_mario.c fukiKey fukiTool fukidashi
src/window/win_party.c winPartyBlackC winPartyWhiteC
src/window/win_root.c compare_func1 compare_func1_r compare_func2 compare_func2_r compare_func3 compare_func3_r compare_func4 compare_func4_r compare_func5 compare_func5_1 compare_func5_1_r compare_func5_2_r compare_func5_r compare_func6_1 compare_func6_1_r compare_func6_2_r fabs_d fabsf_ getMonosiriPlace nameQuad sort_1_1_func sort_1_2_func sort_2_1_func sort_2_2_func sort_3_1_func sort_3_2_func sort_3_3_func sort_4_1_func sort_4_2_func sort_4_3_func sort_5_1_func sort_5_2_func sort_5_3_func sort_6_1_func sort_6_2_func sort_7_1_func sort_7_2_func sort_7_3_func sort_8_1_func sort_8_2_func winBgMain winBookTex winHalfBookQuad winMailDisp winMsgDisp winMsgMain winRootMouse winRootTabMain winRootTexQuad winSortFabs winSortGX winSortMain winSortTex winTabDisp winWazaQuad
